eventwhere theproblem isthe worsemessageor moralof thestoryeventswhere theproblemgets worsewhat Ms.Zingher saysto get yourattentionevent thatstarts theproblemwhen allthe info isgiven inthe storytelling astorythrough liveperformancepart of thestory wherethe problemdoesn't existFEELINGSstory ornarrativewhen theproblemstarts beingsolvedimaginarybeing inthe storymakes upacharacter'spersonalityinventedbyaristotleFree!eventwhere theproblem isthe worsemessageor moralof thestoryeventswhere theproblemgets worsewhat Ms.Zingher saysto get yourattentionevent thatstarts theproblemwhen allthe info isgiven inthe storytelling astorythrough liveperformancepart of thestory wherethe problemdoesn't existFEELINGSstory ornarrativewhen theproblemstarts beingsolvedimaginarybeing inthe storymakes upacharacter'spersonalityinventedbyaristotleFree!

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. event where the problem is the worse
  2. message or moral of the story
  3. events where the problem gets worse
  4. what Ms. Zingher says to get your attention
  5. event that starts the problem
  6. when all the info is given in the story
  7. telling a story through live performance
  8. part of the story where the problem doesn't exist
  9. FEELINGS
  10. story or narrative
  11. when the problem starts being solved
  12. imaginary being in the story
  13. makes up a character's personality
  14. invented by aristotle
  15. Free!