Positive PunishmentEvidence:       Fixed RatioEvidence:      OperationalConditioningEvidence:      Classical ConditioningUCSEvidence:       Variable IntervalEvidence:       Fixed IntervalEvidence:       ObservationalLearningEvidence:     ClassicalConditioningEvidence:     NegativePunishmentEvidence:     Positive ReinforcementEvidence:       Variable RatioEvidence:      AcquisitionEvidence:      Free!GeneralizationEvidence:      DiscriminationEvidence:       NegativeReinforcementEvidence:      Positive PunishmentEvidence:       Fixed RatioEvidence:      OperationalConditioningEvidence:      Classical ConditioningUCSEvidence:       Variable IntervalEvidence:       Fixed IntervalEvidence:       ObservationalLearningEvidence:     ClassicalConditioningEvidence:     NegativePunishmentEvidence:     Positive ReinforcementEvidence:       Variable RatioEvidence:      AcquisitionEvidence:      Free!GeneralizationEvidence:      DiscriminationEvidence:       NegativeReinforcementEvidence:      

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Positive Punishment Evidence:
  2. Fixed Ratio Evidence:
  3. Operational Conditioning Evidence:
  4. Classical Conditioning UCS Evidence:
  5. Variable Interval Evidence:
  6. Fixed Interval Evidence:
  7. Observational Learning Evidence:
  8. Classical Conditioning Evidence:
  9. Negative Punishment Evidence:
  10. Positive Reinforcement Evidence:
  11. Variable Ratio Evidence:
  12. Acquisition Evidence:
  13. Free!
  14. Generalization Evidence:
  15. Discrimination Evidence:
  16. Negative Reinforcement Evidence: