Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedsocial mediaforeducationalpurposesHas usedmobileapps forlearningHas createda coursewebsite orblogHas usedonlinequizzes ortrivia gamesHas integratedmultimedia(videos,podcasts) intolessonsHas usedgamificationin teachingHas assignedgroupprojects in anonline settingHas usede-booksor digitaltextbooksHas usedonlineflashcards orstudy toolsHas usedonline peertutoring ormentoringHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlineformativeassessmentsHas usedonlinediscussionboardsHas usedonlineannotationtoolsHas createdinteractiveonlineactivitiesHas usedonlinerubrics forgradingHas providedfeedbackthrough anonlineplatformHas useddiscussionforums inteachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasflipped aclassroomHas used aLearningManagementSystem(LMS)Has usedonlinesurveys orpollsHas attendeda professionaldevelopmentworkshoponlineHasrecorded alecture ortutorial videoHas createdan onlinequiz orassessmentHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedsocial mediaforeducationalpurposesHas usedmobileapps forlearningHas createda coursewebsite orblogHas usedonlinequizzes ortrivia gamesHas integratedmultimedia(videos,podcasts) intolessonsHas usedgamificationin teachingHas assignedgroupprojects in anonline settingHas usede-booksor digitaltextbooksHas usedonlineflashcards orstudy toolsHas usedonline peertutoring ormentoringHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has usedonlineformativeassessmentsHas usedonlinediscussionboardsHas usedonlineannotationtoolsHas createdinteractiveonlineactivitiesHas usedonlinerubrics forgradingHas providedfeedbackthrough anonlineplatformHas useddiscussionforums inteachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasflipped aclassroomHas used aLearningManagementSystem(LMS)Has usedonlinesurveys orpollsHas attendeda professionaldevelopmentworkshoponlineHasrecorded alecture ortutorial videoHas createdan onlinequiz orassessment

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Has participated in a Massive Open Online Course (MOOC)
  2. Has used online collaboration tools (e.g., Google Docs, Padlet)
  3. Has used virtual reality (VR) or augmented reality (AR) in teaching
  4. Has used social media for educational purposes
  5. Has used mobile apps for learning
  6. Has created a course website or blog
  7. Has used online quizzes or trivia games
  8. Has integrated multimedia (videos, podcasts) into lessons
  9. Has used gamification in teaching
  10. Has assigned group projects in an online setting
  11. Has used e-books or digital textbooks
  12. Has used online flashcards or study tools
  13. Has used online peer tutoring or mentoring
  14. Has used online feedback tools (e.g., Padlet, Mentimeter)
  15. Has used online formative assessments
  16. Has used online discussion boards
  17. Has used online annotation tools
  18. Has created interactive online activities
  19. Has used online rubrics for grading
  20. Has provided feedback through an online platform
  21. Has used discussion forums in teaching
  22. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  23. Has flipped a classroom
  24. Has used a Learning Management System (LMS)
  25. Has used online surveys or polls
  26. Has attended a professional development workshop online
  27. Has recorded a lecture or tutorial video
  28. Has created an online quiz or assessment