(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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98. Undefeated Champion: Win all games of the evening.
89. The Bait: Make an opponent target you, then have them regret it.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
41. Haunting Victory: Win with a deck that has no creatures.
35. Elf Swarm: Control 11 or more Elf tokens.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
19. Big Spender: Spend more than 20 mana in a single turn.
61. Group Hug: Help all opponents to get better, then win in the end.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
42. High Roller: Roll 20 to begin the game yourself.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
76. Surprise Attack: Control at least 3 face-down creatures.
73. Commander’s Background: Win by utilizing a Background.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
66. Toxic Love: Win with poison.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
95. Controlled Chaos: Win with a mono-white Commander.
1. First Blood: Deal combat damage to a player for the first time in the game.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
24. Planeswalker's Army: Control 3 or more planeswalkers.
12. Resourceful: Win the game without casting any creatures.
90. Max Power: Control a creature with power greater than 9000.
38. Stax Master: have someone complain about losing from Stax while you win.
26. Flooded: have at least 6 lands in your hand at some point during the game.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
65. All the Things: Control a permanent of every type.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
7. Life of Luxury: Start your turn with 60 or more life.
2. The Monarch: Become the Monarch during the game.
58. Fun Police: Counter at least 10 spells in a single game.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
54. The Trickster: Win from the underdog-position.
93. Temperature out of Control: Win with a mono-blue Commander.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
87. Windfall Victory: Win by forcing every player to discard and draw.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
13. Deck Destruction: Make an opponent draw from an empty library.
6. The Comeback: Win from a life total of 5 or lower.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
60. Life Leech: Drain more than 40 life in a game.
52. The Alternate Countdown: Win the game using an alternate win condition.
43. Spellstorm: Cast a storm spell with at least 7 copies.
18. Survivalist: Win the game with only one creature on the battlefield.
3. Kingmaker: Help another player win by sacrificing yourself.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
68. Commanderless Victory: Win without casting your Commander once.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
79. Dance of Death: Sacrifice a creature at least 10 times.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
56. Card Hoarder: End the game with 20 or more cards in hand.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
28. Monochromatic: Win using only a single color of mana.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
59. Unstoppable Force: Cast a spell that cannot be countered.
34. Zombie Master: Control 10 or more Zombie tokens.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
4. Double Agent: Control two different players' commanders at the same time.
22. Combo Master: Win with a combo that you had to explain to the entire table.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
96. Necrophiliac: Win with a mono-black Commander.
94. Growth Unlimited: Win with a mono-green Commander.
92. Anger Mismanagement: Win with a mono-red Commander.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
33. Total Mill: Have an opponent mill 50 cards from their deck.
8. At the Edge: Win with 1 life or less remaining.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
84. Overkill: Deal 100+ damage in a single turn.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.