Fixed IntervalEvidence:       ObservationalLearningEvidence:     ClassicalConditioningEvidence:     Positive ReinforcementEvidence:       DiscriminationEvidence:       Positive PunishmentEvidence:       NegativePunishmentEvidence:     GeneralizationEvidence:      Free!Fixed RatioEvidence:      Variable IntervalEvidence:       NegativeReinforcementEvidence:      OperationalConditioningEvidence:      AcquisitionEvidence:      Classical ConditioningUCSEvidence:       Variable RatioEvidence:      Fixed IntervalEvidence:       ObservationalLearningEvidence:     ClassicalConditioningEvidence:     Positive ReinforcementEvidence:       DiscriminationEvidence:       Positive PunishmentEvidence:       NegativePunishmentEvidence:     GeneralizationEvidence:      Free!Fixed RatioEvidence:      Variable IntervalEvidence:       NegativeReinforcementEvidence:      OperationalConditioningEvidence:      AcquisitionEvidence:      Classical ConditioningUCSEvidence:       Variable RatioEvidence:      

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fixed Interval Evidence:
  2. Observational Learning Evidence:
  3. Classical Conditioning Evidence:
  4. Positive Reinforcement Evidence:
  5. Discrimination Evidence:
  6. Positive Punishment Evidence:
  7. Negative Punishment Evidence:
  8. Generalization Evidence:
  9. Free!
  10. Fixed Ratio Evidence:
  11. Variable Interval Evidence:
  12. Negative Reinforcement Evidence:
  13. Operational Conditioning Evidence:
  14. Acquisition Evidence:
  15. Classical Conditioning UCS Evidence:
  16. Variable Ratio Evidence: