(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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68. Commanderless Victory: Win without casting your Commander once.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
96. Necrophiliac: Win with a mono-black Commander.
94. Growth Unlimited: Win with a mono-green Commander.
93. Temperature out of Control: Win with a mono-blue Commander.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
12. Resourceful: Win the game without casting any creatures.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
59. Unstoppable Force: Cast a spell that cannot be countered.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
52. The Alternate Countdown: Win the game using an alternate win condition.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
33. Total Mill: Have an opponent mill 50 cards from their deck.
79. Dance of Death: Sacrifice a creature at least 10 times.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
42. High Roller: Roll 20 to begin the game yourself.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
28. Monochromatic: Win using only a single color of mana.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
66. Toxic Love: Win with poison.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
89. The Bait: Make an opponent target you, then have them regret it.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
19. Big Spender: Spend more than 20 mana in a single turn.
26. Flooded: have at least 6 lands in your hand at some point during the game.
90. Max Power: Control a creature with power greater than 9000.
95. Controlled Chaos: Win with a mono-white Commander.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
54. The Trickster: Win from the underdog-position.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
65. All the Things: Control a permanent of every type.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
43. Spellstorm: Cast a storm spell with at least 7 copies.
7. Life of Luxury: Start your turn with 60 or more life.
13. Deck Destruction: Make an opponent draw from an empty library.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
22. Combo Master: Win with a combo that you had to explain to the entire table.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
8. At the Edge: Win with 1 life or less remaining.
60. Life Leech: Drain more than 40 life in a game.
18. Survivalist: Win the game with only one creature on the battlefield.
1. First Blood: Deal combat damage to a player for the first time in the game.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
3. Kingmaker: Help another player win by sacrificing yourself.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
58. Fun Police: Counter at least 10 spells in a single game.
73. Commander’s Background: Win by utilizing a Background.
4. Double Agent: Control two different players' commanders at the same time.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
38. Stax Master: have someone complain about losing from Stax while you win.
92. Anger Mismanagement: Win with a mono-red Commander.
6. The Comeback: Win from a life total of 5 or lower.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
84. Overkill: Deal 100+ damage in a single turn.
34. Zombie Master: Control 10 or more Zombie tokens.
56. Card Hoarder: End the game with 20 or more cards in hand.
87. Windfall Victory: Win by forcing every player to discard and draw.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
24. Planeswalker's Army: Control 3 or more planeswalkers.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
35. Elf Swarm: Control 11 or more Elf tokens.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
41. Haunting Victory: Win with a deck that has no creatures.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
2. The Monarch: Become the Monarch during the game.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
98. Undefeated Champion: Win all games of the evening.
76. Surprise Attack: Control at least 3 face-down creatures.
61. Group Hug: Help all opponents to get better, then win in the end.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.