why do cull-only targetskills havedamagenumbers?ondeatheffectstransmute/augitem basesfeels likeidentify withextra stepshotkeysfor gemcuttingmenussanctumimpossiblefor meleetower mapdensity/raresbleed isignite ispoisonnomobilitywhilemappingmanacostsdyingafterboss diesconcoctionscan't useweapon setpassives?first spiritincreaseshould be40, not 30CDoTbadloadingscreen forworld mapleechbadwhereis 3rdcharm?notenoughsupportssomezones*feel* toobigmanadrain +tangibleproximitymelee wants3 weaponsets: more1h/2hflexibilitymapdropsmaplayoutsrespeccostscales toomuch"forced"movement inmelee skills(moltenblast)why do cull-only targetskills havedamagenumbers?ondeatheffectstransmute/augitem basesfeels likeidentify withextra stepshotkeysfor gemcuttingmenussanctumimpossiblefor meleetower mapdensity/raresbleed isignite ispoisonnomobilitywhilemappingmanacostsdyingafterboss diesconcoctionscan't useweapon setpassives?first spiritincreaseshould be40, not 30CDoTbadloadingscreen forworld mapleechbadwhereis 3rdcharm?notenoughsupportssomezones*feel* toobigmanadrain +tangibleproximitymelee wants3 weaponsets: more1h/2hflexibilitymapdropsmaplayoutsrespeccostscales toomuch"forced"movement inmelee skills(moltenblast)

PoE2 Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. why do cull-only target skills have damage numbers?
  2. on death effects
  3. transmute/aug item bases feels like identify with extra steps
  4. hotkeys for gem cutting menus
  5. sanctum impossible for melee
  6. tower map density/rares
  7. bleed is ignite is poison
  8. no mobility while mapping
  9. mana costs
  10. dying after boss dies
  11. concoctions can't use weapon set passives?
  12. first spirit increase should be 40, not 30
  13. CDoT bad
  14. loading screen for world map
  15. leech bad
  16. where is 3rd charm?
  17. not enough supports
  18. some zones *feel* too big
  19. mana drain + tangible proximity
  20. melee wants 3 weapon sets: more 1h/2h flexibility
  21. map drops
  22. map layouts
  23. respec cost scales too much
  24. "forced" movement in melee skills (molten blast)