(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
41. Haunting Victory: Win with a deck that has no creatures.
90. Max Power: Control a creature with power greater than 9000.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
3. Kingmaker: Help another player win by sacrificing yourself.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
87. Windfall Victory: Win by forcing every player to discard and draw.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
58. Fun Police: Counter at least 10 spells in a single game.
59. Unstoppable Force: Cast a spell that cannot be countered.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
43. Spellstorm: Cast a storm spell with at least 7 copies.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
56. Card Hoarder: End the game with 20 or more cards in hand.
8. At the Edge: Win with 1 life or less remaining.
34. Zombie Master: Control 10 or more Zombie tokens.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
6. The Comeback: Win from a life total of 5 or lower.
96. Necrophiliac: Win with a mono-black Commander.
24. Planeswalker's Army: Control 3 or more planeswalkers.
2. The Monarch: Become the Monarch during the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
68. Commanderless Victory: Win without casting your Commander once.
12. Resourceful: Win the game without casting any creatures.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
52. The Alternate Countdown: Win the game using an alternate win condition.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
28. Monochromatic: Win using only a single color of mana.
94. Growth Unlimited: Win with a mono-green Commander.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
93. Temperature out of Control: Win with a mono-blue Commander.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
42. High Roller: Roll 20 to begin the game yourself.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
13. Deck Destruction: Make an opponent draw from an empty library.
18. Survivalist: Win the game with only one creature on the battlefield.
61. Group Hug: Help all opponents to get better, then win in the end.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
4. Double Agent: Control two different players' commanders at the same time.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
60. Life Leech: Drain more than 40 life in a game.
19. Big Spender: Spend more than 20 mana in a single turn.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
38. Stax Master: have someone complain about losing from Stax while you win.
89. The Bait: Make an opponent target you, then have them regret it.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
92. Anger Mismanagement: Win with a mono-red Commander.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
26. Flooded: have at least 6 lands in your hand at some point during the game.
95. Controlled Chaos: Win with a mono-white Commander.
33. Total Mill: Have an opponent mill 50 cards from their deck.
54. The Trickster: Win from the underdog-position.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
98. Undefeated Champion: Win all games of the evening.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
22. Combo Master: Win with a combo that you had to explain to the entire table.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
35. Elf Swarm: Control 11 or more Elf tokens.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
84. Overkill: Deal 100+ damage in a single turn.
66. Toxic Love: Win with poison.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
1. First Blood: Deal combat damage to a player for the first time in the game.
79. Dance of Death: Sacrifice a creature at least 10 times.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
7. Life of Luxury: Start your turn with 60 or more life.
73. Commander’s Background: Win by utilizing a Background.
76. Surprise Attack: Control at least 3 face-down creatures.
65. All the Things: Control a permanent of every type.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
99. From the Bottom to the Top: Lose as the first player, then win the next game.