(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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74. Leading from the Front: Win by defeating your final opponent using Commander damage.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
34. Zombie Master: Control 10 or more Zombie tokens.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
84. Overkill: Deal 100+ damage in a single turn.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
41. Haunting Victory: Win with a deck that has no creatures.
22. Combo Master: Win with a combo that you had to explain to the entire table.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
38. Stax Master: have someone complain about losing from Stax while you win.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
98. Undefeated Champion: Win all games of the evening.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
7. Life of Luxury: Start your turn with 60 or more life.
60. Life Leech: Drain more than 40 life in a game.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
35. Elf Swarm: Control 11 or more Elf tokens.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
12. Resourceful: Win the game without casting any creatures.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
52. The Alternate Countdown: Win the game using an alternate win condition.
3. Kingmaker: Help another player win by sacrificing yourself.
61. Group Hug: Help all opponents to get better, then win in the end.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
66. Toxic Love: Win with poison.
59. Unstoppable Force: Cast a spell that cannot be countered.
89. The Bait: Make an opponent target you, then have them regret it.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
68. Commanderless Victory: Win without casting your Commander once.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
93. Temperature out of Control: Win with a mono-blue Commander.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
19. Big Spender: Spend more than 20 mana in a single turn.
95. Controlled Chaos: Win with a mono-white Commander.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
73. Commander’s Background: Win by utilizing a Background.
92. Anger Mismanagement: Win with a mono-red Commander.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
1. First Blood: Deal combat damage to a player for the first time in the game.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
87. Windfall Victory: Win by forcing every player to discard and draw.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
2. The Monarch: Become the Monarch during the game.
79. Dance of Death: Sacrifice a creature at least 10 times.
56. Card Hoarder: End the game with 20 or more cards in hand.
26. Flooded: have at least 6 lands in your hand at some point during the game.
65. All the Things: Control a permanent of every type.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
96. Necrophiliac: Win with a mono-black Commander.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
6. The Comeback: Win from a life total of 5 or lower.
28. Monochromatic: Win using only a single color of mana.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
13. Deck Destruction: Make an opponent draw from an empty library.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
58. Fun Police: Counter at least 10 spells in a single game.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
90. Max Power: Control a creature with power greater than 9000.
54. The Trickster: Win from the underdog-position.
42. High Roller: Roll 20 to begin the game yourself.
18. Survivalist: Win the game with only one creature on the battlefield.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
76. Surprise Attack: Control at least 3 face-down creatures.
24. Planeswalker's Army: Control 3 or more planeswalkers.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
4. Double Agent: Control two different players' commanders at the same time.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
94. Growth Unlimited: Win with a mono-green Commander.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
8. At the Edge: Win with 1 life or less remaining.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
33. Total Mill: Have an opponent mill 50 cards from their deck.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.