BugandashowsupScienceVictoryrequiresmasteriesConquerevery Capaspect ofMil VictoryGandhi..."This ageis definedby rapidchange"Tech treeendsaround1960-70'sStreamends withrocket /nuke launchMughalsshowsupStart ofAge andnear-endof AgeSpaceRaceScienceVictoryGreatWorksreturnWW2troops arefinal tierCorporations/ MonopoliesEconomicVictoryStockMarketmechanicTourismMechanicfor CulturalVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsHospitalbuildingAirbaseQuarterNukes!IdeologiesDistantLands /Home LandsrevoltmechanicsBrunel?Obregon!!!!!Influence /Diplo tiedto CultureVictoryBugandashowsupScienceVictoryrequiresmasteriesConquerevery Capaspect ofMil VictoryGandhi..."This ageis definedby rapidchange"Tech treeendsaround1960-70'sStreamends withrocket /nuke launchMughalsshowsupStart ofAge andnear-endof AgeSpaceRaceScienceVictoryGreatWorksreturnWW2troops arefinal tierCorporations/ MonopoliesEconomicVictoryStockMarketmechanicTourismMechanicfor CulturalVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsHospitalbuildingAirbaseQuarterNukes!IdeologiesDistantLands /Home LandsrevoltmechanicsBrunel?Obregon!!!!!Influence /Diplo tiedto CultureVictory

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Buganda shows up
  2. Science Victory requires masteries
  3. Conquer every Cap aspect of Mil Victory
  4. Gandhi...
  5. "This age is defined by rapid change"
  6. Tech tree ends around 1960-70's
  7. Stream ends with rocket / nuke launch
  8. Mughals shows up
  9. Start of Age and near-end of Age
  10. Space Race Science Victory
  11. Great Works return
  12. WW2 troops are final tier
  13. Corporations / Monopolies Economic Victory
  14. Stock Market mechanic
  15. Tourism Mechanic for Cultural Victory
  16. Different bonuses for rail between Capital, Cities and Towns
  17. Hospital building
  18. Airbase Quarter
  19. Nukes!
  20. Ideologies
  21. Distant Lands / Home Lands revolt mechanics
  22. Brunel?
  23. Obregon!!!!!
  24. Influence / Diplo tied to Culture Victory