Physical Proximity Absent- mindedness Interrupting or Speaking Out of Turn 77% 6 in 10 Buddy System 7 years old Poor Working Memory Poor Sense of Time Impulsive Impulsivity Hyperactivity Visual Cues Disorganized Speech 32% Frequent Breaks Color Coding Attention Deficit Hyperactivity Disorder Emotional Dysregulation Inattentive Boys Repetition or Clarification Positive Reinforcement Hyperactive Physical Proximity Absent- mindedness Interrupting or Speaking Out of Turn 77% 6 in 10 Buddy System 7 years old Poor Working Memory Poor Sense of Time Impulsive Impulsivity Hyperactivity Visual Cues Disorganized Speech 32% Frequent Breaks Color Coding Attention Deficit Hyperactivity Disorder Emotional Dysregulation Inattentive Boys Repetition or Clarification Positive Reinforcement Hyperactive
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Physical Proximity
Absent-mindedness
Interrupting or Speaking Out of Turn
77%
6 in 10
Buddy System
7 years old
Poor Working Memory
Poor Sense of Time
Impulsive
Impulsivity
Hyperactivity
Visual Cues
Disorganized Speech
32%
Frequent Breaks
Color Coding
Attention Deficit Hyperactivity Disorder
Emotional Dysregulation
Inattentive
Boys
Repetition or Clarification
Positive Reinforcement
Hyperactive