(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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41. Haunting Victory: Win with a deck that has no creatures.
33. Total Mill: Have an opponent mill 50 cards from their deck.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
92. Anger Mismanagement: Win with a mono-red Commander.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
18. Survivalist: Win the game with only one creature on the battlefield.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
59. Unstoppable Force: Cast a spell that cannot be countered.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
43. Spellstorm: Cast a storm spell with at least 7 copies.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
96. Necrophiliac: Win with a mono-black Commander.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
84. Overkill: Deal 100+ damage in a single turn.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
93. Temperature out of Control: Win with a mono-blue Commander.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
73. Commander’s Background: Win by utilizing a Background.
38. Stax Master: have someone complain about losing from Stax while you win.
76. Surprise Attack: Control at least 3 face-down creatures.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
3. Kingmaker: Help another player win by sacrificing yourself.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
7. Life of Luxury: Start your turn with 60 or more life.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
34. Zombie Master: Control 10 or more Zombie tokens.
94. Growth Unlimited: Win with a mono-green Commander.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
60. Life Leech: Drain more than 40 life in a game.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
35. Elf Swarm: Control 11 or more Elf tokens.
28. Monochromatic: Win using only a single color of mana.
13. Deck Destruction: Make an opponent draw from an empty library.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
1. First Blood: Deal combat damage to a player for the first time in the game.
24. Planeswalker's Army: Control 3 or more planeswalkers.
22. Combo Master: Win with a combo that you had to explain to the entire table.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
26. Flooded: have at least 6 lands in your hand at some point during the game.
89. The Bait: Make an opponent target you, then have them regret it.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
65. All the Things: Control a permanent of every type.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
90. Max Power: Control a creature with power greater than 9000.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
54. The Trickster: Win from the underdog-position.
58. Fun Police: Counter at least 10 spells in a single game.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
98. Undefeated Champion: Win all games of the evening.
61. Group Hug: Help all opponents to get better, then win in the end.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
19. Big Spender: Spend more than 20 mana in a single turn.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
66. Toxic Love: Win with poison.
12. Resourceful: Win the game without casting any creatures.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
8. At the Edge: Win with 1 life or less remaining.
6. The Comeback: Win from a life total of 5 or lower.
79. Dance of Death: Sacrifice a creature at least 10 times.
4. Double Agent: Control two different players' commanders at the same time.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
42. High Roller: Roll 20 to begin the game yourself.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
87. Windfall Victory: Win by forcing every player to discard and draw.
68. Commanderless Victory: Win without casting your Commander once.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
52. The Alternate Countdown: Win the game using an alternate win condition.
56. Card Hoarder: End the game with 20 or more cards in hand.
95. Controlled Chaos: Win with a mono-white Commander.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
2. The Monarch: Become the Monarch during the game.