So scaredthat theyenter thelocker earlyHas noclue whatthey'redoingDoesn'tlearn frommistakesRushes thegame andgets otherskilledKnowshow toplay thegameFollowssomeoneeverywherelike a dogTerrible atconservingbattery inlightsIgnoresa pinkiewarningWalks infront of aturret andgets shotUsespowerfulitems forno reasonPanicswhile indangerand diesInstantlyleavesupondeathLootseverything,no matterhow smallMarinatesin avoidedlockerIgnoresthe lightsflickeringTreatsFrogerlike AnglerWalks ongrasscarelesslyGivespeople tipsthey didn'task forFound bypandemonium(no locker)DiesbeforereachingSebastianDies tothe firstencounterScared toget out ofa lockerquicklyHides inthe path ofan angler(no locker)ParanoidEnters thewrongdoor onaccidentSo scaredthat theyenter thelocker earlyHas noclue whatthey'redoingDoesn'tlearn frommistakesRushes thegame andgets otherskilledKnowshow toplay thegameFollowssomeoneeverywherelike a dogTerrible atconservingbattery inlightsIgnoresa pinkiewarningWalks infront of aturret andgets shotUsespowerfulitems forno reasonPanicswhile indangerand diesInstantlyleavesupondeathLootseverything,no matterhow smallMarinatesin avoidedlockerIgnoresthe lightsflickeringTreatsFrogerlike AnglerWalks ongrasscarelesslyGivespeople tipsthey didn'task forFound bypandemonium(no locker)DiesbeforereachingSebastianDies tothe firstencounterScared toget out ofa lockerquicklyHides inthe path ofan angler(no locker)ParanoidEnters thewrongdoor onaccident

Pressure Player Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. So scared that they enter the locker early
  2. Has no clue what they're doing
  3. Doesn't learn from mistakes
  4. Rushes the game and gets others killed
  5. Knows how to play the game
  6. Follows someone everywhere like a dog
  7. Terrible at conserving battery in lights
  8. Ignores a pinkie warning
  9. Walks in front of a turret and gets shot
  10. Uses powerful items for no reason
  11. Panics while in danger and dies
  12. Instantly leaves upon death
  13. Loots everything, no matter how small
  14. Marinates in a voided locker
  15. Ignores the lights flickering
  16. Treats Froger like Angler
  17. Walks on grass carelessly
  18. Gives people tips they didn't ask for
  19. Found by pandemonium (no locker)
  20. Dies before reaching Sebastian
  21. Dies to the first encounter
  22. Scared to get out of a locker quickly
  23. Hides in the path of an angler (no locker)
  24. Paranoid
  25. Enters the wrong door on accident