Boys Physical Proximity Frequent Breaks Color Coding Repetition or Clarification 7 years old Absent- mindedness Poor Sense of Time Hyperactivity Impulsivity Interrupting or Speaking Out of Turn Buddy System Poor Working Memory Emotional Dysregulation Impulsive Inattentive Disorganized Speech 77% 32% Attention Deficit Hyperactivity Disorder Positive Reinforcement 6 in 10 Visual Cues Hyperactive Boys Physical Proximity Frequent Breaks Color Coding Repetition or Clarification 7 years old Absent- mindedness Poor Sense of Time Hyperactivity Impulsivity Interrupting or Speaking Out of Turn Buddy System Poor Working Memory Emotional Dysregulation Impulsive Inattentive Disorganized Speech 77% 32% Attention Deficit Hyperactivity Disorder Positive Reinforcement 6 in 10 Visual Cues Hyperactive
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Boys
Physical Proximity
Frequent Breaks
Color Coding
Repetition or Clarification
7 years old
Absent-mindedness
Poor Sense of Time
Hyperactivity
Impulsivity
Interrupting or Speaking Out of Turn
Buddy System
Poor Working Memory
Emotional Dysregulation
Impulsive
Inattentive
Disorganized Speech
77%
32%
Attention Deficit Hyperactivity Disorder
Positive Reinforcement
6 in 10
Visual Cues
Hyperactive