Hasflipped aclassroomHas usedonlinesimulationsor virtuallabsHasrecorded alecture ortutorial videoHas createdinteractiveonlineactivitiesHas usedmobileapps forlearningHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createda coursewebsite orblogHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinebrainstormingtoolsHas useddiscussionforums inteachingHas usedonlineannotationtoolsHas used aLearningManagementSystem(LMS)Has providedfeedbackthrough anonlineplatformHas usedonlinequizzes ortrivia gamesHascreated orused digitalbadgesHasdesigned ablendedlearningcourseHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinelearninganalyticsHas usedonlinesurveys orpollsHas usedgamificationin teachingHasparticipatedin a virtualclassroomHas usedonlineflashcards orstudy toolsHas assignedgroupprojects in anonline settingHas usedonlinestorytellingtoolsHas usedonline projectmanagementtools (e.g.,Trello, Asana)Hasfacilitatedpeer reviewsonlineHas usedonlineformativeassessmentsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedadaptivelearningtechnologiesHas usedonline mindmappingtoolsHas usedsocial mediaforeducationalpurposesHasparticipated in aMassive OpenOnline Course(MOOC)Has integratedmultimedia(videos,podcasts) intolessonsHas usedonlinediscussionboardsHas usedonlinerubrics forgradingHas usedonline peertutoring ormentoringHas attendeda professionaldevelopmentworkshoponlineHas usede-booksor digitaltextbooksHas createdan onlinequiz orassessmentHasconducteda webinarHasflipped aclassroomHas usedonlinesimulationsor virtuallabsHasrecorded alecture ortutorial videoHas createdinteractiveonlineactivitiesHas usedmobileapps forlearningHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createda coursewebsite orblogHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinebrainstormingtoolsHas useddiscussionforums inteachingHas usedonlineannotationtoolsHas used aLearningManagementSystem(LMS)Has providedfeedbackthrough anonlineplatformHas usedonlinequizzes ortrivia gamesHascreated orused digitalbadgesHasdesigned ablendedlearningcourseHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinelearninganalyticsHas usedonlinesurveys orpollsHas usedgamificationin teachingHasparticipatedin a virtualclassroomHas usedonlineflashcards orstudy toolsHas assignedgroupprojects in anonline settingHas usedonlinestorytellingtoolsHas usedonline projectmanagementtools (e.g.,Trello, Asana)Hasfacilitatedpeer reviewsonlineHas usedonlineformativeassessmentsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedadaptivelearningtechnologiesHas usedonline mindmappingtoolsHas usedsocial mediaforeducationalpurposesHasparticipated in aMassive OpenOnline Course(MOOC)Has integratedmultimedia(videos,podcasts) intolessonsHas usedonlinediscussionboardsHas usedonlinerubrics forgradingHas usedonline peertutoring ormentoringHas attendeda professionaldevelopmentworkshoponlineHas usede-booksor digitaltextbooksHas createdan onlinequiz orassessmentHasconducteda webinar

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has flipped a classroom
  2. Has used online simulations or virtual labs
  3. Has recorded a lecture or tutorial video
  4. Has created interactive online activities
  5. Has used mobile apps for learning
  6. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  7. Has created a course website or blog
  8. Has used virtual reality (VR) or augmented reality (AR) in teaching
  9. Has used online brainstorming tools
  10. Has used discussion forums in teaching
  11. Has used online annotation tools
  12. Has used a Learning Management System (LMS)
  13. Has provided feedback through an online platform
  14. Has used online quizzes or trivia games
  15. Has created or used digital badges
  16. Has designed a blended learning course
  17. Has used online feedback tools (e.g., Padlet, Mentimeter)
  18. Has used online learning analytics
  19. Has used online surveys or polls
  20. Has used gamification in teaching
  21. Has participated in a virtual classroom
  22. Has used online flashcards or study tools
  23. Has assigned group projects in an online setting
  24. Has used online storytelling tools
  25. Has used online project management tools (e.g., Trello, Asana)
  26. Has facilitated peer reviews online
  27. Has used online formative assessments
  28. Has used online collaboration tools (e.g., Google Docs, Padlet)
  29. Has used adaptive learning technologies
  30. Has used online mind mapping tools
  31. Has used social media for educational purposes
  32. Has participated in a Massive Open Online Course (MOOC)
  33. Has integrated multimedia (videos, podcasts) into lessons
  34. Has used online discussion boards
  35. Has used online rubrics for grading
  36. Has used online peer tutoring or mentoring
  37. Has attended a professional development workshop online
  38. Has used e-books or digital textbooks
  39. Has created an online quiz or assessment
  40. Has conducted a webinar