invented by aristotle events where the problem gets worse telling a story through live performance when the problem starts being solved imaginary being in the story part of the story where the problem doesn't exist when all the info is given in the story story or narrative message or moral of the story FEELINGS event that starts the problem event where the problem is the worse makes up a character's personality what Ms. Zingher says to get your attention Free! invented by aristotle events where the problem gets worse telling a story through live performance when the problem starts being solved imaginary being in the story part of the story where the problem doesn't exist when all the info is given in the story story or narrative message or moral of the story FEELINGS event that starts the problem event where the problem is the worse makes up a character's personality what Ms. Zingher says to get your attention Free!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
invented by aristotle
events where the problem gets worse
telling a story through live performance
when the problem starts being solved
imaginary being in the story
part of the story where the problem doesn't exist
when all the info is given in the story
story or narrative
message or moral of the story
FEELINGS
event that starts the problem
event where the problem is the worse
makes up a character's personality
what Ms. Zingher says to get your attention
Free!