Physical Proximity Interrupting or Speaking Out of Turn Positive Reinforcement Visual Cues Hyperactive Color Coding 77% Impulsive Absent- mindedness 6 in 10 Repetition or Clarification Buddy System Hyperactivity Attention Deficit Hyperactivity Disorder Boys Emotional Dysregulation 7 years old Inattentive Disorganized Speech 32% Frequent Breaks Poor Working Memory Poor Sense of Time Impulsivity Physical Proximity Interrupting or Speaking Out of Turn Positive Reinforcement Visual Cues Hyperactive Color Coding 77% Impulsive Absent- mindedness 6 in 10 Repetition or Clarification Buddy System Hyperactivity Attention Deficit Hyperactivity Disorder Boys Emotional Dysregulation 7 years old Inattentive Disorganized Speech 32% Frequent Breaks Poor Working Memory Poor Sense of Time Impulsivity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Physical Proximity
Interrupting or Speaking Out of Turn
Positive Reinforcement
Visual Cues
Hyperactive
Color Coding
77%
Impulsive
Absent-mindedness
6 in 10
Repetition or Clarification
Buddy System
Hyperactivity
Attention Deficit Hyperactivity Disorder
Boys
Emotional Dysregulation
7 years old
Inattentive
Disorganized Speech
32%
Frequent Breaks
Poor Working Memory
Poor Sense of Time
Impulsivity