ParanoidDies tothe firstencounterTerrible atconservingbattery inlightsMarinatesin avoidedlockerPanicswhile indangerand diesIgnoresa pinkiewarningKnowshow toplay thegameUsespowerfulitems forno reasonLootseverything,no matterhow smallSo scaredthat theyenter thelocker earlyWalks ongrasscarelesslyEnters thewrongdoor onaccidentIgnoresthe lightsflickeringGivespeople tipsthey didn'task forHides inthe path ofan angler(no locker)Has noclue whatthey'redoingWalks infront of aturret andgets shotFollowssomeoneeverywherelike a dogScared toget out ofa lockerquicklyRushes thegame andgets otherskilledDiesbeforereachingSebastianDoesn'tlearn frommistakesInstantlyleavesupondeathFound bypandemonium(no locker)TreatsFrogerlike AnglerParanoidDies tothe firstencounterTerrible atconservingbattery inlightsMarinatesin avoidedlockerPanicswhile indangerand diesIgnoresa pinkiewarningKnowshow toplay thegameUsespowerfulitems forno reasonLootseverything,no matterhow smallSo scaredthat theyenter thelocker earlyWalks ongrasscarelesslyEnters thewrongdoor onaccidentIgnoresthe lightsflickeringGivespeople tipsthey didn'task forHides inthe path ofan angler(no locker)Has noclue whatthey'redoingWalks infront of aturret andgets shotFollowssomeoneeverywherelike a dogScared toget out ofa lockerquicklyRushes thegame andgets otherskilledDiesbeforereachingSebastianDoesn'tlearn frommistakesInstantlyleavesupondeathFound bypandemonium(no locker)TreatsFrogerlike Angler

Pressure Player Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Paranoid
  2. Dies to the first encounter
  3. Terrible at conserving battery in lights
  4. Marinates in a voided locker
  5. Panics while in danger and dies
  6. Ignores a pinkie warning
  7. Knows how to play the game
  8. Uses powerful items for no reason
  9. Loots everything, no matter how small
  10. So scared that they enter the locker early
  11. Walks on grass carelessly
  12. Enters the wrong door on accident
  13. Ignores the lights flickering
  14. Gives people tips they didn't ask for
  15. Hides in the path of an angler (no locker)
  16. Has no clue what they're doing
  17. Walks in front of a turret and gets shot
  18. Follows someone everywhere like a dog
  19. Scared to get out of a locker quickly
  20. Rushes the game and gets others killed
  21. Dies before reaching Sebastian
  22. Doesn't learn from mistakes
  23. Instantly leaves upon death
  24. Found by pandemonium (no locker)
  25. Treats Froger like Angler