Rushes thegame andgets otherskilledTerrible atconservingbattery inlightsPanicswhile indangerand diesParanoidLootseverything,no matterhow smallUsespowerfulitems forno reasonTreatsFrogerlike AnglerIgnoresa pinkiewarningFound bypandemonium(no locker)Marinatesin avoidedlockerWalks ongrasscarelesslyWalks infront of aturret andgets shotScared toget out ofa lockerquicklyGivespeople tipsthey didn'task forHides inthe path ofan angler(no locker)So scaredthat theyenter thelocker earlyKnowshow toplay thegameHas noclue whatthey'redoingDies tothe firstencounterEnters thewrongdoor onaccidentDiesbeforereachingSebastianFollowssomeoneeverywherelike a dogDoesn'tlearn frommistakesInstantlyleavesupondeathIgnoresthe lightsflickeringRushes thegame andgets otherskilledTerrible atconservingbattery inlightsPanicswhile indangerand diesParanoidLootseverything,no matterhow smallUsespowerfulitems forno reasonTreatsFrogerlike AnglerIgnoresa pinkiewarningFound bypandemonium(no locker)Marinatesin avoidedlockerWalks ongrasscarelesslyWalks infront of aturret andgets shotScared toget out ofa lockerquicklyGivespeople tipsthey didn'task forHides inthe path ofan angler(no locker)So scaredthat theyenter thelocker earlyKnowshow toplay thegameHas noclue whatthey'redoingDies tothe firstencounterEnters thewrongdoor onaccidentDiesbeforereachingSebastianFollowssomeoneeverywherelike a dogDoesn'tlearn frommistakesInstantlyleavesupondeathIgnoresthe lightsflickering

Pressure Player Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rushes the game and gets others killed
  2. Terrible at conserving battery in lights
  3. Panics while in danger and dies
  4. Paranoid
  5. Loots everything, no matter how small
  6. Uses powerful items for no reason
  7. Treats Froger like Angler
  8. Ignores a pinkie warning
  9. Found by pandemonium (no locker)
  10. Marinates in a voided locker
  11. Walks on grass carelessly
  12. Walks in front of a turret and gets shot
  13. Scared to get out of a locker quickly
  14. Gives people tips they didn't ask for
  15. Hides in the path of an angler (no locker)
  16. So scared that they enter the locker early
  17. Knows how to play the game
  18. Has no clue what they're doing
  19. Dies to the first encounter
  20. Enters the wrong door on accident
  21. Dies before reaching Sebastian
  22. Follows someone everywhere like a dog
  23. Doesn't learn from mistakes
  24. Instantly leaves upon death
  25. Ignores the lights flickering