(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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90. Max Power: Control a creature with power greater than 9000.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
6. The Comeback: Win from a life total of 5 or lower.
96. Necrophiliac: Win with a mono-black Commander.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
8. At the Edge: Win with 1 life or less remaining.
84. Overkill: Deal 100+ damage in a single turn.
35. Elf Swarm: Control 11 or more Elf tokens.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
43. Spellstorm: Cast a storm spell with at least 7 copies.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
19. Big Spender: Spend more than 20 mana in a single turn.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
12. Resourceful: Win the game without casting any creatures.
41. Haunting Victory: Win with a deck that has no creatures.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
76. Surprise Attack: Control at least 3 face-down creatures.
56. Card Hoarder: End the game with 20 or more cards in hand.
42. High Roller: Roll 20 to begin the game yourself.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
3. Kingmaker: Help another player win by sacrificing yourself.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
73. Commander’s Background: Win by utilizing a Background.
38. Stax Master: have someone complain about losing from Stax while you win.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
95. Controlled Chaos: Win with a mono-white Commander.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
26. Flooded: have at least 6 lands in your hand at some point during the game.
13. Deck Destruction: Make an opponent draw from an empty library.
93. Temperature out of Control: Win with a mono-blue Commander.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
24. Planeswalker's Army: Control 3 or more planeswalkers.
1. First Blood: Deal combat damage to a player for the first time in the game.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
34. Zombie Master: Control 10 or more Zombie tokens.
33. Total Mill: Have an opponent mill 50 cards from their deck.
59. Unstoppable Force: Cast a spell that cannot be countered.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
4. Double Agent: Control two different players' commanders at the same time.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
2. The Monarch: Become the Monarch during the game.
58. Fun Police: Counter at least 10 spells in a single game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
18. Survivalist: Win the game with only one creature on the battlefield.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
65. All the Things: Control a permanent of every type.
89. The Bait: Make an opponent target you, then have them regret it.
52. The Alternate Countdown: Win the game using an alternate win condition.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
60. Life Leech: Drain more than 40 life in a game.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
92. Anger Mismanagement: Win with a mono-red Commander.
66. Toxic Love: Win with poison.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
98. Undefeated Champion: Win all games of the evening.
94. Growth Unlimited: Win with a mono-green Commander.
7. Life of Luxury: Start your turn with 60 or more life.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
79. Dance of Death: Sacrifice a creature at least 10 times.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
22. Combo Master: Win with a combo that you had to explain to the entire table.
87. Windfall Victory: Win by forcing every player to discard and draw.
68. Commanderless Victory: Win without casting your Commander once.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
54. The Trickster: Win from the underdog-position.
28. Monochromatic: Win using only a single color of mana.
61. Group Hug: Help all opponents to get better, then win in the end.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.