Dialogue Main Idea Contrast Setting Context Clues Falling Action Inference Sequence Figurative Language Conflict Textual Evidence Exposition Simile Symbolism Stanza Climax Metaphor Theme Literal Meaning Develop Analyze Supporting Detail Point of View Resolution Plot Foreshadowing Audience Mood Evidence Rising Action Conclude Compare Narrator Imagery Characterization Summary Tone Genre Dialogue Main Idea Contrast Setting Context Clues Falling Action Inference Sequence Figurative Language Conflict Textual Evidence Exposition Simile Symbolism Stanza Climax Metaphor Theme Literal Meaning Develop Analyze Supporting Detail Point of View Resolution Plot Foreshadowing Audience Mood Evidence Rising Action Conclude Compare Narrator Imagery Characterization Summary Tone Genre
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
Main Idea
Contrast
Setting
Context Clues
Falling Action
Inference
Sequence
Figurative Language
Conflict
Textual Evidence
Exposition
Simile
Symbolism
Stanza
Climax
Metaphor
Theme
Literal Meaning
Develop
Analyze
Supporting Detail
Point of View
Resolution
Plot
Foreshadowing
Audience
Mood
Evidence
Rising Action
Conclude
Compare
Narrator
Imagery
Characterization
Summary
Tone
Genre