Physical Proximity Hyperactivity Hyperactive 6 in 10 Interrupting or Speaking Out of Turn Buddy System Boys Poor Working Memory Disorganized Speech Positive Reinforcement Impulsive Emotional Dysregulation Repetition or Clarification Attention Deficit Hyperactivity Disorder Absent- mindedness Inattentive 7 years old Impulsivity Poor Sense of Time Visual Cues Color Coding 32% 77% Frequent Breaks Physical Proximity Hyperactivity Hyperactive 6 in 10 Interrupting or Speaking Out of Turn Buddy System Boys Poor Working Memory Disorganized Speech Positive Reinforcement Impulsive Emotional Dysregulation Repetition or Clarification Attention Deficit Hyperactivity Disorder Absent- mindedness Inattentive 7 years old Impulsivity Poor Sense of Time Visual Cues Color Coding 32% 77% Frequent Breaks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Physical Proximity
Hyperactivity
Hyperactive
6 in 10
Interrupting or Speaking Out of Turn
Buddy System
Boys
Poor Working Memory
Disorganized Speech
Positive Reinforcement
Impulsive
Emotional Dysregulation
Repetition or Clarification
Attention Deficit Hyperactivity Disorder
Absent-mindedness
Inattentive
7 years old
Impulsivity
Poor Sense of Time
Visual Cues
Color Coding
32%
77%
Frequent Breaks