Has usedonlineannotationtoolsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has attendeda professionaldevelopmentworkshoponlineHas integratedmultimedia(videos,podcasts) intolessonsHas assignedgroupprojects in anonline settingHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas createda coursewebsite orblogHas usedsocial mediaforeducationalpurposesHasflipped aclassroomHas usedonlinesurveys orpollsHas providedfeedbackthrough anonlineplatformHas createdan onlinequiz orassessmentHas usede-booksor digitaltextbooksHas usedonlinerubrics forgradingHas used aLearningManagementSystem(LMS)Has usedgamificationin teachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createdinteractiveonlineactivitiesHas usedonlineflashcards orstudy toolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasparticipated in aMassive OpenOnline Course(MOOC)Hasrecorded alecture ortutorial videoHas usedmobileapps forlearningHas usedonlinediscussionboardsHas useddiscussionforums inteachingHas usedonline peertutoring ormentoringHas usedonlinequizzes ortrivia gamesHas usedonlineformativeassessmentsHas usedonlineannotationtoolsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has attendeda professionaldevelopmentworkshoponlineHas integratedmultimedia(videos,podcasts) intolessonsHas assignedgroupprojects in anonline settingHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas createda coursewebsite orblogHas usedsocial mediaforeducationalpurposesHasflipped aclassroomHas usedonlinesurveys orpollsHas providedfeedbackthrough anonlineplatformHas createdan onlinequiz orassessmentHas usede-booksor digitaltextbooksHas usedonlinerubrics forgradingHas used aLearningManagementSystem(LMS)Has usedgamificationin teachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createdinteractiveonlineactivitiesHas usedonlineflashcards orstudy toolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasparticipated in aMassive OpenOnline Course(MOOC)Hasrecorded alecture ortutorial videoHas usedmobileapps forlearningHas usedonlinediscussionboardsHas useddiscussionforums inteachingHas usedonline peertutoring ormentoringHas usedonlinequizzes ortrivia gamesHas usedonlineformativeassessments

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used online annotation tools
  2. Has used online feedback tools (e.g., Padlet, Mentimeter)
  3. Has attended a professional development workshop online
  4. Has integrated multimedia (videos, podcasts) into lessons
  5. Has assigned group projects in an online setting
  6. Has used virtual reality (VR) or augmented reality (AR) in teaching
  7. Has created a course website or blog
  8. Has used social media for educational purposes
  9. Has flipped a classroom
  10. Has used online surveys or polls
  11. Has provided feedback through an online platform
  12. Has created an online quiz or assessment
  13. Has used e-books or digital textbooks
  14. Has used online rubrics for grading
  15. Has used a Learning Management System (LMS)
  16. Has used gamification in teaching
  17. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  18. Has created interactive online activities
  19. Has used online flashcards or study tools
  20. Has used online collaboration tools (e.g., Google Docs, Padlet)
  21. Has participated in a Massive Open Online Course (MOOC)
  22. Has recorded a lecture or tutorial video
  23. Has used mobile apps for learning
  24. Has used online discussion boards
  25. Has used discussion forums in teaching
  26. Has used online peer tutoring or mentoring
  27. Has used online quizzes or trivia games
  28. Has used online formative assessments