Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas providedfeedbackthrough anonlineplatformHas createda coursewebsite orblogHas usedonlineformativeassessmentsHas useddiscussionforums inteachingHas usedonlinediscussionboardsHas usedmobileapps forlearningHas usede-booksor digitaltextbooksHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinequizzes ortrivia gamesHas usedonline peertutoring ormentoringHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasflipped aclassroomHas usedonlineannotationtoolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedgamificationin teachingHas usedonlineflashcards orstudy toolsHas usedonlinesurveys orpollsHas assignedgroupprojects in anonline settingHas createdinteractiveonlineactivitiesHas usedsocial mediaforeducationalpurposesHas usedonlinerubrics forgradingHas used aLearningManagementSystem(LMS)Has attendeda professionaldevelopmentworkshoponlineHas createdan onlinequiz orassessmentHasrecorded alecture ortutorial videoHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas providedfeedbackthrough anonlineplatformHas createda coursewebsite orblogHas usedonlineformativeassessmentsHas useddiscussionforums inteachingHas usedonlinediscussionboardsHas usedmobileapps forlearningHas usede-booksor digitaltextbooksHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlinequizzes ortrivia gamesHas usedonline peertutoring ormentoringHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Hasflipped aclassroomHas usedonlineannotationtoolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedgamificationin teachingHas usedonlineflashcards orstudy toolsHas usedonlinesurveys orpollsHas assignedgroupprojects in anonline settingHas createdinteractiveonlineactivitiesHas usedsocial mediaforeducationalpurposesHas usedonlinerubrics forgradingHas used aLearningManagementSystem(LMS)Has attendeda professionaldevelopmentworkshoponlineHas createdan onlinequiz orassessmentHasrecorded alecture ortutorial videoHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has participated in a Massive Open Online Course (MOOC)
  2. Has used virtual reality (VR) or augmented reality (AR) in teaching
  3. Has provided feedback through an online platform
  4. Has created a course website or blog
  5. Has used online formative assessments
  6. Has used discussion forums in teaching
  7. Has used online discussion boards
  8. Has used mobile apps for learning
  9. Has used e-books or digital textbooks
  10. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  11. Has used online quizzes or trivia games
  12. Has used online peer tutoring or mentoring
  13. Has used online collaboration tools (e.g., Google Docs, Padlet)
  14. Has flipped a classroom
  15. Has used online annotation tools
  16. Has integrated multimedia (videos, podcasts) into lessons
  17. Has used gamification in teaching
  18. Has used online flashcards or study tools
  19. Has used online surveys or polls
  20. Has assigned group projects in an online setting
  21. Has created interactive online activities
  22. Has used social media for educational purposes
  23. Has used online rubrics for grading
  24. Has used a Learning Management System (LMS)
  25. Has attended a professional development workshop online
  26. Has created an online quiz or assessment
  27. Has recorded a lecture or tutorial video
  28. Has used online feedback tools (e.g., Padlet, Mentimeter)