(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
1. First Blood: Deal combat damage to a player for the first time in the game.
90. Max Power: Control a creature with power greater than 9000.
4. Double Agent: Control two different players' commanders at the same time.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
76. Surprise Attack: Control at least 3 face-down creatures.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
3. Kingmaker: Help another player win by sacrificing yourself.
28. Monochromatic: Win using only a single color of mana.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
60. Life Leech: Drain more than 40 life in a game.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
92. Anger Mismanagement: Win with a mono-red Commander.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
6. The Comeback: Win from a life total of 5 or lower.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
19. Big Spender: Spend more than 20 mana in a single turn.
98. Undefeated Champion: Win all games of the evening.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
93. Temperature out of Control: Win with a mono-blue Commander.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
73. Commander’s Background: Win by utilizing a Background.
54. The Trickster: Win from the underdog-position.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
7. Life of Luxury: Start your turn with 60 or more life.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
68. Commanderless Victory: Win without casting your Commander once.
33. Total Mill: Have an opponent mill 50 cards from their deck.
89. The Bait: Make an opponent target you, then have them regret it.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
79. Dance of Death: Sacrifice a creature at least 10 times.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
13. Deck Destruction: Make an opponent draw from an empty library.
96. Necrophiliac: Win with a mono-black Commander.
94. Growth Unlimited: Win with a mono-green Commander.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
22. Combo Master: Win with a combo that you had to explain to the entire table.
35. Elf Swarm: Control 11 or more Elf tokens.
95. Controlled Chaos: Win with a mono-white Commander.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
87. Windfall Victory: Win by forcing every player to discard and draw.
42. High Roller: Roll 20 to begin the game yourself.
58. Fun Police: Counter at least 10 spells in a single game.
18. Survivalist: Win the game with only one creature on the battlefield.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
65. All the Things: Control a permanent of every type.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
52. The Alternate Countdown: Win the game using an alternate win condition.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
34. Zombie Master: Control 10 or more Zombie tokens.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
41. Haunting Victory: Win with a deck that has no creatures.
56. Card Hoarder: End the game with 20 or more cards in hand.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
26. Flooded: have at least 6 lands in your hand at some point during the game.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
61. Group Hug: Help all opponents to get better, then win in the end.
66. Toxic Love: Win with poison.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
84. Overkill: Deal 100+ damage in a single turn.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
8. At the Edge: Win with 1 life or less remaining.
24. Planeswalker's Army: Control 3 or more planeswalkers.
2. The Monarch: Become the Monarch during the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
38. Stax Master: have someone complain about losing from Stax while you win.
59. Unstoppable Force: Cast a spell that cannot be countered.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
43. Spellstorm: Cast a storm spell with at least 7 copies.
12. Resourceful: Win the game without casting any creatures.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.