TECHNOLOGYCLASSROOMMANAGEMENTCURIOSITYGREATFRAMESTUDENT-CENTEREDPROJECT-BASEDDIFFERENTIATIONGREATCLOSUREENGAGEMENTINNOVATIONCRITICALTHINKINGPOSITIVECLASSROOMCLIMATEBUILDINGRELATIONSHIPSWICORCRITICALWRITINGCOLLABORATIONPURPOSEFULTALKMUSICCOMMUNICATIONFORMATIVEASSESSMENTSSMALLGROUPINSTRUCTIONMOVEMENTSTORY-TELLINGORROLE-PLAYINGCONTEXTUALLEARNINGTECHNOLOGYCLASSROOMMANAGEMENTCURIOSITYGREATFRAMESTUDENT-CENTEREDPROJECT-BASEDDIFFERENTIATIONGREATCLOSUREENGAGEMENTINNOVATIONCRITICALTHINKINGPOSITIVECLASSROOMCLIMATEBUILDINGRELATIONSHIPSWICORCRITICALWRITINGCOLLABORATIONPURPOSEFULTALKMUSICCOMMUNICATIONFORMATIVEASSESSMENTSSMALLGROUPINSTRUCTIONMOVEMENTSTORY-TELLINGORROLE-PLAYINGCONTEXTUALLEARNING

A.C.New is YOUKnighted!! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TECHNOLOGY
  2. CLASSROOM MANAGEMENT
  3. CURIOSITY
  4. GREAT FRAME
  5. STUDENT-CENTERED
  6. PROJECT-BASED
  7. DIFFERENTIATION
  8. GREAT CLOSURE
  9. ENGAGEMENT
  10. INNOVATION
  11. CRITICAL THINKING
  12. POSITIVE CLASSROOM CLIMATE
  13. BUILDING RELATIONSHIPS
  14. WICOR
  15. CRITICAL WRITING
  16. COLLABORATION
  17. PURPOSEFUL TALK
  18. MUSIC
  19. COMMUNICATION
  20. FORMATIVE ASSESSMENTS
  21. SMALL GROUP INSTRUCTION
  22. MOVEMENT
  23. STORY-TELLING OR ROLE-PLAYING
  24. CONTEXTUAL LEARNING