Fixed IntervalEvidence:       Variable RatioEvidence:      Positive ReinforcementEvidence:       Fixed RatioEvidence:      Free!NegativePunishmentEvidence:     DiscriminationEvidence:       OperationalConditioningEvidence:      AcquisitionEvidence:      Positive PunishmentEvidence:       NegativeReinforcementEvidence:      ObservationalLearningEvidence:     GeneralizationEvidence:      ClassicalConditioningEvidence:     Variable IntervalEvidence:       Classical ConditioningUCSEvidence:       Fixed IntervalEvidence:       Variable RatioEvidence:      Positive ReinforcementEvidence:       Fixed RatioEvidence:      Free!NegativePunishmentEvidence:     DiscriminationEvidence:       OperationalConditioningEvidence:      AcquisitionEvidence:      Positive PunishmentEvidence:       NegativeReinforcementEvidence:      ObservationalLearningEvidence:     GeneralizationEvidence:      ClassicalConditioningEvidence:     Variable IntervalEvidence:       Classical ConditioningUCSEvidence:       

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed Interval Evidence:
  2. Variable Ratio Evidence:
  3. Positive Reinforcement Evidence:
  4. Fixed Ratio Evidence:
  5. Free!
  6. Negative Punishment Evidence:
  7. Discrimination Evidence:
  8. Operational Conditioning Evidence:
  9. Acquisition Evidence:
  10. Positive Punishment Evidence:
  11. Negative Reinforcement Evidence:
  12. Observational Learning Evidence:
  13. Generalization Evidence:
  14. Classical Conditioning Evidence:
  15. Variable Interval Evidence:
  16. Classical Conditioning UCS Evidence: