Free! telling a story through live performance message or moral of the story what Ms. Zingher says to get your attention FEELINGS story or narrative event where the problem is the worse makes up a character's personality events where the problem gets worse when the problem starts being solved event that starts the problem part of the story where the problem doesn't exist invented by aristotle imaginary being in the story when all the info is given in the story Free! telling a story through live performance message or moral of the story what Ms. Zingher says to get your attention FEELINGS story or narrative event where the problem is the worse makes up a character's personality events where the problem gets worse when the problem starts being solved event that starts the problem part of the story where the problem doesn't exist invented by aristotle imaginary being in the story when all the info is given in the story
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Free!
telling a story through live performance
message or moral of the story
what Ms. Zingher says to get your attention
FEELINGS
story or narrative
event where the problem is the worse
makes up a character's personality
events where the problem gets worse
when the problem starts being solved
event that starts the problem
part of the story where the problem doesn't exist
invented by aristotle
imaginary being in the story
when all the info is given in the story