Has createdinteractiveonlineactivitiesHasparticipated in aMassive OpenOnline Course(MOOC)Has usede-booksor digitaltextbooksHasflipped aclassroomHas usedonlinequizzes ortrivia gamesHas assignedgroupprojects in anonline settingHas usedonlineformativeassessmentsHas used aLearningManagementSystem(LMS)Has attendeda professionaldevelopmentworkshoponlineHas createda coursewebsite orblogHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas useddiscussionforums inteachingHas usedmobileapps forlearningHas usedonlineannotationtoolsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineflashcards orstudy toolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedsocial mediaforeducationalpurposesHas providedfeedbackthrough anonlineplatformHas createdan onlinequiz orassessmentHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinerubrics forgradingHas usedonline peertutoring ormentoringHas usedgamificationin teachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has createdinteractiveonlineactivitiesHasparticipated in aMassive OpenOnline Course(MOOC)Has usede-booksor digitaltextbooksHasflipped aclassroomHas usedonlinequizzes ortrivia gamesHas assignedgroupprojects in anonline settingHas usedonlineformativeassessmentsHas used aLearningManagementSystem(LMS)Has attendeda professionaldevelopmentworkshoponlineHas createda coursewebsite orblogHas usedonlinediscussionboardsHas usedonlinesurveys orpollsHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas useddiscussionforums inteachingHas usedmobileapps forlearningHas usedonlineannotationtoolsHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedonlineflashcards orstudy toolsHas integratedmultimedia(videos,podcasts) intolessonsHas usedsocial mediaforeducationalpurposesHas providedfeedbackthrough anonlineplatformHas createdan onlinequiz orassessmentHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinerubrics forgradingHas usedonline peertutoring ormentoringHas usedgamificationin teachingHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has created interactive online activities
  2. Has participated in a Massive Open Online Course (MOOC)
  3. Has used e-books or digital textbooks
  4. Has flipped a classroom
  5. Has used online quizzes or trivia games
  6. Has assigned group projects in an online setting
  7. Has used online formative assessments
  8. Has used a Learning Management System (LMS)
  9. Has attended a professional development workshop online
  10. Has created a course website or blog
  11. Has used online discussion boards
  12. Has used online surveys or polls
  13. Has used virtual reality (VR) or augmented reality (AR) in teaching
  14. Has recorded a lecture or tutorial video
  15. Has used discussion forums in teaching
  16. Has used mobile apps for learning
  17. Has used online annotation tools
  18. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  19. Has used online flashcards or study tools
  20. Has integrated multimedia (videos, podcasts) into lessons
  21. Has used social media for educational purposes
  22. Has provided feedback through an online platform
  23. Has created an online quiz or assessment
  24. Has used online collaboration tools (e.g., Google Docs, Padlet)
  25. Has used online rubrics for grading
  26. Has used online peer tutoring or mentoring
  27. Has used gamification in teaching
  28. Has used online feedback tools (e.g., Padlet, Mentimeter)