90. MaxPower: Controla creature withpower greaterthan 9000.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.6. TheComeback:Win from alife total of 5or lower.96.Necrophiliac:Win with amono-blackCommander.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.8. At theEdge: Winwith 1 life orlessremaining.84. Overkill:Deal 100+damage in asingle turn.35. ElfSwarm:Control 11 ormore Elftokens.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.43.Spellstorm:Cast a stormspell with atleast 7 copies.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.19. BigSpender:Spend morethan 20 manain a single turn.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.12.Resourceful:Win the gamewithout castingany creatures.41. HauntingVictory: Winwith a deckthat has nocreatures.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.76. SurpriseAttack: Controlat least 3 face-downcreatures.56. CardHoarder: Endthe game with20 or morecards in hand.42. HighRoller: Roll20 to beginthe gameyourself.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.3. Kingmaker:Help anotherplayer win bysacrificingyourself.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.73.Commander’sBackground:Win by utilizinga Background.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.95. ControlledChaos: Winwith a mono-whiteCommander.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.93.Temperatureout of Control:Win with amono-blueCommander.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.34. ZombieMaster:Control 10 ormore Zombietokens.33. Total Mill:Have anopponent mill50 cards fromtheir deck.59.UnstoppableForce: Cast aspell thatcannot becountered.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.2. TheMonarch:Become theMonarch duringthe game.58. Fun Police:Counter atleast 10 spellsin a singlegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.18. Survivalist:Win the gamewith only onecreature on thebattlefield.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.65. All theThings:Control apermanent ofevery type.89. The Bait:Make anopponent targetyou, then havethem regret it.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.99. From theBottom to theTop: Lose asthe first player,then win thenext game.60. LifeLeech: Drainmore than40 life in agame.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.92. AngerMismanagement:Win with a mono-red Commander.66. ToxicLove: Winwithpoison.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.48. Mana PoolOverflow:Generate 100or more manain a single turn.98.UndefeatedChampion:Win all gamesof the evening.94. GrowthUnlimited:Win with amono-greenCommander.7. Life ofLuxury: Startyour turnwith 60 ormore life.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.79. Dance ofDeath:Sacrifice acreature atleast 10 times.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.68.CommanderlessVictory: Winwithout castingyour Commanderonce.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.54. TheTrickster:Win from theunderdog-position.28.Monochromatic:Win using onlya single color ofmana.61. GroupHug: Help allopponents toget better, thenwin in the end.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.90. MaxPower: Controla creature withpower greaterthan 9000.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.6. TheComeback:Win from alife total of 5or lower.96.Necrophiliac:Win with amono-blackCommander.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.8. At theEdge: Winwith 1 life orlessremaining.84. Overkill:Deal 100+damage in asingle turn.35. ElfSwarm:Control 11 ormore Elftokens.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.43.Spellstorm:Cast a stormspell with atleast 7 copies.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.19. BigSpender:Spend morethan 20 manain a single turn.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.12.Resourceful:Win the gamewithout castingany creatures.41. HauntingVictory: Winwith a deckthat has nocreatures.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.76. SurpriseAttack: Controlat least 3 face-downcreatures.56. CardHoarder: Endthe game with20 or morecards in hand.42. HighRoller: Roll20 to beginthe gameyourself.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.3. Kingmaker:Help anotherplayer win bysacrificingyourself.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.73.Commander’sBackground:Win by utilizinga Background.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.95. ControlledChaos: Winwith a mono-whiteCommander.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.93.Temperatureout of Control:Win with amono-blueCommander.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.34. ZombieMaster:Control 10 ormore Zombietokens.33. Total Mill:Have anopponent mill50 cards fromtheir deck.59.UnstoppableForce: Cast aspell thatcannot becountered.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.2. TheMonarch:Become theMonarch duringthe game.58. Fun Police:Counter atleast 10 spellsin a singlegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.18. Survivalist:Win the gamewith only onecreature on thebattlefield.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.65. All theThings:Control apermanent ofevery type.89. The Bait:Make anopponent targetyou, then havethem regret it.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.99. From theBottom to theTop: Lose asthe first player,then win thenext game.60. LifeLeech: Drainmore than40 life in agame.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.92. AngerMismanagement:Win with a mono-red Commander.66. ToxicLove: Winwithpoison.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.48. Mana PoolOverflow:Generate 100or more manain a single turn.98.UndefeatedChampion:Win all gamesof the evening.94. GrowthUnlimited:Win with amono-greenCommander.7. Life ofLuxury: Startyour turnwith 60 ormore life.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.79. Dance ofDeath:Sacrifice acreature atleast 10 times.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.68.CommanderlessVictory: Winwithout castingyour Commanderonce.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.54. TheTrickster:Win from theunderdog-position.28.Monochromatic:Win using onlya single color ofmana.61. GroupHug: Help allopponents toget better, thenwin in the end.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 90. Max Power: Control a creature with power greater than 9000.
  2. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  3. 6. The Comeback: Win from a life total of 5 or lower.
  4. 96. Necrophiliac: Win with a mono-black Commander.
  5. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  6. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  7. 8. At the Edge: Win with 1 life or less remaining.
  8. 84. Overkill: Deal 100+ damage in a single turn.
  9. 35. Elf Swarm: Control 11 or more Elf tokens.
  10. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  11. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  12. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  13. 19. Big Spender: Spend more than 20 mana in a single turn.
  14. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  15. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  16. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  17. 12. Resourceful: Win the game without casting any creatures.
  18. 41. Haunting Victory: Win with a deck that has no creatures.
  19. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  20. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  21. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  22. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  23. 76. Surprise Attack: Control at least 3 face-down creatures.
  24. 56. Card Hoarder: End the game with 20 or more cards in hand.
  25. 42. High Roller: Roll 20 to begin the game yourself.
  26. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  27. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  28. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  29. 3. Kingmaker: Help another player win by sacrificing yourself.
  30. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  31. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  32. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  33. 73. Commander’s Background: Win by utilizing a Background.
  34. 38. Stax Master: have someone complain about losing from Stax while you win.
  35. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  36. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  37. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  38. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  39. 95. Controlled Chaos: Win with a mono-white Commander.
  40. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  41. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  42. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  43. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  44. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  45. 13. Deck Destruction: Make an opponent draw from an empty library.
  46. 93. Temperature out of Control: Win with a mono-blue Commander.
  47. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  48. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  49. 1. First Blood: Deal combat damage to a player for the first time in the game.
  50. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  51. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  52. 34. Zombie Master: Control 10 or more Zombie tokens.
  53. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  54. 59. Unstoppable Force: Cast a spell that cannot be countered.
  55. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  56. 4. Double Agent: Control two different players' commanders at the same time.
  57. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  58. 2. The Monarch: Become the Monarch during the game.
  59. 58. Fun Police: Counter at least 10 spells in a single game.
  60. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  61. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  62. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  63. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  64. 18. Survivalist: Win the game with only one creature on the battlefield.
  65. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  66. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  67. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  68. 65. All the Things: Control a permanent of every type.
  69. 89. The Bait: Make an opponent target you, then have them regret it.
  70. 52. The Alternate Countdown: Win the game using an alternate win condition.
  71. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  72. 60. Life Leech: Drain more than 40 life in a game.
  73. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  74. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  75. 92. Anger Mismanagement: Win with a mono-red Commander.
  76. 66. Toxic Love: Win with poison.
  77. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  78. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  79. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  80. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  81. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  82. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  83. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  84. 98. Undefeated Champion: Win all games of the evening.
  85. 94. Growth Unlimited: Win with a mono-green Commander.
  86. 7. Life of Luxury: Start your turn with 60 or more life.
  87. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  88. 79. Dance of Death: Sacrifice a creature at least 10 times.
  89. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  90. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  91. 87. Windfall Victory: Win by forcing every player to discard and draw.
  92. 68. Commanderless Victory: Win without casting your Commander once.
  93. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  94. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  95. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  96. 54. The Trickster: Win from the underdog-position.
  97. 28. Monochromatic: Win using only a single color of mana.
  98. 61. Group Hug: Help all opponents to get better, then win in the end.
  99. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.