Has usedgamificationin teachingHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinestorytellingtoolsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasconducteda webinarHas usedonlinediscussionboardsHas usedmobileapps forlearningHas providedfeedbackthrough anonlineplatformHascreated orused digitalbadgesHas createdinteractiveonlineactivitiesHas usedonlinebrainstormingtoolsHas usedonline peertutoring ormentoringHas usedonlinelearninganalyticsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedadaptivelearningtechnologiesHas usedonlinequizzes ortrivia gamesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlineannotationtoolsHas usedonlinesurveys orpollsHas createdan onlinequiz orassessmentHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHasparticipatedin a virtualclassroomHasfacilitatedpeer reviewsonlineHas usedonlinesimulationsor virtuallabsHas usedonlinerubrics forgradingHas usedonline mindmappingtoolsHas useddiscussionforums inteachingHas usedonline projectmanagementtools (e.g.,Trello, Asana)Has assignedgroupprojects in anonline settingHasdesigned ablendedlearningcourseHas createda coursewebsite orblogHas usedonlineformativeassessmentsHas usedsocial mediaforeducationalpurposesHasrecorded alecture ortutorial videoHas used aLearningManagementSystem(LMS)Has usede-booksor digitaltextbooksHas attendeda professionaldevelopmentworkshoponlineHas usedonlineflashcards orstudy toolsHas usedgamificationin teachingHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinestorytellingtoolsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasconducteda webinarHas usedonlinediscussionboardsHas usedmobileapps forlearningHas providedfeedbackthrough anonlineplatformHascreated orused digitalbadgesHas createdinteractiveonlineactivitiesHas usedonlinebrainstormingtoolsHas usedonline peertutoring ormentoringHas usedonlinelearninganalyticsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedadaptivelearningtechnologiesHas usedonlinequizzes ortrivia gamesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlineannotationtoolsHas usedonlinesurveys orpollsHas createdan onlinequiz orassessmentHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHasparticipatedin a virtualclassroomHasfacilitatedpeer reviewsonlineHas usedonlinesimulationsor virtuallabsHas usedonlinerubrics forgradingHas usedonline mindmappingtoolsHas useddiscussionforums inteachingHas usedonline projectmanagementtools (e.g.,Trello, Asana)Has assignedgroupprojects in anonline settingHasdesigned ablendedlearningcourseHas createda coursewebsite orblogHas usedonlineformativeassessmentsHas usedsocial mediaforeducationalpurposesHasrecorded alecture ortutorial videoHas used aLearningManagementSystem(LMS)Has usede-booksor digitaltextbooksHas attendeda professionaldevelopmentworkshoponlineHas usedonlineflashcards orstudy tools

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used gamification in teaching
  2. Has used online collaboration tools (e.g., Google Docs, Padlet)
  3. Has participated in a Massive Open Online Course (MOOC)
  4. Has used online storytelling tools
  5. Has used virtual reality (VR) or augmented reality (AR) in teaching
  6. Has conducted a webinar
  7. Has used online discussion boards
  8. Has used mobile apps for learning
  9. Has provided feedback through an online platform
  10. Has created or used digital badges
  11. Has created interactive online activities
  12. Has used online brainstorming tools
  13. Has used online peer tutoring or mentoring
  14. Has used online learning analytics
  15. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  16. Has used adaptive learning technologies
  17. Has used online quizzes or trivia games
  18. Has used online feedback tools (e.g., Padlet, Mentimeter)
  19. Has used online annotation tools
  20. Has used online surveys or polls
  21. Has created an online quiz or assessment
  22. Has flipped a classroom
  23. Has integrated multimedia (videos, podcasts) into lessons
  24. Has participated in a virtual classroom
  25. Has facilitated peer reviews online
  26. Has used online simulations or virtual labs
  27. Has used online rubrics for grading
  28. Has used online mind mapping tools
  29. Has used discussion forums in teaching
  30. Has used online project management tools (e.g., Trello, Asana)
  31. Has assigned group projects in an online setting
  32. Has designed a blended learning course
  33. Has created a course website or blog
  34. Has used online formative assessments
  35. Has used social media for educational purposes
  36. Has recorded a lecture or tutorial video
  37. Has used a Learning Management System (LMS)
  38. Has used e-books or digital textbooks
  39. Has attended a professional development workshop online
  40. Has used online flashcards or study tools