PrimaryAppraisalResistanceIschemicStrokeDiscriminationNegativePunishmentTasteAversionConditionedStimulusStressorsGeneralizationPositivePunishmentExtinctionDistressEustressPrimaryReinforcementSocially-MediatedReinforcerSecondaryReinforcementNegativeReinforcementPositiveReinforcementHemorrhagicStrokeAlarmReactionAutomaticReinforcerUnconditionedStimulusAcquisitionAneurysmJobBurnoutSpontaneousRecoveryJobStrainModelingExhaustionUnconditionedResponseSecondaryAppraisalConditionedResponsePrimaryAppraisalResistanceIschemicStrokeDiscriminationNegativePunishmentTasteAversionConditionedStimulusStressorsGeneralizationPositivePunishmentExtinctionDistressEustressPrimaryReinforcementSocially-MediatedReinforcerSecondaryReinforcementNegativeReinforcementPositiveReinforcementHemorrhagicStrokeAlarmReactionAutomaticReinforcerUnconditionedStimulusAcquisitionAneurysmJobBurnoutSpontaneousRecoveryJobStrainModelingExhaustionUnconditionedResponseSecondaryAppraisalConditionedResponse

Stress and Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
  1. Primary Appraisal
  2. Resistance
  3. Ischemic Stroke
  4. Discrimination
  5. Negative Punishment
  6. Taste Aversion
  7. Conditioned Stimulus
  8. Stressors
  9. Generalization
  10. Positive Punishment
  11. Extinction
  12. Distress
  13. Eustress
  14. Primary Reinforcement
  15. Socially-Mediated Reinforcer
  16. Secondary Reinforcement
  17. Negative Reinforcement
  18. Positive Reinforcement
  19. Hemorrhagic Stroke
  20. Alarm Reaction
  21. Automatic Reinforcer
  22. Unconditioned Stimulus
  23. Acquisition
  24. Aneurysm
  25. Job Burnout
  26. Spontaneous Recovery
  27. Job Strain
  28. Modeling
  29. Exhaustion
  30. Unconditioned Response
  31. Secondary Appraisal
  32. Conditioned Response