what Ms.Zingher saysto get yourattentionFree!story ornarrativeinventedbyaristotlewhen theproblemstarts beingsolvedmakes upacharacter'spersonalitypart of thestory wherethe problemdoesn't existtelling astorythrough liveperformanceevent thatstarts theproblemwhen allthe info isgiven inthe storyeventswhere theproblemgets worsemessageor moralof thestoryeventwhere theproblem isthe worseFEELINGSimaginarybeing inthe storywhat Ms.Zingher saysto get yourattentionFree!story ornarrativeinventedbyaristotlewhen theproblemstarts beingsolvedmakes upacharacter'spersonalitypart of thestory wherethe problemdoesn't existtelling astorythrough liveperformanceevent thatstarts theproblemwhen allthe info isgiven inthe storyeventswhere theproblemgets worsemessageor moralof thestoryeventwhere theproblem isthe worseFEELINGSimaginarybeing inthe story

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. what Ms. Zingher says to get your attention
  2. Free!
  3. story or narrative
  4. invented by aristotle
  5. when the problem starts being solved
  6. makes up a character's personality
  7. part of the story where the problem doesn't exist
  8. telling a story through live performance
  9. event that starts the problem
  10. when all the info is given in the story
  11. events where the problem gets worse
  12. message or moral of the story
  13. event where the problem is the worse
  14. FEELINGS
  15. imaginary being in the story