halt rework/ buff seek-ified queen grumble crucifix skins entities from rooms/ backdoor 3 new entities glitch becomes cannon no jeff shop released in august red light is mentioned new light item timothy/ jack get lore expansion previous entities return guiding light physical form more bob/ el goblino lore actual humans curious light helps us very hard ending one of the entities die no pre run shop floor 3 isnt the castle more than 100 doors figure chase scene long seek chase pressure/ grace collab we return to the hotel halt rework/ buff seek-ified queen grumble crucifix skins entities from rooms/ backdoor 3 new entities glitch becomes cannon no jeff shop released in august red light is mentioned new light item timothy/ jack get lore expansion previous entities return guiding light physical form more bob/ el goblino lore actual humans curious light helps us very hard ending one of the entities die no pre run shop floor 3 isnt the castle more than 100 doors figure chase scene long seek chase pressure/ grace collab we return to the hotel
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
halt rework/
buff
seek-ified queen grumble
crucifix skins
entities from rooms/
backdoor
3 new entities
glitch becomes cannon
no jeff shop
released in august
red light is mentioned
new light item
timothy/
jack get lore expansion
previous entities return
guiding light physical form
more bob/
el goblino lore
actual humans
curious light helps us
very hard ending
one of the entities die
no pre run shop
floor 3 isnt the castle
more than 100 doors
figure chase scene
long seek chase
pressure/
grace collab
we return to the hotel