Classical ConditioningUCSEvidence:       Positive ReinforcementEvidence:       ObservationalLearningEvidence:     Positive PunishmentEvidence:       Variable IntervalEvidence:       OperationalConditioningEvidence:      GeneralizationEvidence:      AcquisitionEvidence:      Fixed IntervalEvidence:       Free!Fixed RatioEvidence:      NegativePunishmentEvidence:     ClassicalConditioningEvidence:     NegativeReinforcementEvidence:      Variable RatioEvidence:      DiscriminationEvidence:       Classical ConditioningUCSEvidence:       Positive ReinforcementEvidence:       ObservationalLearningEvidence:     Positive PunishmentEvidence:       Variable IntervalEvidence:       OperationalConditioningEvidence:      GeneralizationEvidence:      AcquisitionEvidence:      Fixed IntervalEvidence:       Free!Fixed RatioEvidence:      NegativePunishmentEvidence:     ClassicalConditioningEvidence:     NegativeReinforcementEvidence:      Variable RatioEvidence:      DiscriminationEvidence:       

How to Train Your Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classical Conditioning UCS Evidence:
  2. Positive Reinforcement Evidence:
  3. Observational Learning Evidence:
  4. Positive Punishment Evidence:
  5. Variable Interval Evidence:
  6. Operational Conditioning Evidence:
  7. Generalization Evidence:
  8. Acquisition Evidence:
  9. Fixed Interval Evidence:
  10. Free!
  11. Fixed Ratio Evidence:
  12. Negative Punishment Evidence:
  13. Classical Conditioning Evidence:
  14. Negative Reinforcement Evidence:
  15. Variable Ratio Evidence:
  16. Discrimination Evidence: