83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.41. HauntingVictory: Winwith a deckthat has nocreatures.19. BigSpender:Spend morethan 20 manain a single turn.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.99. From theBottom to theTop: Lose asthe first player,then win thenext game.93.Temperatureout of Control:Win with amono-blueCommander.34. ZombieMaster:Control 10 ormore Zombietokens.12.Resourceful:Win the gamewithout castingany creatures.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.56. CardHoarder: Endthe game with20 or morecards in hand.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.76. SurpriseAttack: Controlat least 3 face-downcreatures.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.68.CommanderlessVictory: Winwithout castingyour Commanderonce.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.2. TheMonarch:Become theMonarch duringthe game.90. MaxPower: Controla creature withpower greaterthan 9000.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.58. Fun Police:Counter atleast 10 spellsin a singlegame.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.28.Monochromatic:Win using onlya single color ofmana.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.59.UnstoppableForce: Cast aspell thatcannot becountered.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.42. HighRoller: Roll20 to beginthe gameyourself.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.54. TheTrickster:Win from theunderdog-position.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.48. Mana PoolOverflow:Generate 100or more manain a single turn.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.98.UndefeatedChampion:Win all gamesof the evening.92. AngerMismanagement:Win with a mono-red Commander.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.33. Total Mill:Have anopponent mill50 cards fromtheir deck.84. Overkill:Deal 100+damage in asingle turn.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.61. GroupHug: Help allopponents toget better, thenwin in the end.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.43.Spellstorm:Cast a stormspell with atleast 7 copies.6. TheComeback:Win from alife total of 5or lower.18. Survivalist:Win the gamewith only onecreature on thebattlefield.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.94. GrowthUnlimited:Win with amono-greenCommander.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.95. ControlledChaos: Winwith a mono-whiteCommander.66. ToxicLove: Winwithpoison.65. All theThings:Control apermanent ofevery type.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.73.Commander’sBackground:Win by utilizinga Background.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.8. At theEdge: Winwith 1 life orlessremaining.35. ElfSwarm:Control 11 ormore Elftokens.79. Dance ofDeath:Sacrifice acreature atleast 10 times.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.7. Life ofLuxury: Startyour turnwith 60 ormore life.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).96.Necrophiliac:Win with amono-blackCommander.60. LifeLeech: Drainmore than40 life in agame.89. The Bait:Make anopponent targetyou, then havethem regret it.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.3. Kingmaker:Help anotherplayer win bysacrificingyourself.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.41. HauntingVictory: Winwith a deckthat has nocreatures.19. BigSpender:Spend morethan 20 manain a single turn.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.99. From theBottom to theTop: Lose asthe first player,then win thenext game.93.Temperatureout of Control:Win with amono-blueCommander.34. ZombieMaster:Control 10 ormore Zombietokens.12.Resourceful:Win the gamewithout castingany creatures.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.56. CardHoarder: Endthe game with20 or morecards in hand.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.76. SurpriseAttack: Controlat least 3 face-downcreatures.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.68.CommanderlessVictory: Winwithout castingyour Commanderonce.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.2. TheMonarch:Become theMonarch duringthe game.90. MaxPower: Controla creature withpower greaterthan 9000.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.58. Fun Police:Counter atleast 10 spellsin a singlegame.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.28.Monochromatic:Win using onlya single color ofmana.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.59.UnstoppableForce: Cast aspell thatcannot becountered.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.42. HighRoller: Roll20 to beginthe gameyourself.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.54. TheTrickster:Win from theunderdog-position.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.48. Mana PoolOverflow:Generate 100or more manain a single turn.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.98.UndefeatedChampion:Win all gamesof the evening.92. AngerMismanagement:Win with a mono-red Commander.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.33. Total Mill:Have anopponent mill50 cards fromtheir deck.84. Overkill:Deal 100+damage in asingle turn.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.61. GroupHug: Help allopponents toget better, thenwin in the end.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.43.Spellstorm:Cast a stormspell with atleast 7 copies.6. TheComeback:Win from alife total of 5or lower.18. Survivalist:Win the gamewith only onecreature on thebattlefield.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.94. GrowthUnlimited:Win with amono-greenCommander.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.95. ControlledChaos: Winwith a mono-whiteCommander.66. ToxicLove: Winwithpoison.65. All theThings:Control apermanent ofevery type.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.73.Commander’sBackground:Win by utilizinga Background.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.8. At theEdge: Winwith 1 life orlessremaining.35. ElfSwarm:Control 11 ormore Elftokens.79. Dance ofDeath:Sacrifice acreature atleast 10 times.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.7. Life ofLuxury: Startyour turnwith 60 ormore life.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).96.Necrophiliac:Win with amono-blackCommander.60. LifeLeech: Drainmore than40 life in agame.89. The Bait:Make anopponent targetyou, then havethem regret it.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.3. Kingmaker:Help anotherplayer win bysacrificingyourself.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  2. 41. Haunting Victory: Win with a deck that has no creatures.
  3. 19. Big Spender: Spend more than 20 mana in a single turn.
  4. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  5. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  6. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  7. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  8. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  9. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  10. 93. Temperature out of Control: Win with a mono-blue Commander.
  11. 34. Zombie Master: Control 10 or more Zombie tokens.
  12. 12. Resourceful: Win the game without casting any creatures.
  13. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  14. 56. Card Hoarder: End the game with 20 or more cards in hand.
  15. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  16. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  17. 76. Surprise Attack: Control at least 3 face-down creatures.
  18. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  19. 68. Commanderless Victory: Win without casting your Commander once.
  20. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  21. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  22. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  23. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  24. 2. The Monarch: Become the Monarch during the game.
  25. 90. Max Power: Control a creature with power greater than 9000.
  26. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  27. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  28. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  29. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  30. 58. Fun Police: Counter at least 10 spells in a single game.
  31. 38. Stax Master: have someone complain about losing from Stax while you win.
  32. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  33. 28. Monochromatic: Win using only a single color of mana.
  34. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  35. 13. Deck Destruction: Make an opponent draw from an empty library.
  36. 59. Unstoppable Force: Cast a spell that cannot be countered.
  37. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  38. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  39. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  40. 42. High Roller: Roll 20 to begin the game yourself.
  41. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  42. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  43. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  44. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  45. 4. Double Agent: Control two different players' commanders at the same time.
  46. 54. The Trickster: Win from the underdog-position.
  47. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  48. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  49. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  50. 1. First Blood: Deal combat damage to a player for the first time in the game.
  51. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  52. 98. Undefeated Champion: Win all games of the evening.
  53. 92. Anger Mismanagement: Win with a mono-red Commander.
  54. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  55. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  56. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  57. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  58. 84. Overkill: Deal 100+ damage in a single turn.
  59. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  60. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  61. 61. Group Hug: Help all opponents to get better, then win in the end.
  62. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  63. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  64. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  65. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  66. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  67. 6. The Comeback: Win from a life total of 5 or lower.
  68. 18. Survivalist: Win the game with only one creature on the battlefield.
  69. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  70. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  71. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  72. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  73. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  74. 94. Growth Unlimited: Win with a mono-green Commander.
  75. 87. Windfall Victory: Win by forcing every player to discard and draw.
  76. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  77. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  78. 95. Controlled Chaos: Win with a mono-white Commander.
  79. 66. Toxic Love: Win with poison.
  80. 65. All the Things: Control a permanent of every type.
  81. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  82. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  83. 73. Commander’s Background: Win by utilizing a Background.
  84. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  85. 8. At the Edge: Win with 1 life or less remaining.
  86. 35. Elf Swarm: Control 11 or more Elf tokens.
  87. 79. Dance of Death: Sacrifice a creature at least 10 times.
  88. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  89. 52. The Alternate Countdown: Win the game using an alternate win condition.
  90. 7. Life of Luxury: Start your turn with 60 or more life.
  91. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  92. 96. Necrophiliac: Win with a mono-black Commander.
  93. 60. Life Leech: Drain more than 40 life in a game.
  94. 89. The Bait: Make an opponent target you, then have them regret it.
  95. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  96. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  97. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  98. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  99. 3. Kingmaker: Help another player win by sacrificing yourself.