inventedbyaristotleeventwhere theproblem isthe worsewhat Ms.Zingher saysto get yourattentionwhen allthe info isgiven inthe storywhen theproblemstarts beingsolvedevent thatstarts theproblemmessageor moralof thestoryFEELINGSeventswhere theproblemgets worseimaginarybeing inthe storymakes upacharacter'spersonalityFree!story ornarrativepart of thestory wherethe problemdoesn't existtelling astorythrough liveperformanceinventedbyaristotleeventwhere theproblem isthe worsewhat Ms.Zingher saysto get yourattentionwhen allthe info isgiven inthe storywhen theproblemstarts beingsolvedevent thatstarts theproblemmessageor moralof thestoryFEELINGSeventswhere theproblemgets worseimaginarybeing inthe storymakes upacharacter'spersonalityFree!story ornarrativepart of thestory wherethe problemdoesn't existtelling astorythrough liveperformance

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. invented by aristotle
  2. event where the problem is the worse
  3. what Ms. Zingher says to get your attention
  4. when all the info is given in the story
  5. when the problem starts being solved
  6. event that starts the problem
  7. message or moral of the story
  8. FEELINGS
  9. events where the problem gets worse
  10. imaginary being in the story
  11. makes up a character's personality
  12. Free!
  13. story or narrative
  14. part of the story where the problem doesn't exist
  15. telling a story through live performance