R -PlaygroundA -ClassroomA -PodR -TechnologyR -HallwayS -PodS -ClassroomO -PodR -ClassroomO -LibraryR -OfficeO -CafeteriaO -HallwayA -OfficeR -PodA -CafeteriaS -OfficeS -HallwayO -PlaygroundR -RestroomR -CafeteriaO -OfficeS -CafeteriaS -TechnologyA -LibraryA -HallwayA -PlaygroundS -RestroomO -ClassroomO -TechnologyA -TechnologyO -RestroomA -RestroomS -LibraryS -PlaygroundR -LibraryR -PlaygroundA -ClassroomA -PodR -TechnologyR -HallwayS -PodS -ClassroomO -PodR -ClassroomO -LibraryR -OfficeO -CafeteriaO -HallwayA -OfficeR -PodA -CafeteriaS -OfficeS -HallwayO -PlaygroundR -RestroomR -CafeteriaO -OfficeS -CafeteriaS -TechnologyA -LibraryA -HallwayA -PlaygroundS -RestroomO -ClassroomO -TechnologyA -TechnologyO -RestroomA -RestroomS -LibraryS -PlaygroundR -Library

Spring Creek S.O.A.R. Matrix - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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19
20
21
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23
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27
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31
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36
  1. R - Playground
  2. A - Classroom
  3. A - Pod
  4. R - Technology
  5. R - Hallway
  6. S - Pod
  7. S - Classroom
  8. O - Pod
  9. R - Classroom
  10. O - Library
  11. R - Office
  12. O - Cafeteria
  13. O - Hallway
  14. A - Office
  15. R - Pod
  16. A - Cafeteria
  17. S - Office
  18. S - Hallway
  19. O - Playground
  20. R - Restroom
  21. R - Cafeteria
  22. O - Office
  23. S - Cafeteria
  24. S - Technology
  25. A - Library
  26. A - Hallway
  27. A - Playground
  28. S - Restroom
  29. O - Classroom
  30. O - Technology
  31. A - Technology
  32. O - Restroom
  33. A - Restroom
  34. S - Library
  35. S - Playground
  36. R - Library