Free! imaginary being in the story telling a story through live performance FEELINGS when the problem starts being solved events where the problem gets worse part of the story where the problem doesn't exist message or moral of the story event that starts the problem what Ms. Zingher says to get your attention makes up a character's personality invented by aristotle event where the problem is the worse when all the info is given in the story story or narrative Free! imaginary being in the story telling a story through live performance FEELINGS when the problem starts being solved events where the problem gets worse part of the story where the problem doesn't exist message or moral of the story event that starts the problem what Ms. Zingher says to get your attention makes up a character's personality invented by aristotle event where the problem is the worse when all the info is given in the story story or narrative
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Free!
imaginary being in the story
telling a story through live performance
FEELINGS
when the problem starts being solved
events where the problem gets worse
part of the story where the problem doesn't exist
message or moral of the story
event that starts the problem
what Ms. Zingher says to get your attention
makes up a character's personality
invented by aristotle
event where the problem is the worse
when all the info is given in the story
story or narrative