Has usedonlinesurveys orpollsHasparticipated in aMassive OpenOnline Course(MOOC)Has usedgamificationin teachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has attendeda professionaldevelopmentworkshoponlineHas integratedmultimedia(videos,podcasts) intolessonsHas usedmobileapps forlearningHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinequizzes ortrivia gamesHas usedonline peertutoring ormentoringHas usedonlinediscussionboardsHas createda coursewebsite orblogHas assignedgroupprojects in anonline settingHasflipped aclassroomHas usedsocial mediaforeducationalpurposesHas usedonlineflashcards orstudy toolsHas createdinteractiveonlineactivitiesHas useddiscussionforums inteachingHas used aLearningManagementSystem(LMS)Has usedonlineformativeassessmentsHas createdan onlinequiz orassessmentHasrecorded alecture ortutorial videoHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlineannotationtoolsHas providedfeedbackthrough anonlineplatformHas usedonlinerubrics forgradingHas usede-booksor digitaltextbooksHas usedonlinesurveys orpollsHasparticipated in aMassive OpenOnline Course(MOOC)Has usedgamificationin teachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has attendeda professionaldevelopmentworkshoponlineHas integratedmultimedia(videos,podcasts) intolessonsHas usedmobileapps forlearningHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinequizzes ortrivia gamesHas usedonline peertutoring ormentoringHas usedonlinediscussionboardsHas createda coursewebsite orblogHas assignedgroupprojects in anonline settingHasflipped aclassroomHas usedsocial mediaforeducationalpurposesHas usedonlineflashcards orstudy toolsHas createdinteractiveonlineactivitiesHas useddiscussionforums inteachingHas used aLearningManagementSystem(LMS)Has usedonlineformativeassessmentsHas createdan onlinequiz orassessmentHasrecorded alecture ortutorial videoHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlineannotationtoolsHas providedfeedbackthrough anonlineplatformHas usedonlinerubrics forgradingHas usede-booksor digitaltextbooks

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used online surveys or polls
  2. Has participated in a Massive Open Online Course (MOOC)
  3. Has used gamification in teaching
  4. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  5. Has attended a professional development workshop online
  6. Has integrated multimedia (videos, podcasts) into lessons
  7. Has used mobile apps for learning
  8. Has used online collaboration tools (e.g., Google Docs, Padlet)
  9. Has used online quizzes or trivia games
  10. Has used online peer tutoring or mentoring
  11. Has used online discussion boards
  12. Has created a course website or blog
  13. Has assigned group projects in an online setting
  14. Has flipped a classroom
  15. Has used social media for educational purposes
  16. Has used online flashcards or study tools
  17. Has created interactive online activities
  18. Has used discussion forums in teaching
  19. Has used a Learning Management System (LMS)
  20. Has used online formative assessments
  21. Has created an online quiz or assessment
  22. Has recorded a lecture or tutorial video
  23. Has used online feedback tools (e.g., Padlet, Mentimeter)
  24. Has used virtual reality (VR) or augmented reality (AR) in teaching
  25. Has used online annotation tools
  26. Has provided feedback through an online platform
  27. Has used online rubrics for grading
  28. Has used e-books or digital textbooks