Someonemakes aDeathSavingThrowPoorPeopleMentionedSomeonehas to resettheirconnectionto Roll20Two Nat1's in asinglesessionSomeoneuses thedashactionMaximumEffort:Someonerolls maxdamageBig spender:One playerpays for thewhole partyThe partyavoidscombat bytalkingWe’re allwaiting on1 personto show upSomeonemakes adark jokeCriticalFailure -Party (Any 1on a D20 dieroll)SomeonementionstheirbackgroundSkill Check:A partymember rollsDeceptionSkill Check:A partymemberrolls StealthSomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Someonetalksabout agunSomeonedoesn'thave aninitiativeEveryone(who isshowing up)is on timeSomeonementionstheirbackground"Roll forInitiative"Skill Check:A partymember rollsAthleticsSkill Check:A partymemberrolls ArcanaSteelOffender:S.U.M.Okills manA player isUnconsciousSomeonethreatensanotherplayer"Trip" toanotherworld: Drugsare doneSkill Check:A partymember rollsSurvivalSomeonedoesn’trealize it’stheir turnCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Raniel iscalled out forplayinganothergame.FightngWords:Someoneangers anNPC too muchSomeonethreatensa friendlyNPC.WefoundLOOT!HealingTwo Nat20's in asinglesessionEveryonelaughs atthe sametimeConsequences:Friendly NPCdies cause ofthe partyThe DMchucklesmenacinglyCriticalSuccess -Party (Any20 on a D20die roll)Someonemakes aDeathSavingThrowPoorPeopleMentionedSomeonehas to resettheirconnectionto Roll20Two Nat1's in asinglesessionSomeoneuses thedashactionMaximumEffort:Someonerolls maxdamageBig spender:One playerpays for thewhole partyThe partyavoidscombat bytalkingWe’re allwaiting on1 personto show upSomeonemakes adark jokeCriticalFailure -Party (Any 1on a D20 dieroll)SomeonementionstheirbackgroundSkill Check:A partymember rollsDeceptionSkill Check:A partymemberrolls StealthSomeone says“That’s cool” orsimilar aboutsomethingsomeone said,did, or sees.CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Someonetalksabout agunSomeonedoesn'thave aninitiativeEveryone(who isshowing up)is on timeSomeonementionstheirbackground"Roll forInitiative"Skill Check:A partymember rollsAthleticsSkill Check:A partymemberrolls ArcanaSteelOffender:S.U.M.Okills manA player isUnconsciousSomeonethreatensanotherplayer"Trip" toanotherworld: Drugsare doneSkill Check:A partymember rollsSurvivalSomeonedoesn’trealize it’stheir turnCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Raniel iscalled out forplayinganothergame.FightngWords:Someoneangers anNPC too muchSomeonethreatensa friendlyNPC.WefoundLOOT!HealingTwo Nat20's in asinglesessionEveryonelaughs atthe sametimeConsequences:Friendly NPCdies cause ofthe partyThe DMchucklesmenacinglyCriticalSuccess -Party (Any20 on a D20die roll)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone makes a Death Saving Throw
  2. Poor People Mentioned
  3. Someone has to reset their connection to Roll20
  4. Two Nat 1's in a single session
  5. Someone uses the dash action
  6. Maximum Effort: Someone rolls max damage
  7. Big spender: One player pays for the whole party
  8. The party avoids combat by talking
  9. We’re all waiting on 1 person to show up
  10. Someone makes a dark joke
  11. Critical Failure - Party (Any 1 on a D20 die roll)
  12. Someone mentions their background
  13. Skill Check: A party member rolls Deception
  14. Skill Check: A party member rolls Stealth
  15. Someone says “That’s cool” or similar about something someone said, did, or sees.
  16. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  17. Someone talks about a gun
  18. Someone doesn't have an initiative
  19. Everyone (who is showing up) is on time
  20. Someone mentions their background
  21. "Roll for Initiative"
  22. Skill Check: A party member rolls Athletics
  23. Skill Check: A party member rolls Arcana
  24. Steel Offender: S.U.M.O kills man
  25. A player is Unconscious
  26. Someone threatens another player
  27. "Trip" to another world: Drugs are done
  28. Skill Check: A party member rolls Survival
  29. Someone doesn’t realize it’s their turn
  30. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  31. Raniel is called out for playing another game.
  32. Fightng Words: Someone angers an NPC too much
  33. Someone threatens a friendly NPC.
  34. We found LOOT!
  35. Healing
  36. Two Nat 20's in a single session
  37. Everyone laughs at the same time
  38. Consequences: Friendly NPC dies cause of the party
  39. The DM chuckles menacingly
  40. Critical Success - Party (Any 20 on a D20 die roll)