makes upacharacter'spersonalityFree!event thatstarts theproblemwhat Ms.Zingher saysto get yourattentioninventedbyaristotleFEELINGSwhen allthe info isgiven inthe storystory ornarrativetelling astorythrough liveperformanceeventwhere theproblem isthe worsemessageor moralof thestoryeventswhere theproblemgets worsepart of thestory wherethe problemdoesn't existimaginarybeing inthe storywhen theproblemstarts beingsolvedmakes upacharacter'spersonalityFree!event thatstarts theproblemwhat Ms.Zingher saysto get yourattentioninventedbyaristotleFEELINGSwhen allthe info isgiven inthe storystory ornarrativetelling astorythrough liveperformanceeventwhere theproblem isthe worsemessageor moralof thestoryeventswhere theproblemgets worsepart of thestory wherethe problemdoesn't existimaginarybeing inthe storywhen theproblemstarts beingsolved

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. makes up a character's personality
  2. Free!
  3. event that starts the problem
  4. what Ms. Zingher says to get your attention
  5. invented by aristotle
  6. FEELINGS
  7. when all the info is given in the story
  8. story or narrative
  9. telling a story through live performance
  10. event where the problem is the worse
  11. message or moral of the story
  12. events where the problem gets worse
  13. part of the story where the problem doesn't exist
  14. imaginary being in the story
  15. when the problem starts being solved