BOTH JAMMERS IN THE BOX SCORE TIED 3 BLOCKERS IN THE BOX TWO MINUTE JAM JAMMER KNOCKS A BLOCKER DOWN TEAL GETS LEAD JAM JAMMER TAKES A WHIP PURPLE GETS LEAD JAM OFFICIAL TIME OUT APEX JUMP SOMEONE YELLS "CALL IT" POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OPPOSING PLAYERS HIGH FIVE 12+ POINT JAM JAMMER RECYCLED SKATERS DANCING DURING TIME OUT 0 POINT JAM LEAD CHANGE 3+ SKATER PILE UP STAR PASS POWER JAM JAMMER TAKES STAR OFF AND PUTS IT BACK ON REF YELLS "PACK IS HERE" JAMMER SKATING BACKWARDS BOTH JAMMERS IN THE BOX SCORE TIED 3 BLOCKERS IN THE BOX TWO MINUTE JAM JAMMER KNOCKS A BLOCKER DOWN TEAL GETS LEAD JAM JAMMER TAKES A WHIP PURPLE GETS LEAD JAM OFFICIAL TIME OUT APEX JUMP SOMEONE YELLS "CALL IT" POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OPPOSING PLAYERS HIGH FIVE 12+ POINT JAM JAMMER RECYCLED SKATERS DANCING DURING TIME OUT 0 POINT JAM LEAD CHANGE 3+ SKATER PILE UP STAR PASS POWER JAM JAMMER TAKES STAR OFF AND PUTS IT BACK ON REF YELLS "PACK IS HERE" JAMMER SKATING BACKWARDS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BOTH JAMMERS IN THE BOX
SCORE TIED
3 BLOCKERS IN THE BOX
TWO MINUTE JAM
JAMMER KNOCKS A BLOCKER DOWN
TEAL GETS LEAD JAM
JAMMER TAKES A WHIP
PURPLE GETS LEAD JAM
OFFICIAL TIME OUT
APEX JUMP
SOMEONE YELLS "CALL IT"
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
OPPOSING PLAYERS HIGH FIVE
12+ POINT JAM
JAMMER RECYCLED
SKATERS DANCING DURING TIME OUT
0 POINT JAM
LEAD CHANGE
3+ SKATER PILE UP
STAR PASS
POWER JAM
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
REF YELLS "PACK IS HERE"
JAMMER SKATING BACKWARDS