Yoshida isoctopusdevilYoshidadoesn’t turnon themuponescapingFumikonoticesYoshidaAsa is thekey thebeatingagingPochitauseschainsawchainsPochitadisappearswhen theyreturnMostlyActionbasedchapterAging givesup whenblack CSMdisappearsMreeguydiesNobreakFumikodoessomethingsuspiciousMimickoctopusYoshida makesoctopus sighoutside ofpochita’smouthOctopusteleportsthem outDenjireturnsas CSM“Octopusjar/pot”YorutakesbackcontrolChapterstarts withpochita vsagingMree guyescapeswith themAging shows newpower/applicationof power16pagesCliffhangerwith thegangescapingAsa sealiftknowledgecomesinto play1doublespreadYoshida isoctopusdevilYoshidadoesn’t turnon themuponescapingFumikonoticesYoshidaAsa is thekey thebeatingagingPochitauseschainsawchainsPochitadisappearswhen theyreturnMostlyActionbasedchapterAging givesup whenblack CSMdisappearsMreeguydiesNobreakFumikodoessomethingsuspiciousMimickoctopusYoshida makesoctopus sighoutside ofpochita’smouthOctopusteleportsthem outDenjireturnsas CSM“Octopusjar/pot”YorutakesbackcontrolChapterstarts withpochita vsagingMree guyescapeswith themAging shows newpower/applicationof power16pagesCliffhangerwith thegangescapingAsa sealiftknowledgecomesinto play1doublespread

Chainsawman 189 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yoshida is octopus devil
  2. Yoshida doesn’t turn on them upon escaping
  3. Fumiko notices Yoshida
  4. Asa is the key the beating aging
  5. Pochita uses chainsaw chains
  6. Pochita disappears when they return
  7. Mostly Action based chapter
  8. Aging gives up when black CSM disappears
  9. Mree guy dies
  10. No break
  11. Fumiko does something suspicious
  12. Mimick octopus
  13. Yoshida makes octopus sigh outside of pochita’s mouth
  14. Octopus teleports them out
  15. Denji returns as CSM
  16. “Octopus jar/pot”
  17. Yoru takes back control
  18. Chapter starts with pochita vs aging
  19. Mree guy escapes with them
  20. Aging shows new power/application of power
  21. 16 pages
  22. Cliffhanger with the gang escaping
  23. Asa sealift knowledge comes into play
  24. 1 double spread