Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedgamificationin teachingHas usedonlineflashcards orstudy toolsHas usedonlinediscussionboardsHas usedonlinequizzes ortrivia gamesHas providedfeedbackthrough anonlineplatformHas usedonlineformativeassessmentsHas createdan onlinequiz orassessmentHas usedonlinesurveys orpollsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas createdinteractiveonlineactivitiesHasflipped aclassroomHas usedonline peertutoring ormentoringHas createda coursewebsite orblogHas usedonlineannotationtoolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has assignedgroupprojects in anonline settingHas usedsocial mediaforeducationalpurposesHas attendeda professionaldevelopmentworkshoponlineHas usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Hasrecorded alecture ortutorial videoHas usede-booksor digitaltextbooksHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has integratedmultimedia(videos,podcasts) intolessonsHas useddiscussionforums inteachingHas usedonlinerubrics forgradingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedgamificationin teachingHas usedonlineflashcards orstudy toolsHas usedonlinediscussionboardsHas usedonlinequizzes ortrivia gamesHas providedfeedbackthrough anonlineplatformHas usedonlineformativeassessmentsHas createdan onlinequiz orassessmentHas usedonlinesurveys orpollsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas createdinteractiveonlineactivitiesHasflipped aclassroomHas usedonline peertutoring ormentoringHas createda coursewebsite orblogHas usedonlineannotationtoolsHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has assignedgroupprojects in anonline settingHas usedsocial mediaforeducationalpurposesHas attendeda professionaldevelopmentworkshoponlineHas usedmobileapps forlearningHas used aLearningManagementSystem(LMS)Hasrecorded alecture ortutorial videoHas usede-booksor digitaltextbooksHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has integratedmultimedia(videos,podcasts) intolessonsHas useddiscussionforums inteachingHas usedonlinerubrics forgradingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has participated in a Massive Open Online Course (MOOC)
  2. Has used gamification in teaching
  3. Has used online flashcards or study tools
  4. Has used online discussion boards
  5. Has used online quizzes or trivia games
  6. Has provided feedback through an online platform
  7. Has used online formative assessments
  8. Has created an online quiz or assessment
  9. Has used online surveys or polls
  10. Has used virtual reality (VR) or augmented reality (AR) in teaching
  11. Has created interactive online activities
  12. Has flipped a classroom
  13. Has used online peer tutoring or mentoring
  14. Has created a course website or blog
  15. Has used online annotation tools
  16. Has used online collaboration tools (e.g., Google Docs, Padlet)
  17. Has assigned group projects in an online setting
  18. Has used social media for educational purposes
  19. Has attended a professional development workshop online
  20. Has used mobile apps for learning
  21. Has used a Learning Management System (LMS)
  22. Has recorded a lecture or tutorial video
  23. Has used e-books or digital textbooks
  24. Has used online feedback tools (e.g., Padlet, Mentimeter)
  25. Has integrated multimedia (videos, podcasts) into lessons
  26. Has used discussion forums in teaching
  27. Has used online rubrics for grading
  28. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)