Walks infront of aturret andgets shotGivespeople tipsthey didn'task forDiesbeforereachingSebastianPanicswhile indangerand diesMarinatesin avoidedlockerFound bypandemonium(no locker)Enters thewrongdoor onaccidentTerrible atconservingbattery inlightsFollowssomeoneeverywherelike a dogHides inthe path ofan angler(no locker)Rushes thegame andgets otherskilledDies tothe firstencounterIgnoresa pinkiewarningLootseverything,no matterhow smallKnowshow toplay thegameParanoidDoesn'tlearn frommistakesSo scaredthat theyenter thelocker earlyTreatsFrogerlike AnglerHas noclue whatthey'redoingIgnoresthe lightsflickeringScared toget out ofa lockerquicklyWalks ongrasscarelesslyInstantlyleavesupondeathUsespowerfulitems forno reasonWalks infront of aturret andgets shotGivespeople tipsthey didn'task forDiesbeforereachingSebastianPanicswhile indangerand diesMarinatesin avoidedlockerFound bypandemonium(no locker)Enters thewrongdoor onaccidentTerrible atconservingbattery inlightsFollowssomeoneeverywherelike a dogHides inthe path ofan angler(no locker)Rushes thegame andgets otherskilledDies tothe firstencounterIgnoresa pinkiewarningLootseverything,no matterhow smallKnowshow toplay thegameParanoidDoesn'tlearn frommistakesSo scaredthat theyenter thelocker earlyTreatsFrogerlike AnglerHas noclue whatthey'redoingIgnoresthe lightsflickeringScared toget out ofa lockerquicklyWalks ongrasscarelesslyInstantlyleavesupondeathUsespowerfulitems forno reason

Pressure Player Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Walks in front of a turret and gets shot
  2. Gives people tips they didn't ask for
  3. Dies before reaching Sebastian
  4. Panics while in danger and dies
  5. Marinates in a voided locker
  6. Found by pandemonium (no locker)
  7. Enters the wrong door on accident
  8. Terrible at conserving battery in lights
  9. Follows someone everywhere like a dog
  10. Hides in the path of an angler (no locker)
  11. Rushes the game and gets others killed
  12. Dies to the first encounter
  13. Ignores a pinkie warning
  14. Loots everything, no matter how small
  15. Knows how to play the game
  16. Paranoid
  17. Doesn't learn from mistakes
  18. So scared that they enter the locker early
  19. Treats Froger like Angler
  20. Has no clue what they're doing
  21. Ignores the lights flickering
  22. Scared to get out of a locker quickly
  23. Walks on grass carelessly
  24. Instantly leaves upon death
  25. Uses powerful items for no reason