44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.34. ZombieMaster:Control 10 ormore Zombietokens.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).92. AngerMismanagement:Win with a mono-red Commander.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.95. ControlledChaos: Winwith a mono-whiteCommander.54. TheTrickster:Win from theunderdog-position.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.7. Life ofLuxury: Startyour turnwith 60 ormore life.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.12.Resourceful:Win the gamewithout castingany creatures.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.58. Fun Police:Counter atleast 10 spellsin a singlegame.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.84. Overkill:Deal 100+damage in asingle turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.8. At theEdge: Winwith 1 life orlessremaining.96.Necrophiliac:Win with amono-blackCommander.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.19. BigSpender:Spend morethan 20 manain a single turn.2. TheMonarch:Become theMonarch duringthe game.6. TheComeback:Win from alife total of 5or lower.43.Spellstorm:Cast a stormspell with atleast 7 copies.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.28.Monochromatic:Win using onlya single color ofmana.65. All theThings:Control apermanent ofevery type.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.79. Dance ofDeath:Sacrifice acreature atleast 10 times.35. ElfSwarm:Control 11 ormore Elftokens.42. HighRoller: Roll20 to beginthe gameyourself.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.60. LifeLeech: Drainmore than40 life in agame.89. The Bait:Make anopponent targetyou, then havethem regret it.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.94. GrowthUnlimited:Win with amono-greenCommander.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.98.UndefeatedChampion:Win all gamesof the evening.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.99. From theBottom to theTop: Lose asthe first player,then win thenext game.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.56. CardHoarder: Endthe game with20 or morecards in hand.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.93.Temperatureout of Control:Win with amono-blueCommander.90. MaxPower: Controla creature withpower greaterthan 9000.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.41. HauntingVictory: Winwith a deckthat has nocreatures.73.Commander’sBackground:Win by utilizinga Background.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.3. Kingmaker:Help anotherplayer win bysacrificingyourself.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.59.UnstoppableForce: Cast aspell thatcannot becountered.61. GroupHug: Help allopponents toget better, thenwin in the end.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.76. SurpriseAttack: Controlat least 3 face-downcreatures.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.33. Total Mill:Have anopponent mill50 cards fromtheir deck.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.66. ToxicLove: Winwithpoison.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.18. Survivalist:Win the gamewith only onecreature on thebattlefield.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.68.CommanderlessVictory: Winwithout castingyour Commanderonce.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.34. ZombieMaster:Control 10 ormore Zombietokens.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).92. AngerMismanagement:Win with a mono-red Commander.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.95. ControlledChaos: Winwith a mono-whiteCommander.54. TheTrickster:Win from theunderdog-position.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.7. Life ofLuxury: Startyour turnwith 60 ormore life.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.12.Resourceful:Win the gamewithout castingany creatures.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.58. Fun Police:Counter atleast 10 spellsin a singlegame.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.84. Overkill:Deal 100+damage in asingle turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.8. At theEdge: Winwith 1 life orlessremaining.96.Necrophiliac:Win with amono-blackCommander.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.19. BigSpender:Spend morethan 20 manain a single turn.2. TheMonarch:Become theMonarch duringthe game.6. TheComeback:Win from alife total of 5or lower.43.Spellstorm:Cast a stormspell with atleast 7 copies.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.28.Monochromatic:Win using onlya single color ofmana.65. All theThings:Control apermanent ofevery type.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.79. Dance ofDeath:Sacrifice acreature atleast 10 times.35. ElfSwarm:Control 11 ormore Elftokens.42. HighRoller: Roll20 to beginthe gameyourself.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.60. LifeLeech: Drainmore than40 life in agame.89. The Bait:Make anopponent targetyou, then havethem regret it.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.94. GrowthUnlimited:Win with amono-greenCommander.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.98.UndefeatedChampion:Win all gamesof the evening.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.99. From theBottom to theTop: Lose asthe first player,then win thenext game.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.56. CardHoarder: Endthe game with20 or morecards in hand.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.93.Temperatureout of Control:Win with amono-blueCommander.90. MaxPower: Controla creature withpower greaterthan 9000.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.41. HauntingVictory: Winwith a deckthat has nocreatures.73.Commander’sBackground:Win by utilizinga Background.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.3. Kingmaker:Help anotherplayer win bysacrificingyourself.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.59.UnstoppableForce: Cast aspell thatcannot becountered.61. GroupHug: Help allopponents toget better, thenwin in the end.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.76. SurpriseAttack: Controlat least 3 face-downcreatures.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.33. Total Mill:Have anopponent mill50 cards fromtheir deck.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.66. ToxicLove: Winwithpoison.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.18. Survivalist:Win the gamewith only onecreature on thebattlefield.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.68.CommanderlessVictory: Winwithout castingyour Commanderonce.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  2. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  3. 1. First Blood: Deal combat damage to a player for the first time in the game.
  4. 34. Zombie Master: Control 10 or more Zombie tokens.
  5. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  6. 92. Anger Mismanagement: Win with a mono-red Commander.
  7. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  8. 95. Controlled Chaos: Win with a mono-white Commander.
  9. 54. The Trickster: Win from the underdog-position.
  10. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  11. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  12. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  13. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  14. 7. Life of Luxury: Start your turn with 60 or more life.
  15. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  16. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  17. 12. Resourceful: Win the game without casting any creatures.
  18. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  19. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  20. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  21. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  22. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  23. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  24. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  25. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  26. 58. Fun Police: Counter at least 10 spells in a single game.
  27. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  28. 38. Stax Master: have someone complain about losing from Stax while you win.
  29. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  30. 84. Overkill: Deal 100+ damage in a single turn.
  31. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  32. 8. At the Edge: Win with 1 life or less remaining.
  33. 96. Necrophiliac: Win with a mono-black Commander.
  34. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  35. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  36. 19. Big Spender: Spend more than 20 mana in a single turn.
  37. 2. The Monarch: Become the Monarch during the game.
  38. 6. The Comeback: Win from a life total of 5 or lower.
  39. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  40. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  41. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  42. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  43. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  44. 28. Monochromatic: Win using only a single color of mana.
  45. 65. All the Things: Control a permanent of every type.
  46. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  47. 79. Dance of Death: Sacrifice a creature at least 10 times.
  48. 35. Elf Swarm: Control 11 or more Elf tokens.
  49. 42. High Roller: Roll 20 to begin the game yourself.
  50. 4. Double Agent: Control two different players' commanders at the same time.
  51. 60. Life Leech: Drain more than 40 life in a game.
  52. 89. The Bait: Make an opponent target you, then have them regret it.
  53. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  54. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  55. 94. Growth Unlimited: Win with a mono-green Commander.
  56. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  57. 98. Undefeated Champion: Win all games of the evening.
  58. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  59. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  60. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  61. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  62. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  63. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  64. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  65. 56. Card Hoarder: End the game with 20 or more cards in hand.
  66. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  67. 93. Temperature out of Control: Win with a mono-blue Commander.
  68. 90. Max Power: Control a creature with power greater than 9000.
  69. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  70. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  71. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  72. 41. Haunting Victory: Win with a deck that has no creatures.
  73. 73. Commander’s Background: Win by utilizing a Background.
  74. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  75. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  76. 3. Kingmaker: Help another player win by sacrificing yourself.
  77. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  78. 87. Windfall Victory: Win by forcing every player to discard and draw.
  79. 52. The Alternate Countdown: Win the game using an alternate win condition.
  80. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  81. 59. Unstoppable Force: Cast a spell that cannot be countered.
  82. 61. Group Hug: Help all opponents to get better, then win in the end.
  83. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  84. 76. Surprise Attack: Control at least 3 face-down creatures.
  85. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  86. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  87. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  88. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  89. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  90. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  91. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  92. 66. Toxic Love: Win with poison.
  93. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  94. 18. Survivalist: Win the game with only one creature on the battlefield.
  95. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  96. 13. Deck Destruction: Make an opponent draw from an empty library.
  97. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  98. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  99. 68. Commanderless Victory: Win without casting your Commander once.