Has attendeda professionaldevelopmentworkshoponlineHas usedmobileapps forlearningHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineflashcards orstudy toolsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinequizzes ortrivia gamesHas createdan onlinequiz orassessmentHas assignedgroupprojects in anonline settingHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has useddiscussionforums inteachingHas createda coursewebsite orblogHas usedonlinerubrics forgradingHas usedonlineformativeassessmentsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonline peertutoring ormentoringHas used aLearningManagementSystem(LMS)Has used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasrecorded alecture ortutorial videoHas providedfeedbackthrough anonlineplatformHasflipped aclassroomHas usedonlinediscussionboardsHas createdinteractiveonlineactivitiesHas integratedmultimedia(videos,podcasts) intolessonsHas usedsocial mediaforeducationalpurposesHas usede-booksor digitaltextbooksHas usedonlineannotationtoolsHas usedgamificationin teachingHas usedonlinesurveys orpollsHas attendeda professionaldevelopmentworkshoponlineHas usedmobileapps forlearningHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineflashcards orstudy toolsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinequizzes ortrivia gamesHas createdan onlinequiz orassessmentHas assignedgroupprojects in anonline settingHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has useddiscussionforums inteachingHas createda coursewebsite orblogHas usedonlinerubrics forgradingHas usedonlineformativeassessmentsHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonline peertutoring ormentoringHas used aLearningManagementSystem(LMS)Has used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasrecorded alecture ortutorial videoHas providedfeedbackthrough anonlineplatformHasflipped aclassroomHas usedonlinediscussionboardsHas createdinteractiveonlineactivitiesHas integratedmultimedia(videos,podcasts) intolessonsHas usedsocial mediaforeducationalpurposesHas usede-booksor digitaltextbooksHas usedonlineannotationtoolsHas usedgamificationin teachingHas usedonlinesurveys orpolls

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has attended a professional development workshop online
  2. Has used mobile apps for learning
  3. Has participated in a Massive Open Online Course (MOOC)
  4. Has used online flashcards or study tools
  5. Has used virtual reality (VR) or augmented reality (AR) in teaching
  6. Has used online quizzes or trivia games
  7. Has created an online quiz or assessment
  8. Has assigned group projects in an online setting
  9. Has used online collaboration tools (e.g., Google Docs, Padlet)
  10. Has used discussion forums in teaching
  11. Has created a course website or blog
  12. Has used online rubrics for grading
  13. Has used online formative assessments
  14. Has used online feedback tools (e.g., Padlet, Mentimeter)
  15. Has used online peer tutoring or mentoring
  16. Has used a Learning Management System (LMS)
  17. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  18. Has recorded a lecture or tutorial video
  19. Has provided feedback through an online platform
  20. Has flipped a classroom
  21. Has used online discussion boards
  22. Has created interactive online activities
  23. Has integrated multimedia (videos, podcasts) into lessons
  24. Has used social media for educational purposes
  25. Has used e-books or digital textbooks
  26. Has used online annotation tools
  27. Has used gamification in teaching
  28. Has used online surveys or polls