Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedgamificationin teachingHas createdan onlinequiz orassessmentHas providedfeedbackthrough anonlineplatformHas usedonlinequizzes ortrivia gamesHas usedonline peertutoring ormentoringHas usedonlinesurveys orpollsHas usedonlinerubrics forgradingHas useddiscussionforums inteachingHas usedonlineformativeassessmentsHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas usedonlineannotationtoolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlineflashcards orstudy toolsHas createda coursewebsite orblogHas attendeda professionaldevelopmentworkshoponlineHas createdinteractiveonlineactivitiesHas usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Has usedonlinediscussionboardsHas usede-booksor digitaltextbooksHas assignedgroupprojects in anonline settingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedsocial mediaforeducationalpurposesHasparticipated in aMassive OpenOnline Course(MOOC)Has usedgamificationin teachingHas createdan onlinequiz orassessmentHas providedfeedbackthrough anonlineplatformHas usedonlinequizzes ortrivia gamesHas usedonline peertutoring ormentoringHas usedonlinesurveys orpollsHas usedonlinerubrics forgradingHas useddiscussionforums inteachingHas usedonlineformativeassessmentsHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas usedonlineannotationtoolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlineflashcards orstudy toolsHas createda coursewebsite orblogHas attendeda professionaldevelopmentworkshoponlineHas createdinteractiveonlineactivitiesHas usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Has usedonlinediscussionboardsHas usede-booksor digitaltextbooksHas assignedgroupprojects in anonline settingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedsocial mediaforeducationalpurposes

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has participated in a Massive Open Online Course (MOOC)
  2. Has used gamification in teaching
  3. Has created an online quiz or assessment
  4. Has provided feedback through an online platform
  5. Has used online quizzes or trivia games
  6. Has used online peer tutoring or mentoring
  7. Has used online surveys or polls
  8. Has used online rubrics for grading
  9. Has used discussion forums in teaching
  10. Has used online formative assessments
  11. Has flipped a classroom
  12. Has integrated multimedia (videos, podcasts) into lessons
  13. Has used virtual reality (VR) or augmented reality (AR) in teaching
  14. Has recorded a lecture or tutorial video
  15. Has used online annotation tools
  16. Has used online collaboration tools (e.g., Google Docs, Padlet)
  17. Has used online flashcards or study tools
  18. Has created a course website or blog
  19. Has attended a professional development workshop online
  20. Has created interactive online activities
  21. Has used mobile apps for learning
  22. Has used a Learning Management System (LMS)
  23. Has used online discussion boards
  24. Has used e-books or digital textbooks
  25. Has assigned group projects in an online setting
  26. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  27. Has used online feedback tools (e.g., Padlet, Mentimeter)
  28. Has used social media for educational purposes