Less armor break / overwhelm effect vs players Ingenuity belt drops corrupted More visible on death effects Increase rarity from map roll / rare mob / atlas tree Monsters: 25% more HP, 5% less dmg Hard limit 1 Orb of Storm KoTM boss more common (skill points) %DR in mace animation Arbiter less RNG 1 shots Hyper armor for mace skills Reforge bench returns average ilvl+1 More visible 1 shot effects 15% ES nodes down to 12% 2-->3 life per 1 strength Turtle charm --> keystone on tree Bosses: 33% more HP, 10% less dmg 2-->3 mana per 1 int Hard limit 1 monk bell Temporalis minimum CD of 0.3s Armor pDR formula 50% stronger Move speed implicit on Boots 10% less Grim feast ES value Better expedition npc crafting Remove rarity roll on gear Less armor break / overwhelm effect vs players Ingenuity belt drops corrupted More visible on death effects Increase rarity from map roll / rare mob / atlas tree Monsters: 25% more HP, 5% less dmg Hard limit 1 Orb of Storm KoTM boss more common (skill points) %DR in mace animation Arbiter less RNG 1 shots Hyper armor for mace skills Reforge bench returns average ilvl+1 More visible 1 shot effects 15% ES nodes down to 12% 2-->3 life per 1 strength Turtle charm --> keystone on tree Bosses: 33% more HP, 10% less dmg 2-->3 mana per 1 int Hard limit 1 monk bell Temporalis minimum CD of 0.3s Armor pDR formula 50% stronger Move speed implicit on Boots 10% less Grim feast ES value Better expedition npc crafting Remove rarity roll on gear
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Less armor break / overwhelm effect vs players
Ingenuity belt drops corrupted
More visible on death effects
Increase rarity from map roll / rare mob / atlas tree
Monsters: 25% more HP, 5% less dmg
Hard limit 1 Orb of Storm
KoTM boss more common (skill points)
%DR in mace animation
Arbiter less RNG 1 shots
Hyper armor for mace skills
Reforge bench returns average ilvl+1
More visible 1 shot effects
15% ES nodes down to 12%
2-->3 life per 1 strength
Turtle charm --> keystone on tree
Bosses: 33% more HP, 10% less dmg
2-->3 mana per 1 int
Hard limit 1 monk bell
Temporalis minimum CD of 0.3s
Armor pDR formula 50% stronger
Move speed implicit on Boots
10% less Grim feast ES value
Better expedition npc crafting
Remove rarity roll on gear