68.CommanderlessVictory: Winwithout castingyour Commanderonce.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.96.Necrophiliac:Win with amono-blackCommander.94. GrowthUnlimited:Win with amono-greenCommander.93.Temperatureout of Control:Win with amono-blueCommander.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).12.Resourceful:Win the gamewithout castingany creatures.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.59.UnstoppableForce: Cast aspell thatcannot becountered.99. From theBottom to theTop: Lose asthe first player,then win thenext game.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.33. Total Mill:Have anopponent mill50 cards fromtheir deck.79. Dance ofDeath:Sacrifice acreature atleast 10 times.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.42. HighRoller: Roll20 to beginthe gameyourself.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.28.Monochromatic:Win using onlya single color ofmana.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.66. ToxicLove: Winwithpoison.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.89. The Bait:Make anopponent targetyou, then havethem regret it.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.19. BigSpender:Spend morethan 20 manain a single turn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.90. MaxPower: Controla creature withpower greaterthan 9000.95. ControlledChaos: Winwith a mono-whiteCommander.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.54. TheTrickster:Win from theunderdog-position.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.65. All theThings:Control apermanent ofevery type.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.43.Spellstorm:Cast a stormspell with atleast 7 copies.7. Life ofLuxury: Startyour turnwith 60 ormore life.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.8. At theEdge: Winwith 1 life orlessremaining.60. LifeLeech: Drainmore than40 life in agame.18. Survivalist:Win the gamewith only onecreature on thebattlefield.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.3. Kingmaker:Help anotherplayer win bysacrificingyourself.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.58. Fun Police:Counter atleast 10 spellsin a singlegame.73.Commander’sBackground:Win by utilizinga Background.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.92. AngerMismanagement:Win with a mono-red Commander.6. TheComeback:Win from alife total of 5or lower.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.84. Overkill:Deal 100+damage in asingle turn.34. ZombieMaster:Control 10 ormore Zombietokens.56. CardHoarder: Endthe game with20 or morecards in hand.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.35. ElfSwarm:Control 11 ormore Elftokens.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.41. HauntingVictory: Winwith a deckthat has nocreatures.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.2. TheMonarch:Become theMonarch duringthe game.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.48. Mana PoolOverflow:Generate 100or more manain a single turn.98.UndefeatedChampion:Win all gamesof the evening.76. SurpriseAttack: Controlat least 3 face-downcreatures.61. GroupHug: Help allopponents toget better, thenwin in the end.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.68.CommanderlessVictory: Winwithout castingyour Commanderonce.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.96.Necrophiliac:Win with amono-blackCommander.94. GrowthUnlimited:Win with amono-greenCommander.93.Temperatureout of Control:Win with amono-blueCommander.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).12.Resourceful:Win the gamewithout castingany creatures.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.59.UnstoppableForce: Cast aspell thatcannot becountered.99. From theBottom to theTop: Lose asthe first player,then win thenext game.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.33. Total Mill:Have anopponent mill50 cards fromtheir deck.79. Dance ofDeath:Sacrifice acreature atleast 10 times.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.42. HighRoller: Roll20 to beginthe gameyourself.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.28.Monochromatic:Win using onlya single color ofmana.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.66. ToxicLove: Winwithpoison.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.89. The Bait:Make anopponent targetyou, then havethem regret it.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.19. BigSpender:Spend morethan 20 manain a single turn.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.90. MaxPower: Controla creature withpower greaterthan 9000.95. ControlledChaos: Winwith a mono-whiteCommander.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.54. TheTrickster:Win from theunderdog-position.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.65. All theThings:Control apermanent ofevery type.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.43.Spellstorm:Cast a stormspell with atleast 7 copies.7. Life ofLuxury: Startyour turnwith 60 ormore life.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.8. At theEdge: Winwith 1 life orlessremaining.60. LifeLeech: Drainmore than40 life in agame.18. Survivalist:Win the gamewith only onecreature on thebattlefield.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.3. Kingmaker:Help anotherplayer win bysacrificingyourself.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.58. Fun Police:Counter atleast 10 spellsin a singlegame.73.Commander’sBackground:Win by utilizinga Background.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.92. AngerMismanagement:Win with a mono-red Commander.6. TheComeback:Win from alife total of 5or lower.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.84. Overkill:Deal 100+damage in asingle turn.34. ZombieMaster:Control 10 ormore Zombietokens.56. CardHoarder: Endthe game with20 or morecards in hand.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.35. ElfSwarm:Control 11 ormore Elftokens.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.41. HauntingVictory: Winwith a deckthat has nocreatures.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.2. TheMonarch:Become theMonarch duringthe game.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.48. Mana PoolOverflow:Generate 100or more manain a single turn.98.UndefeatedChampion:Win all gamesof the evening.76. SurpriseAttack: Controlat least 3 face-downcreatures.61. GroupHug: Help allopponents toget better, thenwin in the end.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
  1. 68. Commanderless Victory: Win without casting your Commander once.
  2. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  3. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  4. 96. Necrophiliac: Win with a mono-black Commander.
  5. 94. Growth Unlimited: Win with a mono-green Commander.
  6. 93. Temperature out of Control: Win with a mono-blue Commander.
  7. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  8. 12. Resourceful: Win the game without casting any creatures.
  9. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  10. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  11. 59. Unstoppable Force: Cast a spell that cannot be countered.
  12. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  13. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  14. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  15. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  16. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  17. 52. The Alternate Countdown: Win the game using an alternate win condition.
  18. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  19. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  20. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  21. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  22. 79. Dance of Death: Sacrifice a creature at least 10 times.
  23. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  24. 42. High Roller: Roll 20 to begin the game yourself.
  25. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  26. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  27. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  28. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  29. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  30. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  31. 28. Monochromatic: Win using only a single color of mana.
  32. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  33. 66. Toxic Love: Win with poison.
  34. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  35. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  36. 89. The Bait: Make an opponent target you, then have them regret it.
  37. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  38. 19. Big Spender: Spend more than 20 mana in a single turn.
  39. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  40. 90. Max Power: Control a creature with power greater than 9000.
  41. 95. Controlled Chaos: Win with a mono-white Commander.
  42. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  43. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  44. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  45. 54. The Trickster: Win from the underdog-position.
  46. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  47. 65. All the Things: Control a permanent of every type.
  48. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  49. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  50. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  51. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  52. 7. Life of Luxury: Start your turn with 60 or more life.
  53. 13. Deck Destruction: Make an opponent draw from an empty library.
  54. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  55. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  56. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  57. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  58. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  59. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  60. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  61. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  62. 8. At the Edge: Win with 1 life or less remaining.
  63. 60. Life Leech: Drain more than 40 life in a game.
  64. 18. Survivalist: Win the game with only one creature on the battlefield.
  65. 1. First Blood: Deal combat damage to a player for the first time in the game.
  66. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  67. 3. Kingmaker: Help another player win by sacrificing yourself.
  68. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  69. 58. Fun Police: Counter at least 10 spells in a single game.
  70. 73. Commander’s Background: Win by utilizing a Background.
  71. 4. Double Agent: Control two different players' commanders at the same time.
  72. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  73. 38. Stax Master: have someone complain about losing from Stax while you win.
  74. 92. Anger Mismanagement: Win with a mono-red Commander.
  75. 6. The Comeback: Win from a life total of 5 or lower.
  76. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  77. 84. Overkill: Deal 100+ damage in a single turn.
  78. 34. Zombie Master: Control 10 or more Zombie tokens.
  79. 56. Card Hoarder: End the game with 20 or more cards in hand.
  80. 87. Windfall Victory: Win by forcing every player to discard and draw.
  81. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  82. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  83. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  84. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  85. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  86. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  87. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  88. 35. Elf Swarm: Control 11 or more Elf tokens.
  89. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  90. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  91. 41. Haunting Victory: Win with a deck that has no creatures.
  92. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  93. 2. The Monarch: Become the Monarch during the game.
  94. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  95. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  96. 98. Undefeated Champion: Win all games of the evening.
  97. 76. Surprise Attack: Control at least 3 face-down creatures.
  98. 61. Group Hug: Help all opponents to get better, then win in the end.
  99. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.