72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).7. Life ofLuxury: Startyour turnwith 60 ormore life.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.33. Total Mill:Have anopponent mill50 cards fromtheir deck.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.28.Monochromatic:Win using onlya single color ofmana.66. ToxicLove: Winwithpoison.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.56. CardHoarder: Endthe game with20 or morecards in hand.43.Spellstorm:Cast a stormspell with atleast 7 copies.35. ElfSwarm:Control 11 ormore Elftokens.6. TheComeback:Win from alife total of 5or lower.95. ControlledChaos: Winwith a mono-whiteCommander.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.42. HighRoller: Roll20 to beginthe gameyourself.90. MaxPower: Controla creature withpower greaterthan 9000.73.Commander’sBackground:Win by utilizinga Background.58. Fun Police:Counter atleast 10 spellsin a singlegame.79. Dance ofDeath:Sacrifice acreature atleast 10 times.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.96.Necrophiliac:Win with amono-blackCommander.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.61. GroupHug: Help allopponents toget better, thenwin in the end.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.8. At theEdge: Winwith 1 life orlessremaining.60. LifeLeech: Drainmore than40 life in agame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.34. ZombieMaster:Control 10 ormore Zombietokens.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.68.CommanderlessVictory: Winwithout castingyour Commanderonce.84. Overkill:Deal 100+damage in asingle turn.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.65. All theThings:Control apermanent ofevery type.93.Temperatureout of Control:Win with amono-blueCommander.48. Mana PoolOverflow:Generate 100or more manain a single turn.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.92. AngerMismanagement:Win with a mono-red Commander.59.UnstoppableForce: Cast aspell thatcannot becountered.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.2. TheMonarch:Become theMonarch duringthe game.18. Survivalist:Win the gamewith only onecreature on thebattlefield.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.94. GrowthUnlimited:Win with amono-greenCommander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.3. Kingmaker:Help anotherplayer win bysacrificingyourself.99. From theBottom to theTop: Lose asthe first player,then win thenext game.89. The Bait:Make anopponent targetyou, then havethem regret it.41. HauntingVictory: Winwith a deckthat has nocreatures.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.54. TheTrickster:Win from theunderdog-position.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.98.UndefeatedChampion:Win all gamesof the evening.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.12.Resourceful:Win the gamewithout castingany creatures.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.76. SurpriseAttack: Controlat least 3 face-downcreatures.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.19. BigSpender:Spend morethan 20 manain a single turn.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).7. Life ofLuxury: Startyour turnwith 60 ormore life.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.33. Total Mill:Have anopponent mill50 cards fromtheir deck.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.28.Monochromatic:Win using onlya single color ofmana.66. ToxicLove: Winwithpoison.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.56. CardHoarder: Endthe game with20 or morecards in hand.43.Spellstorm:Cast a stormspell with atleast 7 copies.35. ElfSwarm:Control 11 ormore Elftokens.6. TheComeback:Win from alife total of 5or lower.95. ControlledChaos: Winwith a mono-whiteCommander.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.42. HighRoller: Roll20 to beginthe gameyourself.90. MaxPower: Controla creature withpower greaterthan 9000.73.Commander’sBackground:Win by utilizinga Background.58. Fun Police:Counter atleast 10 spellsin a singlegame.79. Dance ofDeath:Sacrifice acreature atleast 10 times.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.96.Necrophiliac:Win with amono-blackCommander.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.61. GroupHug: Help allopponents toget better, thenwin in the end.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.8. At theEdge: Winwith 1 life orlessremaining.60. LifeLeech: Drainmore than40 life in agame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.34. ZombieMaster:Control 10 ormore Zombietokens.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.68.CommanderlessVictory: Winwithout castingyour Commanderonce.84. Overkill:Deal 100+damage in asingle turn.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.65. All theThings:Control apermanent ofevery type.93.Temperatureout of Control:Win with amono-blueCommander.48. Mana PoolOverflow:Generate 100or more manain a single turn.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.92. AngerMismanagement:Win with a mono-red Commander.59.UnstoppableForce: Cast aspell thatcannot becountered.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.2. TheMonarch:Become theMonarch duringthe game.18. Survivalist:Win the gamewith only onecreature on thebattlefield.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.94. GrowthUnlimited:Win with amono-greenCommander.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.3. Kingmaker:Help anotherplayer win bysacrificingyourself.99. From theBottom to theTop: Lose asthe first player,then win thenext game.89. The Bait:Make anopponent targetyou, then havethem regret it.41. HauntingVictory: Winwith a deckthat has nocreatures.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.54. TheTrickster:Win from theunderdog-position.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.98.UndefeatedChampion:Win all gamesof the evening.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.12.Resourceful:Win the gamewithout castingany creatures.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.76. SurpriseAttack: Controlat least 3 face-downcreatures.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.19. BigSpender:Spend morethan 20 manain a single turn.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  2. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  3. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  4. 7. Life of Luxury: Start your turn with 60 or more life.
  5. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  6. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  7. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  8. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  9. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  10. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  11. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  12. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  13. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  14. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  15. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  16. 28. Monochromatic: Win using only a single color of mana.
  17. 66. Toxic Love: Win with poison.
  18. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  19. 56. Card Hoarder: End the game with 20 or more cards in hand.
  20. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  21. 35. Elf Swarm: Control 11 or more Elf tokens.
  22. 6. The Comeback: Win from a life total of 5 or lower.
  23. 95. Controlled Chaos: Win with a mono-white Commander.
  24. 4. Double Agent: Control two different players' commanders at the same time.
  25. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  26. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  27. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  28. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  29. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  30. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  31. 42. High Roller: Roll 20 to begin the game yourself.
  32. 90. Max Power: Control a creature with power greater than 9000.
  33. 73. Commander’s Background: Win by utilizing a Background.
  34. 58. Fun Police: Counter at least 10 spells in a single game.
  35. 79. Dance of Death: Sacrifice a creature at least 10 times.
  36. 38. Stax Master: have someone complain about losing from Stax while you win.
  37. 96. Necrophiliac: Win with a mono-black Commander.
  38. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  39. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  40. 61. Group Hug: Help all opponents to get better, then win in the end.
  41. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  42. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  43. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  44. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  45. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  46. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  47. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  48. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  49. 8. At the Edge: Win with 1 life or less remaining.
  50. 60. Life Leech: Drain more than 40 life in a game.
  51. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  52. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  53. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  54. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  55. 34. Zombie Master: Control 10 or more Zombie tokens.
  56. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  57. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  58. 87. Windfall Victory: Win by forcing every player to discard and draw.
  59. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  60. 1. First Blood: Deal combat damage to a player for the first time in the game.
  61. 52. The Alternate Countdown: Win the game using an alternate win condition.
  62. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  63. 68. Commanderless Victory: Win without casting your Commander once.
  64. 84. Overkill: Deal 100+ damage in a single turn.
  65. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  66. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  67. 65. All the Things: Control a permanent of every type.
  68. 93. Temperature out of Control: Win with a mono-blue Commander.
  69. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  70. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  71. 92. Anger Mismanagement: Win with a mono-red Commander.
  72. 59. Unstoppable Force: Cast a spell that cannot be countered.
  73. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  74. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  75. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  76. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  77. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  78. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  79. 2. The Monarch: Become the Monarch during the game.
  80. 18. Survivalist: Win the game with only one creature on the battlefield.
  81. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  82. 94. Growth Unlimited: Win with a mono-green Commander.
  83. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  84. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  85. 3. Kingmaker: Help another player win by sacrificing yourself.
  86. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  87. 89. The Bait: Make an opponent target you, then have them regret it.
  88. 41. Haunting Victory: Win with a deck that has no creatures.
  89. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  90. 54. The Trickster: Win from the underdog-position.
  91. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  92. 98. Undefeated Champion: Win all games of the evening.
  93. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  94. 12. Resourceful: Win the game without casting any creatures.
  95. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  96. 76. Surprise Attack: Control at least 3 face-down creatures.
  97. 13. Deck Destruction: Make an opponent draw from an empty library.
  98. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  99. 19. Big Spender: Spend more than 20 mana in a single turn.