(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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67. Commander Supremacy: Control 3 commanders from different players at the same time.
90. Max Power: Control a creature with power greater than 9000.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
93. Temperature out of Control: Win with a mono-blue Commander.
33. Total Mill: Have an opponent mill 50 cards from their deck.
54. The Trickster: Win from the underdog-position.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
1. First Blood: Deal combat damage to a player for the first time in the game.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
22. Combo Master: Win with a combo that you had to explain to the entire table.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
28. Monochromatic: Win using only a single color of mana.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
65. All the Things: Control a permanent of every type.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
13. Deck Destruction: Make an opponent draw from an empty library.
58. Fun Police: Counter at least 10 spells in a single game.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
4. Double Agent: Control two different players' commanders at the same time.
68. Commanderless Victory: Win without casting your Commander once.
8. At the Edge: Win with 1 life or less remaining.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
56. Card Hoarder: End the game with 20 or more cards in hand.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
18. Survivalist: Win the game with only one creature on the battlefield.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
2. The Monarch: Become the Monarch during the game.
66. Toxic Love: Win with poison.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
26. Flooded: have at least 6 lands in your hand at some point during the game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
95. Controlled Chaos: Win with a mono-white Commander.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
42. High Roller: Roll 20 to begin the game yourself.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
98. Undefeated Champion: Win all games of the evening.
19. Big Spender: Spend more than 20 mana in a single turn.
7. Life of Luxury: Start your turn with 60 or more life.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
92. Anger Mismanagement: Win with a mono-red Commander.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
3. Kingmaker: Help another player win by sacrificing yourself.
6. The Comeback: Win from a life total of 5 or lower.
38. Stax Master: have someone complain about losing from Stax while you win.
73. Commander’s Background: Win by utilizing a Background.
41. Haunting Victory: Win with a deck that has no creatures.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
96. Necrophiliac: Win with a mono-black Commander.
59. Unstoppable Force: Cast a spell that cannot be countered.
52. The Alternate Countdown: Win the game using an alternate win condition.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
24. Planeswalker's Army: Control 3 or more planeswalkers.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
89. The Bait: Make an opponent target you, then have them regret it.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
87. Windfall Victory: Win by forcing every player to discard and draw.
94. Growth Unlimited: Win with a mono-green Commander.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
76. Surprise Attack: Control at least 3 face-down creatures.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
79. Dance of Death: Sacrifice a creature at least 10 times.
34. Zombie Master: Control 10 or more Zombie tokens.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
61. Group Hug: Help all opponents to get better, then win in the end.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
12. Resourceful: Win the game without casting any creatures.
84. Overkill: Deal 100+ damage in a single turn.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
35. Elf Swarm: Control 11 or more Elf tokens.
60. Life Leech: Drain more than 40 life in a game.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.