makes upacharacter'spersonalitymessageor moralof thestorywhat Ms.Zingher saysto get yourattentionevent thatstarts theproblemeventswhere theproblemgets worseeventwhere theproblem isthe worsetelling astorythrough liveperformanceinventedbyaristotlewhen allthe info isgiven inthe storyFree!imaginarybeing inthe storyFEELINGSwhen theproblemstarts beingsolvedpart of thestory wherethe problemdoesn't existstory ornarrativemakes upacharacter'spersonalitymessageor moralof thestorywhat Ms.Zingher saysto get yourattentionevent thatstarts theproblemeventswhere theproblemgets worseeventwhere theproblem isthe worsetelling astorythrough liveperformanceinventedbyaristotlewhen allthe info isgiven inthe storyFree!imaginarybeing inthe storyFEELINGSwhen theproblemstarts beingsolvedpart of thestory wherethe problemdoesn't existstory ornarrative

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. makes up a character's personality
  2. message or moral of the story
  3. what Ms. Zingher says to get your attention
  4. event that starts the problem
  5. events where the problem gets worse
  6. event where the problem is the worse
  7. telling a story through live performance
  8. invented by aristotle
  9. when all the info is given in the story
  10. Free!
  11. imaginary being in the story
  12. FEELINGS
  13. when the problem starts being solved
  14. part of the story where the problem doesn't exist
  15. story or narrative