JAMMERTAKES AWHIPJAMMERKNOCKS ABLOCKERDOWNBOTHJAMMERSIN THEBOXPURPLEGETSLEADJAMTEALGETSLEADJAMLEADCHANGE3BLOCKERSIN THEBOX3+SKATERPILE UPSKATERSDANCINGDURINGTIME OUTREFYELLS"PACK ISHERE"SOMEONEYELLS"CALL IT"OPPOSINGPLAYERSHIGH FIVEJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSCORETIEDTWOMINUTEJAMOFFICIALTIMEOUTJAMMERRECYCLEDJAMMERSKATINGBACKWARDSSTARPASSPOWERJAM12+POINTJAM0POINTJAMAPEXJUMPPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)JAMMERTAKES AWHIPJAMMERKNOCKS ABLOCKERDOWNBOTHJAMMERSIN THEBOXPURPLEGETSLEADJAMTEALGETSLEADJAMLEADCHANGE3BLOCKERSIN THEBOX3+SKATERPILE UPSKATERSDANCINGDURINGTIME OUTREFYELLS"PACK ISHERE"SOMEONEYELLS"CALL IT"OPPOSINGPLAYERSHIGH FIVEJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSCORETIEDTWOMINUTEJAMOFFICIALTIMEOUTJAMMERRECYCLEDJAMMERSKATINGBACKWARDSSTARPASSPOWERJAM12+POINTJAM0POINTJAMAPEXJUMPPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JAMMER TAKES A WHIP
  2. JAMMER KNOCKS A BLOCKER DOWN
  3. BOTH JAMMERS IN THE BOX
  4. PURPLE GETS LEAD JAM
  5. TEAL GETS LEAD JAM
  6. LEAD CHANGE
  7. 3 BLOCKERS IN THE BOX
  8. 3+ SKATER PILE UP
  9. SKATERS DANCING DURING TIME OUT
  10. REF YELLS "PACK IS HERE"
  11. SOMEONE YELLS "CALL IT"
  12. OPPOSING PLAYERS HIGH FIVE
  13. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  14. SCORE TIED
  15. TWO MINUTE JAM
  16. OFFICIAL TIME OUT
  17. JAMMER RECYCLED
  18. JAMMER SKATING BACKWARDS
  19. STAR PASS
  20. POWER JAM
  21. 12+ POINT JAM
  22. 0 POINT JAM
  23. APEX JUMP
  24. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)