event where the problem is the worse message or moral of the story events where the problem gets worse what Ms. Zingher says to get your attention event that starts the problem when all the info is given in the story telling a story through live performance part of the story where the problem doesn't exist FEELINGS story or narrative when the problem starts being solved imaginary being in the story makes up a character's personality invented by aristotle Free! event where the problem is the worse message or moral of the story events where the problem gets worse what Ms. Zingher says to get your attention event that starts the problem when all the info is given in the story telling a story through live performance part of the story where the problem doesn't exist FEELINGS story or narrative when the problem starts being solved imaginary being in the story makes up a character's personality invented by aristotle Free!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
event where the problem is the worse
message or moral of the story
events where the problem gets worse
what Ms. Zingher says to get your attention
event that starts the problem
when all the info is given in the story
telling a story through live performance
part of the story where the problem doesn't exist
FEELINGS
story or narrative
when the problem starts being solved
imaginary being in the story
makes up a character's personality
invented by aristotle
Free!