event where the problem is the worse part of the story where the problem doesn't exist events where the problem gets worse what Ms. Zingher says to get your attention message or moral of the story invented by aristotle FEELINGS telling a story through live performance event that starts the problem imaginary being in the story when all the info is given in the story when the problem starts being solved Free! makes up a character's personality story or narrative event where the problem is the worse part of the story where the problem doesn't exist events where the problem gets worse what Ms. Zingher says to get your attention message or moral of the story invented by aristotle FEELINGS telling a story through live performance event that starts the problem imaginary being in the story when all the info is given in the story when the problem starts being solved Free! makes up a character's personality story or narrative
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
event where the problem is the worse
part of the story where the problem doesn't exist
events where the problem gets worse
what Ms. Zingher says to get your attention
message or moral of the story
invented by aristotle
FEELINGS
telling a story through live performance
event that starts the problem
imaginary being in the story
when all the info is given in the story
when the problem starts being solved
Free!
makes up a character's personality
story or narrative