makes up a character's personality event where the problem is the worse events where the problem gets worse what Ms. Zingher says to get your attention when all the info is given in the story story or narrative invented by aristotle event that starts the problem message or moral of the story imaginary being in the story telling a story through live performance FEELINGS when the problem starts being solved Free! part of the story where the problem doesn't exist makes up a character's personality event where the problem is the worse events where the problem gets worse what Ms. Zingher says to get your attention when all the info is given in the story story or narrative invented by aristotle event that starts the problem message or moral of the story imaginary being in the story telling a story through live performance FEELINGS when the problem starts being solved Free! part of the story where the problem doesn't exist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
makes up a character's personality
event where the problem is the worse
events where the problem gets worse
what Ms. Zingher says to get your attention
when all the info is given in the story
story or narrative
invented by aristotle
event that starts the problem
message or moral of the story
imaginary being in the story
telling a story through live performance
FEELINGS
when the problem starts being solved
Free!
part of the story where the problem doesn't exist