YourcharactergoesunconsciousYourcharacterdisarms atrapEncounterwithundeadYou rollminimumdamageRemindedto use therogueflowchartYou rollmaximumdamageGM rolls acritical Hiton youUse 3differentweapons inoneencounterSomeone else inthe partybefriends/adoptsa smallcreature/childYou takea longrestYourcharacter failsa savingthrow they areproficient inYou gain2+ levelsofexhaustionYou rolla Natural1Last ininitiativeFirst ininitiativeAn NPCbetraysthe partyWesplit theparty"How doyou wantto dothis?"Get thefinal hit ona "boss"enemyA passagehiddenbehindbookshelf orunder rug.Your jokemade theGM groanA partymemberthreatens afriendly NPC"I havedarkvision"Successfullydiffuse aninteractionpeacefullyYourcharacterhas therestrainedconditionRoll 2 singledigits on aroll withadvantageGM makes ajoke aboutthecharactersdyingYousucceed ona stealthcheckYoudrink apotionEveryonecrit failedthisepisodeYou use 3+subclassabilities inone roundYoureceivemagicalhealingYou rolla Natural20"Doesa (20+)hit?"YourcharactergoesunconsciousYourcharacterdisarms atrapEncounterwithundeadYou rollminimumdamageRemindedto use therogueflowchartYou rollmaximumdamageGM rolls acritical Hiton youUse 3differentweapons inoneencounterSomeone else inthe partybefriends/adoptsa smallcreature/childYou takea longrestYourcharacter failsa savingthrow they areproficient inYou gain2+ levelsofexhaustionYou rolla Natural1Last ininitiativeFirst ininitiativeAn NPCbetraysthe partyWesplit theparty"How doyou wantto dothis?"Get thefinal hit ona "boss"enemyA passagehiddenbehindbookshelf orunder rug.Your jokemade theGM groanA partymemberthreatens afriendly NPC"I havedarkvision"Successfullydiffuse aninteractionpeacefullyYourcharacterhas therestrainedconditionRoll 2 singledigits on aroll withadvantageGM makes ajoke aboutthecharactersdyingYousucceed ona stealthcheckYoudrink apotionEveryonecrit failedthisepisodeYou use 3+subclassabilities inone roundYoureceivemagicalhealingYou rolla Natural20"Doesa (20+)hit?"

Ravensguard - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Your character goes unconscious
  2. Your character disarms a trap
  3. Encounter with undead
  4. You roll minimum damage
  5. Reminded to use the rogue flowchart
  6. You roll maximum damage
  7. GM rolls a critical Hit on you
  8. Use 3 different weapons in one encounter
  9. Someone else in the party befriends/adopts a small creature/child
  10. You take a long rest
  11. Your character fails a saving throw they are proficient in
  12. You gain 2+ levels of exhaustion
  13. You roll a Natural 1
  14. Last in initiative
  15. First in initiative
  16. An NPC betrays the party
  17. We split the party
  18. "How do you want to do this?"
  19. Get the final hit on a "boss" enemy
  20. A passage hidden behind bookshelf or under rug.
  21. Your joke made the GM groan
  22. A party member threatens a friendly NPC
  23. "I have dark vision"
  24. Successfully diffuse an interaction peacefully
  25. Your character has the restrained condition
  26. Roll 2 single digits on a roll with advantage
  27. GM makes a joke about the characters dying
  28. You succeed on a stealth check
  29. You drink a potion
  30. Everyone crit failed this episode
  31. You use 3+ subclass abilities in one round
  32. You receive magical healing
  33. You roll a Natural 20
  34. "Does a (20+) hit?"