Operational Conditioning Evidence: Generalization Evidence: Free! Acquisition Evidence: Positive Punishment Evidence: Negative Reinforcement Evidence: Variable Interval Evidence: Negative Punishment Evidence: Variable Ratio Evidence: Observational Learning Evidence: Classical Conditioning UCS Evidence: Fixed Interval Evidence: Fixed Ratio Evidence: Positive Reinforcement Evidence: Discrimination Evidence: Classical Conditioning Evidence: Operational Conditioning Evidence: Generalization Evidence: Free! Acquisition Evidence: Positive Punishment Evidence: Negative Reinforcement Evidence: Variable Interval Evidence: Negative Punishment Evidence: Variable Ratio Evidence: Observational Learning Evidence: Classical Conditioning UCS Evidence: Fixed Interval Evidence: Fixed Ratio Evidence: Positive Reinforcement Evidence: Discrimination Evidence: Classical Conditioning Evidence:
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Operational Conditioning
Evidence:
Generalization Evidence:
Free!
Acquisition Evidence:
Positive Punishment
Evidence:
Negative Reinforcement
Evidence:
Variable Interval
Evidence:
Negative Punishment Evidence:
Variable Ratio
Evidence:
Observational Learning
Evidence:
Classical Conditioning UCS
Evidence:
Fixed Interval
Evidence:
Fixed Ratio
Evidence:
Positive Reinforcement
Evidence:
Discrimination Evidence:
Classical Conditioning
Evidence: