what Ms.Zingher saysto get yourattentionwhen allthe info isgiven inthe storyevent thatstarts theprobleminventedbyaristotlewhen theproblemstarts beingsolvedmessageor moralof thestoryeventswhere theproblemgets worseFree!telling astorythrough liveperformancemakes upacharacter'spersonalitystory ornarrativepart of thestory wherethe problemdoesn't existeventwhere theproblem isthe worseimaginarybeing inthe storyFEELINGSwhat Ms.Zingher saysto get yourattentionwhen allthe info isgiven inthe storyevent thatstarts theprobleminventedbyaristotlewhen theproblemstarts beingsolvedmessageor moralof thestoryeventswhere theproblemgets worseFree!telling astorythrough liveperformancemakes upacharacter'spersonalitystory ornarrativepart of thestory wherethe problemdoesn't existeventwhere theproblem isthe worseimaginarybeing inthe storyFEELINGS

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. what Ms. Zingher says to get your attention
  2. when all the info is given in the story
  3. event that starts the problem
  4. invented by aristotle
  5. when the problem starts being solved
  6. message or moral of the story
  7. events where the problem gets worse
  8. Free!
  9. telling a story through live performance
  10. makes up a character's personality
  11. story or narrative
  12. part of the story where the problem doesn't exist
  13. event where the problem is the worse
  14. imaginary being in the story
  15. FEELINGS