telling a story through live performance story or narrative invented by aristotle makes up a character's personality FEELINGS part of the story where the problem doesn't exist when the problem starts being solved what Ms. Zingher says to get your attention event where the problem is the worse events where the problem gets worse when all the info is given in the story event that starts the problem Free! message or moral of the story imaginary being in the story telling a story through live performance story or narrative invented by aristotle makes up a character's personality FEELINGS part of the story where the problem doesn't exist when the problem starts being solved what Ms. Zingher says to get your attention event where the problem is the worse events where the problem gets worse when all the info is given in the story event that starts the problem Free! message or moral of the story imaginary being in the story
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
telling a story through live performance
story or narrative
invented by aristotle
makes up a character's personality
FEELINGS
part of the story where the problem doesn't exist
when the problem starts being solved
what Ms. Zingher says to get your attention
event where the problem is the worse
events where the problem gets worse
when all the info is given in the story
event that starts the problem
Free!
message or moral of the story
imaginary being in the story