JAMMERKNOCKS ABLOCKERDOWNSKATERSDANCINGDURINGTIME OUT3+SKATERPILE UPPURPLEGETSLEADJAMJAMMERTAKES AWHIPPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)TWOMINUTEJAMPOWERJAMREFYELLS"PACK ISHERE"APEXJUMPSOMEONEYELLS"CALL IT"SCORETIED3BLOCKERSIN THEBOX0POINTJAMJAMMERSKATINGBACKWARDSOPPOSINGPLAYERSHIGH FIVESTARPASSJAMMERTAKESSTAR OFFAND PUTSIT BACK ONBOTHJAMMERSIN THEBOXLEADCHANGE12+POINTJAMTEALGETSLEADJAMJAMMERRECYCLEDOFFICIALTIMEOUTJAMMERKNOCKS ABLOCKERDOWNSKATERSDANCINGDURINGTIME OUT3+SKATERPILE UPPURPLEGETSLEADJAMJAMMERTAKES AWHIPPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)TWOMINUTEJAMPOWERJAMREFYELLS"PACK ISHERE"APEXJUMPSOMEONEYELLS"CALL IT"SCORETIED3BLOCKERSIN THEBOX0POINTJAMJAMMERSKATINGBACKWARDSOPPOSINGPLAYERSHIGH FIVESTARPASSJAMMERTAKESSTAR OFFAND PUTSIT BACK ONBOTHJAMMERSIN THEBOXLEADCHANGE12+POINTJAMTEALGETSLEADJAMJAMMERRECYCLEDOFFICIALTIMEOUT

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JAMMER KNOCKS A BLOCKER DOWN
  2. SKATERS DANCING DURING TIME OUT
  3. 3+ SKATER PILE UP
  4. PURPLE GETS LEAD JAM
  5. JAMMER TAKES A WHIP
  6. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  7. TWO MINUTE JAM
  8. POWER JAM
  9. REF YELLS "PACK IS HERE"
  10. APEX JUMP
  11. SOMEONE YELLS "CALL IT"
  12. SCORE TIED
  13. 3 BLOCKERS IN THE BOX
  14. 0 POINT JAM
  15. JAMMER SKATING BACKWARDS
  16. OPPOSING PLAYERS HIGH FIVE
  17. STAR PASS
  18. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  19. BOTH JAMMERS IN THE BOX
  20. LEAD CHANGE
  21. 12+ POINT JAM
  22. TEAL GETS LEAD JAM
  23. JAMMER RECYCLED
  24. OFFICIAL TIME OUT