Cliffhangerwith thegangescapingDenjireturnsas CSM1doublespreadYoshidadoesn’t turnon themuponescapingYorutakesbackcontrolMree guyescapeswith themYoshida isoctopusdevilAsa is thekey thebeatingagingFumikodoessomethingsuspiciousFumikonoticesYoshidaAging givesup whenblack CSMdisappearsOctopusteleportsthem out16pagesMreeguydiesYoshida makesoctopus sighoutside ofpochita’smouthAging shows newpower/applicationof powerChapterstarts withpochita vsagingPochitadisappearswhen theyreturnNobreakPochitauseschainsawchainsMostlyActionbasedchapterMimickoctopusAsa sealiftknowledgecomesinto play“Octopusjar/pot”Cliffhangerwith thegangescapingDenjireturnsas CSM1doublespreadYoshidadoesn’t turnon themuponescapingYorutakesbackcontrolMree guyescapeswith themYoshida isoctopusdevilAsa is thekey thebeatingagingFumikodoessomethingsuspiciousFumikonoticesYoshidaAging givesup whenblack CSMdisappearsOctopusteleportsthem out16pagesMreeguydiesYoshida makesoctopus sighoutside ofpochita’smouthAging shows newpower/applicationof powerChapterstarts withpochita vsagingPochitadisappearswhen theyreturnNobreakPochitauseschainsawchainsMostlyActionbasedchapterMimickoctopusAsa sealiftknowledgecomesinto play“Octopusjar/pot”

Chainsawman 189 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cliffhanger with the gang escaping
  2. Denji returns as CSM
  3. 1 double spread
  4. Yoshida doesn’t turn on them upon escaping
  5. Yoru takes back control
  6. Mree guy escapes with them
  7. Yoshida is octopus devil
  8. Asa is the key the beating aging
  9. Fumiko does something suspicious
  10. Fumiko notices Yoshida
  11. Aging gives up when black CSM disappears
  12. Octopus teleports them out
  13. 16 pages
  14. Mree guy dies
  15. Yoshida makes octopus sigh outside of pochita’s mouth
  16. Aging shows new power/application of power
  17. Chapter starts with pochita vs aging
  18. Pochita disappears when they return
  19. No break
  20. Pochita uses chainsaw chains
  21. Mostly Action based chapter
  22. Mimick octopus
  23. Asa sealift knowledge comes into play
  24. “Octopus jar/pot”