CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)"Roll forInitiative"Someonedoesn'thave aninitiativeSomeonetalksabout agunSkill Check:A partymember rollsAthleticsSomeonementionstheirbackgroundMaximumEffort:Someonerolls maxdamageSkill Check:A partymemberrolls StealthTwo Nat1's in asinglesessionTwo Nat20's in asinglesessionFightngWords:Someoneangers anNPC too muchEveryone(who isshowing up)is on timeThe partyavoidscombat bytalkingSomeonemakes adark jokeSteelOffender:S.U.M.Okills manCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)"Trip" toanotherworld: Drugsare doneSomeonethreatensanotherplayerCriticalFailure -Party (Any 1on a D20 dieroll)WefoundLOOT!PoorPeopleMentionedSomeonemakes aDeathSavingThrowHealingSkill Check:A partymemberrolls ArcanaSomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.A player isUnconsciousEveryonelaughs atthe sametimeSomeonethreatensa friendlyNPC.SomeonementionstheirbackgroundBig spender:One playerpays for thewhole partySkill Check:A partymember rollsDeceptionSomeonehas to resettheirconnectionto Roll20We’re allwaiting on1 personto show upSomeonedoesn’trealize it’stheir turnConsequences:Friendly NPCdies cause ofthe partySomeoneuses thedashactionThe DMchucklesmenacinglyCriticalSuccess -Party (Any20 on a D20die roll)Raniel iscalled out forplayinganothergame.Skill Check:A partymember rollsSurvivalCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)"Roll forInitiative"Someonedoesn'thave aninitiativeSomeonetalksabout agunSkill Check:A partymember rollsAthleticsSomeonementionstheirbackgroundMaximumEffort:Someonerolls maxdamageSkill Check:A partymemberrolls StealthTwo Nat1's in asinglesessionTwo Nat20's in asinglesessionFightngWords:Someoneangers anNPC too muchEveryone(who isshowing up)is on timeThe partyavoidscombat bytalkingSomeonemakes adark jokeSteelOffender:S.U.M.Okills manCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)"Trip" toanotherworld: Drugsare doneSomeonethreatensanotherplayerCriticalFailure -Party (Any 1on a D20 dieroll)WefoundLOOT!PoorPeopleMentionedSomeonemakes aDeathSavingThrowHealingSkill Check:A partymemberrolls ArcanaSomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.A player isUnconsciousEveryonelaughs atthe sametimeSomeonethreatensa friendlyNPC.SomeonementionstheirbackgroundBig spender:One playerpays for thewhole partySkill Check:A partymember rollsDeceptionSomeonehas to resettheirconnectionto Roll20We’re allwaiting on1 personto show upSomeonedoesn’trealize it’stheir turnConsequences:Friendly NPCdies cause ofthe partySomeoneuses thedashactionThe DMchucklesmenacinglyCriticalSuccess -Party (Any20 on a D20die roll)Raniel iscalled out forplayinganothergame.Skill Check:A partymember rollsSurvival

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  2. "Roll for Initiative"
  3. Someone doesn't have an initiative
  4. Someone talks about a gun
  5. Skill Check: A party member rolls Athletics
  6. Someone mentions their background
  7. Maximum Effort: Someone rolls max damage
  8. Skill Check: A party member rolls Stealth
  9. Two Nat 1's in a single session
  10. Two Nat 20's in a single session
  11. Fightng Words: Someone angers an NPC too much
  12. Everyone (who is showing up) is on time
  13. The party avoids combat by talking
  14. Someone makes a dark joke
  15. Steel Offender: S.U.M.O kills man
  16. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  17. "Trip" to another world: Drugs are done
  18. Someone threatens another player
  19. Critical Failure - Party (Any 1 on a D20 die roll)
  20. We found LOOT!
  21. Poor People Mentioned
  22. Someone makes a Death Saving Throw
  23. Healing
  24. Skill Check: A party member rolls Arcana
  25. Someone says “That’s cool” or similar about something someone said, did, or sees.
  26. A player is Unconscious
  27. Everyone laughs at the same time
  28. Someone threatens a friendly NPC.
  29. Someone mentions their background
  30. Big spender: One player pays for the whole party
  31. Skill Check: A party member rolls Deception
  32. Someone has to reset their connection to Roll20
  33. We’re all waiting on 1 person to show up
  34. Someone doesn’t realize it’s their turn
  35. Consequences: Friendly NPC dies cause of the party
  36. Someone uses the dash action
  37. The DM chuckles menacingly
  38. Critical Success - Party (Any 20 on a D20 die roll)
  39. Raniel is called out for playing another game.
  40. Skill Check: A party member rolls Survival