84. Overkill:Deal 100+damage in asingle turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.28.Monochromatic:Win using onlya single color ofmana.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.56. CardHoarder: Endthe game with20 or morecards in hand.12.Resourceful:Win the gamewithout castingany creatures.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.33. Total Mill:Have anopponent mill50 cards fromtheir deck.54. TheTrickster:Win from theunderdog-position.59.UnstoppableForce: Cast aspell thatcannot becountered.66. ToxicLove: Winwithpoison.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.58. Fun Police:Counter atleast 10 spellsin a singlegame.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.7. Life ofLuxury: Startyour turnwith 60 ormore life.6. TheComeback:Win from alife total of 5or lower.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.42. HighRoller: Roll20 to beginthe gameyourself.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.99. From theBottom to theTop: Lose asthe first player,then win thenext game.93.Temperatureout of Control:Win with amono-blueCommander.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.34. ZombieMaster:Control 10 ormore Zombietokens.2. TheMonarch:Become theMonarch duringthe game.19. BigSpender:Spend morethan 20 manain a single turn.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.8. At theEdge: Winwith 1 life orlessremaining.96.Necrophiliac:Win with amono-blackCommander.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.95. ControlledChaos: Winwith a mono-whiteCommander.92. AngerMismanagement:Win with a mono-red Commander.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.73.Commander’sBackground:Win by utilizinga Background.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.35. ElfSwarm:Control 11 ormore Elftokens.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.89. The Bait:Make anopponent targetyou, then havethem regret it.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.90. MaxPower: Controla creature withpower greaterthan 9000.43.Spellstorm:Cast a stormspell with atleast 7 copies.41. HauntingVictory: Winwith a deckthat has nocreatures.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.76. SurpriseAttack: Controlat least 3 face-downcreatures.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.94. GrowthUnlimited:Win with amono-greenCommander.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.65. All theThings:Control apermanent ofevery type.60. LifeLeech: Drainmore than40 life in agame.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.68.CommanderlessVictory: Winwithout castingyour Commanderonce.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.98.UndefeatedChampion:Win all gamesof the evening.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.61. GroupHug: Help allopponents toget better, thenwin in the end.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.3. Kingmaker:Help anotherplayer win bysacrificingyourself.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.18. Survivalist:Win the gamewith only onecreature on thebattlefield.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.84. Overkill:Deal 100+damage in asingle turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.28.Monochromatic:Win using onlya single color ofmana.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.56. CardHoarder: Endthe game with20 or morecards in hand.12.Resourceful:Win the gamewithout castingany creatures.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.33. Total Mill:Have anopponent mill50 cards fromtheir deck.54. TheTrickster:Win from theunderdog-position.59.UnstoppableForce: Cast aspell thatcannot becountered.66. ToxicLove: Winwithpoison.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.58. Fun Police:Counter atleast 10 spellsin a singlegame.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.7. Life ofLuxury: Startyour turnwith 60 ormore life.6. TheComeback:Win from alife total of 5or lower.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.42. HighRoller: Roll20 to beginthe gameyourself.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.99. From theBottom to theTop: Lose asthe first player,then win thenext game.93.Temperatureout of Control:Win with amono-blueCommander.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.34. ZombieMaster:Control 10 ormore Zombietokens.2. TheMonarch:Become theMonarch duringthe game.19. BigSpender:Spend morethan 20 manain a single turn.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.8. At theEdge: Winwith 1 life orlessremaining.96.Necrophiliac:Win with amono-blackCommander.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.95. ControlledChaos: Winwith a mono-whiteCommander.92. AngerMismanagement:Win with a mono-red Commander.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.73.Commander’sBackground:Win by utilizinga Background.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.35. ElfSwarm:Control 11 ormore Elftokens.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.89. The Bait:Make anopponent targetyou, then havethem regret it.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.90. MaxPower: Controla creature withpower greaterthan 9000.43.Spellstorm:Cast a stormspell with atleast 7 copies.41. HauntingVictory: Winwith a deckthat has nocreatures.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.76. SurpriseAttack: Controlat least 3 face-downcreatures.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.94. GrowthUnlimited:Win with amono-greenCommander.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.65. All theThings:Control apermanent ofevery type.60. LifeLeech: Drainmore than40 life in agame.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.68.CommanderlessVictory: Winwithout castingyour Commanderonce.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.98.UndefeatedChampion:Win all gamesof the evening.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.61. GroupHug: Help allopponents toget better, thenwin in the end.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.3. Kingmaker:Help anotherplayer win bysacrificingyourself.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.18. Survivalist:Win the gamewith only onecreature on thebattlefield.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 84. Overkill: Deal 100+ damage in a single turn.
  2. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  3. 79. Dance of Death: Sacrifice a creature at least 10 times.
  4. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  5. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  6. 28. Monochromatic: Win using only a single color of mana.
  7. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  8. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  9. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  10. 56. Card Hoarder: End the game with 20 or more cards in hand.
  11. 12. Resourceful: Win the game without casting any creatures.
  12. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  13. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  14. 54. The Trickster: Win from the underdog-position.
  15. 59. Unstoppable Force: Cast a spell that cannot be countered.
  16. 66. Toxic Love: Win with poison.
  17. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  18. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  19. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  20. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  21. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  22. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  23. 58. Fun Police: Counter at least 10 spells in a single game.
  24. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  25. 7. Life of Luxury: Start your turn with 60 or more life.
  26. 6. The Comeback: Win from a life total of 5 or lower.
  27. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  28. 42. High Roller: Roll 20 to begin the game yourself.
  29. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  30. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  31. 93. Temperature out of Control: Win with a mono-blue Commander.
  32. 4. Double Agent: Control two different players' commanders at the same time.
  33. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  34. 34. Zombie Master: Control 10 or more Zombie tokens.
  35. 2. The Monarch: Become the Monarch during the game.
  36. 19. Big Spender: Spend more than 20 mana in a single turn.
  37. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  38. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  39. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  40. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  41. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  42. 8. At the Edge: Win with 1 life or less remaining.
  43. 96. Necrophiliac: Win with a mono-black Commander.
  44. 1. First Blood: Deal combat damage to a player for the first time in the game.
  45. 95. Controlled Chaos: Win with a mono-white Commander.
  46. 92. Anger Mismanagement: Win with a mono-red Commander.
  47. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  48. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  49. 73. Commander’s Background: Win by utilizing a Background.
  50. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  51. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  52. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  53. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  54. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  55. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  56. 35. Elf Swarm: Control 11 or more Elf tokens.
  57. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  58. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  59. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  60. 89. The Bait: Make an opponent target you, then have them regret it.
  61. 52. The Alternate Countdown: Win the game using an alternate win condition.
  62. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  63. 90. Max Power: Control a creature with power greater than 9000.
  64. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  65. 41. Haunting Victory: Win with a deck that has no creatures.
  66. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  67. 76. Surprise Attack: Control at least 3 face-down creatures.
  68. 13. Deck Destruction: Make an opponent draw from an empty library.
  69. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  70. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  71. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  72. 94. Growth Unlimited: Win with a mono-green Commander.
  73. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  74. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  75. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  76. 65. All the Things: Control a permanent of every type.
  77. 60. Life Leech: Drain more than 40 life in a game.
  78. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  79. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  80. 68. Commanderless Victory: Win without casting your Commander once.
  81. 38. Stax Master: have someone complain about losing from Stax while you win.
  82. 98. Undefeated Champion: Win all games of the evening.
  83. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  84. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  85. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  86. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  87. 61. Group Hug: Help all opponents to get better, then win in the end.
  88. 87. Windfall Victory: Win by forcing every player to discard and draw.
  89. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  90. 3. Kingmaker: Help another player win by sacrificing yourself.
  91. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  92. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  93. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  94. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  95. 18. Survivalist: Win the game with only one creature on the battlefield.
  96. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  97. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  98. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  99. 75. Mirror Match: Battle against a deck that uses your exact commander and win.