loadingscreen forworld mapmelee wants3 weaponsets: more1h/2hflexibilitymaplayoutstransmute/augitem basesfeels likeidentify withextra stepsmapdropsCDoTbadleechbadmanadrain +tangibleproximitysomezones*feel* toobigwhy do cull-only targetskills havedamagenumbers?respeccostscales toomuchconcoctionscan't useweapon setpassives?whereis 3rdcharm?manacostsnomobilitywhilemappingsanctumimpossiblefor meleebleed isignite ispoisonondeatheffectsfirst spiritincreaseshould be40, not 30notenoughsupportshotkeysfor gemcuttingmenus"forced"movement inmelee skills(moltenblast)tower mapdensity/raresdyingafterboss diesloadingscreen forworld mapmelee wants3 weaponsets: more1h/2hflexibilitymaplayoutstransmute/augitem basesfeels likeidentify withextra stepsmapdropsCDoTbadleechbadmanadrain +tangibleproximitysomezones*feel* toobigwhy do cull-only targetskills havedamagenumbers?respeccostscales toomuchconcoctionscan't useweapon setpassives?whereis 3rdcharm?manacostsnomobilitywhilemappingsanctumimpossiblefor meleebleed isignite ispoisonondeatheffectsfirst spiritincreaseshould be40, not 30notenoughsupportshotkeysfor gemcuttingmenus"forced"movement inmelee skills(moltenblast)tower mapdensity/raresdyingafterboss dies

PoE2 Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. loading screen for world map
  2. melee wants 3 weapon sets: more 1h/2h flexibility
  3. map layouts
  4. transmute/aug item bases feels like identify with extra steps
  5. map drops
  6. CDoT bad
  7. leech bad
  8. mana drain + tangible proximity
  9. some zones *feel* too big
  10. why do cull-only target skills have damage numbers?
  11. respec cost scales too much
  12. concoctions can't use weapon set passives?
  13. where is 3rd charm?
  14. mana costs
  15. no mobility while mapping
  16. sanctum impossible for melee
  17. bleed is ignite is poison
  18. on death effects
  19. first spirit increase should be 40, not 30
  20. not enough supports
  21. hotkeys for gem cutting menus
  22. "forced" movement in melee skills (molten blast)
  23. tower map density/rares
  24. dying after boss dies