Free!telling astorythrough liveperformancemessageor moralof thestorywhat Ms.Zingher saysto get yourattentionFEELINGSstory ornarrativeeventwhere theproblem isthe worsemakes upacharacter'spersonalityeventswhere theproblemgets worsewhen theproblemstarts beingsolvedevent thatstarts theproblempart of thestory wherethe problemdoesn't existinventedbyaristotleimaginarybeing inthe storywhen allthe info isgiven inthe storyFree!telling astorythrough liveperformancemessageor moralof thestorywhat Ms.Zingher saysto get yourattentionFEELINGSstory ornarrativeeventwhere theproblem isthe worsemakes upacharacter'spersonalityeventswhere theproblemgets worsewhen theproblemstarts beingsolvedevent thatstarts theproblempart of thestory wherethe problemdoesn't existinventedbyaristotleimaginarybeing inthe storywhen allthe info isgiven inthe story

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. telling a story through live performance
  3. message or moral of the story
  4. what Ms. Zingher says to get your attention
  5. FEELINGS
  6. story or narrative
  7. event where the problem is the worse
  8. makes up a character's personality
  9. events where the problem gets worse
  10. when the problem starts being solved
  11. event that starts the problem
  12. part of the story where the problem doesn't exist
  13. invented by aristotle
  14. imaginary being in the story
  15. when all the info is given in the story