eventwhere theproblem isthe worsepart of thestory wherethe problemdoesn't existeventswhere theproblemgets worsewhat Ms.Zingher saysto get yourattentionmessageor moralof thestoryinventedbyaristotleFEELINGStelling astorythrough liveperformanceevent thatstarts theproblemimaginarybeing inthe storywhen allthe info isgiven inthe storywhen theproblemstarts beingsolvedFree!makes upacharacter'spersonalitystory ornarrativeeventwhere theproblem isthe worsepart of thestory wherethe problemdoesn't existeventswhere theproblemgets worsewhat Ms.Zingher saysto get yourattentionmessageor moralof thestoryinventedbyaristotleFEELINGStelling astorythrough liveperformanceevent thatstarts theproblemimaginarybeing inthe storywhen allthe info isgiven inthe storywhen theproblemstarts beingsolvedFree!makes upacharacter'spersonalitystory ornarrative

Elements of Drama 1-5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. event where the problem is the worse
  2. part of the story where the problem doesn't exist
  3. events where the problem gets worse
  4. what Ms. Zingher says to get your attention
  5. message or moral of the story
  6. invented by aristotle
  7. FEELINGS
  8. telling a story through live performance
  9. event that starts the problem
  10. imaginary being in the story
  11. when all the info is given in the story
  12. when the problem starts being solved
  13. Free!
  14. makes up a character's personality
  15. story or narrative