Has usedonline projectmanagementtools (e.g.,Trello, Asana)Has usedonlinebrainstormingtoolsHas usedmobileapps forlearningHasparticipated in aMassive OpenOnline Course(MOOC)Hascreated orused digitalbadgesHas usedonlinequizzes ortrivia gamesHas usedonlinesimulationsor virtuallabsHasdesigned ablendedlearningcourseHas used aLearningManagementSystem(LMS)Hasparticipatedin a virtualclassroomHas createdan onlinequiz orassessmentHas usedonlinesurveys orpollsHas usedadaptivelearningtechnologiesHasflipped aclassroomHas usedonline peertutoring ormentoringHas usedsocial mediaforeducationalpurposesHas usedonlinediscussionboardsHas providedfeedbackthrough anonlineplatformHas usedonlinelearninganalyticsHas useddiscussionforums inteachingHas createdinteractiveonlineactivitiesHas usedonlineformativeassessmentsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas assignedgroupprojects in anonline settingHas usedonlinerubrics forgradingHas usede-booksor digitaltextbooksHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedgamificationin teachingHas usedonlineannotationtoolsHasconducteda webinarHas attendeda professionaldevelopmentworkshoponlineHas createda coursewebsite orblogHasrecorded alecture ortutorial videoHas integratedmultimedia(videos,podcasts) intolessonsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineflashcards orstudy toolsHas usedonline mindmappingtoolsHas usedonlinestorytellingtoolsHasfacilitatedpeer reviewsonlineHas usedonline projectmanagementtools (e.g.,Trello, Asana)Has usedonlinebrainstormingtoolsHas usedmobileapps forlearningHasparticipated in aMassive OpenOnline Course(MOOC)Hascreated orused digitalbadgesHas usedonlinequizzes ortrivia gamesHas usedonlinesimulationsor virtuallabsHasdesigned ablendedlearningcourseHas used aLearningManagementSystem(LMS)Hasparticipatedin a virtualclassroomHas createdan onlinequiz orassessmentHas usedonlinesurveys orpollsHas usedadaptivelearningtechnologiesHasflipped aclassroomHas usedonline peertutoring ormentoringHas usedsocial mediaforeducationalpurposesHas usedonlinediscussionboardsHas providedfeedbackthrough anonlineplatformHas usedonlinelearninganalyticsHas useddiscussionforums inteachingHas createdinteractiveonlineactivitiesHas usedonlineformativeassessmentsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas assignedgroupprojects in anonline settingHas usedonlinerubrics forgradingHas usede-booksor digitaltextbooksHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedgamificationin teachingHas usedonlineannotationtoolsHasconducteda webinarHas attendeda professionaldevelopmentworkshoponlineHas createda coursewebsite orblogHasrecorded alecture ortutorial videoHas integratedmultimedia(videos,podcasts) intolessonsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineflashcards orstudy toolsHas usedonline mindmappingtoolsHas usedonlinestorytellingtoolsHasfacilitatedpeer reviewsonline

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used online project management tools (e.g., Trello, Asana)
  2. Has used online brainstorming tools
  3. Has used mobile apps for learning
  4. Has participated in a Massive Open Online Course (MOOC)
  5. Has created or used digital badges
  6. Has used online quizzes or trivia games
  7. Has used online simulations or virtual labs
  8. Has designed a blended learning course
  9. Has used a Learning Management System (LMS)
  10. Has participated in a virtual classroom
  11. Has created an online quiz or assessment
  12. Has used online surveys or polls
  13. Has used adaptive learning technologies
  14. Has flipped a classroom
  15. Has used online peer tutoring or mentoring
  16. Has used social media for educational purposes
  17. Has used online discussion boards
  18. Has provided feedback through an online platform
  19. Has used online learning analytics
  20. Has used discussion forums in teaching
  21. Has created interactive online activities
  22. Has used online formative assessments
  23. Has used virtual reality (VR) or augmented reality (AR) in teaching
  24. Has assigned group projects in an online setting
  25. Has used online rubrics for grading
  26. Has used e-books or digital textbooks
  27. Has used online feedback tools (e.g., Padlet, Mentimeter)
  28. Has used online collaboration tools (e.g., Google Docs, Padlet)
  29. Has used gamification in teaching
  30. Has used online annotation tools
  31. Has conducted a webinar
  32. Has attended a professional development workshop online
  33. Has created a course website or blog
  34. Has recorded a lecture or tutorial video
  35. Has integrated multimedia (videos, podcasts) into lessons
  36. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  37. Has used online flashcards or study tools
  38. Has used online mind mapping tools
  39. Has used online storytelling tools
  40. Has facilitated peer reviews online