(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
1. First Blood: Deal combat damage to a player for the first time in the game.
34. Zombie Master: Control 10 or more Zombie tokens.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
92. Anger Mismanagement: Win with a mono-red Commander.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
95. Controlled Chaos: Win with a mono-white Commander.
54. The Trickster: Win from the underdog-position.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
7. Life of Luxury: Start your turn with 60 or more life.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
12. Resourceful: Win the game without casting any creatures.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
58. Fun Police: Counter at least 10 spells in a single game.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
38. Stax Master: have someone complain about losing from Stax while you win.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
84. Overkill: Deal 100+ damage in a single turn.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
8. At the Edge: Win with 1 life or less remaining.
96. Necrophiliac: Win with a mono-black Commander.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
19. Big Spender: Spend more than 20 mana in a single turn.
2. The Monarch: Become the Monarch during the game.
6. The Comeback: Win from a life total of 5 or lower.
43. Spellstorm: Cast a storm spell with at least 7 copies.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
28. Monochromatic: Win using only a single color of mana.
65. All the Things: Control a permanent of every type.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
79. Dance of Death: Sacrifice a creature at least 10 times.
35. Elf Swarm: Control 11 or more Elf tokens.
42. High Roller: Roll 20 to begin the game yourself.
4. Double Agent: Control two different players' commanders at the same time.
60. Life Leech: Drain more than 40 life in a game.
89. The Bait: Make an opponent target you, then have them regret it.
24. Planeswalker's Army: Control 3 or more planeswalkers.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
94. Growth Unlimited: Win with a mono-green Commander.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
98. Undefeated Champion: Win all games of the evening.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
22. Combo Master: Win with a combo that you had to explain to the entire table.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
56. Card Hoarder: End the game with 20 or more cards in hand.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
93. Temperature out of Control: Win with a mono-blue Commander.
90. Max Power: Control a creature with power greater than 9000.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
41. Haunting Victory: Win with a deck that has no creatures.
73. Commander’s Background: Win by utilizing a Background.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
3. Kingmaker: Help another player win by sacrificing yourself.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
87. Windfall Victory: Win by forcing every player to discard and draw.
52. The Alternate Countdown: Win the game using an alternate win condition.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
59. Unstoppable Force: Cast a spell that cannot be countered.
61. Group Hug: Help all opponents to get better, then win in the end.
26. Flooded: have at least 6 lands in your hand at some point during the game.
76. Surprise Attack: Control at least 3 face-down creatures.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
33. Total Mill: Have an opponent mill 50 cards from their deck.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
66. Toxic Love: Win with poison.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
18. Survivalist: Win the game with only one creature on the battlefield.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
13. Deck Destruction: Make an opponent draw from an empty library.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
68. Commanderless Victory: Win without casting your Commander once.