(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
22. Combo Master: Win with a combo that you had to explain to the entire table.
43. Spellstorm: Cast a storm spell with at least 7 copies.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
76. Surprise Attack: Control at least 3 face-down creatures.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
58. Fun Police: Counter at least 10 spells in a single game.
73. Commander’s Background: Win by utilizing a Background.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
35. Elf Swarm: Control 11 or more Elf tokens.
19. Big Spender: Spend more than 20 mana in a single turn.
28. Monochromatic: Win using only a single color of mana.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
13. Deck Destruction: Make an opponent draw from an empty library.
59. Unstoppable Force: Cast a spell that cannot be countered.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
18. Survivalist: Win the game with only one creature on the battlefield.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
94. Growth Unlimited: Win with a mono-green Commander.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
1. First Blood: Deal combat damage to a player for the first time in the game.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
87. Windfall Victory: Win by forcing every player to discard and draw.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
2. The Monarch: Become the Monarch during the game.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
90. Max Power: Control a creature with power greater than 9000.
61. Group Hug: Help all opponents to get better, then win in the end.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
8. At the Edge: Win with 1 life or less remaining.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
34. Zombie Master: Control 10 or more Zombie tokens.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
54. The Trickster: Win from the underdog-position.
92. Anger Mismanagement: Win with a mono-red Commander.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
12. Resourceful: Win the game without casting any creatures.
95. Controlled Chaos: Win with a mono-white Commander.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
66. Toxic Love: Win with poison.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
4. Double Agent: Control two different players' commanders at the same time.
24. Planeswalker's Army: Control 3 or more planeswalkers.
56. Card Hoarder: End the game with 20 or more cards in hand.
7. Life of Luxury: Start your turn with 60 or more life.
41. Haunting Victory: Win with a deck that has no creatures.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
96. Necrophiliac: Win with a mono-black Commander.
52. The Alternate Countdown: Win the game using an alternate win condition.
93. Temperature out of Control: Win with a mono-blue Commander.
98. Undefeated Champion: Win all games of the evening.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
84. Overkill: Deal 100+ damage in a single turn.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
33. Total Mill: Have an opponent mill 50 cards from their deck.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
26. Flooded: have at least 6 lands in your hand at some point during the game.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
6. The Comeback: Win from a life total of 5 or lower.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
38. Stax Master: have someone complain about losing from Stax while you win.
68. Commanderless Victory: Win without casting your Commander once.
42. High Roller: Roll 20 to begin the game yourself.
79. Dance of Death: Sacrifice a creature at least 10 times.
60. Life Leech: Drain more than 40 life in a game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
65. All the Things: Control a permanent of every type.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
3. Kingmaker: Help another player win by sacrificing yourself.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
89. The Bait: Make an opponent target you, then have them regret it.