Hyperarmor formaceskillsArmorpDRformula50%stronger2-->3life per 1strengthTemporalisminimumCD of 0.3sMorevisible 1shoteffectsMonsters:25% moreHP, 5%less dmgHard limit1 Orb ofStormReforgebenchreturnsaverageilvl+1Bosses:33% moreHP, 10%less dmgIncreaserarity frommap roll /rare mob /atlas treeLess armorbreak /overwhelmeffect vsplayersMovespeedimplicit onBoots2-->3manaper 1 intRemoverarity rollon gear10% lessGrim feastES value15% ESnodesdown to12%Hard limit1 monkbellKoTM bossmorecommon(skill points)Betterexpeditionnpccrafting%DR inmaceanimationMorevisible ondeatheffectsArbiterless RNG1 shotsIngenuitybelt dropscorruptedTurtlecharm -->keystoneon treeHyperarmor formaceskillsArmorpDRformula50%stronger2-->3life per 1strengthTemporalisminimumCD of 0.3sMorevisible 1shoteffectsMonsters:25% moreHP, 5%less dmgHard limit1 Orb ofStormReforgebenchreturnsaverageilvl+1Bosses:33% moreHP, 10%less dmgIncreaserarity frommap roll /rare mob /atlas treeLess armorbreak /overwhelmeffect vsplayersMovespeedimplicit onBoots2-->3manaper 1 intRemoverarity rollon gear10% lessGrim feastES value15% ESnodesdown to12%Hard limit1 monkbellKoTM bossmorecommon(skill points)Betterexpeditionnpccrafting%DR inmaceanimationMorevisible ondeatheffectsArbiterless RNG1 shotsIngenuitybelt dropscorruptedTurtlecharm -->keystoneon tree

PoE 2 EA Patch 1.0 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Hyper armor for mace skills
  2. Armor pDR formula 50% stronger
  3. 2-->3 life per 1 strength
  4. Temporalis minimum CD of 0.3s
  5. More visible 1 shot effects
  6. Monsters: 25% more HP, 5% less dmg
  7. Hard limit 1 Orb of Storm
  8. Reforge bench returns average ilvl+1
  9. Bosses: 33% more HP, 10% less dmg
  10. Increase rarity from map roll / rare mob / atlas tree
  11. Less armor break / overwhelm effect vs players
  12. Move speed implicit on Boots
  13. 2-->3 mana per 1 int
  14. Remove rarity roll on gear
  15. 10% less Grim feast ES value
  16. 15% ES nodes down to 12%
  17. Hard limit 1 monk bell
  18. KoTM boss more common (skill points)
  19. Better expedition npc crafting
  20. %DR in mace animation
  21. More visible on death effects
  22. Arbiter less RNG 1 shots
  23. Ingenuity belt drops corrupted
  24. Turtle charm --> keystone on tree