WW2troops arefinal tierNukes!DistantLands /Home LandsrevoltmechanicsGreatWorksreturnTourismMechanicfor CulturalVictoryTech treeendsaround1960-70'sMughalsshowsupObregon!!!!!Gandhi...BugandashowsupScienceVictoryrequiresmasteriesInfluence /Diplo tiedto CultureVictoryIdeologiesAirbaseQuarterStart ofAge andnear-endof AgeStockMarketmechanic"This ageis definedby rapidchange"Conquerevery Capaspect ofMil VictoryHospitalbuildingCorporations/ MonopoliesEconomicVictorySpaceRaceScienceVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsStreamends withrocket /nuke launchBrunel?WW2troops arefinal tierNukes!DistantLands /Home LandsrevoltmechanicsGreatWorksreturnTourismMechanicfor CulturalVictoryTech treeendsaround1960-70'sMughalsshowsupObregon!!!!!Gandhi...BugandashowsupScienceVictoryrequiresmasteriesInfluence /Diplo tiedto CultureVictoryIdeologiesAirbaseQuarterStart ofAge andnear-endof AgeStockMarketmechanic"This ageis definedby rapidchange"Conquerevery Capaspect ofMil VictoryHospitalbuildingCorporations/ MonopoliesEconomicVictorySpaceRaceScienceVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsStreamends withrocket /nuke launchBrunel?

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WW2 troops are final tier
  2. Nukes!
  3. Distant Lands / Home Lands revolt mechanics
  4. Great Works return
  5. Tourism Mechanic for Cultural Victory
  6. Tech tree ends around 1960-70's
  7. Mughals shows up
  8. Obregon!!!!!
  9. Gandhi...
  10. Buganda shows up
  11. Science Victory requires masteries
  12. Influence / Diplo tied to Culture Victory
  13. Ideologies
  14. Airbase Quarter
  15. Start of Age and near-end of Age
  16. Stock Market mechanic
  17. "This age is defined by rapid change"
  18. Conquer every Cap aspect of Mil Victory
  19. Hospital building
  20. Corporations / Monopolies Economic Victory
  21. Space Race Science Victory
  22. Different bonuses for rail between Capital, Cities and Towns
  23. Stream ends with rocket / nuke launch
  24. Brunel?