Has usedgamificationin teachingHas usedonlinelearninganalyticsHas useddiscussionforums inteachingHas usedonline mindmappingtoolsHasflipped aclassroomHas usedonlineannotationtoolsHasparticipated in aMassive OpenOnline Course(MOOC)Hasdesigned ablendedlearningcourseHas usedonlineformativeassessmentsHas createdinteractiveonlineactivitiesHas usedonlinebrainstormingtoolsHas usedsocial mediaforeducationalpurposesHas attendeda professionaldevelopmentworkshoponlineHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasconducteda webinarHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasfacilitatedpeer reviewsonlineHas usedonlinesimulationsor virtuallabsHas assignedgroupprojects in anonline settingHas usede-booksor digitaltextbooksHas usedonlinediscussionboardsHas createda coursewebsite orblogHas usedonlinequizzes ortrivia gamesHas usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Hascreated orused digitalbadgesHas providedfeedbackthrough anonlineplatformHas usedonlinerubrics forgradingHas usedadaptivelearningtechnologiesHas integratedmultimedia(videos,podcasts) intolessonsHas usedonline projectmanagementtools (e.g.,Trello, Asana)Has usedonlinesurveys orpollsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineflashcards orstudy toolsHas createdan onlinequiz orassessmentHasrecorded alecture ortutorial videoHasparticipatedin a virtualclassroomHas usedonlinestorytellingtoolsHas usedonline peertutoring ormentoringHas usedgamificationin teachingHas usedonlinelearninganalyticsHas useddiscussionforums inteachingHas usedonline mindmappingtoolsHasflipped aclassroomHas usedonlineannotationtoolsHasparticipated in aMassive OpenOnline Course(MOOC)Hasdesigned ablendedlearningcourseHas usedonlineformativeassessmentsHas createdinteractiveonlineactivitiesHas usedonlinebrainstormingtoolsHas usedsocial mediaforeducationalpurposesHas attendeda professionaldevelopmentworkshoponlineHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasconducteda webinarHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasfacilitatedpeer reviewsonlineHas usedonlinesimulationsor virtuallabsHas assignedgroupprojects in anonline settingHas usede-booksor digitaltextbooksHas usedonlinediscussionboardsHas createda coursewebsite orblogHas usedonlinequizzes ortrivia gamesHas usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Hascreated orused digitalbadgesHas providedfeedbackthrough anonlineplatformHas usedonlinerubrics forgradingHas usedadaptivelearningtechnologiesHas integratedmultimedia(videos,podcasts) intolessonsHas usedonline projectmanagementtools (e.g.,Trello, Asana)Has usedonlinesurveys orpollsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineflashcards orstudy toolsHas createdan onlinequiz orassessmentHasrecorded alecture ortutorial videoHasparticipatedin a virtualclassroomHas usedonlinestorytellingtoolsHas usedonline peertutoring ormentoring

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used gamification in teaching
  2. Has used online learning analytics
  3. Has used discussion forums in teaching
  4. Has used online mind mapping tools
  5. Has flipped a classroom
  6. Has used online annotation tools
  7. Has participated in a Massive Open Online Course (MOOC)
  8. Has designed a blended learning course
  9. Has used online formative assessments
  10. Has created interactive online activities
  11. Has used online brainstorming tools
  12. Has used social media for educational purposes
  13. Has attended a professional development workshop online
  14. Has used online feedback tools (e.g., Padlet, Mentimeter)
  15. Has used virtual reality (VR) or augmented reality (AR) in teaching
  16. Has conducted a webinar
  17. Has used online collaboration tools (e.g., Google Docs, Padlet)
  18. Has facilitated peer reviews online
  19. Has used online simulations or virtual labs
  20. Has assigned group projects in an online setting
  21. Has used e-books or digital textbooks
  22. Has used online discussion boards
  23. Has created a course website or blog
  24. Has used online quizzes or trivia games
  25. Has used mobile apps for learning
  26. Has used a Learning Management System (LMS)
  27. Has created or used digital badges
  28. Has provided feedback through an online platform
  29. Has used online rubrics for grading
  30. Has used adaptive learning technologies
  31. Has integrated multimedia (videos, podcasts) into lessons
  32. Has used online project management tools (e.g., Trello, Asana)
  33. Has used online surveys or polls
  34. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  35. Has used online flashcards or study tools
  36. Has created an online quiz or assessment
  37. Has recorded a lecture or tutorial video
  38. Has participated in a virtual classroom
  39. Has used online storytelling tools
  40. Has used online peer tutoring or mentoring