SpaceRaceScienceVictoryTech treeendsaround1960-70'sGreatWorksreturnWW2troops arefinal tierHospitalbuildingBugandashowsupAirbaseQuarterConquerevery Capaspect ofMil VictoryNukes!Gandhi...Influence /Diplo tiedto CultureVictoryTourismMechanicfor CulturalVictoryIdeologiesStart ofAge andnear-endof AgeStreamends withrocket /nuke launchDistantLands /Home Landsrevoltmechanics"This ageis definedby rapidchange"Differentbonuses forrail betweenCapital, Citiesand TownsScienceVictoryrequiresmasteriesObregon!!!!!Corporations/ MonopoliesEconomicVictoryMughalsshowsupStockMarketmechanicBrunel?SpaceRaceScienceVictoryTech treeendsaround1960-70'sGreatWorksreturnWW2troops arefinal tierHospitalbuildingBugandashowsupAirbaseQuarterConquerevery Capaspect ofMil VictoryNukes!Gandhi...Influence /Diplo tiedto CultureVictoryTourismMechanicfor CulturalVictoryIdeologiesStart ofAge andnear-endof AgeStreamends withrocket /nuke launchDistantLands /Home Landsrevoltmechanics"This ageis definedby rapidchange"Differentbonuses forrail betweenCapital, Citiesand TownsScienceVictoryrequiresmasteriesObregon!!!!!Corporations/ MonopoliesEconomicVictoryMughalsshowsupStockMarketmechanicBrunel?

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Space Race Science Victory
  2. Tech tree ends around 1960-70's
  3. Great Works return
  4. WW2 troops are final tier
  5. Hospital building
  6. Buganda shows up
  7. Airbase Quarter
  8. Conquer every Cap aspect of Mil Victory
  9. Nukes!
  10. Gandhi...
  11. Influence / Diplo tied to Culture Victory
  12. Tourism Mechanic for Cultural Victory
  13. Ideologies
  14. Start of Age and near-end of Age
  15. Stream ends with rocket / nuke launch
  16. Distant Lands / Home Lands revolt mechanics
  17. "This age is defined by rapid change"
  18. Different bonuses for rail between Capital, Cities and Towns
  19. Science Victory requires masteries
  20. Obregon!!!!!
  21. Corporations / Monopolies Economic Victory
  22. Mughals shows up
  23. Stock Market mechanic
  24. Brunel?