Has useddiscussionforums inteachingHas usedmobileapps forlearningHasrecorded alecture ortutorial videoHasflipped aclassroomHas usedonlinequizzes ortrivia gamesHas usedsocial mediaforeducationalpurposesHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has createdan onlinequiz orassessmentHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinerubrics forgradingHas providedfeedbackthrough anonlineplatformHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas attendeda professionaldevelopmentworkshoponlineHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usede-booksor digitaltextbooksHas createdinteractiveonlineactivitiesHas usedonlineformativeassessmentsHas usedonline peertutoring ormentoringHas assignedgroupprojects in anonline settingHas createda coursewebsite orblogHas used aLearningManagementSystem(LMS)Has usedonlineflashcards orstudy toolsHas usedgamificationin teachingHas usedonlineannotationtoolsHas useddiscussionforums inteachingHas usedmobileapps forlearningHasrecorded alecture ortutorial videoHasflipped aclassroomHas usedonlinequizzes ortrivia gamesHas usedsocial mediaforeducationalpurposesHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has createdan onlinequiz orassessmentHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinerubrics forgradingHas providedfeedbackthrough anonlineplatformHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas attendeda professionaldevelopmentworkshoponlineHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usede-booksor digitaltextbooksHas createdinteractiveonlineactivitiesHas usedonlineformativeassessmentsHas usedonline peertutoring ormentoringHas assignedgroupprojects in anonline settingHas createda coursewebsite orblogHas used aLearningManagementSystem(LMS)Has usedonlineflashcards orstudy toolsHas usedgamificationin teachingHas usedonlineannotationtools

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used discussion forums in teaching
  2. Has used mobile apps for learning
  3. Has recorded a lecture or tutorial video
  4. Has flipped a classroom
  5. Has used online quizzes or trivia games
  6. Has used social media for educational purposes
  7. Has used online collaboration tools (e.g., Google Docs, Padlet)
  8. Has created an online quiz or assessment
  9. Has integrated multimedia (videos, podcasts) into lessons
  10. Has used online rubrics for grading
  11. Has provided feedback through an online platform
  12. Has used virtual reality (VR) or augmented reality (AR) in teaching
  13. Has attended a professional development workshop online
  14. Has used online discussion boards
  15. Has used online surveys or polls
  16. Has participated in a Massive Open Online Course (MOOC)
  17. Has used online feedback tools (e.g., Padlet, Mentimeter)
  18. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  19. Has used e-books or digital textbooks
  20. Has created interactive online activities
  21. Has used online formative assessments
  22. Has used online peer tutoring or mentoring
  23. Has assigned group projects in an online setting
  24. Has created a course website or blog
  25. Has used a Learning Management System (LMS)
  26. Has used online flashcards or study tools
  27. Has used gamification in teaching
  28. Has used online annotation tools