Job Strain Aneurysm Resistance Negative Punishment Exhaustion Socially- Mediated Reinforcer Eustress Conditioned Response Taste Aversion Negative Reinforcement Spontaneous Recovery Primary Reinforcement Conditioned Stimulus Secondary Appraisal Distress Primary Appraisal Stressors Unconditioned Stimulus Hemorrhagic Stroke Ischemic Stroke Positive Reinforcement Positive Punishment Automatic Reinforcer Discrimination Job Burnout Unconditioned Response Acquisition Generalization Alarm Reaction Extinction Secondary Reinforcement Modeling Job Strain Aneurysm Resistance Negative Punishment Exhaustion Socially- Mediated Reinforcer Eustress Conditioned Response Taste Aversion Negative Reinforcement Spontaneous Recovery Primary Reinforcement Conditioned Stimulus Secondary Appraisal Distress Primary Appraisal Stressors Unconditioned Stimulus Hemorrhagic Stroke Ischemic Stroke Positive Reinforcement Positive Punishment Automatic Reinforcer Discrimination Job Burnout Unconditioned Response Acquisition Generalization Alarm Reaction Extinction Secondary Reinforcement Modeling
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Job Strain
Aneurysm
Resistance
Negative Punishment
Exhaustion
Socially-Mediated Reinforcer
Eustress
Conditioned Response
Taste Aversion
Negative Reinforcement
Spontaneous Recovery
Primary Reinforcement
Conditioned Stimulus
Secondary Appraisal
Distress
Primary Appraisal
Stressors
Unconditioned Stimulus
Hemorrhagic Stroke
Ischemic Stroke
Positive Reinforcement
Positive Punishment
Automatic Reinforcer
Discrimination
Job Burnout
Unconditioned Response
Acquisition
Generalization
Alarm Reaction
Extinction
Secondary Reinforcement
Modeling