Has providedfeedbackthrough anonlineplatformHas useddiscussionforums inteachingHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinerubrics forgradingHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas usedonlineformativeassessmentsHas assignedgroupprojects in anonline settingHas usedonlineflashcards orstudy toolsHas usedgamificationin teachingHas usedonlinediscussionboardsHas createdan onlinequiz orassessmentHas createda coursewebsite orblogHas used aLearningManagementSystem(LMS)Has usede-booksor digitaltextbooksHas usedonlinequizzes ortrivia gamesHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createdinteractiveonlineactivitiesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has attendeda professionaldevelopmentworkshoponlineHas usedsocial mediaforeducationalpurposesHas usedmobileapps forlearningHas usedonlineannotationtoolsHas usedonline peertutoring ormentoringHas usedonlinesurveys orpollsHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessonsHas providedfeedbackthrough anonlineplatformHas useddiscussionforums inteachingHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedonlinerubrics forgradingHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHasrecorded alecture ortutorial videoHas usedonlineformativeassessmentsHas assignedgroupprojects in anonline settingHas usedonlineflashcards orstudy toolsHas usedgamificationin teachingHas usedonlinediscussionboardsHas createdan onlinequiz orassessmentHas createda coursewebsite orblogHas used aLearningManagementSystem(LMS)Has usede-booksor digitaltextbooksHas usedonlinequizzes ortrivia gamesHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createdinteractiveonlineactivitiesHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has attendeda professionaldevelopmentworkshoponlineHas usedsocial mediaforeducationalpurposesHas usedmobileapps forlearningHas usedonlineannotationtoolsHas usedonline peertutoring ormentoringHas usedonlinesurveys orpollsHasflipped aclassroomHas integratedmultimedia(videos,podcasts) intolessons

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has provided feedback through an online platform
  2. Has used discussion forums in teaching
  3. Has participated in a Massive Open Online Course (MOOC)
  4. Has used online collaboration tools (e.g., Google Docs, Padlet)
  5. Has used online rubrics for grading
  6. Has used virtual reality (VR) or augmented reality (AR) in teaching
  7. Has recorded a lecture or tutorial video
  8. Has used online formative assessments
  9. Has assigned group projects in an online setting
  10. Has used online flashcards or study tools
  11. Has used gamification in teaching
  12. Has used online discussion boards
  13. Has created an online quiz or assessment
  14. Has created a course website or blog
  15. Has used a Learning Management System (LMS)
  16. Has used e-books or digital textbooks
  17. Has used online quizzes or trivia games
  18. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  19. Has created interactive online activities
  20. Has used online feedback tools (e.g., Padlet, Mentimeter)
  21. Has attended a professional development workshop online
  22. Has used social media for educational purposes
  23. Has used mobile apps for learning
  24. Has used online annotation tools
  25. Has used online peer tutoring or mentoring
  26. Has used online surveys or polls
  27. Has flipped a classroom
  28. Has integrated multimedia (videos, podcasts) into lessons