Has usedonlinestorytellingtoolsHas usedonlinelearninganalyticsHasrecorded alecture ortutorial videoHas usedonlinebrainstormingtoolsHasdesigned ablendedlearningcourseHasconducteda webinarHas usedonlineformativeassessmentsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has providedfeedbackthrough anonlineplatformHascreated orused digitalbadgesHas usedonlineannotationtoolsHas usedmobileapps forlearningHas createdinteractiveonlineactivitiesHas usede-booksor digitaltextbooksHas usedonline mindmappingtoolsHas usedgamificationin teachingHas useddiscussionforums inteachingHas usedonlinesimulationsor virtuallabsHasparticipatedin a virtualclassroomHas usedonlinesurveys orpollsHas usedonline projectmanagementtools (e.g.,Trello, Asana)Hasfacilitatedpeer reviewsonlineHas usedonlineflashcards orstudy toolsHas attendeda professionaldevelopmentworkshoponlineHas usedonlinerubrics forgradingHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedsocial mediaforeducationalpurposesHas usedonline peertutoring ormentoringHas usedonlinequizzes ortrivia gamesHas assignedgroupprojects in anonline settingHas used aLearningManagementSystem(LMS)Has createdan onlinequiz orassessmentHas usedadaptivelearningtechnologiesHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinediscussionboardsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasparticipated in aMassive OpenOnline Course(MOOC)Has createda coursewebsite orblogHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinestorytellingtoolsHas usedonlinelearninganalyticsHasrecorded alecture ortutorial videoHas usedonlinebrainstormingtoolsHasdesigned ablendedlearningcourseHasconducteda webinarHas usedonlineformativeassessmentsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has providedfeedbackthrough anonlineplatformHascreated orused digitalbadgesHas usedonlineannotationtoolsHas usedmobileapps forlearningHas createdinteractiveonlineactivitiesHas usede-booksor digitaltextbooksHas usedonline mindmappingtoolsHas usedgamificationin teachingHas useddiscussionforums inteachingHas usedonlinesimulationsor virtuallabsHasparticipatedin a virtualclassroomHas usedonlinesurveys orpollsHas usedonline projectmanagementtools (e.g.,Trello, Asana)Hasfacilitatedpeer reviewsonlineHas usedonlineflashcards orstudy toolsHas attendeda professionaldevelopmentworkshoponlineHas usedonlinerubrics forgradingHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedsocial mediaforeducationalpurposesHas usedonline peertutoring ormentoringHas usedonlinequizzes ortrivia gamesHas assignedgroupprojects in anonline settingHas used aLearningManagementSystem(LMS)Has createdan onlinequiz orassessmentHas usedadaptivelearningtechnologiesHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinediscussionboardsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasparticipated in aMassive OpenOnline Course(MOOC)Has createda coursewebsite orblogHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessons

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
  1. Has used online storytelling tools
  2. Has used online learning analytics
  3. Has recorded a lecture or tutorial video
  4. Has used online brainstorming tools
  5. Has designed a blended learning course
  6. Has conducted a webinar
  7. Has used online formative assessments
  8. Has used online feedback tools (e.g., Padlet, Mentimeter)
  9. Has provided feedback through an online platform
  10. Has created or used digital badges
  11. Has used online annotation tools
  12. Has used mobile apps for learning
  13. Has created interactive online activities
  14. Has used e-books or digital textbooks
  15. Has used online mind mapping tools
  16. Has used gamification in teaching
  17. Has used discussion forums in teaching
  18. Has used online simulations or virtual labs
  19. Has participated in a virtual classroom
  20. Has used online surveys or polls
  21. Has used online project management tools (e.g., Trello, Asana)
  22. Has facilitated peer reviews online
  23. Has used online flashcards or study tools
  24. Has attended a professional development workshop online
  25. Has used online rubrics for grading
  26. Has used virtual reality (VR) or augmented reality (AR) in teaching
  27. Has used social media for educational purposes
  28. Has used online peer tutoring or mentoring
  29. Has used online quizzes or trivia games
  30. Has assigned group projects in an online setting
  31. Has used a Learning Management System (LMS)
  32. Has created an online quiz or assessment
  33. Has used adaptive learning technologies
  34. Has used online collaboration tools (e.g., Google Docs, Padlet)
  35. Has used online discussion boards
  36. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  37. Has participated in a Massive Open Online Course (MOOC)
  38. Has created a course website or blog
  39. Has flipped a classroom
  40. Has integrated multimedia (videos, podcasts) into lessons