no pre run shop timothy/ jack get lore expansion guiding light physical form more bob/ el goblino lore 3 new entities long seek chase crucifix skins figure chase scene glitch becomes cannon we return to the hotel red light is mentioned seek-ified queen grumble no jeff shop pressure/ grace collab entities from rooms/ backdoor previous entities return curious light helps us actual humans one of the entities die floor 3 isnt the castle new light item very hard ending more than 100 doors halt rework/ buff released in august no pre run shop timothy/ jack get lore expansion guiding light physical form more bob/ el goblino lore 3 new entities long seek chase crucifix skins figure chase scene glitch becomes cannon we return to the hotel red light is mentioned seek-ified queen grumble no jeff shop pressure/ grace collab entities from rooms/ backdoor previous entities return curious light helps us actual humans one of the entities die floor 3 isnt the castle new light item very hard ending more than 100 doors halt rework/ buff released in august
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
no pre run shop
timothy/
jack get lore expansion
guiding light physical form
more bob/
el goblino lore
3 new entities
long seek chase
crucifix skins
figure chase scene
glitch becomes cannon
we return to the hotel
red light is mentioned
seek-ified queen grumble
no jeff shop
pressure/
grace collab
entities from rooms/
backdoor
previous entities return
curious light helps us
actual humans
one of the entities die
floor 3 isnt the castle
new light item
very hard ending
more than 100 doors
halt rework/
buff
released in august