Mimickoctopus“Octopusjar/pot”Aging shows newpower/applicationof powerDenjireturnsas CSMPochitauseschainsawchainsYoshidadoesn’t turnon themuponescapingPochitadisappearswhen theyreturnMreeguydiesYoshida makesoctopus sighoutside ofpochita’smouthFumikodoessomethingsuspiciousOctopusteleportsthem outCliffhangerwith thegangescaping1doublespreadAging givesup whenblack CSMdisappearsChapterstarts withpochita vsagingAsa is thekey thebeatingagingYorutakesbackcontrol16pagesNobreakFumikonoticesYoshidaAsa sealiftknowledgecomesinto playYoshida isoctopusdevilMree guyescapeswith themMostlyActionbasedchapterMimickoctopus“Octopusjar/pot”Aging shows newpower/applicationof powerDenjireturnsas CSMPochitauseschainsawchainsYoshidadoesn’t turnon themuponescapingPochitadisappearswhen theyreturnMreeguydiesYoshida makesoctopus sighoutside ofpochita’smouthFumikodoessomethingsuspiciousOctopusteleportsthem outCliffhangerwith thegangescaping1doublespreadAging givesup whenblack CSMdisappearsChapterstarts withpochita vsagingAsa is thekey thebeatingagingYorutakesbackcontrol16pagesNobreakFumikonoticesYoshidaAsa sealiftknowledgecomesinto playYoshida isoctopusdevilMree guyescapeswith themMostlyActionbasedchapter

Chainsawman 189 bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mimick octopus
  2. “Octopus jar/pot”
  3. Aging shows new power/application of power
  4. Denji returns as CSM
  5. Pochita uses chainsaw chains
  6. Yoshida doesn’t turn on them upon escaping
  7. Pochita disappears when they return
  8. Mree guy dies
  9. Yoshida makes octopus sigh outside of pochita’s mouth
  10. Fumiko does something suspicious
  11. Octopus teleports them out
  12. Cliffhanger with the gang escaping
  13. 1 double spread
  14. Aging gives up when black CSM disappears
  15. Chapter starts with pochita vs aging
  16. Asa is the key the beating aging
  17. Yoru takes back control
  18. 16 pages
  19. No break
  20. Fumiko notices Yoshida
  21. Asa sealift knowledge comes into play
  22. Yoshida is octopus devil
  23. Mree guy escapes with them
  24. Mostly Action based chapter