MughalsshowsupStart ofAge andnear-endof AgeStockMarketmechanicDistantLands /Home LandsrevoltmechanicsNukes!AirbaseQuarterWW2troops arefinal tierBugandashowsupStreamends withrocket /nuke launchObregon!!!!!SpaceRaceScienceVictoryHospitalbuildingBrunel?Differentbonuses forrail betweenCapital, Citiesand TownsGreatWorksreturnGandhi...Corporations/ MonopoliesEconomicVictoryTourismMechanicfor CulturalVictoryScienceVictoryrequiresmasteriesTech treeendsaround1960-70'sConquerevery Capaspect ofMil VictoryInfluence /Diplo tiedto CultureVictory"This ageis definedby rapidchange"IdeologiesMughalsshowsupStart ofAge andnear-endof AgeStockMarketmechanicDistantLands /Home LandsrevoltmechanicsNukes!AirbaseQuarterWW2troops arefinal tierBugandashowsupStreamends withrocket /nuke launchObregon!!!!!SpaceRaceScienceVictoryHospitalbuildingBrunel?Differentbonuses forrail betweenCapital, Citiesand TownsGreatWorksreturnGandhi...Corporations/ MonopoliesEconomicVictoryTourismMechanicfor CulturalVictoryScienceVictoryrequiresmasteriesTech treeendsaround1960-70'sConquerevery Capaspect ofMil VictoryInfluence /Diplo tiedto CultureVictory"This ageis definedby rapidchange"Ideologies

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Mughals shows up
  2. Start of Age and near-end of Age
  3. Stock Market mechanic
  4. Distant Lands / Home Lands revolt mechanics
  5. Nukes!
  6. Airbase Quarter
  7. WW2 troops are final tier
  8. Buganda shows up
  9. Stream ends with rocket / nuke launch
  10. Obregon!!!!!
  11. Space Race Science Victory
  12. Hospital building
  13. Brunel?
  14. Different bonuses for rail between Capital, Cities and Towns
  15. Great Works return
  16. Gandhi...
  17. Corporations / Monopolies Economic Victory
  18. Tourism Mechanic for Cultural Victory
  19. Science Victory requires masteries
  20. Tech tree ends around 1960-70's
  21. Conquer every Cap aspect of Mil Victory
  22. Influence / Diplo tied to Culture Victory
  23. "This age is defined by rapid change"
  24. Ideologies