positivereflectionacross x-axisnegative(y, -x)congruenty + borigin(-x, -y)180ºrotationreflectionreflectionacross y-axis(y, x)(-y,x)translationtransformationrotationcongruent(x, -y)x + areflectionacrossline y=x90ºrotationclockwise(-x,y)free90º rotationcounterclockwisepositivereflectionacross x-axisnegative(y, -x)congruenty + borigin(-x, -y)180ºrotationreflectionreflectionacross y-axis(y, x)(-y,x)translationtransformationrotationcongruent(x, -y)x + areflectionacrossline y=x90ºrotationclockwise(-x,y)free90º rotationcounterclockwise

Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. positive
  2. reflection across x-axis
  3. negative
  4. (y, -x)
  5. congruent
  6. y + b
  7. origin
  8. (-x, -y)
  9. 180º rotation
  10. reflection
  11. reflection across y-axis
  12. (y, x)
  13. (-y, x)
  14. translation
  15. transformation
  16. rotation
  17. congruent
  18. (x, -y)
  19. x + a
  20. reflection across line y=x
  21. 90º rotation clockwise
  22. (-x, y)
  23. free
  24. 90º rotation counterclockwise