JAMMERSKATINGBACKWARDSPOWERJAM0POINTJAMOFFICIALTIMEOUTTWOMINUTEJAMSKATERSDANCINGDURINGTIME OUTBOTHJAMMERSIN THEBOXJAMMERTAKES AWHIP3BLOCKERSIN THEBOXJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSTARPASSJAMMERKNOCKS ABLOCKERDOWNAPEXJUMPJAMMERRECYCLEDREFYELLS"PACK ISHERE"TEALGETSLEADJAM3+SKATERPILE UPPURPLEGETSLEADJAMSOMEONEYELLS"CALL IT"LEADCHANGESCORETIED12+POINTJAMOPPOSINGPLAYERSHIGH FIVEPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)JAMMERSKATINGBACKWARDSPOWERJAM0POINTJAMOFFICIALTIMEOUTTWOMINUTEJAMSKATERSDANCINGDURINGTIME OUTBOTHJAMMERSIN THEBOXJAMMERTAKES AWHIP3BLOCKERSIN THEBOXJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSTARPASSJAMMERKNOCKS ABLOCKERDOWNAPEXJUMPJAMMERRECYCLEDREFYELLS"PACK ISHERE"TEALGETSLEADJAM3+SKATERPILE UPPURPLEGETSLEADJAMSOMEONEYELLS"CALL IT"LEADCHANGESCORETIED12+POINTJAMOPPOSINGPLAYERSHIGH FIVEPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JAMMER SKATING BACKWARDS
  2. POWER JAM
  3. 0 POINT JAM
  4. OFFICIAL TIME OUT
  5. TWO MINUTE JAM
  6. SKATERS DANCING DURING TIME OUT
  7. BOTH JAMMERS IN THE BOX
  8. JAMMER TAKES A WHIP
  9. 3 BLOCKERS IN THE BOX
  10. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  11. STAR PASS
  12. JAMMER KNOCKS A BLOCKER DOWN
  13. APEX JUMP
  14. JAMMER RECYCLED
  15. REF YELLS "PACK IS HERE"
  16. TEAL GETS LEAD JAM
  17. 3+ SKATER PILE UP
  18. PURPLE GETS LEAD JAM
  19. SOMEONE YELLS "CALL IT"
  20. LEAD CHANGE
  21. SCORE TIED
  22. 12+ POINT JAM
  23. OPPOSING PLAYERS HIGH FIVE
  24. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)