(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
35. Elf Swarm: Control 11 or more Elf tokens.
6. The Comeback: Win from a life total of 5 or lower.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
92. Anger Mismanagement: Win with a mono-red Commander.
8. At the Edge: Win with 1 life or less remaining.
79. Dance of Death: Sacrifice a creature at least 10 times.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
24. Planeswalker's Army: Control 3 or more planeswalkers.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
56. Card Hoarder: End the game with 20 or more cards in hand.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
28. Monochromatic: Win using only a single color of mana.
84. Overkill: Deal 100+ damage in a single turn.
90. Max Power: Control a creature with power greater than 9000.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
87. Windfall Victory: Win by forcing every player to discard and draw.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
93. Temperature out of Control: Win with a mono-blue Commander.
66. Toxic Love: Win with poison.
12. Resourceful: Win the game without casting any creatures.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
65. All the Things: Control a permanent of every type.
4. Double Agent: Control two different players' commanders at the same time.
13. Deck Destruction: Make an opponent draw from an empty library.
58. Fun Police: Counter at least 10 spells in a single game.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
1. First Blood: Deal combat damage to a player for the first time in the game.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
42. High Roller: Roll 20 to begin the game yourself.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
41. Haunting Victory: Win with a deck that has no creatures.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
3. Kingmaker: Help another player win by sacrificing yourself.
60. Life Leech: Drain more than 40 life in a game.
52. The Alternate Countdown: Win the game using an alternate win condition.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
68. Commanderless Victory: Win without casting your Commander once.
43. Spellstorm: Cast a storm spell with at least 7 copies.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
61. Group Hug: Help all opponents to get better, then win in the end.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
89. The Bait: Make an opponent target you, then have them regret it.
59. Unstoppable Force: Cast a spell that cannot be countered.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
94. Growth Unlimited: Win with a mono-green Commander.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
26. Flooded: have at least 6 lands in your hand at some point during the game.
54. The Trickster: Win from the underdog-position.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
7. Life of Luxury: Start your turn with 60 or more life.
95. Controlled Chaos: Win with a mono-white Commander.
76. Surprise Attack: Control at least 3 face-down creatures.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
96. Necrophiliac: Win with a mono-black Commander.
38. Stax Master: have someone complain about losing from Stax while you win.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
73. Commander’s Background: Win by utilizing a Background.
22. Combo Master: Win with a combo that you had to explain to the entire table.
34. Zombie Master: Control 10 or more Zombie tokens.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
98. Undefeated Champion: Win all games of the evening.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
19. Big Spender: Spend more than 20 mana in a single turn.
2. The Monarch: Become the Monarch during the game.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
33. Total Mill: Have an opponent mill 50 cards from their deck.
18. Survivalist: Win the game with only one creature on the battlefield.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.