(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
33. Total Mill: Have an opponent mill 50 cards from their deck.
93. Temperature out of Control: Win with a mono-blue Commander.
2. The Monarch: Become the Monarch during the game.
8. At the Edge: Win with 1 life or less remaining.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
92. Anger Mismanagement: Win with a mono-red Commander.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
56. Card Hoarder: End the game with 20 or more cards in hand.
35. Elf Swarm: Control 11 or more Elf tokens.
52. The Alternate Countdown: Win the game using an alternate win condition.
42. High Roller: Roll 20 to begin the game yourself.
89. The Bait: Make an opponent target you, then have them regret it.
98. Undefeated Champion: Win all games of the evening.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
22. Combo Master: Win with a combo that you had to explain to the entire table.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
4. Double Agent: Control two different players' commanders at the same time.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
6. The Comeback: Win from a life total of 5 or lower.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
12. Resourceful: Win the game without casting any creatures.
26. Flooded: have at least 6 lands in your hand at some point during the game.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
60. Life Leech: Drain more than 40 life in a game.
38. Stax Master: have someone complain about losing from Stax while you win.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
73. Commander’s Background: Win by utilizing a Background.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
7. Life of Luxury: Start your turn with 60 or more life.
79. Dance of Death: Sacrifice a creature at least 10 times.
65. All the Things: Control a permanent of every type.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
19. Big Spender: Spend more than 20 mana in a single turn.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
18. Survivalist: Win the game with only one creature on the battlefield.
1. First Blood: Deal combat damage to a player for the first time in the game.
13. Deck Destruction: Make an opponent draw from an empty library.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
28. Monochromatic: Win using only a single color of mana.
61. Group Hug: Help all opponents to get better, then win in the end.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
68. Commanderless Victory: Win without casting your Commander once.
66. Toxic Love: Win with poison.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
58. Fun Police: Counter at least 10 spells in a single game.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
96. Necrophiliac: Win with a mono-black Commander.
87. Windfall Victory: Win by forcing every player to discard and draw.
94. Growth Unlimited: Win with a mono-green Commander.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
24. Planeswalker's Army: Control 3 or more planeswalkers.
84. Overkill: Deal 100+ damage in a single turn.
54. The Trickster: Win from the underdog-position.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
41. Haunting Victory: Win with a deck that has no creatures.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
34. Zombie Master: Control 10 or more Zombie tokens.
76. Surprise Attack: Control at least 3 face-down creatures.
3. Kingmaker: Help another player win by sacrificing yourself.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
95. Controlled Chaos: Win with a mono-white Commander.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
59. Unstoppable Force: Cast a spell that cannot be countered.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
90. Max Power: Control a creature with power greater than 9000.