Crit Matters Focus sash or sturdy matters Crit doesn't matter Leech seed or draining move First 5 turns tera Pokemon faints from passive damage Dies immediatly after terrastalising Berry eaten Miss matters Pokemom dies from recoil, confusion, or its own explosion Explosion, self destruct or revival blessing are used Burn Paralyze Switch into a super effective move OHKO Confusion Team building mishap 4x effective move doesn't kill Life Orb used 2nd game decides winner One pokemon KOs 3+ mon Protect, substitue or spiky shield used Water absorb or earth eater are used. Both mon faint in same turn Sleep or freeze Legendary mon is useless Used Tera type matches the users type. Flinch Poison Resisted move kills Forgets to nickname a mon Same healing move used 3+ times Setup moves Entry hazards Entry hazards don't effect a pokemon Speed tie or trick room Move fails to hit 3x in a row. Tera causes super effective move to be resisted. Switch into a damaging move and take no damage Crit Matters Focus sash or sturdy matters Crit doesn't matter Leech seed or draining move First 5 turns tera Pokemon faints from passive damage Dies immediatly after terrastalising Berry eaten Miss matters Pokemom dies from recoil, confusion, or its own explosion Explosion, self destruct or revival blessing are used Burn Paralyze Switch into a super effective move OHKO Confusion Team building mishap 4x effective move doesn't kill Life Orb used 2nd game decides winner One pokemon KOs 3+ mon Protect, substitue or spiky shield used Water absorb or earth eater are used. Both mon faint in same turn Sleep or freeze Legendary mon is useless Used Tera type matches the users type. Flinch Poison Resisted move kills Forgets to nickname a mon Same healing move used 3+ times Setup moves Entry hazards Entry hazards don't effect a pokemon Speed tie or trick room Move fails to hit 3x in a row. Tera causes super effective move to be resisted. Switch into a damaging move and take no damage
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crit Matters
Focus sash or sturdy matters
Crit doesn't matter
Leech seed or draining move
First 5 turns tera
Pokemon faints from passive damage
Dies immediatly after terrastalising
Berry eaten
Miss matters
Pokemom dies from recoil, confusion, or its own explosion
Explosion, self destruct or revival blessing are used
Burn
Paralyze
Switch into a super effective move
OHKO
Confusion
Team building mishap
4x effective move doesn't kill
Life Orb used
2nd game decides winner
One pokemon KOs 3+ mon
Protect, substitue or spiky shield used
Water absorb or earth eater are used.
Both mon faint in same turn
Sleep or freeze
Legendary mon is useless
Used Tera type matches the users type.
Flinch
Poison
Resisted move kills
Forgets to nickname a mon
Same healing move used 3+ times
Setup moves
Entry hazards
Entry hazards don't effect a pokemon
Speed tie or trick room
Move fails to hit 3x in a row.
Tera causes super effective move to be resisted.
Switch into a damaging move and take no damage