Obregon!!!!!SpaceRaceScienceVictoryMughalsshowsupTourismMechanicfor CulturalVictoryAirbaseQuarterBugandashowsupGreatWorksreturnCorporations/ MonopoliesEconomicVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsStreamends withrocket /nuke launchWW2troops arefinal tierGandhi...Start ofAge andnear-endof Age"This ageis definedby rapidchange"Brunel?Influence /Diplo tiedto CultureVictoryNukes!HospitalbuildingScienceVictoryrequiresmasteriesTech treeendsaround1960-70'sConquerevery Capaspect ofMil VictoryStockMarketmechanicDistantLands /Home LandsrevoltmechanicsIdeologiesObregon!!!!!SpaceRaceScienceVictoryMughalsshowsupTourismMechanicfor CulturalVictoryAirbaseQuarterBugandashowsupGreatWorksreturnCorporations/ MonopoliesEconomicVictoryDifferentbonuses forrail betweenCapital, Citiesand TownsStreamends withrocket /nuke launchWW2troops arefinal tierGandhi...Start ofAge andnear-endof Age"This ageis definedby rapidchange"Brunel?Influence /Diplo tiedto CultureVictoryNukes!HospitalbuildingScienceVictoryrequiresmasteriesTech treeendsaround1960-70'sConquerevery Capaspect ofMil VictoryStockMarketmechanicDistantLands /Home LandsrevoltmechanicsIdeologies

ECH Civ 7 Modern - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Obregon!!!!!
  2. Space Race Science Victory
  3. Mughals shows up
  4. Tourism Mechanic for Cultural Victory
  5. Airbase Quarter
  6. Buganda shows up
  7. Great Works return
  8. Corporations / Monopolies Economic Victory
  9. Different bonuses for rail between Capital, Cities and Towns
  10. Stream ends with rocket / nuke launch
  11. WW2 troops are final tier
  12. Gandhi...
  13. Start of Age and near-end of Age
  14. "This age is defined by rapid change"
  15. Brunel?
  16. Influence / Diplo tied to Culture Victory
  17. Nukes!
  18. Hospital building
  19. Science Victory requires masteries
  20. Tech tree ends around 1960-70's
  21. Conquer every Cap aspect of Mil Victory
  22. Stock Market mechanic
  23. Distant Lands / Home Lands revolt mechanics
  24. Ideologies