(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
13. Deck Destruction: Make an opponent draw from an empty library.
4. Double Agent: Control two different players' commanders at the same time.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
24. Planeswalker's Army: Control 3 or more planeswalkers.
79. Dance of Death: Sacrifice a creature at least 10 times.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
22. Combo Master: Win with a combo that you had to explain to the entire table.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
90. Max Power: Control a creature with power greater than 9000.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
34. Zombie Master: Control 10 or more Zombie tokens.
68. Commanderless Victory: Win without casting your Commander once.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
73. Commander’s Background: Win by utilizing a Background.
54. The Trickster: Win from the underdog-position.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
52. The Alternate Countdown: Win the game using an alternate win condition.
95. Controlled Chaos: Win with a mono-white Commander.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
8. At the Edge: Win with 1 life or less remaining.
1. First Blood: Deal combat damage to a player for the first time in the game.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
96. Necrophiliac: Win with a mono-black Commander.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
58. Fun Police: Counter at least 10 spells in a single game.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
2. The Monarch: Become the Monarch during the game.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
59. Unstoppable Force: Cast a spell that cannot be countered.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
92. Anger Mismanagement: Win with a mono-red Commander.
60. Life Leech: Drain more than 40 life in a game.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
89. The Bait: Make an opponent target you, then have them regret it.
35. Elf Swarm: Control 11 or more Elf tokens.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
93. Temperature out of Control: Win with a mono-blue Commander.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
18. Survivalist: Win the game with only one creature on the battlefield.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
28. Monochromatic: Win using only a single color of mana.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
3. Kingmaker: Help another player win by sacrificing yourself.
6. The Comeback: Win from a life total of 5 or lower.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
38. Stax Master: have someone complain about losing from Stax while you win.
98. Undefeated Champion: Win all games of the evening.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
56. Card Hoarder: End the game with 20 or more cards in hand.
12. Resourceful: Win the game without casting any creatures.
65. All the Things: Control a permanent of every type.
7. Life of Luxury: Start your turn with 60 or more life.
42. High Roller: Roll 20 to begin the game yourself.
76. Surprise Attack: Control at least 3 face-down creatures.
43. Spellstorm: Cast a storm spell with at least 7 copies.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
41. Haunting Victory: Win with a deck that has no creatures.
87. Windfall Victory: Win by forcing every player to discard and draw.
26. Flooded: have at least 6 lands in your hand at some point during the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
66. Toxic Love: Win with poison.
61. Group Hug: Help all opponents to get better, then win in the end.
94. Growth Unlimited: Win with a mono-green Commander.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
84. Overkill: Deal 100+ damage in a single turn.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
19. Big Spender: Spend more than 20 mana in a single turn.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
33. Total Mill: Have an opponent mill 50 cards from their deck.