47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.60. LifeLeech: Drainmore than40 life in agame.33. Total Mill:Have anopponent mill50 cards fromtheir deck.8. At theEdge: Winwith 1 life orlessremaining.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.6. TheComeback:Win from alife total of 5or lower.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.42. HighRoller: Roll20 to beginthe gameyourself.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.84. Overkill:Deal 100+damage in asingle turn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.95. ControlledChaos: Winwith a mono-whiteCommander.92. AngerMismanagement:Win with a mono-red Commander.58. Fun Police:Counter atleast 10 spellsin a singlegame.73.Commander’sBackground:Win by utilizinga Background.43.Spellstorm:Cast a stormspell with atleast 7 copies.34. ZombieMaster:Control 10 ormore Zombietokens.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.35. ElfSwarm:Control 11 ormore Elftokens.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.48. Mana PoolOverflow:Generate 100or more manain a single turn.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.94. GrowthUnlimited:Win with amono-greenCommander.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.56. CardHoarder: Endthe game with20 or morecards in hand.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.93.Temperatureout of Control:Win with amono-blueCommander.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.76. SurpriseAttack: Controlat least 3 face-downcreatures.54. TheTrickster:Win from theunderdog-position.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.99. From theBottom to theTop: Lose asthe first player,then win thenext game.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.96.Necrophiliac:Win with amono-blackCommander.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.41. HauntingVictory: Winwith a deckthat has nocreatures.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.66. ToxicLove: Winwithpoison.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.12.Resourceful:Win the gamewithout castingany creatures.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.3. Kingmaker:Help anotherplayer win bysacrificingyourself.79. Dance ofDeath:Sacrifice acreature atleast 10 times.89. The Bait:Make anopponent targetyou, then havethem regret it.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.65. All theThings:Control apermanent ofevery type.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.61. GroupHug: Help allopponents toget better, thenwin in the end.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).90. MaxPower: Controla creature withpower greaterthan 9000.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.98.UndefeatedChampion:Win all gamesof the evening.59.UnstoppableForce: Cast aspell thatcannot becountered.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.28.Monochromatic:Win using onlya single color ofmana.19. BigSpender:Spend morethan 20 manain a single turn.18. Survivalist:Win the gamewith only onecreature on thebattlefield.68.CommanderlessVictory: Winwithout castingyour Commanderonce.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.7. Life ofLuxury: Startyour turnwith 60 ormore life.2. TheMonarch:Become theMonarch duringthe game.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.60. LifeLeech: Drainmore than40 life in agame.33. Total Mill:Have anopponent mill50 cards fromtheir deck.8. At theEdge: Winwith 1 life orlessremaining.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.6. TheComeback:Win from alife total of 5or lower.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.42. HighRoller: Roll20 to beginthe gameyourself.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.84. Overkill:Deal 100+damage in asingle turn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.95. ControlledChaos: Winwith a mono-whiteCommander.92. AngerMismanagement:Win with a mono-red Commander.58. Fun Police:Counter atleast 10 spellsin a singlegame.73.Commander’sBackground:Win by utilizinga Background.43.Spellstorm:Cast a stormspell with atleast 7 copies.34. ZombieMaster:Control 10 ormore Zombietokens.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.35. ElfSwarm:Control 11 ormore Elftokens.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.48. Mana PoolOverflow:Generate 100or more manain a single turn.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.94. GrowthUnlimited:Win with amono-greenCommander.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.56. CardHoarder: Endthe game with20 or morecards in hand.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.93.Temperatureout of Control:Win with amono-blueCommander.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.76. SurpriseAttack: Controlat least 3 face-downcreatures.54. TheTrickster:Win from theunderdog-position.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.99. From theBottom to theTop: Lose asthe first player,then win thenext game.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.96.Necrophiliac:Win with amono-blackCommander.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.41. HauntingVictory: Winwith a deckthat has nocreatures.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.66. ToxicLove: Winwithpoison.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.12.Resourceful:Win the gamewithout castingany creatures.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.3. Kingmaker:Help anotherplayer win bysacrificingyourself.79. Dance ofDeath:Sacrifice acreature atleast 10 times.89. The Bait:Make anopponent targetyou, then havethem regret it.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.65. All theThings:Control apermanent ofevery type.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.61. GroupHug: Help allopponents toget better, thenwin in the end.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).90. MaxPower: Controla creature withpower greaterthan 9000.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.98.UndefeatedChampion:Win all gamesof the evening.59.UnstoppableForce: Cast aspell thatcannot becountered.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.28.Monochromatic:Win using onlya single color ofmana.19. BigSpender:Spend morethan 20 manain a single turn.18. Survivalist:Win the gamewith only onecreature on thebattlefield.68.CommanderlessVictory: Winwithout castingyour Commanderonce.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.7. Life ofLuxury: Startyour turnwith 60 ormore life.2. TheMonarch:Become theMonarch duringthe game.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  2. 60. Life Leech: Drain more than 40 life in a game.
  3. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  4. 8. At the Edge: Win with 1 life or less remaining.
  5. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  6. 6. The Comeback: Win from a life total of 5 or lower.
  7. 1. First Blood: Deal combat damage to a player for the first time in the game.
  8. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  9. 42. High Roller: Roll 20 to begin the game yourself.
  10. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  11. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  12. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  13. 84. Overkill: Deal 100+ damage in a single turn.
  14. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  15. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  16. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  17. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  18. 13. Deck Destruction: Make an opponent draw from an empty library.
  19. 95. Controlled Chaos: Win with a mono-white Commander.
  20. 92. Anger Mismanagement: Win with a mono-red Commander.
  21. 58. Fun Police: Counter at least 10 spells in a single game.
  22. 73. Commander’s Background: Win by utilizing a Background.
  23. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  24. 34. Zombie Master: Control 10 or more Zombie tokens.
  25. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  26. 35. Elf Swarm: Control 11 or more Elf tokens.
  27. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  28. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  29. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  30. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  31. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  32. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  33. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  34. 94. Growth Unlimited: Win with a mono-green Commander.
  35. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  36. 56. Card Hoarder: End the game with 20 or more cards in hand.
  37. 38. Stax Master: have someone complain about losing from Stax while you win.
  38. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  39. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  40. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  41. 93. Temperature out of Control: Win with a mono-blue Commander.
  42. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  43. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  44. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  45. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  46. 76. Surprise Attack: Control at least 3 face-down creatures.
  47. 54. The Trickster: Win from the underdog-position.
  48. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  49. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  50. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  51. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  52. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  53. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  54. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  55. 96. Necrophiliac: Win with a mono-black Commander.
  56. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  57. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  58. 52. The Alternate Countdown: Win the game using an alternate win condition.
  59. 4. Double Agent: Control two different players' commanders at the same time.
  60. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  61. 41. Haunting Victory: Win with a deck that has no creatures.
  62. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  63. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  64. 66. Toxic Love: Win with poison.
  65. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  66. 12. Resourceful: Win the game without casting any creatures.
  67. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  68. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  69. 3. Kingmaker: Help another player win by sacrificing yourself.
  70. 79. Dance of Death: Sacrifice a creature at least 10 times.
  71. 89. The Bait: Make an opponent target you, then have them regret it.
  72. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  73. 65. All the Things: Control a permanent of every type.
  74. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  75. 61. Group Hug: Help all opponents to get better, then win in the end.
  76. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  77. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  78. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  79. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  80. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  81. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  82. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  83. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  84. 90. Max Power: Control a creature with power greater than 9000.
  85. 87. Windfall Victory: Win by forcing every player to discard and draw.
  86. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  87. 98. Undefeated Champion: Win all games of the evening.
  88. 59. Unstoppable Force: Cast a spell that cannot be countered.
  89. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  90. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  91. 28. Monochromatic: Win using only a single color of mana.
  92. 19. Big Spender: Spend more than 20 mana in a single turn.
  93. 18. Survivalist: Win the game with only one creature on the battlefield.
  94. 68. Commanderless Victory: Win without casting your Commander once.
  95. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  96. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  97. 7. Life of Luxury: Start your turn with 60 or more life.
  98. 2. The Monarch: Become the Monarch during the game.
  99. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.