adfgdfrgarzaerzar ua udfgdsfgsdrsuzfdFree!adfgadfgadxcvyxcvsdfg sfgadfgasgasdfgdertzgsdfgsdfgsdsdrgdsrg drfgsdfgsdfgasdfgadsfgdfsrgsrdgrg agsdfgdsfgdsfgdsfsedrzadfgadfgadfsdffg sdfgsdfgdfg dfgdsfgdsrdgdrg drsg rgsdrgdsgdsfgsdfga udfudfgdfgsdfgdsfgsdfgdsfgdsfg sdfsdfgsdfgsdfsdfgdfg sdfdfgsdfgsdfxvyxcvadfgdfrgarzaerzar ua udfgdsfgsdrsuzfdFree!adfgadfgadxcvyxcvsdfg sfgadfgasgasdfgdertzgsdfgsdfgsdsdrgdsrg drfgsdfgsdfgasdfgadsfgdfsrgsrdgrg agsdfgdsfgdsfgdsfsedrzadfgadfgadfsdffg sdfgsdfgdfg dfgdsfgdsrdgdrg drsg rgsdrgdsgdsfgsdfga udfudfgdfgsdfgdsfgsdfgdsfgdsfg sdfsdfgsdfgsdfsdfgdfg sdfdfgsdfgsdfxvyxcv

Test - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. adfgdf
  2. rg arzaerz ar ua u
  3. dfgdsfgsdrsuz fd
  4. Free!
  5. adf gadfga d
  6. xcvyxcv sdfg s
  7. fgadfg
  8. asg asdfgde rtz
  9. gsd fgsdfgsd
  10. sdrg dsrg dr
  11. fgsdf gsdfg
  12. asd fgadsfg df
  13. sr gsrdg rg a
  14. gsdf gdsfg
  15. dsf gdsfs edrz
  16. adfg adfg adf
  17. sdf
  18. fg sdfgsdfg dfg dfg dsfgdsrdg drg dr
  19. sg rg sdrg dsg
  20. dsf gsdfg
  21. a udfudf gdfgsdfgdsfgsdfgdsfg dsfg sdf
  22. sdfg sdfgsd f
  23. sdfg dfg sdf
  24. df gsdfgsdf
  25. xvyxcv