otherplayeris newotherplayerhas vcroomwithleverscreechspawnstwice in thesame roomother playermakes it todoor 50without dyingotherplayer diesat door 50-75entityfrom theminesspawnsrareentitymake itto door100otherplayer begsto haveadminlazyplayerentityfrom thebackdoorsspawnsotherplayerleavesglitch(entity)otherplayerdies fromrushplayer goesfaster thaneverybodyelsemake itto door50haltall of theplayersleavesecondseekchaseotherplayertypes inchatasksfor godmodea glitchhappens(not theentity)asksfor anop itemotherplayeris newotherplayerhas vcroomwithleverscreechspawnstwice in thesame roomother playermakes it todoor 50without dyingotherplayer diesat door 50-75entityfrom theminesspawnsrareentitymake itto door100otherplayer begsto haveadminlazyplayerentityfrom thebackdoorsspawnsotherplayerleavesglitch(entity)otherplayerdies fromrushplayer goesfaster thaneverybodyelsemake itto door50haltall of theplayersleavesecondseekchaseotherplayertypes inchatasksfor godmodea glitchhappens(not theentity)asksfor anop item

Doors Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. other player is new
  2. other player has vc
  3. room with lever
  4. screech spawns twice in the same room
  5. other player makes it to door 50 without dying
  6. other player dies at door 50-75
  7. entity from the mines spawns
  8. rare entity
  9. make it to door 100
  10. other player begs to have admin
  11. lazy player
  12. entity from the backdoors spawns
  13. other player leaves
  14. glitch (entity)
  15. other player dies from rush
  16. player goes faster than everybody else
  17. make it to door 50
  18. halt
  19. all of the players leave
  20. second seek chase
  21. other player types in chat
  22. asks for god mode
  23. a glitch happens (not the entity)
  24. asks for an op item