OperationalConditioningEvidence:      GeneralizationEvidence:      Free!AcquisitionEvidence:      Positive PunishmentEvidence:       NegativeReinforcementEvidence:      Variable IntervalEvidence:       NegativePunishmentEvidence:     Variable RatioEvidence:      ObservationalLearningEvidence:     Classical ConditioningUCSEvidence:       Fixed IntervalEvidence:       Fixed RatioEvidence:      Positive ReinforcementEvidence:       DiscriminationEvidence:       ClassicalConditioningEvidence:     OperationalConditioningEvidence:      GeneralizationEvidence:      Free!AcquisitionEvidence:      Positive PunishmentEvidence:       NegativeReinforcementEvidence:      Variable IntervalEvidence:       NegativePunishmentEvidence:     Variable RatioEvidence:      ObservationalLearningEvidence:     Classical ConditioningUCSEvidence:       Fixed IntervalEvidence:       Fixed RatioEvidence:      Positive ReinforcementEvidence:       DiscriminationEvidence:       ClassicalConditioningEvidence:     

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operational Conditioning Evidence:
  2. Generalization Evidence:
  3. Free!
  4. Acquisition Evidence:
  5. Positive Punishment Evidence:
  6. Negative Reinforcement Evidence:
  7. Variable Interval Evidence:
  8. Negative Punishment Evidence:
  9. Variable Ratio Evidence:
  10. Observational Learning Evidence:
  11. Classical Conditioning UCS Evidence:
  12. Fixed Interval Evidence:
  13. Fixed Ratio Evidence:
  14. Positive Reinforcement Evidence:
  15. Discrimination Evidence:
  16. Classical Conditioning Evidence: