0 POINT JAM TWO MINUTE JAM JAMMER TAKES STAR OFF AND PUTS IT BACK ON OFFICIAL TIME OUT OPPOSING PLAYERS HIGH FIVE BOTH JAMMERS IN THE BOX SCORE TIED STAR PASS 3+ SKATER PILE UP LEAD CHANGE POWER JAM APEX JUMP 3 BLOCKERS IN THE BOX TEAL GETS LEAD JAM SOMEONE YELLS "CALL IT" 12+ POINT JAM JAMMER TAKES A WHIP POWER START (JAMMER IN BOX AT BEGINNING OF JAM) JAMMER SKATING BACKWARDS JAMMER KNOCKS A BLOCKER DOWN PURPLE GETS LEAD JAM SKATERS DANCING DURING TIME OUT REF YELLS "PACK IS HERE" JAMMER RECYCLED 0 POINT JAM TWO MINUTE JAM JAMMER TAKES STAR OFF AND PUTS IT BACK ON OFFICIAL TIME OUT OPPOSING PLAYERS HIGH FIVE BOTH JAMMERS IN THE BOX SCORE TIED STAR PASS 3+ SKATER PILE UP LEAD CHANGE POWER JAM APEX JUMP 3 BLOCKERS IN THE BOX TEAL GETS LEAD JAM SOMEONE YELLS "CALL IT" 12+ POINT JAM JAMMER TAKES A WHIP POWER START (JAMMER IN BOX AT BEGINNING OF JAM) JAMMER SKATING BACKWARDS JAMMER KNOCKS A BLOCKER DOWN PURPLE GETS LEAD JAM SKATERS DANCING DURING TIME OUT REF YELLS "PACK IS HERE" JAMMER RECYCLED
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
0 POINT JAM
TWO MINUTE JAM
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
OFFICIAL TIME OUT
OPPOSING PLAYERS HIGH FIVE
BOTH JAMMERS IN THE BOX
SCORE TIED
STAR PASS
3+ SKATER PILE UP
LEAD CHANGE
POWER JAM
APEX JUMP
3 BLOCKERS IN THE BOX
TEAL GETS LEAD JAM
SOMEONE YELLS "CALL IT"
12+ POINT JAM
JAMMER TAKES A WHIP
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
JAMMER SKATING BACKWARDS
JAMMER KNOCKS A BLOCKER DOWN
PURPLE GETS LEAD JAM
SKATERS DANCING DURING TIME OUT
REF YELLS "PACK IS HERE"
JAMMER RECYCLED