79. Dance ofDeath:Sacrifice acreature atleast 10 times.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.34. ZombieMaster:Control 10 ormore Zombietokens.90. MaxPower: Controla creature withpower greaterthan 9000.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.54. TheTrickster:Win from theunderdog-position.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.65. All theThings:Control apermanent ofevery type.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.68.CommanderlessVictory: Winwithout castingyour Commanderonce.60. LifeLeech: Drainmore than40 life in agame.48. Mana PoolOverflow:Generate 100or more manain a single turn.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.89. The Bait:Make anopponent targetyou, then havethem regret it.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.84. Overkill:Deal 100+damage in asingle turn.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.43.Spellstorm:Cast a stormspell with atleast 7 copies.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.35. ElfSwarm:Control 11 ormore Elftokens.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.58. Fun Police:Counter atleast 10 spellsin a singlegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.98.UndefeatedChampion:Win all gamesof the evening.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.61. GroupHug: Help allopponents toget better, thenwin in the end.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.95. ControlledChaos: Winwith a mono-whiteCommander.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.73.Commander’sBackground:Win by utilizinga Background.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.41. HauntingVictory: Winwith a deckthat has nocreatures.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).94. GrowthUnlimited:Win with amono-greenCommander.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.42. HighRoller: Roll20 to beginthe gameyourself.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.3. Kingmaker:Help anotherplayer win bysacrificingyourself.7. Life ofLuxury: Startyour turnwith 60 ormore life.28.Monochromatic:Win using onlya single color ofmana.2. TheMonarch:Become theMonarch duringthe game.12.Resourceful:Win the gamewithout castingany creatures.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.93.Temperatureout of Control:Win with amono-blueCommander.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.96.Necrophiliac:Win with amono-blackCommander.8. At theEdge: Winwith 1 life orlessremaining.19. BigSpender:Spend morethan 20 manain a single turn.6. TheComeback:Win from alife total of 5or lower.92. AngerMismanagement:Win with a mono-red Commander.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.76. SurpriseAttack: Controlat least 3 face-downcreatures.56. CardHoarder: Endthe game with20 or morecards in hand.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.33. Total Mill:Have anopponent mill50 cards fromtheir deck.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.66. ToxicLove: Winwithpoison.59.UnstoppableForce: Cast aspell thatcannot becountered.18. Survivalist:Win the gamewith only onecreature on thebattlefield.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.79. Dance ofDeath:Sacrifice acreature atleast 10 times.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.34. ZombieMaster:Control 10 ormore Zombietokens.90. MaxPower: Controla creature withpower greaterthan 9000.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.54. TheTrickster:Win from theunderdog-position.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.65. All theThings:Control apermanent ofevery type.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.68.CommanderlessVictory: Winwithout castingyour Commanderonce.60. LifeLeech: Drainmore than40 life in agame.48. Mana PoolOverflow:Generate 100or more manain a single turn.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.89. The Bait:Make anopponent targetyou, then havethem regret it.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.84. Overkill:Deal 100+damage in asingle turn.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.43.Spellstorm:Cast a stormspell with atleast 7 copies.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.35. ElfSwarm:Control 11 ormore Elftokens.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.58. Fun Police:Counter atleast 10 spellsin a singlegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.98.UndefeatedChampion:Win all gamesof the evening.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.61. GroupHug: Help allopponents toget better, thenwin in the end.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.95. ControlledChaos: Winwith a mono-whiteCommander.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.73.Commander’sBackground:Win by utilizinga Background.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.41. HauntingVictory: Winwith a deckthat has nocreatures.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).94. GrowthUnlimited:Win with amono-greenCommander.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.42. HighRoller: Roll20 to beginthe gameyourself.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.3. Kingmaker:Help anotherplayer win bysacrificingyourself.7. Life ofLuxury: Startyour turnwith 60 ormore life.28.Monochromatic:Win using onlya single color ofmana.2. TheMonarch:Become theMonarch duringthe game.12.Resourceful:Win the gamewithout castingany creatures.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.93.Temperatureout of Control:Win with amono-blueCommander.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.96.Necrophiliac:Win with amono-blackCommander.8. At theEdge: Winwith 1 life orlessremaining.19. BigSpender:Spend morethan 20 manain a single turn.6. TheComeback:Win from alife total of 5or lower.92. AngerMismanagement:Win with a mono-red Commander.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.76. SurpriseAttack: Controlat least 3 face-downcreatures.56. CardHoarder: Endthe game with20 or morecards in hand.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.33. Total Mill:Have anopponent mill50 cards fromtheir deck.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.66. ToxicLove: Winwithpoison.59.UnstoppableForce: Cast aspell thatcannot becountered.18. Survivalist:Win the gamewith only onecreature on thebattlefield.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 79. Dance of Death: Sacrifice a creature at least 10 times.
  2. 4. Double Agent: Control two different players' commanders at the same time.
  3. 34. Zombie Master: Control 10 or more Zombie tokens.
  4. 90. Max Power: Control a creature with power greater than 9000.
  5. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  6. 54. The Trickster: Win from the underdog-position.
  7. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  8. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  9. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  10. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  11. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  12. 65. All the Things: Control a permanent of every type.
  13. 13. Deck Destruction: Make an opponent draw from an empty library.
  14. 68. Commanderless Victory: Win without casting your Commander once.
  15. 60. Life Leech: Drain more than 40 life in a game.
  16. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  17. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  18. 1. First Blood: Deal combat damage to a player for the first time in the game.
  19. 89. The Bait: Make an opponent target you, then have them regret it.
  20. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  21. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  22. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  23. 38. Stax Master: have someone complain about losing from Stax while you win.
  24. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  25. 84. Overkill: Deal 100+ damage in a single turn.
  26. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  27. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  28. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  29. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  30. 35. Elf Swarm: Control 11 or more Elf tokens.
  31. 87. Windfall Victory: Win by forcing every player to discard and draw.
  32. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  33. 52. The Alternate Countdown: Win the game using an alternate win condition.
  34. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  35. 58. Fun Police: Counter at least 10 spells in a single game.
  36. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  37. 98. Undefeated Champion: Win all games of the evening.
  38. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  39. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  40. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  41. 61. Group Hug: Help all opponents to get better, then win in the end.
  42. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  43. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  44. 95. Controlled Chaos: Win with a mono-white Commander.
  45. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  46. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  47. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  48. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  49. 73. Commander’s Background: Win by utilizing a Background.
  50. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  51. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  52. 41. Haunting Victory: Win with a deck that has no creatures.
  53. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  54. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  55. 94. Growth Unlimited: Win with a mono-green Commander.
  56. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  57. 42. High Roller: Roll 20 to begin the game yourself.
  58. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  59. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  60. 3. Kingmaker: Help another player win by sacrificing yourself.
  61. 7. Life of Luxury: Start your turn with 60 or more life.
  62. 28. Monochromatic: Win using only a single color of mana.
  63. 2. The Monarch: Become the Monarch during the game.
  64. 12. Resourceful: Win the game without casting any creatures.
  65. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  66. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  67. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  68. 93. Temperature out of Control: Win with a mono-blue Commander.
  69. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  70. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  71. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  72. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  73. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  74. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  75. 96. Necrophiliac: Win with a mono-black Commander.
  76. 8. At the Edge: Win with 1 life or less remaining.
  77. 19. Big Spender: Spend more than 20 mana in a single turn.
  78. 6. The Comeback: Win from a life total of 5 or lower.
  79. 92. Anger Mismanagement: Win with a mono-red Commander.
  80. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  81. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  82. 76. Surprise Attack: Control at least 3 face-down creatures.
  83. 56. Card Hoarder: End the game with 20 or more cards in hand.
  84. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  85. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  86. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  87. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  88. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  89. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  90. 66. Toxic Love: Win with poison.
  91. 59. Unstoppable Force: Cast a spell that cannot be countered.
  92. 18. Survivalist: Win the game with only one creature on the battlefield.
  93. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  94. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  95. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  96. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  97. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  98. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  99. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.