invented by aristotle when all the info is given in the story part of the story where the problem doesn't exist makes up a character's personality when the problem starts being solved what Ms. Zingher says to get your attention event where the problem is the worse events where the problem gets worse event that starts the problem telling a story through live performance FEELINGS message or moral of the story imaginary being in the story Free! story or narrative invented by aristotle when all the info is given in the story part of the story where the problem doesn't exist makes up a character's personality when the problem starts being solved what Ms. Zingher says to get your attention event where the problem is the worse events where the problem gets worse event that starts the problem telling a story through live performance FEELINGS message or moral of the story imaginary being in the story Free! story or narrative
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
invented by aristotle
when all the info is given in the story
part of the story where the problem doesn't exist
makes up a character's personality
when the problem starts being solved
what Ms. Zingher says to get your attention
event where the problem is the worse
events where the problem gets worse
event that starts the problem
telling a story through live performance
FEELINGS
message or moral of the story
imaginary being in the story
Free!
story or narrative