Denjireturnsas CSMAsa is thekey thebeatingagingYoshida makesoctopus sighoutside ofpochita’smouthChapterstarts withpochita vsagingYoshida isoctopusdevilPochitauseschainsawchains1doublespreadMreeguydiesCliffhangerwith thegangescapingAging shows newpower/applicationof power“Octopusjar/pot”Aging givesup whenblack CSMdisappearsNobreakOctopusteleportsthem out16pagesFumikodoessomethingsuspiciousFumikonoticesYoshidaPochitadisappearswhen theyreturnYorutakesbackcontrolMimickoctopusAsa sealiftknowledgecomesinto playMree guyescapeswith themMostlyActionbasedchapterYoshidadoesn’t turnon themuponescapingDenjireturnsas CSMAsa is thekey thebeatingagingYoshida makesoctopus sighoutside ofpochita’smouthChapterstarts withpochita vsagingYoshida isoctopusdevilPochitauseschainsawchains1doublespreadMreeguydiesCliffhangerwith thegangescapingAging shows newpower/applicationof power“Octopusjar/pot”Aging givesup whenblack CSMdisappearsNobreakOctopusteleportsthem out16pagesFumikodoessomethingsuspiciousFumikonoticesYoshidaPochitadisappearswhen theyreturnYorutakesbackcontrolMimickoctopusAsa sealiftknowledgecomesinto playMree guyescapeswith themMostlyActionbasedchapterYoshidadoesn’t turnon themuponescaping

Chainsawman 189 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Denji returns as CSM
  2. Asa is the key the beating aging
  3. Yoshida makes octopus sigh outside of pochita’s mouth
  4. Chapter starts with pochita vs aging
  5. Yoshida is octopus devil
  6. Pochita uses chainsaw chains
  7. 1 double spread
  8. Mree guy dies
  9. Cliffhanger with the gang escaping
  10. Aging shows new power/application of power
  11. “Octopus jar/pot”
  12. Aging gives up when black CSM disappears
  13. No break
  14. Octopus teleports them out
  15. 16 pages
  16. Fumiko does something suspicious
  17. Fumiko notices Yoshida
  18. Pochita disappears when they return
  19. Yoru takes back control
  20. Mimick octopus
  21. Asa sealift knowledge comes into play
  22. Mree guy escapes with them
  23. Mostly Action based chapter
  24. Yoshida doesn’t turn on them upon escaping