OperationalConditioningEvidence:      Variable RatioEvidence:      ClassicalConditioningEvidence:     Variable IntervalEvidence:       GeneralizationEvidence:      Fixed RatioEvidence:      DiscriminationEvidence:       NegativePunishmentEvidence:     AcquisitionEvidence:      Positive PunishmentEvidence:       Free!Positive ReinforcementEvidence:       NegativeReinforcementEvidence:      Fixed IntervalEvidence:       ObservationalLearningEvidence:     Classical ConditioningUCSEvidence:       OperationalConditioningEvidence:      Variable RatioEvidence:      ClassicalConditioningEvidence:     Variable IntervalEvidence:       GeneralizationEvidence:      Fixed RatioEvidence:      DiscriminationEvidence:       NegativePunishmentEvidence:     AcquisitionEvidence:      Positive PunishmentEvidence:       Free!Positive ReinforcementEvidence:       NegativeReinforcementEvidence:      Fixed IntervalEvidence:       ObservationalLearningEvidence:     Classical ConditioningUCSEvidence:       

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operational Conditioning Evidence:
  2. Variable Ratio Evidence:
  3. Classical Conditioning Evidence:
  4. Variable Interval Evidence:
  5. Generalization Evidence:
  6. Fixed Ratio Evidence:
  7. Discrimination Evidence:
  8. Negative Punishment Evidence:
  9. Acquisition Evidence:
  10. Positive Punishment Evidence:
  11. Free!
  12. Positive Reinforcement Evidence:
  13. Negative Reinforcement Evidence:
  14. Fixed Interval Evidence:
  15. Observational Learning Evidence:
  16. Classical Conditioning UCS Evidence: