IdeologiesDistantLands /Home LandsrevoltmechanicsBugandashowsupStart ofAge andnear-endof AgeWW2troops arefinal tierNukes!AirbaseQuarterObregon!!!!!SpaceRaceScienceVictoryStreamends withrocket /nuke launchTourismMechanicfor CulturalVictoryConquerevery Capaspect ofMil VictoryTech treeendsaround1960-70'sHospitalbuildingScienceVictoryrequiresmasteries"This ageis definedby rapidchange"Corporations/ MonopoliesEconomicVictoryInfluence /Diplo tiedto CultureVictoryStockMarketmechanicDifferentbonuses forrail betweenCapital, Citiesand TownsMughalsshowsupGreatWorksreturnBrunel?Gandhi...IdeologiesDistantLands /Home LandsrevoltmechanicsBugandashowsupStart ofAge andnear-endof AgeWW2troops arefinal tierNukes!AirbaseQuarterObregon!!!!!SpaceRaceScienceVictoryStreamends withrocket /nuke launchTourismMechanicfor CulturalVictoryConquerevery Capaspect ofMil VictoryTech treeendsaround1960-70'sHospitalbuildingScienceVictoryrequiresmasteries"This ageis definedby rapidchange"Corporations/ MonopoliesEconomicVictoryInfluence /Diplo tiedto CultureVictoryStockMarketmechanicDifferentbonuses forrail betweenCapital, Citiesand TownsMughalsshowsupGreatWorksreturnBrunel?Gandhi...

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ideologies
  2. Distant Lands / Home Lands revolt mechanics
  3. Buganda shows up
  4. Start of Age and near-end of Age
  5. WW2 troops are final tier
  6. Nukes!
  7. Airbase Quarter
  8. Obregon!!!!!
  9. Space Race Science Victory
  10. Stream ends with rocket / nuke launch
  11. Tourism Mechanic for Cultural Victory
  12. Conquer every Cap aspect of Mil Victory
  13. Tech tree ends around 1960-70's
  14. Hospital building
  15. Science Victory requires masteries
  16. "This age is defined by rapid change"
  17. Corporations / Monopolies Economic Victory
  18. Influence / Diplo tied to Culture Victory
  19. Stock Market mechanic
  20. Different bonuses for rail between Capital, Cities and Towns
  21. Mughals shows up
  22. Great Works return
  23. Brunel?
  24. Gandhi...