Symbolism Audience Dialogue Resolution Perspective Mood Falling Action Inference Develop Setting Context Clues Analyze Rising Action Characterization Imagery Climax Narrator Literal Meaning Evidence Conflict Metaphor Contrast Supporting Detail Point of View Theme Textual Evidence Simile Main Idea Plot Figurative Language Tone Genre Exposition Structure Foreshadowing Sequence Stanza Compare Summary Conclude Symbolism Audience Dialogue Resolution Perspective Mood Falling Action Inference Develop Setting Context Clues Analyze Rising Action Characterization Imagery Climax Narrator Literal Meaning Evidence Conflict Metaphor Contrast Supporting Detail Point of View Theme Textual Evidence Simile Main Idea Plot Figurative Language Tone Genre Exposition Structure Foreshadowing Sequence Stanza Compare Summary Conclude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbolism
Audience
Dialogue
Resolution
Perspective
Mood
Falling Action
Inference
Develop
Setting
Context Clues
Analyze
Rising Action
Characterization
Imagery
Climax
Narrator
Literal Meaning
Evidence
Conflict
Metaphor
Contrast
Supporting Detail
Point of View
Theme
Textual Evidence
Simile
Main Idea
Plot
Figurative Language
Tone
Genre
Exposition
Structure
Foreshadowing
Sequence
Stanza
Compare
Summary
Conclude