Round861(Div. 2)Round852(Div. 2)Round848(Div. 2)Round845(Div. 2)Round159(Rated forDiv. 2)Round864(Div. 2)Round149(Rated forDiv. 2)Round147(Rated forDiv. 2)Round856(Div. 2)Round144(Rated forDiv. 2)Round860(Div. 2)Round146(Rated forDiv. 2)Round857(Div. 2)Round148(Rated forDiv. 2)Round161(Rated forDiv. 2)Round853(Div. 2)Round851(Div. 2)Round865(Div. 2)Round850(Div. 2)Round846(Div. 2)Round862(Div. 2)Round145(Rated forDiv. 2)Round866(Div. 2)Round858(Div. 2)Round861(Div. 2)Round852(Div. 2)Round848(Div. 2)Round845(Div. 2)Round159(Rated forDiv. 2)Round864(Div. 2)Round149(Rated forDiv. 2)Round147(Rated forDiv. 2)Round856(Div. 2)Round144(Rated forDiv. 2)Round860(Div. 2)Round146(Rated forDiv. 2)Round857(Div. 2)Round148(Rated forDiv. 2)Round161(Rated forDiv. 2)Round853(Div. 2)Round851(Div. 2)Round865(Div. 2)Round850(Div. 2)Round846(Div. 2)Round862(Div. 2)Round145(Rated forDiv. 2)Round866(Div. 2)Round858(Div. 2)

Codeforces Solver - 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Round 861 (Div. 2)
  2. Round 852 (Div. 2)
  3. Round 848 (Div. 2)
  4. Round 845 (Div. 2)
  5. Round 159 (Rated for Div. 2)
  6. Round 864 (Div. 2)
  7. Round 149 (Rated for Div. 2)
  8. Round 147 (Rated for Div. 2)
  9. Round 856 (Div. 2)
  10. Round 144 (Rated for Div. 2)
  11. Round 860 (Div. 2)
  12. Round 146 (Rated for Div. 2)
  13. Round 857 (Div. 2)
  14. Round 148 (Rated for Div. 2)
  15. Round 161 (Rated for Div. 2)
  16. Round 853 (Div. 2)
  17. Round 851 (Div. 2)
  18. Round 865 (Div. 2)
  19. Round 850 (Div. 2)
  20. Round 846 (Div. 2)
  21. Round 862 (Div. 2)
  22. Round 145 (Rated for Div. 2)
  23. Round 866 (Div. 2)
  24. Round 858 (Div. 2)