44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.19. BigSpender:Spend morethan 20 manain a single turn.90. MaxPower: Controla creature withpower greaterthan 9000.94. GrowthUnlimited:Win with amono-greenCommander.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).35. ElfSwarm:Control 11 ormore Elftokens.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.84. Overkill:Deal 100+damage in asingle turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.66. ToxicLove: Winwithpoison.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.96.Necrophiliac:Win with amono-blackCommander.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.12.Resourceful:Win the gamewithout castingany creatures.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.98.UndefeatedChampion:Win all gamesof the evening.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.89. The Bait:Make anopponent targetyou, then havethem regret it.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.33. Total Mill:Have anopponent mill50 cards fromtheir deck.8. At theEdge: Winwith 1 life orlessremaining.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.60. LifeLeech: Drainmore than40 life in agame.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.76. SurpriseAttack: Controlat least 3 face-downcreatures.92. AngerMismanagement:Win with a mono-red Commander.18. Survivalist:Win the gamewith only onecreature on thebattlefield.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.43.Spellstorm:Cast a stormspell with atleast 7 copies.34. ZombieMaster:Control 10 ormore Zombietokens.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.61. GroupHug: Help allopponents toget better, thenwin in the end.2. TheMonarch:Become theMonarch duringthe game.56. CardHoarder: Endthe game with20 or morecards in hand.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.41. HauntingVictory: Winwith a deckthat has nocreatures.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.99. From theBottom to theTop: Lose asthe first player,then win thenext game.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.68.CommanderlessVictory: Winwithout castingyour Commanderonce.65. All theThings:Control apermanent ofevery type.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.7. Life ofLuxury: Startyour turnwith 60 ormore life.93.Temperatureout of Control:Win with amono-blueCommander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.6. TheComeback:Win from alife total of 5or lower.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.73.Commander’sBackground:Win by utilizinga Background.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.28.Monochromatic:Win using onlya single color ofmana.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.95. ControlledChaos: Winwith a mono-whiteCommander.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.42. HighRoller: Roll20 to beginthe gameyourself.3. Kingmaker:Help anotherplayer win bysacrificingyourself.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.59.UnstoppableForce: Cast aspell thatcannot becountered.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.58. Fun Police:Counter atleast 10 spellsin a singlegame.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.54. TheTrickster:Win from theunderdog-position.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.19. BigSpender:Spend morethan 20 manain a single turn.90. MaxPower: Controla creature withpower greaterthan 9000.94. GrowthUnlimited:Win with amono-greenCommander.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).35. ElfSwarm:Control 11 ormore Elftokens.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.84. Overkill:Deal 100+damage in asingle turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.66. ToxicLove: Winwithpoison.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.96.Necrophiliac:Win with amono-blackCommander.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.12.Resourceful:Win the gamewithout castingany creatures.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.98.UndefeatedChampion:Win all gamesof the evening.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.89. The Bait:Make anopponent targetyou, then havethem regret it.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.33. Total Mill:Have anopponent mill50 cards fromtheir deck.8. At theEdge: Winwith 1 life orlessremaining.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.60. LifeLeech: Drainmore than40 life in agame.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.76. SurpriseAttack: Controlat least 3 face-downcreatures.92. AngerMismanagement:Win with a mono-red Commander.18. Survivalist:Win the gamewith only onecreature on thebattlefield.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.43.Spellstorm:Cast a stormspell with atleast 7 copies.34. ZombieMaster:Control 10 ormore Zombietokens.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.61. GroupHug: Help allopponents toget better, thenwin in the end.2. TheMonarch:Become theMonarch duringthe game.56. CardHoarder: Endthe game with20 or morecards in hand.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.41. HauntingVictory: Winwith a deckthat has nocreatures.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.99. From theBottom to theTop: Lose asthe first player,then win thenext game.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.68.CommanderlessVictory: Winwithout castingyour Commanderonce.65. All theThings:Control apermanent ofevery type.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.7. Life ofLuxury: Startyour turnwith 60 ormore life.93.Temperatureout of Control:Win with amono-blueCommander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.6. TheComeback:Win from alife total of 5or lower.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.73.Commander’sBackground:Win by utilizinga Background.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.28.Monochromatic:Win using onlya single color ofmana.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.95. ControlledChaos: Winwith a mono-whiteCommander.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.42. HighRoller: Roll20 to beginthe gameyourself.3. Kingmaker:Help anotherplayer win bysacrificingyourself.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.59.UnstoppableForce: Cast aspell thatcannot becountered.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.58. Fun Police:Counter atleast 10 spellsin a singlegame.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.54. TheTrickster:Win from theunderdog-position.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  2. 19. Big Spender: Spend more than 20 mana in a single turn.
  3. 90. Max Power: Control a creature with power greater than 9000.
  4. 94. Growth Unlimited: Win with a mono-green Commander.
  5. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  6. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  7. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  8. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  9. 35. Elf Swarm: Control 11 or more Elf tokens.
  10. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  11. 84. Overkill: Deal 100+ damage in a single turn.
  12. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  13. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  14. 66. Toxic Love: Win with poison.
  15. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  16. 96. Necrophiliac: Win with a mono-black Commander.
  17. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  18. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  19. 12. Resourceful: Win the game without casting any creatures.
  20. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  21. 79. Dance of Death: Sacrifice a creature at least 10 times.
  22. 98. Undefeated Champion: Win all games of the evening.
  23. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  24. 89. The Bait: Make an opponent target you, then have them regret it.
  25. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  26. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  27. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  28. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  29. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  30. 8. At the Edge: Win with 1 life or less remaining.
  31. 87. Windfall Victory: Win by forcing every player to discard and draw.
  32. 60. Life Leech: Drain more than 40 life in a game.
  33. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  34. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  35. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  36. 76. Surprise Attack: Control at least 3 face-down creatures.
  37. 92. Anger Mismanagement: Win with a mono-red Commander.
  38. 18. Survivalist: Win the game with only one creature on the battlefield.
  39. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  40. 1. First Blood: Deal combat damage to a player for the first time in the game.
  41. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  42. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  43. 34. Zombie Master: Control 10 or more Zombie tokens.
  44. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  45. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  46. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  47. 61. Group Hug: Help all opponents to get better, then win in the end.
  48. 2. The Monarch: Become the Monarch during the game.
  49. 56. Card Hoarder: End the game with 20 or more cards in hand.
  50. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  51. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  52. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  53. 41. Haunting Victory: Win with a deck that has no creatures.
  54. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  55. 4. Double Agent: Control two different players' commanders at the same time.
  56. 13. Deck Destruction: Make an opponent draw from an empty library.
  57. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  58. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  59. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  60. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  61. 68. Commanderless Victory: Win without casting your Commander once.
  62. 65. All the Things: Control a permanent of every type.
  63. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  64. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  65. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  66. 7. Life of Luxury: Start your turn with 60 or more life.
  67. 93. Temperature out of Control: Win with a mono-blue Commander.
  68. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  69. 6. The Comeback: Win from a life total of 5 or lower.
  70. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  71. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  72. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  73. 73. Commander’s Background: Win by utilizing a Background.
  74. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  75. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  76. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  77. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  78. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  79. 28. Monochromatic: Win using only a single color of mana.
  80. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  81. 95. Controlled Chaos: Win with a mono-white Commander.
  82. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  83. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  84. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  85. 42. High Roller: Roll 20 to begin the game yourself.
  86. 3. Kingmaker: Help another player win by sacrificing yourself.
  87. 38. Stax Master: have someone complain about losing from Stax while you win.
  88. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  89. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  90. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  91. 59. Unstoppable Force: Cast a spell that cannot be countered.
  92. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  93. 58. Fun Police: Counter at least 10 spells in a single game.
  94. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  95. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  96. 54. The Trickster: Win from the underdog-position.
  97. 52. The Alternate Countdown: Win the game using an alternate win condition.
  98. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  99. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.