Dialogue Falling Action Imagery Setting Analyze Summary Figurative Language Climax Textual Evidence Genre Foreshadowing Audience Simile Contrast Mood Tone Develop Point of View Resolution Plot Context Clues Characterization Structure Conclude Rising Action Exposition Compare Main Idea Sequence Supporting Detail Literal Meaning Evidence Symbolism Conflict Theme Inference Stanza Narrator Perspective Metaphor Dialogue Falling Action Imagery Setting Analyze Summary Figurative Language Climax Textual Evidence Genre Foreshadowing Audience Simile Contrast Mood Tone Develop Point of View Resolution Plot Context Clues Characterization Structure Conclude Rising Action Exposition Compare Main Idea Sequence Supporting Detail Literal Meaning Evidence Symbolism Conflict Theme Inference Stanza Narrator Perspective Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
Falling Action
Imagery
Setting
Analyze
Summary
Figurative Language
Climax
Textual Evidence
Genre
Foreshadowing
Audience
Simile
Contrast
Mood
Tone
Develop
Point of View
Resolution
Plot
Context Clues
Characterization
Structure
Conclude
Rising Action
Exposition
Compare
Main Idea
Sequence
Supporting Detail
Literal Meaning
Evidence
Symbolism
Conflict
Theme
Inference
Stanza
Narrator
Perspective
Metaphor