no jeff shop more bob/ el goblino lore entities from rooms/ backdoor crucifix skins more than 100 doors red light is mentioned previous entities return curious light helps us 3 new entities floor 3 isnt the castle very hard ending timothy/ jack get lore expansion seek-ified queen grumble figure chase scene halt rework/ buff pressure/ grace collab guiding light physical form new light item actual humans no pre run shop one of the entities die released in august we return to the hotel glitch becomes cannon long seek chase no jeff shop more bob/ el goblino lore entities from rooms/ backdoor crucifix skins more than 100 doors red light is mentioned previous entities return curious light helps us 3 new entities floor 3 isnt the castle very hard ending timothy/ jack get lore expansion seek-ified queen grumble figure chase scene halt rework/ buff pressure/ grace collab guiding light physical form new light item actual humans no pre run shop one of the entities die released in august we return to the hotel glitch becomes cannon long seek chase
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
no jeff shop
more bob/
el goblino lore
entities from rooms/
backdoor
crucifix skins
more than 100 doors
red light is mentioned
previous entities return
curious light helps us
3 new entities
floor 3 isnt the castle
very hard ending
timothy/
jack get lore expansion
seek-ified queen grumble
figure chase scene
halt rework/
buff
pressure/
grace collab
guiding light physical form
new light item
actual humans
no pre run shop
one of the entities die
released in august
we return to the hotel
glitch becomes cannon
long seek chase