NegativePunishmentEvidence:     NegativeReinforcementEvidence:      AcquisitionEvidence:      OperationalConditioningEvidence:      ObservationalLearningEvidence:     ClassicalConditioningEvidence:     Classical ConditioningUCSEvidence:       Fixed RatioEvidence:      Variable RatioEvidence:      Fixed IntervalEvidence:       Variable IntervalEvidence:       Positive PunishmentEvidence:       DiscriminationEvidence:       Positive ReinforcementEvidence:       GeneralizationEvidence:      Free!NegativePunishmentEvidence:     NegativeReinforcementEvidence:      AcquisitionEvidence:      OperationalConditioningEvidence:      ObservationalLearningEvidence:     ClassicalConditioningEvidence:     Classical ConditioningUCSEvidence:       Fixed RatioEvidence:      Variable RatioEvidence:      Fixed IntervalEvidence:       Variable IntervalEvidence:       Positive PunishmentEvidence:       DiscriminationEvidence:       Positive ReinforcementEvidence:       GeneralizationEvidence:      Free!

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Punishment Evidence:
  2. Negative Reinforcement Evidence:
  3. Acquisition Evidence:
  4. Operational Conditioning Evidence:
  5. Observational Learning Evidence:
  6. Classical Conditioning Evidence:
  7. Classical Conditioning UCS Evidence:
  8. Fixed Ratio Evidence:
  9. Variable Ratio Evidence:
  10. Fixed Interval Evidence:
  11. Variable Interval Evidence:
  12. Positive Punishment Evidence:
  13. Discrimination Evidence:
  14. Positive Reinforcement Evidence:
  15. Generalization Evidence:
  16. Free!