Free!imaginarybeing inthe storytelling astorythrough liveperformanceFEELINGSwhen theproblemstarts beingsolvedeventswhere theproblemgets worsepart of thestory wherethe problemdoesn't existmessageor moralof thestoryevent thatstarts theproblemwhat Ms.Zingher saysto get yourattentionmakes upacharacter'spersonalityinventedbyaristotleeventwhere theproblem isthe worsewhen allthe info isgiven inthe storystory ornarrativeFree!imaginarybeing inthe storytelling astorythrough liveperformanceFEELINGSwhen theproblemstarts beingsolvedeventswhere theproblemgets worsepart of thestory wherethe problemdoesn't existmessageor moralof thestoryevent thatstarts theproblemwhat Ms.Zingher saysto get yourattentionmakes upacharacter'spersonalityinventedbyaristotleeventwhere theproblem isthe worsewhen allthe info isgiven inthe storystory ornarrative

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. imaginary being in the story
  3. telling a story through live performance
  4. FEELINGS
  5. when the problem starts being solved
  6. events where the problem gets worse
  7. part of the story where the problem doesn't exist
  8. message or moral of the story
  9. event that starts the problem
  10. what Ms. Zingher says to get your attention
  11. makes up a character's personality
  12. invented by aristotle
  13. event where the problem is the worse
  14. when all the info is given in the story
  15. story or narrative