sanctumimpossiblefor meleemanacostsbleed isignite ispoisonleechbadCDoTbadsomezones*feel* toobigfirst spiritincreaseshould be40, not 30"forced"movement inmelee skills(moltenblast)why do cull-only targetskills havedamagenumbers?maplayoutshotkeysfor gemcuttingmenusdyingafterboss diesrespeccostscales toomuchnomobilitywhilemappingondeatheffectsmapdropstransmute/augitem basesfeels likeidentify withextra stepstower mapdensity/rareswhereis 3rdcharm?loadingscreen forworld mapmanadrain +tangibleproximitymelee wants3 weaponsets: more1h/2hflexibilityconcoctionscan't useweapon setpassives?notenoughsupportssanctumimpossiblefor meleemanacostsbleed isignite ispoisonleechbadCDoTbadsomezones*feel* toobigfirst spiritincreaseshould be40, not 30"forced"movement inmelee skills(moltenblast)why do cull-only targetskills havedamagenumbers?maplayoutshotkeysfor gemcuttingmenusdyingafterboss diesrespeccostscales toomuchnomobilitywhilemappingondeatheffectsmapdropstransmute/augitem basesfeels likeidentify withextra stepstower mapdensity/rareswhereis 3rdcharm?loadingscreen forworld mapmanadrain +tangibleproximitymelee wants3 weaponsets: more1h/2hflexibilityconcoctionscan't useweapon setpassives?notenoughsupports

PoE2 Feedback - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sanctum impossible for melee
  2. mana costs
  3. bleed is ignite is poison
  4. leech bad
  5. CDoT bad
  6. some zones *feel* too big
  7. first spirit increase should be 40, not 30
  8. "forced" movement in melee skills (molten blast)
  9. why do cull-only target skills have damage numbers?
  10. map layouts
  11. hotkeys for gem cutting menus
  12. dying after boss dies
  13. respec cost scales too much
  14. no mobility while mapping
  15. on death effects
  16. map drops
  17. transmute/aug item bases feels like identify with extra steps
  18. tower map density/rares
  19. where is 3rd charm?
  20. loading screen for world map
  21. mana drain + tangible proximity
  22. melee wants 3 weapon sets: more 1h/2h flexibility
  23. concoctions can't use weapon set passives?
  24. not enough supports