ObservationalLearningEvidence:     Fixed IntervalEvidence:       Variable IntervalEvidence:       Positive PunishmentEvidence:       Variable RatioEvidence:      AcquisitionEvidence:      GeneralizationEvidence:      NegativePunishmentEvidence:     Fixed RatioEvidence:      Free!NegativeReinforcementEvidence:      Positive ReinforcementEvidence:       OperationalConditioningEvidence:      ClassicalConditioningEvidence:     DiscriminationEvidence:       Classical ConditioningUCSEvidence:       ObservationalLearningEvidence:     Fixed IntervalEvidence:       Variable IntervalEvidence:       Positive PunishmentEvidence:       Variable RatioEvidence:      AcquisitionEvidence:      GeneralizationEvidence:      NegativePunishmentEvidence:     Fixed RatioEvidence:      Free!NegativeReinforcementEvidence:      Positive ReinforcementEvidence:       OperationalConditioningEvidence:      ClassicalConditioningEvidence:     DiscriminationEvidence:       Classical ConditioningUCSEvidence:       

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Observational Learning Evidence:
  2. Fixed Interval Evidence:
  3. Variable Interval Evidence:
  4. Positive Punishment Evidence:
  5. Variable Ratio Evidence:
  6. Acquisition Evidence:
  7. Generalization Evidence:
  8. Negative Punishment Evidence:
  9. Fixed Ratio Evidence:
  10. Free!
  11. Negative Reinforcement Evidence:
  12. Positive Reinforcement Evidence:
  13. Operational Conditioning Evidence:
  14. Classical Conditioning Evidence:
  15. Discrimination Evidence:
  16. Classical Conditioning UCS Evidence: