Has usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Has useddiscussionforums inteachingHas usedonlinediscussionboardsHas usedonlineannotationtoolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedsocial mediaforeducationalpurposesHas usedonlinerubrics forgradingHas attendeda professionaldevelopmentworkshoponlineHas usedonlineformativeassessmentsHas createdan onlinequiz orassessmentHas usedonlinesurveys orpollsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedgamificationin teachingHasflipped aclassroomHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas usedonline peertutoring ormentoringHasparticipated in aMassive OpenOnline Course(MOOC)Has usede-booksor digitaltextbooksHas assignedgroupprojects in anonline settingHas providedfeedbackthrough anonlineplatformHas createda coursewebsite orblogHas createdinteractiveonlineactivitiesHas usedonlinequizzes ortrivia gamesHas usedonlineflashcards orstudy toolsHas usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Has useddiscussionforums inteachingHas usedonlinediscussionboardsHas usedonlineannotationtoolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedsocial mediaforeducationalpurposesHas usedonlinerubrics forgradingHas attendeda professionaldevelopmentworkshoponlineHas usedonlineformativeassessmentsHas createdan onlinequiz orassessmentHas usedonlinesurveys orpollsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedgamificationin teachingHasflipped aclassroomHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas usedonline peertutoring ormentoringHasparticipated in aMassive OpenOnline Course(MOOC)Has usede-booksor digitaltextbooksHas assignedgroupprojects in anonline settingHas providedfeedbackthrough anonlineplatformHas createda coursewebsite orblogHas createdinteractiveonlineactivitiesHas usedonlinequizzes ortrivia gamesHas usedonlineflashcards orstudy tools

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used mobile apps for learning
  2. Has used a Learning Management System (LMS)
  3. Has used discussion forums in teaching
  4. Has used online discussion boards
  5. Has used online annotation tools
  6. Has integrated multimedia (videos, podcasts) into lessons
  7. Has used online feedback tools (e.g., Padlet, Mentimeter)
  8. Has used social media for educational purposes
  9. Has used online rubrics for grading
  10. Has attended a professional development workshop online
  11. Has used online formative assessments
  12. Has created an online quiz or assessment
  13. Has used online surveys or polls
  14. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  15. Has used online collaboration tools (e.g., Google Docs, Padlet)
  16. Has used gamification in teaching
  17. Has flipped a classroom
  18. Has used virtual reality (VR) or augmented reality (AR) in teaching
  19. Has recorded a lecture or tutorial video
  20. Has used online peer tutoring or mentoring
  21. Has participated in a Massive Open Online Course (MOOC)
  22. Has used e-books or digital textbooks
  23. Has assigned group projects in an online setting
  24. Has provided feedback through an online platform
  25. Has created a course website or blog
  26. Has created interactive online activities
  27. Has used online quizzes or trivia games
  28. Has used online flashcards or study tools