make itto door50otherplayeris newhaltentityfrom thebackdoorsspawnssecondseekchaserareentityotherplayertypes inchatotherplayerdies fromrusha glitchhappens(not theentity)roomwithlevermake itto door100otherplayer begsto haveadminotherplayerhas vclazyplayerplayer goesfaster thaneverybodyelseother playermakes it todoor 50without dyingasksfor anop itemscreechspawnstwice in thesame roomglitch(entity)otherplayer diesat door 50-75asksfor godmodeotherplayerleavesall of theplayersleaveentityfrom theminesspawnsmake itto door50otherplayeris newhaltentityfrom thebackdoorsspawnssecondseekchaserareentityotherplayertypes inchatotherplayerdies fromrusha glitchhappens(not theentity)roomwithlevermake itto door100otherplayer begsto haveadminotherplayerhas vclazyplayerplayer goesfaster thaneverybodyelseother playermakes it todoor 50without dyingasksfor anop itemscreechspawnstwice in thesame roomglitch(entity)otherplayer diesat door 50-75asksfor godmodeotherplayerleavesall of theplayersleaveentityfrom theminesspawns

Doors Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. make it to door 50
  2. other player is new
  3. halt
  4. entity from the backdoors spawns
  5. second seek chase
  6. rare entity
  7. other player types in chat
  8. other player dies from rush
  9. a glitch happens (not the entity)
  10. room with lever
  11. make it to door 100
  12. other player begs to have admin
  13. other player has vc
  14. lazy player
  15. player goes faster than everybody else
  16. other player makes it to door 50 without dying
  17. asks for an op item
  18. screech spawns twice in the same room
  19. glitch (entity)
  20. other player dies at door 50-75
  21. asks for god mode
  22. other player leaves
  23. all of the players leave
  24. entity from the mines spawns