Has used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has useddiscussionforums inteachingHas createdan onlinequiz orassessmentHas createdinteractiveonlineactivitiesHas usedonline peertutoring ormentoringHas usedsocial mediaforeducationalpurposesHas usedonlineflashcards orstudy toolsHas usede-booksor digitaltextbooksHas usedonlinerubrics forgradingHas usedmobileapps forlearningHasrecorded alecture ortutorial videoHas providedfeedbackthrough anonlineplatformHas assignedgroupprojects in anonline settingHas usedonlineformativeassessmentsHas attendeda professionaldevelopmentworkshoponlineHas usedonlineannotationtoolsHas usedgamificationin teachingHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHas usedonlinequizzes ortrivia gamesHasparticipated in aMassive OpenOnline Course(MOOC)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas used aLearningManagementSystem(LMS)Has createda coursewebsite orblogHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has useddiscussionforums inteachingHas createdan onlinequiz orassessmentHas createdinteractiveonlineactivitiesHas usedonline peertutoring ormentoringHas usedsocial mediaforeducationalpurposesHas usedonlineflashcards orstudy toolsHas usede-booksor digitaltextbooksHas usedonlinerubrics forgradingHas usedmobileapps forlearningHasrecorded alecture ortutorial videoHas providedfeedbackthrough anonlineplatformHas assignedgroupprojects in anonline settingHas usedonlineformativeassessmentsHas attendeda professionaldevelopmentworkshoponlineHas usedonlineannotationtoolsHas usedgamificationin teachingHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHas usedonlinequizzes ortrivia gamesHasparticipated in aMassive OpenOnline Course(MOOC)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas used aLearningManagementSystem(LMS)Has createda coursewebsite orblog

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  2. Has used online feedback tools (e.g., Padlet, Mentimeter)
  3. Has used online collaboration tools (e.g., Google Docs, Padlet)
  4. Has used discussion forums in teaching
  5. Has created an online quiz or assessment
  6. Has created interactive online activities
  7. Has used online peer tutoring or mentoring
  8. Has used social media for educational purposes
  9. Has used online flashcards or study tools
  10. Has used e-books or digital textbooks
  11. Has used online rubrics for grading
  12. Has used mobile apps for learning
  13. Has recorded a lecture or tutorial video
  14. Has provided feedback through an online platform
  15. Has assigned group projects in an online setting
  16. Has used online formative assessments
  17. Has attended a professional development workshop online
  18. Has used online annotation tools
  19. Has used gamification in teaching
  20. Has flipped a classroom
  21. Has integrated multimedia (videos, podcasts) into lessons
  22. Has used online discussion boards
  23. Has used online surveys or polls
  24. Has used online quizzes or trivia games
  25. Has participated in a Massive Open Online Course (MOOC)
  26. Has used virtual reality (VR) or augmented reality (AR) in teaching
  27. Has used a Learning Management System (LMS)
  28. Has created a course website or blog