imaginary being in the story events where the problem gets worse telling a story through live performance invented by aristotle when the problem starts being solved message or moral of the story makes up a character's personality when all the info is given in the story FEELINGS what Ms. Zingher says to get your attention part of the story where the problem doesn't exist story or narrative Free! event that starts the problem event where the problem is the worse imaginary being in the story events where the problem gets worse telling a story through live performance invented by aristotle when the problem starts being solved message or moral of the story makes up a character's personality when all the info is given in the story FEELINGS what Ms. Zingher says to get your attention part of the story where the problem doesn't exist story or narrative Free! event that starts the problem event where the problem is the worse
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
imaginary being in the story
events where the problem gets worse
telling a story through live performance
invented by aristotle
when the problem starts being solved
message or moral of the story
makes up a character's personality
when all the info is given in the story
FEELINGS
what Ms. Zingher says to get your attention
part of the story where the problem doesn't exist
story or narrative
Free!
event that starts the problem
event where the problem is the worse