Fixed Interval Evidence: Variable Ratio Evidence: Positive Reinforcement Evidence: Fixed Ratio Evidence: Free! Negative Punishment Evidence: Discrimination Evidence: Operational Conditioning Evidence: Acquisition Evidence: Positive Punishment Evidence: Negative Reinforcement Evidence: Observational Learning Evidence: Generalization Evidence: Classical Conditioning Evidence: Variable Interval Evidence: Classical Conditioning UCS Evidence: Fixed Interval Evidence: Variable Ratio Evidence: Positive Reinforcement Evidence: Fixed Ratio Evidence: Free! Negative Punishment Evidence: Discrimination Evidence: Operational Conditioning Evidence: Acquisition Evidence: Positive Punishment Evidence: Negative Reinforcement Evidence: Observational Learning Evidence: Generalization Evidence: Classical Conditioning Evidence: Variable Interval Evidence: Classical Conditioning UCS Evidence:
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fixed Interval
Evidence:
Variable Ratio
Evidence:
Positive Reinforcement
Evidence:
Fixed Ratio
Evidence:
Free!
Negative Punishment Evidence:
Discrimination Evidence:
Operational Conditioning
Evidence:
Acquisition Evidence:
Positive Punishment
Evidence:
Negative Reinforcement
Evidence:
Observational Learning
Evidence:
Generalization Evidence:
Classical Conditioning
Evidence:
Variable Interval
Evidence:
Classical Conditioning UCS
Evidence: