Variable Interval Evidence: Free! Classical Conditioning Evidence: Variable Ratio Evidence: Acquisition Evidence: Positive Reinforcement Evidence: Negative Reinforcement Evidence: Positive Punishment Evidence: Classical Conditioning UCS Evidence: Fixed Ratio Evidence: Discrimination Evidence: Fixed Interval Evidence: Generalization Evidence: Operational Conditioning Evidence: Observational Learning Evidence: Negative Punishment Evidence: Variable Interval Evidence: Free! Classical Conditioning Evidence: Variable Ratio Evidence: Acquisition Evidence: Positive Reinforcement Evidence: Negative Reinforcement Evidence: Positive Punishment Evidence: Classical Conditioning UCS Evidence: Fixed Ratio Evidence: Discrimination Evidence: Fixed Interval Evidence: Generalization Evidence: Operational Conditioning Evidence: Observational Learning Evidence: Negative Punishment Evidence:
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Variable Interval
Evidence:
Free!
Classical Conditioning
Evidence:
Variable Ratio
Evidence:
Acquisition Evidence:
Positive Reinforcement
Evidence:
Negative Reinforcement
Evidence:
Positive Punishment
Evidence:
Classical Conditioning UCS
Evidence:
Fixed Ratio
Evidence:
Discrimination Evidence:
Fixed Interval
Evidence:
Generalization Evidence:
Operational Conditioning
Evidence:
Observational Learning
Evidence:
Negative Punishment Evidence: