MughalsshowsupBugandashowsup"This ageis definedby rapidchange"Influence /Diplo tiedto CultureVictoryNukes!HospitalbuildingIdeologiesGreatWorksreturnScienceVictoryrequiresmasteriesStockMarketmechanicDistantLands /Home LandsrevoltmechanicsObregon!!!!!WW2troops arefinal tierGandhi...Conquerevery Capaspect ofMil VictoryStreamends withrocket /nuke launchBrunel?AirbaseQuarterTech treeendsaround1960-70'sCorporations/ MonopoliesEconomicVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsStart ofAge andnear-endof AgeSpaceRaceScienceVictoryTourismMechanicfor CulturalVictoryMughalsshowsupBugandashowsup"This ageis definedby rapidchange"Influence /Diplo tiedto CultureVictoryNukes!HospitalbuildingIdeologiesGreatWorksreturnScienceVictoryrequiresmasteriesStockMarketmechanicDistantLands /Home LandsrevoltmechanicsObregon!!!!!WW2troops arefinal tierGandhi...Conquerevery Capaspect ofMil VictoryStreamends withrocket /nuke launchBrunel?AirbaseQuarterTech treeendsaround1960-70'sCorporations/ MonopoliesEconomicVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsStart ofAge andnear-endof AgeSpaceRaceScienceVictoryTourismMechanicfor CulturalVictory

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Mughals shows up
  2. Buganda shows up
  3. "This age is defined by rapid change"
  4. Influence / Diplo tied to Culture Victory
  5. Nukes!
  6. Hospital building
  7. Ideologies
  8. Great Works return
  9. Science Victory requires masteries
  10. Stock Market mechanic
  11. Distant Lands / Home Lands revolt mechanics
  12. Obregon!!!!!
  13. WW2 troops are final tier
  14. Gandhi...
  15. Conquer every Cap aspect of Mil Victory
  16. Stream ends with rocket / nuke launch
  17. Brunel?
  18. Airbase Quarter
  19. Tech tree ends around 1960-70's
  20. Corporations / Monopolies Economic Victory
  21. Different bonuses for rail between Capital, Cities and Towns
  22. Start of Age and near-end of Age
  23. Space Race Science Victory
  24. Tourism Mechanic for Cultural Victory