"Roll forInitiative"Someoneuses thedashactionTwo Nat20's in asinglesessionBig spender:One playerpays for thewhole partySteelOffender:S.U.M.Okills manSomeonedoesn’trealize it’stheir turnThe DMchucklesmenacinglyCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Skill Check:A partymember rollsAthleticsMaximumEffort:Someonerolls maxdamageThe partyavoidscombat bytalkingSomeonementionstheirbackgroundSomeonetalksabout agunSomeonemakes aDeathSavingThrowCriticalFailure -Party (Any 1on a D20 dieroll)WefoundLOOT!Everyonelaughs atthe sametimeSkill Check:A partymember rollsSurvivalSomeonemakes adark jokeSomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeSkill Check:A partymemberrolls ArcanaCriticalSuccess -Party (Any20 on a D20die roll)Someonethreatensa friendlyNPC."Trip" toanotherworld: Drugsare doneRaniel iscalled out forplayinganothergame.We’re allwaiting on1 personto show upSkill Check:A partymemberrolls StealthConsequences:Friendly NPCdies cause ofthe partyA player isUnconsciousCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonehas to resettheirconnectionto Roll20Someone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.Skill Check:A partymember rollsDeceptionTwo Nat1's in asinglesessionFightngWords:Someoneangers anNPC too muchSomeonementionstheirbackgroundHealingEveryone(who isshowing up)is on timePoorPeopleMentioned"Roll forInitiative"Someoneuses thedashactionTwo Nat20's in asinglesessionBig spender:One playerpays for thewhole partySteelOffender:S.U.M.Okills manSomeonedoesn’trealize it’stheir turnThe DMchucklesmenacinglyCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Skill Check:A partymember rollsAthleticsMaximumEffort:Someonerolls maxdamageThe partyavoidscombat bytalkingSomeonementionstheirbackgroundSomeonetalksabout agunSomeonemakes aDeathSavingThrowCriticalFailure -Party (Any 1on a D20 dieroll)WefoundLOOT!Everyonelaughs atthe sametimeSkill Check:A partymember rollsSurvivalSomeonemakes adark jokeSomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeSkill Check:A partymemberrolls ArcanaCriticalSuccess -Party (Any20 on a D20die roll)Someonethreatensa friendlyNPC."Trip" toanotherworld: Drugsare doneRaniel iscalled out forplayinganothergame.We’re allwaiting on1 personto show upSkill Check:A partymemberrolls StealthConsequences:Friendly NPCdies cause ofthe partyA player isUnconsciousCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonehas to resettheirconnectionto Roll20Someone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.Skill Check:A partymember rollsDeceptionTwo Nat1's in asinglesessionFightngWords:Someoneangers anNPC too muchSomeonementionstheirbackgroundHealingEveryone(who isshowing up)is on timePoorPeopleMentioned

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Roll for Initiative"
  2. Someone uses the dash action
  3. Two Nat 20's in a single session
  4. Big spender: One player pays for the whole party
  5. Steel Offender: S.U.M.O kills man
  6. Someone doesn’t realize it’s their turn
  7. The DM chuckles menacingly
  8. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  9. Skill Check: A party member rolls Athletics
  10. Maximum Effort: Someone rolls max damage
  11. The party avoids combat by talking
  12. Someone mentions their background
  13. Someone talks about a gun
  14. Someone makes a Death Saving Throw
  15. Critical Failure - Party (Any 1 on a D20 die roll)
  16. We found LOOT!
  17. Everyone laughs at the same time
  18. Skill Check: A party member rolls Survival
  19. Someone makes a dark joke
  20. Someone threatens another player
  21. Someone doesn't have an initiative
  22. Skill Check: A party member rolls Arcana
  23. Critical Success - Party (Any 20 on a D20 die roll)
  24. Someone threatens a friendly NPC.
  25. "Trip" to another world: Drugs are done
  26. Raniel is called out for playing another game.
  27. We’re all waiting on 1 person to show up
  28. Skill Check: A party member rolls Stealth
  29. Consequences: Friendly NPC dies cause of the party
  30. A player is Unconscious
  31. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  32. Someone has to reset their connection to Roll20
  33. Someone says “That’s cool” or similar about something someone said, did, or sees.
  34. Skill Check: A party member rolls Deception
  35. Two Nat 1's in a single session
  36. Fightng Words: Someone angers an NPC too much
  37. Someone mentions their background
  38. Healing
  39. Everyone (who is showing up) is on time
  40. Poor People Mentioned