A -HallwayR -HallwayA -ClassroomR -ClassroomR -TechnologyO -PodO -HallwayS -HallwayO -OfficeS -CafeteriaA -CafeteriaR -PodR -PlaygroundS -OfficeO -RestroomS -ClassroomA -RestroomO -TechnologyS -PlaygroundO -CafeteriaR -OfficeS -TechnologyR -CafeteriaO -PlaygroundA -TechnologyS -RestroomO -LibraryA -OfficeA -PlaygroundR -RestroomO -ClassroomS -LibraryA -PodA -LibraryS -PodR -LibraryA -HallwayR -HallwayA -ClassroomR -ClassroomR -TechnologyO -PodO -HallwayS -HallwayO -OfficeS -CafeteriaA -CafeteriaR -PodR -PlaygroundS -OfficeO -RestroomS -ClassroomA -RestroomO -TechnologyS -PlaygroundO -CafeteriaR -OfficeS -TechnologyR -CafeteriaO -PlaygroundA -TechnologyS -RestroomO -LibraryA -OfficeA -PlaygroundR -RestroomO -ClassroomS -LibraryA -PodA -LibraryS -PodR -Library

Spring Creek S.O.A.R. Matrix - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A - Hallway
  2. R - Hallway
  3. A - Classroom
  4. R - Classroom
  5. R - Technology
  6. O - Pod
  7. O - Hallway
  8. S - Hallway
  9. O - Office
  10. S - Cafeteria
  11. A - Cafeteria
  12. R - Pod
  13. R - Playground
  14. S - Office
  15. O - Restroom
  16. S - Classroom
  17. A - Restroom
  18. O - Technology
  19. S - Playground
  20. O - Cafeteria
  21. R - Office
  22. S - Technology
  23. R - Cafeteria
  24. O - Playground
  25. A - Technology
  26. S - Restroom
  27. O - Library
  28. A - Office
  29. A - Playground
  30. R - Restroom
  31. O - Classroom
  32. S - Library
  33. A - Pod
  34. A - Library
  35. S - Pod
  36. R - Library