SKATERS DANCING DURING TIME OUT APEX JUMP BOTH JAMMERS IN THE BOX JAMMER KNOCKS A BLOCKER DOWN OPPOSING PLAYERS HIGH FIVE JAMMER SKATING BACKWARDS TEAL GETS LEAD JAM PURPLE GETS LEAD JAM 3+ SKATER PILE UP 0 POINT JAM REF YELLS "PACK IS HERE" JAMMER RECYCLED 12+ POINT JAM TWO MINUTE JAM SOMEONE YELLS "CALL IT" POWER JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OFFICIAL TIME OUT 3 BLOCKERS IN THE BOX LEAD CHANGE JAMMER TAKES STAR OFF AND PUTS IT BACK ON SCORE TIED STAR PASS JAMMER TAKES A WHIP SKATERS DANCING DURING TIME OUT APEX JUMP BOTH JAMMERS IN THE BOX JAMMER KNOCKS A BLOCKER DOWN OPPOSING PLAYERS HIGH FIVE JAMMER SKATING BACKWARDS TEAL GETS LEAD JAM PURPLE GETS LEAD JAM 3+ SKATER PILE UP 0 POINT JAM REF YELLS "PACK IS HERE" JAMMER RECYCLED 12+ POINT JAM TWO MINUTE JAM SOMEONE YELLS "CALL IT" POWER JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OFFICIAL TIME OUT 3 BLOCKERS IN THE BOX LEAD CHANGE JAMMER TAKES STAR OFF AND PUTS IT BACK ON SCORE TIED STAR PASS JAMMER TAKES A WHIP
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SKATERS DANCING DURING TIME OUT
APEX JUMP
BOTH JAMMERS IN THE BOX
JAMMER KNOCKS A BLOCKER DOWN
OPPOSING PLAYERS HIGH FIVE
JAMMER SKATING BACKWARDS
TEAL GETS LEAD JAM
PURPLE GETS LEAD JAM
3+ SKATER PILE UP
0 POINT JAM
REF YELLS "PACK IS HERE"
JAMMER RECYCLED
12+ POINT JAM
TWO MINUTE JAM
SOMEONE YELLS "CALL IT"
POWER JAM
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
OFFICIAL TIME OUT
3 BLOCKERS IN THE BOX
LEAD CHANGE
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
SCORE TIED
STAR PASS
JAMMER TAKES A WHIP