what Ms.Zingher saysto get yourattentionpart of thestory wherethe problemdoesn't existinventedbyaristotlewhen theproblemstarts beingsolvedwhen allthe info isgiven inthe storystory ornarrativetelling astorythrough liveperformancemessageor moralof thestorymakes upacharacter'spersonalityFree!FEELINGSeventswhere theproblemgets worseevent thatstarts theproblemimaginarybeing inthe storyeventwhere theproblem isthe worsewhat Ms.Zingher saysto get yourattentionpart of thestory wherethe problemdoesn't existinventedbyaristotlewhen theproblemstarts beingsolvedwhen allthe info isgiven inthe storystory ornarrativetelling astorythrough liveperformancemessageor moralof thestorymakes upacharacter'spersonalityFree!FEELINGSeventswhere theproblemgets worseevent thatstarts theproblemimaginarybeing inthe storyeventwhere theproblem isthe worse

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. what Ms. Zingher says to get your attention
  2. part of the story where the problem doesn't exist
  3. invented by aristotle
  4. when the problem starts being solved
  5. when all the info is given in the story
  6. story or narrative
  7. telling a story through live performance
  8. message or moral of the story
  9. makes up a character's personality
  10. Free!
  11. FEELINGS
  12. events where the problem gets worse
  13. event that starts the problem
  14. imaginary being in the story
  15. event where the problem is the worse