dies "oh my goodness" jump- scared by something small "WHAT THE FLIP..." "I'm gonna kill you" roams around aimlessly hides complains about something in the game doesn't leave the safe room "woah" struggles at a puzzle screaming in panic gets lost "you do it" says/does something freaky laughs nervously rants about something small doesn't know how to do a game mechanic points out something obvious forces me to go first "I'm gonna cry" last person to be alive runs away and leaves me "HELP..." dies "oh my goodness" jump- scared by something small "WHAT THE FLIP..." "I'm gonna kill you" roams around aimlessly hides complains about something in the game doesn't leave the safe room "woah" struggles at a puzzle screaming in panic gets lost "you do it" says/does something freaky laughs nervously rants about something small doesn't know how to do a game mechanic points out something obvious forces me to go first "I'm gonna cry" last person to be alive runs away and leaves me "HELP..."
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dies
"oh my goodness"
jump-scared by something small
"WHAT THE FLIP..."
"I'm gonna kill you"
roams around aimlessly
hides
complains about something in the game
doesn't leave the safe room
"woah"
struggles at a puzzle
screaming in panic
gets lost
"you do it"
says/does something freaky
laughs nervously
rants about something small
doesn't know how to do a game mechanic
points out something obvious
forces me to go first
"I'm gonna cry"
last person to be alive
runs away and leaves me
"HELP..."