Round166(Rated forDiv. 2)Round936(Div. 2)Round961(Div. 2)Round934(Div. 2)Round170(Rated forDiv. 2)Round940(Div. 2)Round953(Div. 2)Round963(Div. 2)Round951(Div. 2)Round949(Div. 2)Round958(Div. 2)Round939(Div. 2)Round965(Div. 2)Round172(Rated forDiv. 2)Round948(Div. 2)Round165(Rated forDiv. 2)Round168(Rated forDiv. 2)Round960(Div. 2)Round942(Div. 2)Round171(Rated forDiv. 2)Round164(Rated forDiv. 2)Round945(Div. 2)Round169(Rated forDiv. 2)Round941(Div. 2)Round166(Rated forDiv. 2)Round936(Div. 2)Round961(Div. 2)Round934(Div. 2)Round170(Rated forDiv. 2)Round940(Div. 2)Round953(Div. 2)Round963(Div. 2)Round951(Div. 2)Round949(Div. 2)Round958(Div. 2)Round939(Div. 2)Round965(Div. 2)Round172(Rated forDiv. 2)Round948(Div. 2)Round165(Rated forDiv. 2)Round168(Rated forDiv. 2)Round960(Div. 2)Round942(Div. 2)Round171(Rated forDiv. 2)Round164(Rated forDiv. 2)Round945(Div. 2)Round169(Rated forDiv. 2)Round941(Div. 2)

Codeforces Solver - 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Round 166 (Rated for Div. 2)
  2. Round 936 (Div. 2)
  3. Round 961 (Div. 2)
  4. Round 934 (Div. 2)
  5. Round 170 (Rated for Div. 2)
  6. Round 940 (Div. 2)
  7. Round 953 (Div. 2)
  8. Round 963 (Div. 2)
  9. Round 951 (Div. 2)
  10. Round 949 (Div. 2)
  11. Round 958 (Div. 2)
  12. Round 939 (Div. 2)
  13. Round 965 (Div. 2)
  14. Round 172 (Rated for Div. 2)
  15. Round 948 (Div. 2)
  16. Round 165 (Rated for Div. 2)
  17. Round 168 (Rated for Div. 2)
  18. Round 960 (Div. 2)
  19. Round 942 (Div. 2)
  20. Round 171 (Rated for Div. 2)
  21. Round 164 (Rated for Div. 2)
  22. Round 945 (Div. 2)
  23. Round 169 (Rated for Div. 2)
  24. Round 941 (Div. 2)