A -HallwayR -OfficeR -TechnologyS -OfficeR -CafeteriaS -CafeteriaA -ClassroomO -RestroomA -CafeteriaS -ClassroomA -PodO -ClassroomR -PodA -RestroomR -PlaygroundO -OfficeS -LibraryA -PlaygroundR -LibraryS -PlaygroundO -PlaygroundA -OfficeS -PodO -HallwayO -PodS -HallwayO -CafeteriaO -LibraryR -ClassroomS -RestroomA -LibraryA -TechnologyS -TechnologyR -RestroomO -TechnologyR -HallwayA -HallwayR -OfficeR -TechnologyS -OfficeR -CafeteriaS -CafeteriaA -ClassroomO -RestroomA -CafeteriaS -ClassroomA -PodO -ClassroomR -PodA -RestroomR -PlaygroundO -OfficeS -LibraryA -PlaygroundR -LibraryS -PlaygroundO -PlaygroundA -OfficeS -PodO -HallwayO -PodS -HallwayO -CafeteriaO -LibraryR -ClassroomS -RestroomA -LibraryA -TechnologyS -TechnologyR -RestroomO -TechnologyR -Hallway

Spring Creek S.O.A.R. Matrix - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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19
20
21
22
23
24
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26
27
28
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31
32
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34
35
36
  1. A - Hallway
  2. R - Office
  3. R - Technology
  4. S - Office
  5. R - Cafeteria
  6. S - Cafeteria
  7. A - Classroom
  8. O - Restroom
  9. A - Cafeteria
  10. S - Classroom
  11. A - Pod
  12. O - Classroom
  13. R - Pod
  14. A - Restroom
  15. R - Playground
  16. O - Office
  17. S - Library
  18. A - Playground
  19. R - Library
  20. S - Playground
  21. O - Playground
  22. A - Office
  23. S - Pod
  24. O - Hallway
  25. O - Pod
  26. S - Hallway
  27. O - Cafeteria
  28. O - Library
  29. R - Classroom
  30. S - Restroom
  31. A - Library
  32. A - Technology
  33. S - Technology
  34. R - Restroom
  35. O - Technology
  36. R - Hallway