invented by aristotle event where the problem is the worse what Ms. Zingher says to get your attention when all the info is given in the story when the problem starts being solved event that starts the problem message or moral of the story FEELINGS events where the problem gets worse imaginary being in the story makes up a character's personality Free! story or narrative part of the story where the problem doesn't exist telling a story through live performance invented by aristotle event where the problem is the worse what Ms. Zingher says to get your attention when all the info is given in the story when the problem starts being solved event that starts the problem message or moral of the story FEELINGS events where the problem gets worse imaginary being in the story makes up a character's personality Free! story or narrative part of the story where the problem doesn't exist telling a story through live performance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
invented by aristotle
event where the problem is the worse
what Ms. Zingher says to get your attention
when all the info is given in the story
when the problem starts being solved
event that starts the problem
message or moral of the story
FEELINGS
events where the problem gets worse
imaginary being in the story
makes up a character's personality
Free!
story or narrative
part of the story where the problem doesn't exist
telling a story through live performance