Classical ConditioningUCSEvidence:       Free!Fixed IntervalEvidence:       GeneralizationEvidence:      NegativePunishmentEvidence:     NegativeReinforcementEvidence:      Positive PunishmentEvidence:       DiscriminationEvidence:       OperationalConditioningEvidence:      ClassicalConditioningEvidence:     Variable RatioEvidence:      AcquisitionEvidence:      Fixed RatioEvidence:      ObservationalLearningEvidence:     Positive ReinforcementEvidence:       Variable IntervalEvidence:       Classical ConditioningUCSEvidence:       Free!Fixed IntervalEvidence:       GeneralizationEvidence:      NegativePunishmentEvidence:     NegativeReinforcementEvidence:      Positive PunishmentEvidence:       DiscriminationEvidence:       OperationalConditioningEvidence:      ClassicalConditioningEvidence:     Variable RatioEvidence:      AcquisitionEvidence:      Fixed RatioEvidence:      ObservationalLearningEvidence:     Positive ReinforcementEvidence:       Variable IntervalEvidence:       

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classical Conditioning UCS Evidence:
  2. Free!
  3. Fixed Interval Evidence:
  4. Generalization Evidence:
  5. Negative Punishment Evidence:
  6. Negative Reinforcement Evidence:
  7. Positive Punishment Evidence:
  8. Discrimination Evidence:
  9. Operational Conditioning Evidence:
  10. Classical Conditioning Evidence:
  11. Variable Ratio Evidence:
  12. Acquisition Evidence:
  13. Fixed Ratio Evidence:
  14. Observational Learning Evidence:
  15. Positive Reinforcement Evidence:
  16. Variable Interval Evidence: