Has usedmobileapps forlearningHas usedsocial mediaforeducationalpurposesHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlineflashcards orstudy toolsHas usedonlineannotationtoolsHas useddiscussionforums inteachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Hasflipped aclassroomHas createdinteractiveonlineactivitiesHas createda coursewebsite orblogHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinesurveys orpollsHas usedonlinediscussionboardsHas providedfeedbackthrough anonlineplatformHas usede-booksor digitaltextbooksHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has used aLearningManagementSystem(LMS)Has createdan onlinequiz orassessmentHas usedonlinerubrics forgradingHas assignedgroupprojects in anonline settingHasrecorded alecture ortutorial videoHas usedonline peertutoring ormentoringHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinequizzes ortrivia gamesHas attendeda professionaldevelopmentworkshoponlineHas usedgamificationin teachingHas usedonlineformativeassessmentsHas usedmobileapps forlearningHas usedsocial mediaforeducationalpurposesHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlineflashcards orstudy toolsHas usedonlineannotationtoolsHas useddiscussionforums inteachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Hasflipped aclassroomHas createdinteractiveonlineactivitiesHas createda coursewebsite orblogHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinesurveys orpollsHas usedonlinediscussionboardsHas providedfeedbackthrough anonlineplatformHas usede-booksor digitaltextbooksHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has used aLearningManagementSystem(LMS)Has createdan onlinequiz orassessmentHas usedonlinerubrics forgradingHas assignedgroupprojects in anonline settingHasrecorded alecture ortutorial videoHas usedonline peertutoring ormentoringHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinequizzes ortrivia gamesHas attendeda professionaldevelopmentworkshoponlineHas usedgamificationin teachingHas usedonlineformativeassessments

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used mobile apps for learning
  2. Has used social media for educational purposes
  3. Has integrated multimedia (videos, podcasts) into lessons
  4. Has used online flashcards or study tools
  5. Has used online annotation tools
  6. Has used discussion forums in teaching
  7. Has used online feedback tools (e.g., Padlet, Mentimeter)
  8. Has flipped a classroom
  9. Has created interactive online activities
  10. Has created a course website or blog
  11. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  12. Has used online surveys or polls
  13. Has used online discussion boards
  14. Has provided feedback through an online platform
  15. Has used e-books or digital textbooks
  16. Has used online collaboration tools (e.g., Google Docs, Padlet)
  17. Has used a Learning Management System (LMS)
  18. Has created an online quiz or assessment
  19. Has used online rubrics for grading
  20. Has assigned group projects in an online setting
  21. Has recorded a lecture or tutorial video
  22. Has used online peer tutoring or mentoring
  23. Has used virtual reality (VR) or augmented reality (AR) in teaching
  24. Has participated in a Massive Open Online Course (MOOC)
  25. Has used online quizzes or trivia games
  26. Has attended a professional development workshop online
  27. Has used gamification in teaching
  28. Has used online formative assessments