Hyperactivity Absent- mindedness 6 in 10 Hyperactive Frequent Breaks Visual Cues Inattentive Poor Working Memory Impulsive Interrupting or Speaking Out of Turn Repetition or Clarification Attention Deficit Hyperactivity Disorder Boys Emotional Dysregulation Buddy System Color Coding 7 years old Disorganized Speech Poor Sense of Time Impulsivity 77% Physical Proximity Positive Reinforcement 32% Hyperactivity Absent- mindedness 6 in 10 Hyperactive Frequent Breaks Visual Cues Inattentive Poor Working Memory Impulsive Interrupting or Speaking Out of Turn Repetition or Clarification Attention Deficit Hyperactivity Disorder Boys Emotional Dysregulation Buddy System Color Coding 7 years old Disorganized Speech Poor Sense of Time Impulsivity 77% Physical Proximity Positive Reinforcement 32%
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperactivity
Absent-mindedness
6 in 10
Hyperactive
Frequent Breaks
Visual Cues
Inattentive
Poor Working Memory
Impulsive
Interrupting or Speaking Out of Turn
Repetition or Clarification
Attention Deficit Hyperactivity Disorder
Boys
Emotional Dysregulation
Buddy System
Color Coding
7 years old
Disorganized Speech
Poor Sense of Time
Impulsivity
77%
Physical Proximity
Positive Reinforcement
32%