floor 3 isnt the castle timothy/ jack get lore expansion long seek chase no jeff shop 3 new entities actual humans pressure/ grace collab more bob/ el goblino lore halt rework/ buff entities from rooms/ backdoor more than 100 doors red light is mentioned seek-ified queen grumble crucifix skins no pre run shop guiding light physical form very hard ending glitch becomes cannon new light item released in august curious light helps us figure chase scene we return to the hotel previous entities return one of the entities die floor 3 isnt the castle timothy/ jack get lore expansion long seek chase no jeff shop 3 new entities actual humans pressure/ grace collab more bob/ el goblino lore halt rework/ buff entities from rooms/ backdoor more than 100 doors red light is mentioned seek-ified queen grumble crucifix skins no pre run shop guiding light physical form very hard ending glitch becomes cannon new light item released in august curious light helps us figure chase scene we return to the hotel previous entities return one of the entities die
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
floor 3 isnt the castle
timothy/
jack get lore expansion
long seek chase
no jeff shop
3 new entities
actual humans
pressure/
grace collab
more bob/
el goblino lore
halt rework/
buff
entities from rooms/
backdoor
more than 100 doors
red light is mentioned
seek-ified queen grumble
crucifix skins
no pre run shop
guiding light physical form
very hard ending
glitch becomes cannon
new light item
released in august
curious light helps us
figure chase scene
we return to the hotel
previous entities return
one of the entities die