(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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83. Epic Sacrifice: Lose your most valuable permanent to save another player.
41. Haunting Victory: Win with a deck that has no creatures.
19. Big Spender: Spend more than 20 mana in a single turn.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
93. Temperature out of Control: Win with a mono-blue Commander.
34. Zombie Master: Control 10 or more Zombie tokens.
12. Resourceful: Win the game without casting any creatures.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
56. Card Hoarder: End the game with 20 or more cards in hand.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
76. Surprise Attack: Control at least 3 face-down creatures.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
68. Commanderless Victory: Win without casting your Commander once.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
2. The Monarch: Become the Monarch during the game.
90. Max Power: Control a creature with power greater than 9000.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
58. Fun Police: Counter at least 10 spells in a single game.
38. Stax Master: have someone complain about losing from Stax while you win.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
28. Monochromatic: Win using only a single color of mana.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
13. Deck Destruction: Make an opponent draw from an empty library.
59. Unstoppable Force: Cast a spell that cannot be countered.
24. Planeswalker's Army: Control 3 or more planeswalkers.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
42. High Roller: Roll 20 to begin the game yourself.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
26. Flooded: have at least 6 lands in your hand at some point during the game.
4. Double Agent: Control two different players' commanders at the same time.
54. The Trickster: Win from the underdog-position.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
1. First Blood: Deal combat damage to a player for the first time in the game.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
98. Undefeated Champion: Win all games of the evening.
92. Anger Mismanagement: Win with a mono-red Commander.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
33. Total Mill: Have an opponent mill 50 cards from their deck.
84. Overkill: Deal 100+ damage in a single turn.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
61. Group Hug: Help all opponents to get better, then win in the end.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
6. The Comeback: Win from a life total of 5 or lower.
18. Survivalist: Win the game with only one creature on the battlefield.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
22. Combo Master: Win with a combo that you had to explain to the entire table.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
94. Growth Unlimited: Win with a mono-green Commander.
87. Windfall Victory: Win by forcing every player to discard and draw.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
95. Controlled Chaos: Win with a mono-white Commander.
66. Toxic Love: Win with poison.
65. All the Things: Control a permanent of every type.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
73. Commander’s Background: Win by utilizing a Background.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
8. At the Edge: Win with 1 life or less remaining.
35. Elf Swarm: Control 11 or more Elf tokens.
79. Dance of Death: Sacrifice a creature at least 10 times.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
52. The Alternate Countdown: Win the game using an alternate win condition.
7. Life of Luxury: Start your turn with 60 or more life.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
96. Necrophiliac: Win with a mono-black Commander.
60. Life Leech: Drain more than 40 life in a game.
89. The Bait: Make an opponent target you, then have them regret it.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
3. Kingmaker: Help another player win by sacrificing yourself.