when theproblemstarts beingsolvedeventswhere theproblemgets worsemakes upacharacter'spersonalityimaginarybeing inthe storypart of thestory wherethe problemdoesn't existFEELINGSFree!event thatstarts theproblemwhat Ms.Zingher saysto get yourattentiontelling astorythrough liveperformancestory ornarrativeinventedbyaristotlewhen allthe info isgiven inthe storyeventwhere theproblem isthe worsemessageor moralof thestorywhen theproblemstarts beingsolvedeventswhere theproblemgets worsemakes upacharacter'spersonalityimaginarybeing inthe storypart of thestory wherethe problemdoesn't existFEELINGSFree!event thatstarts theproblemwhat Ms.Zingher saysto get yourattentiontelling astorythrough liveperformancestory ornarrativeinventedbyaristotlewhen allthe info isgiven inthe storyeventwhere theproblem isthe worsemessageor moralof thestory

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. when the problem starts being solved
  2. events where the problem gets worse
  3. makes up a character's personality
  4. imaginary being in the story
  5. part of the story where the problem doesn't exist
  6. FEELINGS
  7. Free!
  8. event that starts the problem
  9. what Ms. Zingher says to get your attention
  10. telling a story through live performance
  11. story or narrative
  12. invented by aristotle
  13. when all the info is given in the story
  14. event where the problem is the worse
  15. message or moral of the story