Color Coding Hyperactive Visual Cues Impulsivity 32% Impulsive Poor Sense of Time Buddy System Interrupting or Speaking Out of Turn Positive Reinforcement Disorganized Speech 7 years old Absent- mindedness Hyperactivity 77% Attention Deficit Hyperactivity Disorder Boys Repetition or Clarification Frequent Breaks Physical Proximity Emotional Dysregulation Inattentive Poor Working Memory 6 in 10 Color Coding Hyperactive Visual Cues Impulsivity 32% Impulsive Poor Sense of Time Buddy System Interrupting or Speaking Out of Turn Positive Reinforcement Disorganized Speech 7 years old Absent- mindedness Hyperactivity 77% Attention Deficit Hyperactivity Disorder Boys Repetition or Clarification Frequent Breaks Physical Proximity Emotional Dysregulation Inattentive Poor Working Memory 6 in 10
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Color Coding
Hyperactive
Visual Cues
Impulsivity
32%
Impulsive
Poor Sense of Time
Buddy System
Interrupting or Speaking Out of Turn
Positive Reinforcement
Disorganized Speech
7 years old
Absent-mindedness
Hyperactivity
77%
Attention Deficit Hyperactivity Disorder
Boys
Repetition or Clarification
Frequent Breaks
Physical Proximity
Emotional Dysregulation
Inattentive
Poor Working Memory
6 in 10