PURPLE GETS LEAD JAM JAMMER RECYCLED STAR PASS JAMMER KNOCKS A BLOCKER DOWN SCORE TIED TWO MINUTE JAM POWER JAM SKATERS DANCING DURING TIME OUT POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OPPOSING PLAYERS HIGH FIVE TEAL GETS LEAD JAM OFFICIAL TIME OUT 3 BLOCKERS IN THE BOX APEX JUMP 12+ POINT JAM LEAD CHANGE 0 POINT JAM REF YELLS "PACK IS HERE" 3+ SKATER PILE UP SOMEONE YELLS "CALL IT" JAMMER TAKES A WHIP JAMMER SKATING BACKWARDS BOTH JAMMERS IN THE BOX JAMMER TAKES STAR OFF AND PUTS IT BACK ON PURPLE GETS LEAD JAM JAMMER RECYCLED STAR PASS JAMMER KNOCKS A BLOCKER DOWN SCORE TIED TWO MINUTE JAM POWER JAM SKATERS DANCING DURING TIME OUT POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OPPOSING PLAYERS HIGH FIVE TEAL GETS LEAD JAM OFFICIAL TIME OUT 3 BLOCKERS IN THE BOX APEX JUMP 12+ POINT JAM LEAD CHANGE 0 POINT JAM REF YELLS "PACK IS HERE" 3+ SKATER PILE UP SOMEONE YELLS "CALL IT" JAMMER TAKES A WHIP JAMMER SKATING BACKWARDS BOTH JAMMERS IN THE BOX JAMMER TAKES STAR OFF AND PUTS IT BACK ON
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PURPLE GETS LEAD JAM
JAMMER RECYCLED
STAR PASS
JAMMER KNOCKS A BLOCKER DOWN
SCORE TIED
TWO MINUTE JAM
POWER JAM
SKATERS DANCING DURING TIME OUT
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
OPPOSING PLAYERS HIGH FIVE
TEAL GETS LEAD JAM
OFFICIAL TIME OUT
3 BLOCKERS IN THE BOX
APEX JUMP
12+ POINT JAM
LEAD CHANGE
0 POINT JAM
REF YELLS "PACK IS HERE"
3+ SKATER PILE UP
SOMEONE YELLS "CALL IT"
JAMMER TAKES A WHIP
JAMMER SKATING BACKWARDS
BOTH JAMMERS IN THE BOX
JAMMER TAKES STAR OFF AND PUTS IT BACK ON