Has usedonlineflashcards orstudy toolsHas usedonlinerubrics forgradingHas usedonlinediscussionboardsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedgamificationin teachingHas createdan onlinequiz orassessmentHas usedonlinequizzes ortrivia gamesHas usede-booksor digitaltextbooksHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has createdinteractiveonlineactivitiesHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineformativeassessmentsHas usedonlinesurveys orpollsHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlineannotationtoolsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas createda coursewebsite orblogHasflipped aclassroomHasrecorded alecture ortutorial videoHas attendeda professionaldevelopmentworkshoponlineHas usedsocial mediaforeducationalpurposesHas useddiscussionforums inteachingHas assignedgroupprojects in anonline settingHas usedmobileapps forlearningHas providedfeedbackthrough anonlineplatformHas usedonline peertutoring ormentoringHas used aLearningManagementSystem(LMS)Has usedonlineflashcards orstudy toolsHas usedonlinerubrics forgradingHas usedonlinediscussionboardsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedgamificationin teachingHas createdan onlinequiz orassessmentHas usedonlinequizzes ortrivia gamesHas usede-booksor digitaltextbooksHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has createdinteractiveonlineactivitiesHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineformativeassessmentsHas usedonlinesurveys orpollsHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlineannotationtoolsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas createda coursewebsite orblogHasflipped aclassroomHasrecorded alecture ortutorial videoHas attendeda professionaldevelopmentworkshoponlineHas usedsocial mediaforeducationalpurposesHas useddiscussionforums inteachingHas assignedgroupprojects in anonline settingHas usedmobileapps forlearningHas providedfeedbackthrough anonlineplatformHas usedonline peertutoring ormentoringHas used aLearningManagementSystem(LMS)

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used online flashcards or study tools
  2. Has used online rubrics for grading
  3. Has used online discussion boards
  4. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  5. Has used gamification in teaching
  6. Has created an online quiz or assessment
  7. Has used online quizzes or trivia games
  8. Has used e-books or digital textbooks
  9. Has used online feedback tools (e.g., Padlet, Mentimeter)
  10. Has used online collaboration tools (e.g., Google Docs, Padlet)
  11. Has created interactive online activities
  12. Has participated in a Massive Open Online Course (MOOC)
  13. Has used online formative assessments
  14. Has used online surveys or polls
  15. Has integrated multimedia (videos, podcasts) into lessons
  16. Has used online annotation tools
  17. Has used virtual reality (VR) or augmented reality (AR) in teaching
  18. Has created a course website or blog
  19. Has flipped a classroom
  20. Has recorded a lecture or tutorial video
  21. Has attended a professional development workshop online
  22. Has used social media for educational purposes
  23. Has used discussion forums in teaching
  24. Has assigned group projects in an online setting
  25. Has used mobile apps for learning
  26. Has provided feedback through an online platform
  27. Has used online peer tutoring or mentoring
  28. Has used a Learning Management System (LMS)