Positive Punishment Evidence: Fixed Ratio Evidence: Operational Conditioning Evidence: Classical Conditioning UCS Evidence: Variable Interval Evidence: Fixed Interval Evidence: Observational Learning Evidence: Classical Conditioning Evidence: Negative Punishment Evidence: Positive Reinforcement Evidence: Variable Ratio Evidence: Acquisition Evidence: Free! Generalization Evidence: Discrimination Evidence: Negative Reinforcement Evidence: Positive Punishment Evidence: Fixed Ratio Evidence: Operational Conditioning Evidence: Classical Conditioning UCS Evidence: Variable Interval Evidence: Fixed Interval Evidence: Observational Learning Evidence: Classical Conditioning Evidence: Negative Punishment Evidence: Positive Reinforcement Evidence: Variable Ratio Evidence: Acquisition Evidence: Free! Generalization Evidence: Discrimination Evidence: Negative Reinforcement Evidence:
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive Punishment
Evidence:
Fixed Ratio
Evidence:
Operational Conditioning
Evidence:
Classical Conditioning UCS
Evidence:
Variable Interval
Evidence:
Fixed Interval
Evidence:
Observational Learning
Evidence:
Classical Conditioning
Evidence:
Negative Punishment Evidence:
Positive Reinforcement
Evidence:
Variable Ratio
Evidence:
Acquisition Evidence:
Free!
Generalization Evidence:
Discrimination Evidence:
Negative Reinforcement
Evidence: