(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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79. Dance of Death: Sacrifice a creature at least 10 times.
4. Double Agent: Control two different players' commanders at the same time.
34. Zombie Master: Control 10 or more Zombie tokens.
90. Max Power: Control a creature with power greater than 9000.
26. Flooded: have at least 6 lands in your hand at some point during the game.
54. The Trickster: Win from the underdog-position.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
65. All the Things: Control a permanent of every type.
13. Deck Destruction: Make an opponent draw from an empty library.
68. Commanderless Victory: Win without casting your Commander once.
60. Life Leech: Drain more than 40 life in a game.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
1. First Blood: Deal combat damage to a player for the first time in the game.
89. The Bait: Make an opponent target you, then have them regret it.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
38. Stax Master: have someone complain about losing from Stax while you win.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
84. Overkill: Deal 100+ damage in a single turn.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
43. Spellstorm: Cast a storm spell with at least 7 copies.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
35. Elf Swarm: Control 11 or more Elf tokens.
87. Windfall Victory: Win by forcing every player to discard and draw.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
52. The Alternate Countdown: Win the game using an alternate win condition.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
58. Fun Police: Counter at least 10 spells in a single game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
98. Undefeated Champion: Win all games of the evening.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
61. Group Hug: Help all opponents to get better, then win in the end.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
95. Controlled Chaos: Win with a mono-white Commander.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
22. Combo Master: Win with a combo that you had to explain to the entire table.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
73. Commander’s Background: Win by utilizing a Background.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
41. Haunting Victory: Win with a deck that has no creatures.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
94. Growth Unlimited: Win with a mono-green Commander.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
42. High Roller: Roll 20 to begin the game yourself.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
3. Kingmaker: Help another player win by sacrificing yourself.
7. Life of Luxury: Start your turn with 60 or more life.
28. Monochromatic: Win using only a single color of mana.
2. The Monarch: Become the Monarch during the game.
12. Resourceful: Win the game without casting any creatures.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
93. Temperature out of Control: Win with a mono-blue Commander.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
96. Necrophiliac: Win with a mono-black Commander.
8. At the Edge: Win with 1 life or less remaining.
19. Big Spender: Spend more than 20 mana in a single turn.
6. The Comeback: Win from a life total of 5 or lower.
92. Anger Mismanagement: Win with a mono-red Commander.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
76. Surprise Attack: Control at least 3 face-down creatures.
56. Card Hoarder: End the game with 20 or more cards in hand.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
33. Total Mill: Have an opponent mill 50 cards from their deck.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
24. Planeswalker's Army: Control 3 or more planeswalkers.
66. Toxic Love: Win with poison.
59. Unstoppable Force: Cast a spell that cannot be countered.
18. Survivalist: Win the game with only one creature on the battlefield.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.