Consequences:Friendly NPCdies cause ofthe partyBig spender:One playerpays for thewhole partyCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Skill Check:A partymemberrolls ArcanaSomeonemakes aDeathSavingThrowTwo Nat20's in asinglesessionWefoundLOOT!CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonemakes adark jokeFightngWords:Someoneangers anNPC too muchPoorPeopleMentionedEveryone(who isshowing up)is on timeSkill Check:A partymemberrolls StealthMaximumEffort:Someonerolls maxdamageThe DMchucklesmenacinglyCriticalSuccess -Party (Any20 on a D20die roll)Two Nat1's in asinglesessionSomeonehas to resettheirconnectionto Roll20SteelOffender:S.U.M.Okills manRaniel iscalled out forplayinganothergame.SomeonementionstheirbackgroundSomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.Someonetalksabout agunEveryonelaughs atthe sametimeHealing"Trip" toanotherworld: Drugsare doneThe partyavoidscombat bytalkingSomeonedoesn'thave aninitiativeA player isUnconsciousCriticalFailure -Party (Any 1on a D20 dieroll)"Roll forInitiative"Skill Check:A partymember rollsAthleticsSkill Check:A partymember rollsSurvivalSkill Check:A partymember rollsDeceptionSomeonethreatensa friendlyNPC.Someoneuses thedashactionSomeonementionstheirbackgroundSomeonethreatensanotherplayerSomeonedoesn’trealize it’stheir turnWe’re allwaiting on1 personto show upConsequences:Friendly NPCdies cause ofthe partyBig spender:One playerpays for thewhole partyCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Skill Check:A partymemberrolls ArcanaSomeonemakes aDeathSavingThrowTwo Nat20's in asinglesessionWefoundLOOT!CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonemakes adark jokeFightngWords:Someoneangers anNPC too muchPoorPeopleMentionedEveryone(who isshowing up)is on timeSkill Check:A partymemberrolls StealthMaximumEffort:Someonerolls maxdamageThe DMchucklesmenacinglyCriticalSuccess -Party (Any20 on a D20die roll)Two Nat1's in asinglesessionSomeonehas to resettheirconnectionto Roll20SteelOffender:S.U.M.Okills manRaniel iscalled out forplayinganothergame.SomeonementionstheirbackgroundSomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.Someonetalksabout agunEveryonelaughs atthe sametimeHealing"Trip" toanotherworld: Drugsare doneThe partyavoidscombat bytalkingSomeonedoesn'thave aninitiativeA player isUnconsciousCriticalFailure -Party (Any 1on a D20 dieroll)"Roll forInitiative"Skill Check:A partymember rollsAthleticsSkill Check:A partymember rollsSurvivalSkill Check:A partymember rollsDeceptionSomeonethreatensa friendlyNPC.Someoneuses thedashactionSomeonementionstheirbackgroundSomeonethreatensanotherplayerSomeonedoesn’trealize it’stheir turnWe’re allwaiting on1 personto show up

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consequences: Friendly NPC dies cause of the party
  2. Big spender: One player pays for the whole party
  3. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  4. Skill Check: A party member rolls Arcana
  5. Someone makes a Death Saving Throw
  6. Two Nat 20's in a single session
  7. We found LOOT!
  8. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  9. Someone makes a dark joke
  10. Fightng Words: Someone angers an NPC too much
  11. Poor People Mentioned
  12. Everyone (who is showing up) is on time
  13. Skill Check: A party member rolls Stealth
  14. Maximum Effort: Someone rolls max damage
  15. The DM chuckles menacingly
  16. Critical Success - Party (Any 20 on a D20 die roll)
  17. Two Nat 1's in a single session
  18. Someone has to reset their connection to Roll20
  19. Steel Offender: S.U.M.O kills man
  20. Raniel is called out for playing another game.
  21. Someone mentions their background
  22. Someone says “That’s cool” or similar about something someone said, did, or sees.
  23. Someone talks about a gun
  24. Everyone laughs at the same time
  25. Healing
  26. "Trip" to another world: Drugs are done
  27. The party avoids combat by talking
  28. Someone doesn't have an initiative
  29. A player is Unconscious
  30. Critical Failure - Party (Any 1 on a D20 die roll)
  31. "Roll for Initiative"
  32. Skill Check: A party member rolls Athletics
  33. Skill Check: A party member rolls Survival
  34. Skill Check: A party member rolls Deception
  35. Someone threatens a friendly NPC.
  36. Someone uses the dash action
  37. Someone mentions their background
  38. Someone threatens another player
  39. Someone doesn’t realize it’s their turn
  40. We’re all waiting on 1 person to show up