SKATERSDANCINGDURINGTIME OUTTWOMINUTEJAMJAMMERTAKES AWHIPJAMMERKNOCKS ABLOCKERDOWN0POINTJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)SCORETIEDSTARPASS3BLOCKERSIN THEBOXPOWERJAMREFYELLS"PACK ISHERE"JAMMERTAKESSTAR OFFAND PUTSIT BACK ONPURPLEGETSLEADJAMLEADCHANGETEALGETSLEADJAMBOTHJAMMERSIN THEBOX12+POINTJAMOPPOSINGPLAYERSHIGH FIVEJAMMERSKATINGBACKWARDSOFFICIALTIMEOUTSOMEONEYELLS"CALL IT"APEXJUMP3+SKATERPILE UPJAMMERRECYCLEDSKATERSDANCINGDURINGTIME OUTTWOMINUTEJAMJAMMERTAKES AWHIPJAMMERKNOCKS ABLOCKERDOWN0POINTJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)SCORETIEDSTARPASS3BLOCKERSIN THEBOXPOWERJAMREFYELLS"PACK ISHERE"JAMMERTAKESSTAR OFFAND PUTSIT BACK ONPURPLEGETSLEADJAMLEADCHANGETEALGETSLEADJAMBOTHJAMMERSIN THEBOX12+POINTJAMOPPOSINGPLAYERSHIGH FIVEJAMMERSKATINGBACKWARDSOFFICIALTIMEOUTSOMEONEYELLS"CALL IT"APEXJUMP3+SKATERPILE UPJAMMERRECYCLED

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKATERS DANCING DURING TIME OUT
  2. TWO MINUTE JAM
  3. JAMMER TAKES A WHIP
  4. JAMMER KNOCKS A BLOCKER DOWN
  5. 0 POINT JAM
  6. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  7. SCORE TIED
  8. STAR PASS
  9. 3 BLOCKERS IN THE BOX
  10. POWER JAM
  11. REF YELLS "PACK IS HERE"
  12. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  13. PURPLE GETS LEAD JAM
  14. LEAD CHANGE
  15. TEAL GETS LEAD JAM
  16. BOTH JAMMERS IN THE BOX
  17. 12+ POINT JAM
  18. OPPOSING PLAYERS HIGH FIVE
  19. JAMMER SKATING BACKWARDS
  20. OFFICIAL TIME OUT
  21. SOMEONE YELLS "CALL IT"
  22. APEX JUMP
  23. 3+ SKATER PILE UP
  24. JAMMER RECYCLED