Has providedfeedbackthrough anonlineplatformHas usedonlinesurveys orpollsHas usedonlineannotationtoolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasflipped aclassroomHas usedonlineflashcards orstudy toolsHas usedonlineformativeassessmentsHas usedonline peertutoring ormentoringHas used aLearningManagementSystem(LMS)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinediscussionboardsHas attendeda professionaldevelopmentworkshoponlineHas useddiscussionforums inteachingHas usedonlinerubrics forgradingHasparticipated in aMassive OpenOnline Course(MOOC)Has used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createda coursewebsite orblogHas createdan onlinequiz orassessmentHas usedgamificationin teachingHas usedonlinequizzes ortrivia gamesHasrecorded alecture ortutorial videoHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas assignedgroupprojects in anonline settingHas usedmobileapps forlearningHas usedsocial mediaforeducationalpurposesHas integratedmultimedia(videos,podcasts) intolessonsHas usede-booksor digitaltextbooksHas createdinteractiveonlineactivitiesHas providedfeedbackthrough anonlineplatformHas usedonlinesurveys orpollsHas usedonlineannotationtoolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasflipped aclassroomHas usedonlineflashcards orstudy toolsHas usedonlineformativeassessmentsHas usedonline peertutoring ormentoringHas used aLearningManagementSystem(LMS)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlinediscussionboardsHas attendeda professionaldevelopmentworkshoponlineHas useddiscussionforums inteachingHas usedonlinerubrics forgradingHasparticipated in aMassive OpenOnline Course(MOOC)Has used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createda coursewebsite orblogHas createdan onlinequiz orassessmentHas usedgamificationin teachingHas usedonlinequizzes ortrivia gamesHasrecorded alecture ortutorial videoHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas assignedgroupprojects in anonline settingHas usedmobileapps forlearningHas usedsocial mediaforeducationalpurposesHas integratedmultimedia(videos,podcasts) intolessonsHas usede-booksor digitaltextbooksHas createdinteractiveonlineactivities

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has provided feedback through an online platform
  2. Has used online surveys or polls
  3. Has used online annotation tools
  4. Has used online collaboration tools (e.g., Google Docs, Padlet)
  5. Has flipped a classroom
  6. Has used online flashcards or study tools
  7. Has used online formative assessments
  8. Has used online peer tutoring or mentoring
  9. Has used a Learning Management System (LMS)
  10. Has used online feedback tools (e.g., Padlet, Mentimeter)
  11. Has used online discussion boards
  12. Has attended a professional development workshop online
  13. Has used discussion forums in teaching
  14. Has used online rubrics for grading
  15. Has participated in a Massive Open Online Course (MOOC)
  16. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  17. Has created a course website or blog
  18. Has created an online quiz or assessment
  19. Has used gamification in teaching
  20. Has used online quizzes or trivia games
  21. Has recorded a lecture or tutorial video
  22. Has used virtual reality (VR) or augmented reality (AR) in teaching
  23. Has assigned group projects in an online setting
  24. Has used mobile apps for learning
  25. Has used social media for educational purposes
  26. Has integrated multimedia (videos, podcasts) into lessons
  27. Has used e-books or digital textbooks
  28. Has created interactive online activities