SKATERS DANCING DURING TIME OUT TWO MINUTE JAM JAMMER TAKES A WHIP JAMMER KNOCKS A BLOCKER DOWN 0 POINT JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) SCORE TIED STAR PASS 3 BLOCKERS IN THE BOX POWER JAM REF YELLS "PACK IS HERE" JAMMER TAKES STAR OFF AND PUTS IT BACK ON PURPLE GETS LEAD JAM LEAD CHANGE TEAL GETS LEAD JAM BOTH JAMMERS IN THE BOX 12+ POINT JAM OPPOSING PLAYERS HIGH FIVE JAMMER SKATING BACKWARDS OFFICIAL TIME OUT SOMEONE YELLS "CALL IT" APEX JUMP 3+ SKATER PILE UP JAMMER RECYCLED SKATERS DANCING DURING TIME OUT TWO MINUTE JAM JAMMER TAKES A WHIP JAMMER KNOCKS A BLOCKER DOWN 0 POINT JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) SCORE TIED STAR PASS 3 BLOCKERS IN THE BOX POWER JAM REF YELLS "PACK IS HERE" JAMMER TAKES STAR OFF AND PUTS IT BACK ON PURPLE GETS LEAD JAM LEAD CHANGE TEAL GETS LEAD JAM BOTH JAMMERS IN THE BOX 12+ POINT JAM OPPOSING PLAYERS HIGH FIVE JAMMER SKATING BACKWARDS OFFICIAL TIME OUT SOMEONE YELLS "CALL IT" APEX JUMP 3+ SKATER PILE UP JAMMER RECYCLED
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SKATERS DANCING DURING TIME OUT
TWO MINUTE JAM
JAMMER TAKES A WHIP
JAMMER KNOCKS A BLOCKER DOWN
0 POINT JAM
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
SCORE TIED
STAR PASS
3 BLOCKERS IN THE BOX
POWER JAM
REF YELLS "PACK IS HERE"
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
PURPLE GETS LEAD JAM
LEAD CHANGE
TEAL GETS LEAD JAM
BOTH JAMMERS IN THE BOX
12+ POINT JAM
OPPOSING PLAYERS HIGH FIVE
JAMMER SKATING BACKWARDS
OFFICIAL TIME OUT
SOMEONE YELLS "CALL IT"
APEX JUMP
3+ SKATER PILE UP
JAMMER RECYCLED