(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
60. Life Leech: Drain more than 40 life in a game.
33. Total Mill: Have an opponent mill 50 cards from their deck.
8. At the Edge: Win with 1 life or less remaining.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
6. The Comeback: Win from a life total of 5 or lower.
1. First Blood: Deal combat damage to a player for the first time in the game.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
42. High Roller: Roll 20 to begin the game yourself.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
84. Overkill: Deal 100+ damage in a single turn.
26. Flooded: have at least 6 lands in your hand at some point during the game.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
13. Deck Destruction: Make an opponent draw from an empty library.
95. Controlled Chaos: Win with a mono-white Commander.
92. Anger Mismanagement: Win with a mono-red Commander.
58. Fun Police: Counter at least 10 spells in a single game.
73. Commander’s Background: Win by utilizing a Background.
43. Spellstorm: Cast a storm spell with at least 7 copies.
34. Zombie Master: Control 10 or more Zombie tokens.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
35. Elf Swarm: Control 11 or more Elf tokens.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
94. Growth Unlimited: Win with a mono-green Commander.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
56. Card Hoarder: End the game with 20 or more cards in hand.
38. Stax Master: have someone complain about losing from Stax while you win.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
24. Planeswalker's Army: Control 3 or more planeswalkers.
93. Temperature out of Control: Win with a mono-blue Commander.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
76. Surprise Attack: Control at least 3 face-down creatures.
54. The Trickster: Win from the underdog-position.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
96. Necrophiliac: Win with a mono-black Commander.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
52. The Alternate Countdown: Win the game using an alternate win condition.
4. Double Agent: Control two different players' commanders at the same time.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
41. Haunting Victory: Win with a deck that has no creatures.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
66. Toxic Love: Win with poison.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
12. Resourceful: Win the game without casting any creatures.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
3. Kingmaker: Help another player win by sacrificing yourself.
79. Dance of Death: Sacrifice a creature at least 10 times.
89. The Bait: Make an opponent target you, then have them regret it.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
65. All the Things: Control a permanent of every type.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
61. Group Hug: Help all opponents to get better, then win in the end.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
90. Max Power: Control a creature with power greater than 9000.
87. Windfall Victory: Win by forcing every player to discard and draw.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
98. Undefeated Champion: Win all games of the evening.
59. Unstoppable Force: Cast a spell that cannot be countered.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
28. Monochromatic: Win using only a single color of mana.
19. Big Spender: Spend more than 20 mana in a single turn.
18. Survivalist: Win the game with only one creature on the battlefield.
68. Commanderless Victory: Win without casting your Commander once.
22. Combo Master: Win with a combo that you had to explain to the entire table.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
7. Life of Luxury: Start your turn with 60 or more life.
2. The Monarch: Become the Monarch during the game.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.