(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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84. Overkill: Deal 100+ damage in a single turn.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
79. Dance of Death: Sacrifice a creature at least 10 times.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
28. Monochromatic: Win using only a single color of mana.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
56. Card Hoarder: End the game with 20 or more cards in hand.
12. Resourceful: Win the game without casting any creatures.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
33. Total Mill: Have an opponent mill 50 cards from their deck.
54. The Trickster: Win from the underdog-position.
59. Unstoppable Force: Cast a spell that cannot be countered.
66. Toxic Love: Win with poison.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
58. Fun Police: Counter at least 10 spells in a single game.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
7. Life of Luxury: Start your turn with 60 or more life.
6. The Comeback: Win from a life total of 5 or lower.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
42. High Roller: Roll 20 to begin the game yourself.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
93. Temperature out of Control: Win with a mono-blue Commander.
4. Double Agent: Control two different players' commanders at the same time.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
34. Zombie Master: Control 10 or more Zombie tokens.
2. The Monarch: Become the Monarch during the game.
19. Big Spender: Spend more than 20 mana in a single turn.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
8. At the Edge: Win with 1 life or less remaining.
96. Necrophiliac: Win with a mono-black Commander.
1. First Blood: Deal combat damage to a player for the first time in the game.
95. Controlled Chaos: Win with a mono-white Commander.
92. Anger Mismanagement: Win with a mono-red Commander.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
73. Commander’s Background: Win by utilizing a Background.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
35. Elf Swarm: Control 11 or more Elf tokens.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
22. Combo Master: Win with a combo that you had to explain to the entire table.
89. The Bait: Make an opponent target you, then have them regret it.
52. The Alternate Countdown: Win the game using an alternate win condition.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
90. Max Power: Control a creature with power greater than 9000.
43. Spellstorm: Cast a storm spell with at least 7 copies.
41. Haunting Victory: Win with a deck that has no creatures.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
76. Surprise Attack: Control at least 3 face-down creatures.
13. Deck Destruction: Make an opponent draw from an empty library.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
94. Growth Unlimited: Win with a mono-green Commander.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
26. Flooded: have at least 6 lands in your hand at some point during the game.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
65. All the Things: Control a permanent of every type.
60. Life Leech: Drain more than 40 life in a game.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
68. Commanderless Victory: Win without casting your Commander once.
38. Stax Master: have someone complain about losing from Stax while you win.
98. Undefeated Champion: Win all games of the evening.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
24. Planeswalker's Army: Control 3 or more planeswalkers.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
61. Group Hug: Help all opponents to get better, then win in the end.
87. Windfall Victory: Win by forcing every player to discard and draw.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
3. Kingmaker: Help another player win by sacrificing yourself.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
18. Survivalist: Win the game with only one creature on the battlefield.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
75. Mirror Match: Battle against a deck that uses your exact commander and win.