Temporalis minimum CD of 0.3s Monsters: 25% more HP, 5% less dmg Increase rarity from map roll / rare mob / atlas tree 2-->3 life per 1 strength Move speed implicit on Boots 10% less Grim feast ES value Hard limit 1 Orb of Storm Ingenuity belt drops corrupted 15% ES nodes down to 12% Less armor break / overwhelm effect vs players Reforge bench returns average ilvl+1 Better expedition npc crafting More visible on death effects Arbiter less RNG 1 shots Armor pDR formula 50% stronger 2-->3 mana per 1 int %DR in mace animation Bosses: 33% more HP, 10% less dmg Remove rarity roll on gear KoTM boss more common (skill points) Turtle charm --> keystone on tree More visible 1 shot effects Hyper armor for mace skills Hard limit 1 monk bell Temporalis minimum CD of 0.3s Monsters: 25% more HP, 5% less dmg Increase rarity from map roll / rare mob / atlas tree 2-->3 life per 1 strength Move speed implicit on Boots 10% less Grim feast ES value Hard limit 1 Orb of Storm Ingenuity belt drops corrupted 15% ES nodes down to 12% Less armor break / overwhelm effect vs players Reforge bench returns average ilvl+1 Better expedition npc crafting More visible on death effects Arbiter less RNG 1 shots Armor pDR formula 50% stronger 2-->3 mana per 1 int %DR in mace animation Bosses: 33% more HP, 10% less dmg Remove rarity roll on gear KoTM boss more common (skill points) Turtle charm --> keystone on tree More visible 1 shot effects Hyper armor for mace skills Hard limit 1 monk bell
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Temporalis minimum CD of 0.3s
Monsters: 25% more HP, 5% less dmg
Increase rarity from map roll / rare mob / atlas tree
2-->3 life per 1 strength
Move speed implicit on Boots
10% less Grim feast ES value
Hard limit 1 Orb of Storm
Ingenuity belt drops corrupted
15% ES nodes down to 12%
Less armor break / overwhelm effect vs players
Reforge bench returns average ilvl+1
Better expedition npc crafting
More visible on death effects
Arbiter less RNG 1 shots
Armor pDR formula 50% stronger
2-->3 mana per 1 int
%DR in mace animation
Bosses: 33% more HP, 10% less dmg
Remove rarity roll on gear
KoTM boss more common (skill points)
Turtle charm --> keystone on tree
More visible 1 shot effects
Hyper armor for mace skills
Hard limit 1 monk bell