(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
19. Big Spender: Spend more than 20 mana in a single turn.
90. Max Power: Control a creature with power greater than 9000.
94. Growth Unlimited: Win with a mono-green Commander.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
24. Planeswalker's Army: Control 3 or more planeswalkers.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
35. Elf Swarm: Control 11 or more Elf tokens.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
84. Overkill: Deal 100+ damage in a single turn.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
66. Toxic Love: Win with poison.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
96. Necrophiliac: Win with a mono-black Commander.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
22. Combo Master: Win with a combo that you had to explain to the entire table.
12. Resourceful: Win the game without casting any creatures.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
79. Dance of Death: Sacrifice a creature at least 10 times.
98. Undefeated Champion: Win all games of the evening.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
89. The Bait: Make an opponent target you, then have them regret it.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
26. Flooded: have at least 6 lands in your hand at some point during the game.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
33. Total Mill: Have an opponent mill 50 cards from their deck.
8. At the Edge: Win with 1 life or less remaining.
87. Windfall Victory: Win by forcing every player to discard and draw.
60. Life Leech: Drain more than 40 life in a game.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
76. Surprise Attack: Control at least 3 face-down creatures.
92. Anger Mismanagement: Win with a mono-red Commander.
18. Survivalist: Win the game with only one creature on the battlefield.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
1. First Blood: Deal combat damage to a player for the first time in the game.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
43. Spellstorm: Cast a storm spell with at least 7 copies.
34. Zombie Master: Control 10 or more Zombie tokens.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
61. Group Hug: Help all opponents to get better, then win in the end.
2. The Monarch: Become the Monarch during the game.
56. Card Hoarder: End the game with 20 or more cards in hand.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
41. Haunting Victory: Win with a deck that has no creatures.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
4. Double Agent: Control two different players' commanders at the same time.
13. Deck Destruction: Make an opponent draw from an empty library.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
68. Commanderless Victory: Win without casting your Commander once.
65. All the Things: Control a permanent of every type.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
7. Life of Luxury: Start your turn with 60 or more life.
93. Temperature out of Control: Win with a mono-blue Commander.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
6. The Comeback: Win from a life total of 5 or lower.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
73. Commander’s Background: Win by utilizing a Background.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
28. Monochromatic: Win using only a single color of mana.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
95. Controlled Chaos: Win with a mono-white Commander.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
42. High Roller: Roll 20 to begin the game yourself.
3. Kingmaker: Help another player win by sacrificing yourself.
38. Stax Master: have someone complain about losing from Stax while you win.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
59. Unstoppable Force: Cast a spell that cannot be countered.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
58. Fun Police: Counter at least 10 spells in a single game.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
54. The Trickster: Win from the underdog-position.
52. The Alternate Countdown: Win the game using an alternate win condition.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.