OPPOSING PLAYERS HIGH FIVE LEAD CHANGE POWER START (JAMMER IN BOX AT BEGINNING OF JAM) JAMMER TAKES STAR OFF AND PUTS IT BACK ON JAMMER TAKES A WHIP POWER JAM JAMMER KNOCKS A BLOCKER DOWN STAR PASS SOMEONE YELLS "CALL IT" REF YELLS "PACK IS HERE" SCORE TIED APEX JUMP 3+ SKATER PILE UP JAMMER SKATING BACKWARDS SKATERS DANCING DURING TIME OUT JAMMER RECYCLED 3 BLOCKERS IN THE BOX TWO MINUTE JAM OFFICIAL TIME OUT TEAL GETS LEAD JAM BOTH JAMMERS IN THE BOX 12+ POINT JAM PURPLE GETS LEAD JAM 0 POINT JAM OPPOSING PLAYERS HIGH FIVE LEAD CHANGE POWER START (JAMMER IN BOX AT BEGINNING OF JAM) JAMMER TAKES STAR OFF AND PUTS IT BACK ON JAMMER TAKES A WHIP POWER JAM JAMMER KNOCKS A BLOCKER DOWN STAR PASS SOMEONE YELLS "CALL IT" REF YELLS "PACK IS HERE" SCORE TIED APEX JUMP 3+ SKATER PILE UP JAMMER SKATING BACKWARDS SKATERS DANCING DURING TIME OUT JAMMER RECYCLED 3 BLOCKERS IN THE BOX TWO MINUTE JAM OFFICIAL TIME OUT TEAL GETS LEAD JAM BOTH JAMMERS IN THE BOX 12+ POINT JAM PURPLE GETS LEAD JAM 0 POINT JAM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
OPPOSING PLAYERS HIGH FIVE
LEAD CHANGE
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
JAMMER TAKES A WHIP
POWER JAM
JAMMER KNOCKS A BLOCKER DOWN
STAR PASS
SOMEONE YELLS "CALL IT"
REF YELLS "PACK IS HERE"
SCORE TIED
APEX JUMP
3+ SKATER PILE UP
JAMMER SKATING BACKWARDS
SKATERS DANCING DURING TIME OUT
JAMMER RECYCLED
3 BLOCKERS IN THE BOX
TWO MINUTE JAM
OFFICIAL TIME OUT
TEAL GETS LEAD JAM
BOTH JAMMERS IN THE BOX
12+ POINT JAM
PURPLE GETS LEAD JAM
0 POINT JAM