makes up a character's personality message or moral of the story what Ms. Zingher says to get your attention event that starts the problem events where the problem gets worse event where the problem is the worse telling a story through live performance invented by aristotle when all the info is given in the story Free! imaginary being in the story FEELINGS when the problem starts being solved part of the story where the problem doesn't exist story or narrative makes up a character's personality message or moral of the story what Ms. Zingher says to get your attention event that starts the problem events where the problem gets worse event where the problem is the worse telling a story through live performance invented by aristotle when all the info is given in the story Free! imaginary being in the story FEELINGS when the problem starts being solved part of the story where the problem doesn't exist story or narrative
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
makes up a character's personality
message or moral of the story
what Ms. Zingher says to get your attention
event that starts the problem
events where the problem gets worse
event where the problem is the worse
telling a story through live performance
invented by aristotle
when all the info is given in the story
Free!
imaginary being in the story
FEELINGS
when the problem starts being solved
part of the story where the problem doesn't exist
story or narrative