"I'm gonna cry" doesn't know how to do a game mechanic "I'm gonna kill you" jump- scared by something small "you do it" forces me to go first struggles at a puzzle dies "HELP..." says/does something freaky runs away and leaves me screaming in panic last person to be alive hides complains about something in the game rants about something small "oh my goodness" doesn't leave the safe room roams around aimlessly "WHAT THE FLIP..." gets lost points out something obvious "woah" laughs nervously "I'm gonna cry" doesn't know how to do a game mechanic "I'm gonna kill you" jump- scared by something small "you do it" forces me to go first struggles at a puzzle dies "HELP..." says/does something freaky runs away and leaves me screaming in panic last person to be alive hides complains about something in the game rants about something small "oh my goodness" doesn't leave the safe room roams around aimlessly "WHAT THE FLIP..." gets lost points out something obvious "woah" laughs nervously
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"I'm gonna cry"
doesn't know how to do a game mechanic
"I'm gonna kill you"
jump-scared by something small
"you do it"
forces me to go first
struggles at a puzzle
dies
"HELP..."
says/does something freaky
runs away and leaves me
screaming in panic
last person to be alive
hides
complains about something in the game
rants about something small
"oh my goodness"
doesn't leave the safe room
roams around aimlessly
"WHAT THE FLIP..."
gets lost
points out something obvious
"woah"
laughs nervously