notenoughsupportsdyingafterboss dieswhy do cull-only targetskills havedamagenumbers?respeccostscales toomuchCDoTbadnomobilitywhilemappingmanacoststower mapdensity/raresmanadrain +tangibleproximitywhereis 3rdcharm?concoctionscan't useweapon setpassives?transmute/augitem basesfeels likeidentify withextra steps"forced"movement inmelee skills(moltenblast)sanctumimpossiblefor meleefirst spiritincreaseshould be40, not 30hotkeysfor gemcuttingmenusmelee wants3 weaponsets: more1h/2hflexibilityloadingscreen forworld mapmapdropsbleed isignite ispoisonsomezones*feel* toobigleechbadmaplayoutsondeatheffectsnotenoughsupportsdyingafterboss dieswhy do cull-only targetskills havedamagenumbers?respeccostscales toomuchCDoTbadnomobilitywhilemappingmanacoststower mapdensity/raresmanadrain +tangibleproximitywhereis 3rdcharm?concoctionscan't useweapon setpassives?transmute/augitem basesfeels likeidentify withextra steps"forced"movement inmelee skills(moltenblast)sanctumimpossiblefor meleefirst spiritincreaseshould be40, not 30hotkeysfor gemcuttingmenusmelee wants3 weaponsets: more1h/2hflexibilityloadingscreen forworld mapmapdropsbleed isignite ispoisonsomezones*feel* toobigleechbadmaplayoutsondeatheffects

PoE2 Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. not enough supports
  2. dying after boss dies
  3. why do cull-only target skills have damage numbers?
  4. respec cost scales too much
  5. CDoT bad
  6. no mobility while mapping
  7. mana costs
  8. tower map density/rares
  9. mana drain + tangible proximity
  10. where is 3rd charm?
  11. concoctions can't use weapon set passives?
  12. transmute/aug item bases feels like identify with extra steps
  13. "forced" movement in melee skills (molten blast)
  14. sanctum impossible for melee
  15. first spirit increase should be 40, not 30
  16. hotkeys for gem cutting menus
  17. melee wants 3 weapon sets: more 1h/2h flexibility
  18. loading screen for world map
  19. map drops
  20. bleed is ignite is poison
  21. some zones *feel* too big
  22. leech bad
  23. map layouts
  24. on death effects