what Ms. Zingher says to get your attention Free! story or narrative invented by aristotle when the problem starts being solved makes up a character's personality part of the story where the problem doesn't exist telling a story through live performance event that starts the problem when all the info is given in the story events where the problem gets worse message or moral of the story event where the problem is the worse FEELINGS imaginary being in the story what Ms. Zingher says to get your attention Free! story or narrative invented by aristotle when the problem starts being solved makes up a character's personality part of the story where the problem doesn't exist telling a story through live performance event that starts the problem when all the info is given in the story events where the problem gets worse message or moral of the story event where the problem is the worse FEELINGS imaginary being in the story
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
what Ms. Zingher says to get your attention
Free!
story or narrative
invented by aristotle
when the problem starts being solved
makes up a character's personality
part of the story where the problem doesn't exist
telling a story through live performance
event that starts the problem
when all the info is given in the story
events where the problem gets worse
message or moral of the story
event where the problem is the worse
FEELINGS
imaginary being in the story