Conquerevery Capaspect ofMil VictoryNukes!DistantLands /Home LandsrevoltmechanicsBugandashowsupDifferentbonuses forrail betweenCapital, Citiesand TownsStreamends withrocket /nuke launchStockMarketmechanicObregon!!!!!MughalsshowsupScienceVictoryrequiresmasteriesTourismMechanicfor CulturalVictoryBrunel?IdeologiesInfluence /Diplo tiedto CultureVictoryGandhi...GreatWorksreturnCorporations/ MonopoliesEconomicVictoryStart ofAge andnear-endof AgeHospitalbuildingSpaceRaceScienceVictoryTech treeendsaround1960-70'sWW2troops arefinal tierAirbaseQuarter"This ageis definedby rapidchange"Conquerevery Capaspect ofMil VictoryNukes!DistantLands /Home LandsrevoltmechanicsBugandashowsupDifferentbonuses forrail betweenCapital, Citiesand TownsStreamends withrocket /nuke launchStockMarketmechanicObregon!!!!!MughalsshowsupScienceVictoryrequiresmasteriesTourismMechanicfor CulturalVictoryBrunel?IdeologiesInfluence /Diplo tiedto CultureVictoryGandhi...GreatWorksreturnCorporations/ MonopoliesEconomicVictoryStart ofAge andnear-endof AgeHospitalbuildingSpaceRaceScienceVictoryTech treeendsaround1960-70'sWW2troops arefinal tierAirbaseQuarter"This ageis definedby rapidchange"

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conquer every Cap aspect of Mil Victory
  2. Nukes!
  3. Distant Lands / Home Lands revolt mechanics
  4. Buganda shows up
  5. Different bonuses for rail between Capital, Cities and Towns
  6. Stream ends with rocket / nuke launch
  7. Stock Market mechanic
  8. Obregon!!!!!
  9. Mughals shows up
  10. Science Victory requires masteries
  11. Tourism Mechanic for Cultural Victory
  12. Brunel?
  13. Ideologies
  14. Influence / Diplo tied to Culture Victory
  15. Gandhi...
  16. Great Works return
  17. Corporations / Monopolies Economic Victory
  18. Start of Age and near-end of Age
  19. Hospital building
  20. Space Race Science Victory
  21. Tech tree ends around 1960-70's
  22. WW2 troops are final tier
  23. Airbase Quarter
  24. "This age is defined by rapid change"