story or narrative imaginary being in the story what Ms. Zingher says to get your attention when all the info is given in the story invented by aristotle when the problem starts being solved FEELINGS makes up a character's personality event where the problem is the worse Free! part of the story where the problem doesn't exist events where the problem gets worse message or moral of the story event that starts the problem telling a story through live performance story or narrative imaginary being in the story what Ms. Zingher says to get your attention when all the info is given in the story invented by aristotle when the problem starts being solved FEELINGS makes up a character's personality event where the problem is the worse Free! part of the story where the problem doesn't exist events where the problem gets worse message or moral of the story event that starts the problem telling a story through live performance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
story or narrative
imaginary being in the story
what Ms. Zingher says to get your attention
when all the info is given in the story
invented by aristotle
when the problem starts being solved
FEELINGS
makes up a character's personality
event where the problem is the worse
Free!
part of the story where the problem doesn't exist
events where the problem gets worse
message or moral of the story
event that starts the problem
telling a story through live performance