37. Landslide:Have 7 landsenter thebattlefield in asingle turn.28.Monochromatic:Win using onlya single color ofmana.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.65. All theThings:Control apermanent ofevery type.93.Temperatureout of Control:Win with amono-blueCommander.79. Dance ofDeath:Sacrifice acreature atleast 10 times.99. From theBottom to theTop: Lose asthe first player,then win thenext game.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.6. TheComeback:Win from alife total of 5or lower.41. HauntingVictory: Winwith a deckthat has nocreatures.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.2. TheMonarch:Become theMonarch duringthe game.34. ZombieMaster:Control 10 ormore Zombietokens.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.35. ElfSwarm:Control 11 ormore Elftokens.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.33. Total Mill:Have anopponent mill50 cards fromtheir deck.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.66. ToxicLove: Winwithpoison.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.94. GrowthUnlimited:Win with amono-greenCommander.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.60. LifeLeech: Drainmore than40 life in agame.54. TheTrickster:Win from theunderdog-position.19. BigSpender:Spend morethan 20 manain a single turn.12.Resourceful:Win the gamewithout castingany creatures.18. Survivalist:Win the gamewith only onecreature on thebattlefield.89. The Bait:Make anopponent targetyou, then havethem regret it.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.95. ControlledChaos: Winwith a mono-whiteCommander.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.59.UnstoppableForce: Cast aspell thatcannot becountered.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.48. Mana PoolOverflow:Generate 100or more manain a single turn.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.76. SurpriseAttack: Controlat least 3 face-downcreatures.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.84. Overkill:Deal 100+damage in asingle turn.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.8. At theEdge: Winwith 1 life orlessremaining.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.98.UndefeatedChampion:Win all gamesof the evening.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.42. HighRoller: Roll20 to beginthe gameyourself.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.73.Commander’sBackground:Win by utilizinga Background.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.7. Life ofLuxury: Startyour turnwith 60 ormore life.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.61. GroupHug: Help allopponents toget better, thenwin in the end.92. AngerMismanagement:Win with a mono-red Commander.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.96.Necrophiliac:Win with amono-blackCommander.58. Fun Police:Counter atleast 10 spellsin a singlegame.43.Spellstorm:Cast a stormspell with atleast 7 copies.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.68.CommanderlessVictory: Winwithout castingyour Commanderonce.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.56. CardHoarder: Endthe game with20 or morecards in hand.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.3. Kingmaker:Help anotherplayer win bysacrificingyourself.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.90. MaxPower: Controla creature withpower greaterthan 9000.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.28.Monochromatic:Win using onlya single color ofmana.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.65. All theThings:Control apermanent ofevery type.93.Temperatureout of Control:Win with amono-blueCommander.79. Dance ofDeath:Sacrifice acreature atleast 10 times.99. From theBottom to theTop: Lose asthe first player,then win thenext game.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.6. TheComeback:Win from alife total of 5or lower.41. HauntingVictory: Winwith a deckthat has nocreatures.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.2. TheMonarch:Become theMonarch duringthe game.34. ZombieMaster:Control 10 ormore Zombietokens.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.35. ElfSwarm:Control 11 ormore Elftokens.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.33. Total Mill:Have anopponent mill50 cards fromtheir deck.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.66. ToxicLove: Winwithpoison.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.94. GrowthUnlimited:Win with amono-greenCommander.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.60. LifeLeech: Drainmore than40 life in agame.54. TheTrickster:Win from theunderdog-position.19. BigSpender:Spend morethan 20 manain a single turn.12.Resourceful:Win the gamewithout castingany creatures.18. Survivalist:Win the gamewith only onecreature on thebattlefield.89. The Bait:Make anopponent targetyou, then havethem regret it.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.95. ControlledChaos: Winwith a mono-whiteCommander.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.59.UnstoppableForce: Cast aspell thatcannot becountered.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.48. Mana PoolOverflow:Generate 100or more manain a single turn.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.76. SurpriseAttack: Controlat least 3 face-downcreatures.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.84. Overkill:Deal 100+damage in asingle turn.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.8. At theEdge: Winwith 1 life orlessremaining.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.98.UndefeatedChampion:Win all gamesof the evening.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.42. HighRoller: Roll20 to beginthe gameyourself.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.73.Commander’sBackground:Win by utilizinga Background.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.7. Life ofLuxury: Startyour turnwith 60 ormore life.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.61. GroupHug: Help allopponents toget better, thenwin in the end.92. AngerMismanagement:Win with a mono-red Commander.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.96.Necrophiliac:Win with amono-blackCommander.58. Fun Police:Counter atleast 10 spellsin a singlegame.43.Spellstorm:Cast a stormspell with atleast 7 copies.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.68.CommanderlessVictory: Winwithout castingyour Commanderonce.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.56. CardHoarder: Endthe game with20 or morecards in hand.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.3. Kingmaker:Help anotherplayer win bysacrificingyourself.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.90. MaxPower: Controla creature withpower greaterthan 9000.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  2. 28. Monochromatic: Win using only a single color of mana.
  3. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  4. 65. All the Things: Control a permanent of every type.
  5. 93. Temperature out of Control: Win with a mono-blue Commander.
  6. 79. Dance of Death: Sacrifice a creature at least 10 times.
  7. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  8. 52. The Alternate Countdown: Win the game using an alternate win condition.
  9. 6. The Comeback: Win from a life total of 5 or lower.
  10. 41. Haunting Victory: Win with a deck that has no creatures.
  11. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  12. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  13. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  14. 2. The Monarch: Become the Monarch during the game.
  15. 34. Zombie Master: Control 10 or more Zombie tokens.
  16. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  17. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  18. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  19. 35. Elf Swarm: Control 11 or more Elf tokens.
  20. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  21. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  22. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  23. 4. Double Agent: Control two different players' commanders at the same time.
  24. 66. Toxic Love: Win with poison.
  25. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  26. 94. Growth Unlimited: Win with a mono-green Commander.
  27. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  28. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  29. 60. Life Leech: Drain more than 40 life in a game.
  30. 54. The Trickster: Win from the underdog-position.
  31. 19. Big Spender: Spend more than 20 mana in a single turn.
  32. 12. Resourceful: Win the game without casting any creatures.
  33. 18. Survivalist: Win the game with only one creature on the battlefield.
  34. 89. The Bait: Make an opponent target you, then have them regret it.
  35. 38. Stax Master: have someone complain about losing from Stax while you win.
  36. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  37. 95. Controlled Chaos: Win with a mono-white Commander.
  38. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  39. 59. Unstoppable Force: Cast a spell that cannot be countered.
  40. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  41. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  42. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  43. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  44. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  45. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  46. 76. Surprise Attack: Control at least 3 face-down creatures.
  47. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  48. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  49. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  50. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  51. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  52. 84. Overkill: Deal 100+ damage in a single turn.
  53. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  54. 8. At the Edge: Win with 1 life or less remaining.
  55. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  56. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  57. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  58. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  59. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  60. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  61. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  62. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  63. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  64. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  65. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  66. 98. Undefeated Champion: Win all games of the evening.
  67. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  68. 42. High Roller: Roll 20 to begin the game yourself.
  69. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  70. 73. Commander’s Background: Win by utilizing a Background.
  71. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  72. 7. Life of Luxury: Start your turn with 60 or more life.
  73. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  74. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  75. 61. Group Hug: Help all opponents to get better, then win in the end.
  76. 92. Anger Mismanagement: Win with a mono-red Commander.
  77. 13. Deck Destruction: Make an opponent draw from an empty library.
  78. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  79. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  80. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  81. 96. Necrophiliac: Win with a mono-black Commander.
  82. 58. Fun Police: Counter at least 10 spells in a single game.
  83. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  84. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  85. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  86. 68. Commanderless Victory: Win without casting your Commander once.
  87. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  88. 1. First Blood: Deal combat damage to a player for the first time in the game.
  89. 56. Card Hoarder: End the game with 20 or more cards in hand.
  90. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  91. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  92. 3. Kingmaker: Help another player win by sacrificing yourself.
  93. 87. Windfall Victory: Win by forcing every player to discard and draw.
  94. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  95. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  96. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  97. 90. Max Power: Control a creature with power greater than 9000.
  98. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  99. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.