Has usedonline peertutoring ormentoringHas usede-booksor digitaltextbooksHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHasrecorded alecture ortutorial videoHas usedmobileapps forlearningHas usedsocial mediaforeducationalpurposesHasparticipated in aMassive OpenOnline Course(MOOC)Has createda coursewebsite orblogHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedgamificationin teachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has used aLearningManagementSystem(LMS)Has usedonlinerubrics forgradingHas usedonlinequizzes ortrivia gamesHas assignedgroupprojects in anonline settingHas createdan onlinequiz orassessmentHas useddiscussionforums inteachingHas usedonlineannotationtoolsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has integratedmultimedia(videos,podcasts) intolessonsHas attendeda professionaldevelopmentworkshoponlineHas usedonlineformativeassessmentsHas usedonlineflashcards orstudy toolsHasflipped aclassroomHas providedfeedbackthrough anonlineplatformHas createdinteractiveonlineactivitiesHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonline peertutoring ormentoringHas usede-booksor digitaltextbooksHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHasrecorded alecture ortutorial videoHas usedmobileapps forlearningHas usedsocial mediaforeducationalpurposesHasparticipated in aMassive OpenOnline Course(MOOC)Has createda coursewebsite orblogHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedgamificationin teachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has used aLearningManagementSystem(LMS)Has usedonlinerubrics forgradingHas usedonlinequizzes ortrivia gamesHas assignedgroupprojects in anonline settingHas createdan onlinequiz orassessmentHas useddiscussionforums inteachingHas usedonlineannotationtoolsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has integratedmultimedia(videos,podcasts) intolessonsHas attendeda professionaldevelopmentworkshoponlineHas usedonlineformativeassessmentsHas usedonlineflashcards orstudy toolsHasflipped aclassroomHas providedfeedbackthrough anonlineplatformHas createdinteractiveonlineactivitiesHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used online peer tutoring or mentoring
  2. Has used e-books or digital textbooks
  3. Has used online discussion boards
  4. Has used online surveys or polls
  5. Has recorded a lecture or tutorial video
  6. Has used mobile apps for learning
  7. Has used social media for educational purposes
  8. Has participated in a Massive Open Online Course (MOOC)
  9. Has created a course website or blog
  10. Has used virtual reality (VR) or augmented reality (AR) in teaching
  11. Has used gamification in teaching
  12. Has used online feedback tools (e.g., Padlet, Mentimeter)
  13. Has used a Learning Management System (LMS)
  14. Has used online rubrics for grading
  15. Has used online quizzes or trivia games
  16. Has assigned group projects in an online setting
  17. Has created an online quiz or assessment
  18. Has used discussion forums in teaching
  19. Has used online annotation tools
  20. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  21. Has integrated multimedia (videos, podcasts) into lessons
  22. Has attended a professional development workshop online
  23. Has used online formative assessments
  24. Has used online flashcards or study tools
  25. Has flipped a classroom
  26. Has provided feedback through an online platform
  27. Has created interactive online activities
  28. Has used online collaboration tools (e.g., Google Docs, Padlet)