imaginary being in the story events where the problem gets worse story or narrative invented by aristotle makes up a character's personality part of the story where the problem doesn't exist what Ms. Zingher says to get your attention Free! when all the info is given in the story when the problem starts being solved event that starts the problem event where the problem is the worse message or moral of the story FEELINGS telling a story through live performance imaginary being in the story events where the problem gets worse story or narrative invented by aristotle makes up a character's personality part of the story where the problem doesn't exist what Ms. Zingher says to get your attention Free! when all the info is given in the story when the problem starts being solved event that starts the problem event where the problem is the worse message or moral of the story FEELINGS telling a story through live performance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
imaginary being in the story
events where the problem gets worse
story or narrative
invented by aristotle
makes up a character's personality
part of the story where the problem doesn't exist
what Ms. Zingher says to get your attention
Free!
when all the info is given in the story
when the problem starts being solved
event that starts the problem
event where the problem is the worse
message or moral of the story
FEELINGS
telling a story through live performance