OperationalConditioningEvidence:      DiscriminationEvidence:       Positive PunishmentEvidence:       GeneralizationEvidence:      Classical ConditioningUCSEvidence:       NegativePunishmentEvidence:     Variable IntervalEvidence:       AcquisitionEvidence:      Free!NegativeReinforcementEvidence:      ClassicalConditioningEvidence:     Fixed RatioEvidence:      Positive ReinforcementEvidence:       Variable RatioEvidence:      ObservationalLearningEvidence:     Fixed IntervalEvidence:       OperationalConditioningEvidence:      DiscriminationEvidence:       Positive PunishmentEvidence:       GeneralizationEvidence:      Classical ConditioningUCSEvidence:       NegativePunishmentEvidence:     Variable IntervalEvidence:       AcquisitionEvidence:      Free!NegativeReinforcementEvidence:      ClassicalConditioningEvidence:     Fixed RatioEvidence:      Positive ReinforcementEvidence:       Variable RatioEvidence:      ObservationalLearningEvidence:     Fixed IntervalEvidence:       

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operational Conditioning Evidence:
  2. Discrimination Evidence:
  3. Positive Punishment Evidence:
  4. Generalization Evidence:
  5. Classical Conditioning UCS Evidence:
  6. Negative Punishment Evidence:
  7. Variable Interval Evidence:
  8. Acquisition Evidence:
  9. Free!
  10. Negative Reinforcement Evidence:
  11. Classical Conditioning Evidence:
  12. Fixed Ratio Evidence:
  13. Positive Reinforcement Evidence:
  14. Variable Ratio Evidence:
  15. Observational Learning Evidence:
  16. Fixed Interval Evidence: