makes up a character's personality Free! event that starts the problem what Ms. Zingher says to get your attention invented by aristotle FEELINGS when all the info is given in the story story or narrative telling a story through live performance event where the problem is the worse message or moral of the story events where the problem gets worse part of the story where the problem doesn't exist imaginary being in the story when the problem starts being solved makes up a character's personality Free! event that starts the problem what Ms. Zingher says to get your attention invented by aristotle FEELINGS when all the info is given in the story story or narrative telling a story through live performance event where the problem is the worse message or moral of the story events where the problem gets worse part of the story where the problem doesn't exist imaginary being in the story when the problem starts being solved
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
makes up a character's personality
Free!
event that starts the problem
what Ms. Zingher says to get your attention
invented by aristotle
FEELINGS
when all the info is given in the story
story or narrative
telling a story through live performance
event where the problem is the worse
message or moral of the story
events where the problem gets worse
part of the story where the problem doesn't exist
imaginary being in the story
when the problem starts being solved