Theme Sequence Foreshadowing Dialogue Analyze Contrast Compare Figurative Language Symbolism Literal Meaning Audience Supporting Detail Context Clues Evidence Exposition Mood Climax Setting Narrator Plot Metaphor Falling Action Tone Genre Summary Resolution Stanza Textual Evidence Simile Conclude Imagery Develop Rising Action Point of View Characterization Conflict Main Idea Inference Theme Sequence Foreshadowing Dialogue Analyze Contrast Compare Figurative Language Symbolism Literal Meaning Audience Supporting Detail Context Clues Evidence Exposition Mood Climax Setting Narrator Plot Metaphor Falling Action Tone Genre Summary Resolution Stanza Textual Evidence Simile Conclude Imagery Develop Rising Action Point of View Characterization Conflict Main Idea Inference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Sequence
Foreshadowing
Dialogue
Analyze
Contrast
Compare
Figurative Language
Symbolism
Literal Meaning
Audience
Supporting Detail
Context Clues
Evidence
Exposition
Mood
Climax
Setting
Narrator
Plot
Metaphor
Falling Action
Tone
Genre
Summary
Resolution
Stanza
Textual Evidence
Simile
Conclude
Imagery
Develop
Rising Action
Point of View
Characterization
Conflict
Main Idea
Inference