Has usedonlinesurveys orpollsHas usedmobileapps forlearningHas usedonlinerubrics forgradingHas usedgamificationin teachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinequizzes ortrivia gamesHas createdan onlinequiz orassessmentHas usedonlineannotationtoolsHasparticipated in aMassive OpenOnline Course(MOOC)Has assignedgroupprojects in anonline settingHas createda coursewebsite orblogHas createdinteractiveonlineactivitiesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has useddiscussionforums inteachingHas usedonlineflashcards orstudy toolsHas usedonline peertutoring ormentoringHas attendeda professionaldevelopmentworkshoponlineHas usedonlineformativeassessmentsHasrecorded alecture ortutorial videoHas providedfeedbackthrough anonlineplatformHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinediscussionboardsHasflipped aclassroomHas used aLearningManagementSystem(LMS)Has usede-booksor digitaltextbooksHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedsocial mediaforeducationalpurposesHas usedonlinesurveys orpollsHas usedmobileapps forlearningHas usedonlinerubrics forgradingHas usedgamificationin teachingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinequizzes ortrivia gamesHas createdan onlinequiz orassessmentHas usedonlineannotationtoolsHasparticipated in aMassive OpenOnline Course(MOOC)Has assignedgroupprojects in anonline settingHas createda coursewebsite orblogHas createdinteractiveonlineactivitiesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has useddiscussionforums inteachingHas usedonlineflashcards orstudy toolsHas usedonline peertutoring ormentoringHas attendeda professionaldevelopmentworkshoponlineHas usedonlineformativeassessmentsHasrecorded alecture ortutorial videoHas providedfeedbackthrough anonlineplatformHas integratedmultimedia(videos,podcasts) intolessonsHas usedonlinediscussionboardsHasflipped aclassroomHas used aLearningManagementSystem(LMS)Has usede-booksor digitaltextbooksHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedsocial mediaforeducationalpurposes

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has used online surveys or polls
  2. Has used mobile apps for learning
  3. Has used online rubrics for grading
  4. Has used gamification in teaching
  5. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  6. Has used virtual reality (VR) or augmented reality (AR) in teaching
  7. Has used online quizzes or trivia games
  8. Has created an online quiz or assessment
  9. Has used online annotation tools
  10. Has participated in a Massive Open Online Course (MOOC)
  11. Has assigned group projects in an online setting
  12. Has created a course website or blog
  13. Has created interactive online activities
  14. Has used online feedback tools (e.g., Padlet, Mentimeter)
  15. Has used discussion forums in teaching
  16. Has used online flashcards or study tools
  17. Has used online peer tutoring or mentoring
  18. Has attended a professional development workshop online
  19. Has used online formative assessments
  20. Has recorded a lecture or tutorial video
  21. Has provided feedback through an online platform
  22. Has integrated multimedia (videos, podcasts) into lessons
  23. Has used online discussion boards
  24. Has flipped a classroom
  25. Has used a Learning Management System (LMS)
  26. Has used e-books or digital textbooks
  27. Has used online collaboration tools (e.g., Google Docs, Padlet)
  28. Has used social media for educational purposes