P turnsonprojectorWeanswer aquestioncorrectlyP looksdissapointedWe useourcalculatorsOabstainsfromhomeworkReviewhomeworkOrizzesWe dosomethingrightMaterialis toohardWelock inSomeoneuses therestroomPmakesmistakeJ getsmadSomeonedrops apencilWeunderstandmaterialEblowsnoseP givesphilosophyPgreetsNewsubjectAmissesP saysalrightclassWorkbookI stareslonginglyGetsridiculedP turnsonprojectorWeanswer aquestioncorrectlyP looksdissapointedWe useourcalculatorsOabstainsfromhomeworkReviewhomeworkOrizzesWe dosomethingrightMaterialis toohardWelock inSomeoneuses therestroomPmakesmistakeJ getsmadSomeonedrops apencilWeunderstandmaterialEblowsnoseP givesphilosophyPgreetsNewsubjectAmissesP saysalrightclassWorkbookI stareslonginglyGetsridiculed

Math - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. P turns on projector
  2. We answer a question correctly
  3. P looks dissapointed
  4. We use our calculators
  5. O abstains from homework
  6. Review homework
  7. O rizzes
  8. We do something right
  9. Material is too hard
  10. We lock in
  11. Someone uses the restroom
  12. P makes mistake
  13. J gets mad
  14. Someone drops a pencil
  15. We understand material
  16. E blows nose
  17. P gives philosophy
  18. P greets
  19. New subject
  20. A misses
  21. P says alright class
  22. Workbook
  23. I stares longingly
  24. Gets ridiculed