imaginarybeing inthe storyeventswhere theproblemgets worsetelling astorythrough liveperformanceinventedbyaristotlewhen theproblemstarts beingsolvedmessageor moralof thestorymakes upacharacter'spersonalitywhen allthe info isgiven inthe storyFEELINGSwhat Ms.Zingher saysto get yourattentionpart of thestory wherethe problemdoesn't existstory ornarrativeFree!event thatstarts theproblemeventwhere theproblem isthe worseimaginarybeing inthe storyeventswhere theproblemgets worsetelling astorythrough liveperformanceinventedbyaristotlewhen theproblemstarts beingsolvedmessageor moralof thestorymakes upacharacter'spersonalitywhen allthe info isgiven inthe storyFEELINGSwhat Ms.Zingher saysto get yourattentionpart of thestory wherethe problemdoesn't existstory ornarrativeFree!event thatstarts theproblemeventwhere theproblem isthe worse

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. imaginary being in the story
  2. events where the problem gets worse
  3. telling a story through live performance
  4. invented by aristotle
  5. when the problem starts being solved
  6. message or moral of the story
  7. makes up a character's personality
  8. when all the info is given in the story
  9. FEELINGS
  10. what Ms. Zingher says to get your attention
  11. part of the story where the problem doesn't exist
  12. story or narrative
  13. Free!
  14. event that starts the problem
  15. event where the problem is the worse