Hasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineannotationtoolsHas usedsocial mediaforeducationalpurposesHas usedonlinerubrics forgradingHas usedonlineflashcards orstudy toolsHas createdan onlinequiz orassessmentHas used aLearningManagementSystem(LMS)Has usedonlineformativeassessmentsHasflipped aclassroomHas providedfeedbackthrough anonlineplatformHas usedgamificationin teachingHas integratedmultimedia(videos,podcasts) intolessonsHasrecorded alecture ortutorial videoHas usedonlinesurveys orpollsHas usede-booksor digitaltextbooksHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinediscussionboardsHas usedonline peertutoring ormentoringHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has attendeda professionaldevelopmentworkshoponlineHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedmobileapps forlearningHas usedonlinequizzes ortrivia gamesHas createdinteractiveonlineactivitiesHas assignedgroupprojects in anonline settingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createda coursewebsite orblogHas useddiscussionforums inteachingHasparticipated in aMassive OpenOnline Course(MOOC)Has usedonlineannotationtoolsHas usedsocial mediaforeducationalpurposesHas usedonlinerubrics forgradingHas usedonlineflashcards orstudy toolsHas createdan onlinequiz orassessmentHas used aLearningManagementSystem(LMS)Has usedonlineformativeassessmentsHasflipped aclassroomHas providedfeedbackthrough anonlineplatformHas usedgamificationin teachingHas integratedmultimedia(videos,podcasts) intolessonsHasrecorded alecture ortutorial videoHas usedonlinesurveys orpollsHas usede-booksor digitaltextbooksHas usedvirtual reality(VR) oraugmentedreality (AR) inteachingHas usedonlinediscussionboardsHas usedonline peertutoring ormentoringHas usedonlinefeedback tools(e.g., Padlet,Mentimeter)Has attendeda professionaldevelopmentworkshoponlineHas usedonlinecollaborationtools (e.g.,Google Docs,Padlet)Has usedmobileapps forlearningHas usedonlinequizzes ortrivia gamesHas createdinteractiveonlineactivitiesHas assignedgroupprojects in anonline settingHas used videoconferencingtools (e.g.,Zoom,MicrosoftTeams)Has createda coursewebsite orblogHas useddiscussionforums inteaching

Blended Learning Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has participated in a Massive Open Online Course (MOOC)
  2. Has used online annotation tools
  3. Has used social media for educational purposes
  4. Has used online rubrics for grading
  5. Has used online flashcards or study tools
  6. Has created an online quiz or assessment
  7. Has used a Learning Management System (LMS)
  8. Has used online formative assessments
  9. Has flipped a classroom
  10. Has provided feedback through an online platform
  11. Has used gamification in teaching
  12. Has integrated multimedia (videos, podcasts) into lessons
  13. Has recorded a lecture or tutorial video
  14. Has used online surveys or polls
  15. Has used e-books or digital textbooks
  16. Has used virtual reality (VR) or augmented reality (AR) in teaching
  17. Has used online discussion boards
  18. Has used online peer tutoring or mentoring
  19. Has used online feedback tools (e.g., Padlet, Mentimeter)
  20. Has attended a professional development workshop online
  21. Has used online collaboration tools (e.g., Google Docs, Padlet)
  22. Has used mobile apps for learning
  23. Has used online quizzes or trivia games
  24. Has created interactive online activities
  25. Has assigned group projects in an online setting
  26. Has used video conferencing tools (e.g., Zoom, Microsoft Teams)
  27. Has created a course website or blog
  28. Has used discussion forums in teaching