Has attendeda professionaldevelopmentworkshoponlineHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedmobileapps forlearningHasrecorded alecture ortutorial videoHasflipped aclassroomHas useddiscussionforums inteachingHas usedonlinerubrics forgradingHas usedsocial mediaforeducationalpurposesHas usedgamificationin teachingHas usedonlinesurveys orpollsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlineflashcards orstudy toolsHas used aLearningManagementSystem(LMS)Has createdinteractiveonlineactivitiesHas createdan onlinequiz orassessmentHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineannotationtoolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedonline peertutoring ormentoringHas usedonlinediscussionboardsHas usede-booksor digitaltextbooksHas providedfeedbackthrough anonlineplatformHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinequizzes ortrivia gamesHas createda coursewebsite orblogHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlineformativeassessmentsHas assignedgroupprojects in anonline settingHas attendeda professionaldevelopmentworkshoponlineHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedmobileapps forlearningHasrecorded alecture ortutorial videoHasflipped aclassroomHas useddiscussionforums inteachingHas usedonlinerubrics forgradingHas usedsocial mediaforeducationalpurposesHas usedgamificationin teachingHas usedonlinesurveys orpollsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlineflashcards orstudy toolsHas used aLearningManagementSystem(LMS)Has createdinteractiveonlineactivitiesHas createdan onlinequiz orassessmentHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineannotationtoolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedonline peertutoring ormentoringHas usedonlinediscussionboardsHas usede-booksor digitaltextbooksHas providedfeedbackthrough anonlineplatformHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinequizzes ortrivia gamesHas createda coursewebsite orblogHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlineformativeassessmentsHas assignedgroupprojects in anonline setting

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has attended a professional development workshop online
  2. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  3. Has used mobile apps for learning
  4. Has recorded a lecture or tutorial video
  5. Has flipped a classroom
  6. Has used discussion forums in teaching
  7. Has used online rubrics for grading
  8. Has used social media for educational purposes
  9. Has used gamification in teaching
  10. Has used online surveys or polls
  11. Has used online feedback tools (e.g., Padlet, Mentimeter)
  12. Has used online flashcards or study tools
  13. Has used a Learning Management System (LMS)
  14. Has created interactive online activities
  15. Has created an online quiz or assessment
  16. Has participated in a Massive Open Online Course (MOOC)
  17. Has used online annotation tools
  18. Has integrated multimedia (videos, podcasts) into lessons
  19. Has used online peer tutoring or mentoring
  20. Has used online discussion boards
  21. Has used e-books or digital textbooks
  22. Has provided feedback through an online platform
  23. Has used online collaboration tools (e.g., Google Docs, Padlet)
  24. Has used online quizzes or trivia games
  25. Has created a course website or blog
  26. Has used virtual reality (VR) or augmented reality (AR) in teaching
  27. Has used online formative assessments
  28. Has assigned group projects in an online setting