67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.90. MaxPower: Controla creature withpower greaterthan 9000.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.93.Temperatureout of Control:Win with amono-blueCommander.33. Total Mill:Have anopponent mill50 cards fromtheir deck.54. TheTrickster:Win from theunderdog-position.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.28.Monochromatic:Win using onlya single color ofmana.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.65. All theThings:Control apermanent ofevery type.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.58. Fun Police:Counter atleast 10 spellsin a singlegame.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.68.CommanderlessVictory: Winwithout castingyour Commanderonce.8. At theEdge: Winwith 1 life orlessremaining.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.56. CardHoarder: Endthe game with20 or morecards in hand.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.18. Survivalist:Win the gamewith only onecreature on thebattlefield.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.2. TheMonarch:Become theMonarch duringthe game.66. ToxicLove: Winwithpoison.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.95. ControlledChaos: Winwith a mono-whiteCommander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.42. HighRoller: Roll20 to beginthe gameyourself.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.98.UndefeatedChampion:Win all gamesof the evening.19. BigSpender:Spend morethan 20 manain a single turn.7. Life ofLuxury: Startyour turnwith 60 ormore life.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.43.Spellstorm:Cast a stormspell with atleast 7 copies.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.92. AngerMismanagement:Win with a mono-red Commander.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.3. Kingmaker:Help anotherplayer win bysacrificingyourself.6. TheComeback:Win from alife total of 5or lower.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.73.Commander’sBackground:Win by utilizinga Background.41. HauntingVictory: Winwith a deckthat has nocreatures.99. From theBottom to theTop: Lose asthe first player,then win thenext game.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.96.Necrophiliac:Win with amono-blackCommander.59.UnstoppableForce: Cast aspell thatcannot becountered.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.48. Mana PoolOverflow:Generate 100or more manain a single turn.89. The Bait:Make anopponent targetyou, then havethem regret it.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.94. GrowthUnlimited:Win with amono-greenCommander.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).76. SurpriseAttack: Controlat least 3 face-downcreatures.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.79. Dance ofDeath:Sacrifice acreature atleast 10 times.34. ZombieMaster:Control 10 ormore Zombietokens.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.61. GroupHug: Help allopponents toget better, thenwin in the end.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.12.Resourceful:Win the gamewithout castingany creatures.84. Overkill:Deal 100+damage in asingle turn.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.35. ElfSwarm:Control 11 ormore Elftokens.60. LifeLeech: Drainmore than40 life in agame.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.90. MaxPower: Controla creature withpower greaterthan 9000.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.93.Temperatureout of Control:Win with amono-blueCommander.33. Total Mill:Have anopponent mill50 cards fromtheir deck.54. TheTrickster:Win from theunderdog-position.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.28.Monochromatic:Win using onlya single color ofmana.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.65. All theThings:Control apermanent ofevery type.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.58. Fun Police:Counter atleast 10 spellsin a singlegame.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.68.CommanderlessVictory: Winwithout castingyour Commanderonce.8. At theEdge: Winwith 1 life orlessremaining.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.56. CardHoarder: Endthe game with20 or morecards in hand.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.18. Survivalist:Win the gamewith only onecreature on thebattlefield.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.2. TheMonarch:Become theMonarch duringthe game.66. ToxicLove: Winwithpoison.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.95. ControlledChaos: Winwith a mono-whiteCommander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.42. HighRoller: Roll20 to beginthe gameyourself.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.98.UndefeatedChampion:Win all gamesof the evening.19. BigSpender:Spend morethan 20 manain a single turn.7. Life ofLuxury: Startyour turnwith 60 ormore life.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.43.Spellstorm:Cast a stormspell with atleast 7 copies.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.92. AngerMismanagement:Win with a mono-red Commander.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.3. Kingmaker:Help anotherplayer win bysacrificingyourself.6. TheComeback:Win from alife total of 5or lower.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.73.Commander’sBackground:Win by utilizinga Background.41. HauntingVictory: Winwith a deckthat has nocreatures.99. From theBottom to theTop: Lose asthe first player,then win thenext game.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.96.Necrophiliac:Win with amono-blackCommander.59.UnstoppableForce: Cast aspell thatcannot becountered.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.48. Mana PoolOverflow:Generate 100or more manain a single turn.89. The Bait:Make anopponent targetyou, then havethem regret it.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.94. GrowthUnlimited:Win with amono-greenCommander.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).76. SurpriseAttack: Controlat least 3 face-downcreatures.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.79. Dance ofDeath:Sacrifice acreature atleast 10 times.34. ZombieMaster:Control 10 ormore Zombietokens.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.61. GroupHug: Help allopponents toget better, thenwin in the end.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.12.Resourceful:Win the gamewithout castingany creatures.84. Overkill:Deal 100+damage in asingle turn.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.35. ElfSwarm:Control 11 ormore Elftokens.60. LifeLeech: Drainmore than40 life in agame.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  2. 90. Max Power: Control a creature with power greater than 9000.
  3. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  4. 93. Temperature out of Control: Win with a mono-blue Commander.
  5. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  6. 54. The Trickster: Win from the underdog-position.
  7. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  8. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  9. 1. First Blood: Deal combat damage to a player for the first time in the game.
  10. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  11. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  12. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  13. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  14. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  15. 28. Monochromatic: Win using only a single color of mana.
  16. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  17. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  18. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  19. 65. All the Things: Control a permanent of every type.
  20. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  21. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  22. 13. Deck Destruction: Make an opponent draw from an empty library.
  23. 58. Fun Police: Counter at least 10 spells in a single game.
  24. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  25. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  26. 4. Double Agent: Control two different players' commanders at the same time.
  27. 68. Commanderless Victory: Win without casting your Commander once.
  28. 8. At the Edge: Win with 1 life or less remaining.
  29. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  30. 56. Card Hoarder: End the game with 20 or more cards in hand.
  31. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  32. 18. Survivalist: Win the game with only one creature on the battlefield.
  33. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  34. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  35. 2. The Monarch: Become the Monarch during the game.
  36. 66. Toxic Love: Win with poison.
  37. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  38. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  39. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  40. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  41. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  42. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  43. 95. Controlled Chaos: Win with a mono-white Commander.
  44. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  45. 42. High Roller: Roll 20 to begin the game yourself.
  46. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  47. 98. Undefeated Champion: Win all games of the evening.
  48. 19. Big Spender: Spend more than 20 mana in a single turn.
  49. 7. Life of Luxury: Start your turn with 60 or more life.
  50. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  51. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  52. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  53. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  54. 92. Anger Mismanagement: Win with a mono-red Commander.
  55. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  56. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  57. 3. Kingmaker: Help another player win by sacrificing yourself.
  58. 6. The Comeback: Win from a life total of 5 or lower.
  59. 38. Stax Master: have someone complain about losing from Stax while you win.
  60. 73. Commander’s Background: Win by utilizing a Background.
  61. 41. Haunting Victory: Win with a deck that has no creatures.
  62. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  63. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  64. 96. Necrophiliac: Win with a mono-black Commander.
  65. 59. Unstoppable Force: Cast a spell that cannot be countered.
  66. 52. The Alternate Countdown: Win the game using an alternate win condition.
  67. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  68. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  69. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  70. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  71. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  72. 89. The Bait: Make an opponent target you, then have them regret it.
  73. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  74. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  75. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  76. 87. Windfall Victory: Win by forcing every player to discard and draw.
  77. 94. Growth Unlimited: Win with a mono-green Commander.
  78. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  79. 76. Surprise Attack: Control at least 3 face-down creatures.
  80. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  81. 79. Dance of Death: Sacrifice a creature at least 10 times.
  82. 34. Zombie Master: Control 10 or more Zombie tokens.
  83. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  84. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  85. 61. Group Hug: Help all opponents to get better, then win in the end.
  86. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  87. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  88. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  89. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  90. 12. Resourceful: Win the game without casting any creatures.
  91. 84. Overkill: Deal 100+ damage in a single turn.
  92. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  93. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  94. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  95. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  96. 35. Elf Swarm: Control 11 or more Elf tokens.
  97. 60. Life Leech: Drain more than 40 life in a game.
  98. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  99. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.