"Roll forInitiative"The DMchucklesmenacinglySomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.WefoundLOOT!Skill Check:A partymemberrolls ArcanaEveryonelaughs atthe sametimeCriticalSuccess -Party (Any20 on a D20die roll)SteelOffender:S.U.M.Okills manSkill Check:A partymember rollsAthleticsFightngWords:Someoneangers anNPC too muchTwo Nat20's in asinglesessionSomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeSomeonementionstheirbackgroundCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Raniel iscalled out forplayinganothergame.PoorPeopleMentionedSkill Check:A partymember rollsSurvivalSomeonemakes aDeathSavingThrowSomeonehas to resettheirconnectionto Roll20CriticalFailure -Party (Any 1on a D20 dieroll)We’re allwaiting on1 personto show upHealingSomeoneuses thedashactionSomeonemakes adark jokeSomeonethreatensa friendlyNPC.Skill Check:A partymember rollsDeceptionEveryone(who isshowing up)is on time"Trip" toanotherworld: Drugsare doneCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Two Nat1's in asinglesessionSomeonedoesn’trealize it’stheir turnMaximumEffort:Someonerolls maxdamageConsequences:Friendly NPCdies cause ofthe partySomeonementionstheirbackgroundThe partyavoidscombat bytalkingBig spender:One playerpays for thewhole partyA player isUnconsciousSkill Check:A partymemberrolls StealthSomeonetalksabout agun"Roll forInitiative"The DMchucklesmenacinglySomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.WefoundLOOT!Skill Check:A partymemberrolls ArcanaEveryonelaughs atthe sametimeCriticalSuccess -Party (Any20 on a D20die roll)SteelOffender:S.U.M.Okills manSkill Check:A partymember rollsAthleticsFightngWords:Someoneangers anNPC too muchTwo Nat20's in asinglesessionSomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeSomeonementionstheirbackgroundCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Raniel iscalled out forplayinganothergame.PoorPeopleMentionedSkill Check:A partymember rollsSurvivalSomeonemakes aDeathSavingThrowSomeonehas to resettheirconnectionto Roll20CriticalFailure -Party (Any 1on a D20 dieroll)We’re allwaiting on1 personto show upHealingSomeoneuses thedashactionSomeonemakes adark jokeSomeonethreatensa friendlyNPC.Skill Check:A partymember rollsDeceptionEveryone(who isshowing up)is on time"Trip" toanotherworld: Drugsare doneCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Two Nat1's in asinglesessionSomeonedoesn’trealize it’stheir turnMaximumEffort:Someonerolls maxdamageConsequences:Friendly NPCdies cause ofthe partySomeonementionstheirbackgroundThe partyavoidscombat bytalkingBig spender:One playerpays for thewhole partyA player isUnconsciousSkill Check:A partymemberrolls StealthSomeonetalksabout agun

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Roll for Initiative"
  2. The DM chuckles menacingly
  3. Someone says “That’s cool” or similar about something someone said, did, or sees.
  4. We found LOOT!
  5. Skill Check: A party member rolls Arcana
  6. Everyone laughs at the same time
  7. Critical Success - Party (Any 20 on a D20 die roll)
  8. Steel Offender: S.U.M.O kills man
  9. Skill Check: A party member rolls Athletics
  10. Fightng Words: Someone angers an NPC too much
  11. Two Nat 20's in a single session
  12. Someone threatens another player
  13. Someone doesn't have an initiative
  14. Someone mentions their background
  15. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  16. Raniel is called out for playing another game.
  17. Poor People Mentioned
  18. Skill Check: A party member rolls Survival
  19. Someone makes a Death Saving Throw
  20. Someone has to reset their connection to Roll20
  21. Critical Failure - Party (Any 1 on a D20 die roll)
  22. We’re all waiting on 1 person to show up
  23. Healing
  24. Someone uses the dash action
  25. Someone makes a dark joke
  26. Someone threatens a friendly NPC.
  27. Skill Check: A party member rolls Deception
  28. Everyone (who is showing up) is on time
  29. "Trip" to another world: Drugs are done
  30. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  31. Two Nat 1's in a single session
  32. Someone doesn’t realize it’s their turn
  33. Maximum Effort: Someone rolls max damage
  34. Consequences: Friendly NPC dies cause of the party
  35. Someone mentions their background
  36. The party avoids combat by talking
  37. Big spender: One player pays for the whole party
  38. A player is Unconscious
  39. Skill Check: A party member rolls Stealth
  40. Someone talks about a gun