long seek chase curious light helps us glitch becomes cannon released in august floor 3 isnt the castle halt rework/ buff guiding light physical form more than 100 doors actual humans no jeff shop entities from rooms/ backdoor very hard ending crucifix skins one of the entities die we return to the hotel figure chase scene timothy/ jack get lore expansion seek-ified queen grumble more bob/ el goblino lore no pre run shop previous entities return new light item pressure/ grace collab 3 new entities red light is mentioned long seek chase curious light helps us glitch becomes cannon released in august floor 3 isnt the castle halt rework/ buff guiding light physical form more than 100 doors actual humans no jeff shop entities from rooms/ backdoor very hard ending crucifix skins one of the entities die we return to the hotel figure chase scene timothy/ jack get lore expansion seek-ified queen grumble more bob/ el goblino lore no pre run shop previous entities return new light item pressure/ grace collab 3 new entities red light is mentioned
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
long seek chase
curious light helps us
glitch becomes cannon
released in august
floor 3 isnt the castle
halt rework/
buff
guiding light physical form
more than 100 doors
actual humans
no jeff shop
entities from rooms/
backdoor
very hard ending
crucifix skins
one of the entities die
we return to the hotel
figure chase scene
timothy/
jack get lore expansion
seek-ified queen grumble
more bob/
el goblino lore
no pre run shop
previous entities return
new light item
pressure/
grace collab
3 new entities
red light is mentioned