(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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37. Landslide: Have 7 lands enter the battlefield in a single turn.
28. Monochromatic: Win using only a single color of mana.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
65. All the Things: Control a permanent of every type.
93. Temperature out of Control: Win with a mono-blue Commander.
79. Dance of Death: Sacrifice a creature at least 10 times.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
52. The Alternate Countdown: Win the game using an alternate win condition.
6. The Comeback: Win from a life total of 5 or lower.
41. Haunting Victory: Win with a deck that has no creatures.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
2. The Monarch: Become the Monarch during the game.
34. Zombie Master: Control 10 or more Zombie tokens.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
35. Elf Swarm: Control 11 or more Elf tokens.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
33. Total Mill: Have an opponent mill 50 cards from their deck.
4. Double Agent: Control two different players' commanders at the same time.
66. Toxic Love: Win with poison.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
94. Growth Unlimited: Win with a mono-green Commander.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
60. Life Leech: Drain more than 40 life in a game.
54. The Trickster: Win from the underdog-position.
19. Big Spender: Spend more than 20 mana in a single turn.
12. Resourceful: Win the game without casting any creatures.
18. Survivalist: Win the game with only one creature on the battlefield.
89. The Bait: Make an opponent target you, then have them regret it.
38. Stax Master: have someone complain about losing from Stax while you win.
26. Flooded: have at least 6 lands in your hand at some point during the game.
95. Controlled Chaos: Win with a mono-white Commander.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
59. Unstoppable Force: Cast a spell that cannot be countered.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
76. Surprise Attack: Control at least 3 face-down creatures.
24. Planeswalker's Army: Control 3 or more planeswalkers.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
84. Overkill: Deal 100+ damage in a single turn.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
8. At the Edge: Win with 1 life or less remaining.
22. Combo Master: Win with a combo that you had to explain to the entire table.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
85. Flawless Victory: Win the game without anyone else dealing damage to you.
98. Undefeated Champion: Win all games of the evening.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
42. High Roller: Roll 20 to begin the game yourself.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
73. Commander’s Background: Win by utilizing a Background.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
7. Life of Luxury: Start your turn with 60 or more life.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
61. Group Hug: Help all opponents to get better, then win in the end.
92. Anger Mismanagement: Win with a mono-red Commander.
13. Deck Destruction: Make an opponent draw from an empty library.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
96. Necrophiliac: Win with a mono-black Commander.
58. Fun Police: Counter at least 10 spells in a single game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
68. Commanderless Victory: Win without casting your Commander once.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
1. First Blood: Deal combat damage to a player for the first time in the game.
56. Card Hoarder: End the game with 20 or more cards in hand.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
3. Kingmaker: Help another player win by sacrificing yourself.
87. Windfall Victory: Win by forcing every player to discard and draw.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
90. Max Power: Control a creature with power greater than 9000.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.