Has used aLearningManagementSystem(LMS)Has usedsocial mediaforeducationalpurposesHas usedonlinesurveys orpollsHas usedmobileapps forlearningHas usedonline peertutoring ormentoringHas usedonlinediscussionboardsHas assignedgroupprojects in anonline settingHas usedonlineflashcards orstudy toolsHas createdan onlinequiz orassessmentHas useddiscussionforums inteachingHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlineannotationtoolsHas usedgamificationin teachingHas usedonlineformativeassessmentsHas attendeda professionaldevelopmentworkshoponlineHasparticipated in aMassive OpenOnline Course(MOOC)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinerubrics forgradingHas providedfeedbackthrough anonlineplatformHas integratedmultimedia(videos,podcasts) intolessonsHasrecorded alecture ortutorial videoHas createda coursewebsite orblogHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasflipped aclassroomHas usede-booksor digitaltextbooksHas usedonlinequizzes ortrivia gamesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has createdinteractiveonlineactivitiesHas used aLearningManagementSystem(LMS)Has usedsocial mediaforeducationalpurposesHas usedonlinesurveys orpollsHas usedmobileapps forlearningHas usedonline peertutoring ormentoringHas usedonlinediscussionboardsHas assignedgroupprojects in anonline settingHas usedonlineflashcards orstudy toolsHas createdan onlinequiz orassessmentHas useddiscussionforums inteachingHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlineannotationtoolsHas usedgamificationin teachingHas usedonlineformativeassessmentsHas attendeda professionaldevelopmentworkshoponlineHasparticipated in aMassive OpenOnline Course(MOOC)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinerubrics forgradingHas providedfeedbackthrough anonlineplatformHas integratedmultimedia(videos,podcasts) intolessonsHasrecorded alecture ortutorial videoHas createda coursewebsite orblogHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Hasflipped aclassroomHas usede-booksor digitaltextbooksHas usedonlinequizzes ortrivia gamesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has createdinteractiveonlineactivities

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used a Learning Management System (LMS)
  2. Has used social media for educational purposes
  3. Has used online surveys or polls
  4. Has used mobile apps for learning
  5. Has used online peer tutoring or mentoring
  6. Has used online discussion boards
  7. Has assigned group projects in an online setting
  8. Has used online flashcards or study tools
  9. Has created an online quiz or assessment
  10. Has used discussion forums in teaching
  11. Has used online collaboration tools (e.g., Google Docs, Padlet)
  12. Has used online annotation tools
  13. Has used gamification in teaching
  14. Has used online formative assessments
  15. Has attended a professional development workshop online
  16. Has participated in a Massive Open Online Course (MOOC)
  17. Has used virtual reality (VR) or augmented reality (AR) in teaching
  18. Has used online rubrics for grading
  19. Has provided feedback through an online platform
  20. Has integrated multimedia (videos, podcasts) into lessons
  21. Has recorded a lecture or tutorial video
  22. Has created a course website or blog
  23. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  24. Has flipped a classroom
  25. Has used e-books or digital textbooks
  26. Has used online quizzes or trivia games
  27. Has used online feedback tools (e.g., Padlet, Mentimeter)
  28. Has created interactive online activities