72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.33. Total Mill:Have anopponent mill50 cards fromtheir deck.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.84. Overkill:Deal 100+damage in asingle turn.61. GroupHug: Help allopponents toget better, thenwin in the end.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.90. MaxPower: Controla creature withpower greaterthan 9000.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.34. ZombieMaster:Control 10 ormore Zombietokens.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.93.Temperatureout of Control:Win with amono-blueCommander.7. Life ofLuxury: Startyour turnwith 60 ormore life.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.73.Commander’sBackground:Win by utilizinga Background.92. AngerMismanagement:Win with a mono-red Commander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.6. TheComeback:Win from alife total of 5or lower.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.12.Resourceful:Win the gamewithout castingany creatures.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.59.UnstoppableForce: Cast aspell thatcannot becountered.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.41. HauntingVictory: Winwith a deckthat has nocreatures.89. The Bait:Make anopponent targetyou, then havethem regret it.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.68.CommanderlessVictory: Winwithout castingyour Commanderonce.8. At theEdge: Winwith 1 life orlessremaining.18. Survivalist:Win the gamewith only onecreature on thebattlefield.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.79. Dance ofDeath:Sacrifice acreature atleast 10 times.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.99. From theBottom to theTop: Lose asthe first player,then win thenext game.35. ElfSwarm:Control 11 ormore Elftokens.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.2. TheMonarch:Become theMonarch duringthe game.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.19. BigSpender:Spend morethan 20 manain a single turn.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.95. ControlledChaos: Winwith a mono-whiteCommander.96.Necrophiliac:Win with amono-blackCommander.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.76. SurpriseAttack: Controlat least 3 face-downcreatures.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).13. DeckDestruction:Make anopponent drawfrom an emptylibrary.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.3. Kingmaker:Help anotherplayer win bysacrificingyourself.94. GrowthUnlimited:Win with amono-greenCommander.43.Spellstorm:Cast a stormspell with atleast 7 copies.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.66. ToxicLove: Winwithpoison.60. LifeLeech: Drainmore than40 life in agame.54. TheTrickster:Win from theunderdog-position.56. CardHoarder: Endthe game with20 or morecards in hand.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.98.UndefeatedChampion:Win all gamesof the evening.28.Monochromatic:Win using onlya single color ofmana.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.65. All theThings:Control apermanent ofevery type.42. HighRoller: Roll20 to beginthe gameyourself.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.58. Fun Police:Counter atleast 10 spellsin a singlegame.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.33. Total Mill:Have anopponent mill50 cards fromtheir deck.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.84. Overkill:Deal 100+damage in asingle turn.61. GroupHug: Help allopponents toget better, thenwin in the end.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.90. MaxPower: Controla creature withpower greaterthan 9000.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.34. ZombieMaster:Control 10 ormore Zombietokens.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.93.Temperatureout of Control:Win with amono-blueCommander.7. Life ofLuxury: Startyour turnwith 60 ormore life.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.73.Commander’sBackground:Win by utilizinga Background.92. AngerMismanagement:Win with a mono-red Commander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.6. TheComeback:Win from alife total of 5or lower.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.12.Resourceful:Win the gamewithout castingany creatures.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.59.UnstoppableForce: Cast aspell thatcannot becountered.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.41. HauntingVictory: Winwith a deckthat has nocreatures.89. The Bait:Make anopponent targetyou, then havethem regret it.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.68.CommanderlessVictory: Winwithout castingyour Commanderonce.8. At theEdge: Winwith 1 life orlessremaining.18. Survivalist:Win the gamewith only onecreature on thebattlefield.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.79. Dance ofDeath:Sacrifice acreature atleast 10 times.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.99. From theBottom to theTop: Lose asthe first player,then win thenext game.35. ElfSwarm:Control 11 ormore Elftokens.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.2. TheMonarch:Become theMonarch duringthe game.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.19. BigSpender:Spend morethan 20 manain a single turn.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.95. ControlledChaos: Winwith a mono-whiteCommander.96.Necrophiliac:Win with amono-blackCommander.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.76. SurpriseAttack: Controlat least 3 face-downcreatures.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).13. DeckDestruction:Make anopponent drawfrom an emptylibrary.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.3. Kingmaker:Help anotherplayer win bysacrificingyourself.94. GrowthUnlimited:Win with amono-greenCommander.43.Spellstorm:Cast a stormspell with atleast 7 copies.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.66. ToxicLove: Winwithpoison.60. LifeLeech: Drainmore than40 life in agame.54. TheTrickster:Win from theunderdog-position.56. CardHoarder: Endthe game with20 or morecards in hand.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.98.UndefeatedChampion:Win all gamesof the evening.28.Monochromatic:Win using onlya single color ofmana.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.65. All theThings:Control apermanent ofevery type.42. HighRoller: Roll20 to beginthe gameyourself.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.58. Fun Police:Counter atleast 10 spellsin a singlegame.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  2. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  3. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  4. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  5. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  6. 4. Double Agent: Control two different players' commanders at the same time.
  7. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  8. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  9. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  10. 84. Overkill: Deal 100+ damage in a single turn.
  11. 61. Group Hug: Help all opponents to get better, then win in the end.
  12. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  13. 90. Max Power: Control a creature with power greater than 9000.
  14. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  15. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  16. 34. Zombie Master: Control 10 or more Zombie tokens.
  17. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  18. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  19. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  20. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  21. 93. Temperature out of Control: Win with a mono-blue Commander.
  22. 7. Life of Luxury: Start your turn with 60 or more life.
  23. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  24. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  25. 73. Commander’s Background: Win by utilizing a Background.
  26. 92. Anger Mismanagement: Win with a mono-red Commander.
  27. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  28. 6. The Comeback: Win from a life total of 5 or lower.
  29. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  30. 12. Resourceful: Win the game without casting any creatures.
  31. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  32. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  33. 59. Unstoppable Force: Cast a spell that cannot be countered.
  34. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  35. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  36. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  37. 41. Haunting Victory: Win with a deck that has no creatures.
  38. 89. The Bait: Make an opponent target you, then have them regret it.
  39. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  40. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  41. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  42. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  43. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  44. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  45. 1. First Blood: Deal combat damage to a player for the first time in the game.
  46. 68. Commanderless Victory: Win without casting your Commander once.
  47. 8. At the Edge: Win with 1 life or less remaining.
  48. 18. Survivalist: Win the game with only one creature on the battlefield.
  49. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  50. 79. Dance of Death: Sacrifice a creature at least 10 times.
  51. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  52. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  53. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  54. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  55. 35. Elf Swarm: Control 11 or more Elf tokens.
  56. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  57. 2. The Monarch: Become the Monarch during the game.
  58. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  59. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  60. 19. Big Spender: Spend more than 20 mana in a single turn.
  61. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  62. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  63. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  64. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  65. 95. Controlled Chaos: Win with a mono-white Commander.
  66. 96. Necrophiliac: Win with a mono-black Commander.
  67. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  68. 76. Surprise Attack: Control at least 3 face-down creatures.
  69. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  70. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  71. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  72. 13. Deck Destruction: Make an opponent draw from an empty library.
  73. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  74. 3. Kingmaker: Help another player win by sacrificing yourself.
  75. 94. Growth Unlimited: Win with a mono-green Commander.
  76. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  77. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  78. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  79. 66. Toxic Love: Win with poison.
  80. 60. Life Leech: Drain more than 40 life in a game.
  81. 54. The Trickster: Win from the underdog-position.
  82. 56. Card Hoarder: End the game with 20 or more cards in hand.
  83. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  84. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  85. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  86. 52. The Alternate Countdown: Win the game using an alternate win condition.
  87. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  88. 98. Undefeated Champion: Win all games of the evening.
  89. 28. Monochromatic: Win using only a single color of mana.
  90. 87. Windfall Victory: Win by forcing every player to discard and draw.
  91. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  92. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  93. 38. Stax Master: have someone complain about losing from Stax while you win.
  94. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  95. 65. All the Things: Control a permanent of every type.
  96. 42. High Roller: Roll 20 to begin the game yourself.
  97. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  98. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  99. 58. Fun Police: Counter at least 10 spells in a single game.