makes upacharacter'spersonalityeventwhere theproblem isthe worseeventswhere theproblemgets worsewhat Ms.Zingher saysto get yourattentionwhen allthe info isgiven inthe storystory ornarrativeinventedbyaristotleevent thatstarts theproblemmessageor moralof thestoryimaginarybeing inthe storytelling astorythrough liveperformanceFEELINGSwhen theproblemstarts beingsolvedFree!part of thestory wherethe problemdoesn't existmakes upacharacter'spersonalityeventwhere theproblem isthe worseeventswhere theproblemgets worsewhat Ms.Zingher saysto get yourattentionwhen allthe info isgiven inthe storystory ornarrativeinventedbyaristotleevent thatstarts theproblemmessageor moralof thestoryimaginarybeing inthe storytelling astorythrough liveperformanceFEELINGSwhen theproblemstarts beingsolvedFree!part of thestory wherethe problemdoesn't exist

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. makes up a character's personality
  2. event where the problem is the worse
  3. events where the problem gets worse
  4. what Ms. Zingher says to get your attention
  5. when all the info is given in the story
  6. story or narrative
  7. invented by aristotle
  8. event that starts the problem
  9. message or moral of the story
  10. imaginary being in the story
  11. telling a story through live performance
  12. FEELINGS
  13. when the problem starts being solved
  14. Free!
  15. part of the story where the problem doesn't exist