Has createdinteractiveonlineactivitiesHas usedonlineannotationtoolsHas createda coursewebsite orblogHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedsocial mediaforeducationalpurposesHas usedonlinesurveys orpollsHas useddiscussionforums inteachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonline peertutoring ormentoringHas usedonlinerubrics forgradingHasparticipated in aMassive OpenOnline Course(MOOC)Has assignedgroupprojects in anonline settingHas attendeda professionaldevelopmentworkshoponlineHas usedonlinediscussionboardsHas integratedmultimedia(videos,podcasts) intolessonsHas providedfeedbackthrough anonlineplatformHas createdan onlinequiz orassessmentHas usedmobileapps forlearningHasflipped aclassroomHas usedonlinequizzes ortrivia gamesHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineformativeassessmentsHas usedgamificationin teachingHasrecorded alecture ortutorial videoHas usede-booksor digitaltextbooksHas usedonlineflashcards orstudy toolsHas used aLearningManagementSystem(LMS)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas createdinteractiveonlineactivitiesHas usedonlineannotationtoolsHas createda coursewebsite orblogHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedsocial mediaforeducationalpurposesHas usedonlinesurveys orpollsHas useddiscussionforums inteachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonline peertutoring ormentoringHas usedonlinerubrics forgradingHasparticipated in aMassive OpenOnline Course(MOOC)Has assignedgroupprojects in anonline settingHas attendeda professionaldevelopmentworkshoponlineHas usedonlinediscussionboardsHas integratedmultimedia(videos,podcasts) intolessonsHas providedfeedbackthrough anonlineplatformHas createdan onlinequiz orassessmentHas usedmobileapps forlearningHasflipped aclassroomHas usedonlinequizzes ortrivia gamesHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineformativeassessmentsHas usedgamificationin teachingHasrecorded alecture ortutorial videoHas usede-booksor digitaltextbooksHas usedonlineflashcards orstudy toolsHas used aLearningManagementSystem(LMS)Has usedvirtual reality(VR) oraugmentedreality (AR) inteaching

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has created interactive online activities
  2. Has used online annotation tools
  3. Has created a course website or blog
  4. Has used online collaboration tools (e.g., Google Docs, Padlet)
  5. Has used social media for educational purposes
  6. Has used online surveys or polls
  7. Has used discussion forums in teaching
  8. Has used online feedback tools (e.g., Padlet, Mentimeter)
  9. Has used online peer tutoring or mentoring
  10. Has used online rubrics for grading
  11. Has participated in a Massive Open Online Course (MOOC)
  12. Has assigned group projects in an online setting
  13. Has attended a professional development workshop online
  14. Has used online discussion boards
  15. Has integrated multimedia (videos, podcasts) into lessons
  16. Has provided feedback through an online platform
  17. Has created an online quiz or assessment
  18. Has used mobile apps for learning
  19. Has flipped a classroom
  20. Has used online quizzes or trivia games
  21. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  22. Has used online formative assessments
  23. Has used gamification in teaching
  24. Has recorded a lecture or tutorial video
  25. Has used e-books or digital textbooks
  26. Has used online flashcards or study tools
  27. Has used a Learning Management System (LMS)
  28. Has used virtual reality (VR) or augmented reality (AR) in teaching