IdeologiesBrunel?Influence /Diplo tiedto CultureVictoryTourismMechanicfor CulturalVictoryTech treeendsaround1960-70'sDistantLands /Home LandsrevoltmechanicsWW2troops arefinal tier"This ageis definedby rapidchange"Start ofAge andnear-endof AgeSpaceRaceScienceVictoryGandhi...Nukes!Obregon!!!!!AirbaseQuarterScienceVictoryrequiresmasteriesBugandashowsupStockMarketmechanicStreamends withrocket /nuke launchHospitalbuildingMughalsshowsupDifferentbonuses forrail betweenCapital, Citiesand TownsGreatWorksreturnCorporations/ MonopoliesEconomicVictoryConquerevery Capaspect ofMil VictoryIdeologiesBrunel?Influence /Diplo tiedto CultureVictoryTourismMechanicfor CulturalVictoryTech treeendsaround1960-70'sDistantLands /Home LandsrevoltmechanicsWW2troops arefinal tier"This ageis definedby rapidchange"Start ofAge andnear-endof AgeSpaceRaceScienceVictoryGandhi...Nukes!Obregon!!!!!AirbaseQuarterScienceVictoryrequiresmasteriesBugandashowsupStockMarketmechanicStreamends withrocket /nuke launchHospitalbuildingMughalsshowsupDifferentbonuses forrail betweenCapital, Citiesand TownsGreatWorksreturnCorporations/ MonopoliesEconomicVictoryConquerevery Capaspect ofMil Victory

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ideologies
  2. Brunel?
  3. Influence / Diplo tied to Culture Victory
  4. Tourism Mechanic for Cultural Victory
  5. Tech tree ends around 1960-70's
  6. Distant Lands / Home Lands revolt mechanics
  7. WW2 troops are final tier
  8. "This age is defined by rapid change"
  9. Start of Age and near-end of Age
  10. Space Race Science Victory
  11. Gandhi...
  12. Nukes!
  13. Obregon!!!!!
  14. Airbase Quarter
  15. Science Victory requires masteries
  16. Buganda shows up
  17. Stock Market mechanic
  18. Stream ends with rocket / nuke launch
  19. Hospital building
  20. Mughals shows up
  21. Different bonuses for rail between Capital, Cities and Towns
  22. Great Works return
  23. Corporations / Monopolies Economic Victory
  24. Conquer every Cap aspect of Mil Victory