OPPOSINGPLAYERSHIGH FIVEOFFICIALTIMEOUT3BLOCKERSIN THEBOXTEALGETSLEADJAMTWOMINUTEJAMREFYELLS"PACK ISHERE"POWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)SCORETIED3+SKATERPILE UPPOWERJAMJAMMERSKATINGBACKWARDSBOTHJAMMERSIN THEBOX0POINTJAMSOMEONEYELLS"CALL IT"JAMMERKNOCKS ABLOCKERDOWNSTARPASSAPEXJUMPJAMMERRECYCLEDJAMMERTAKESSTAR OFFAND PUTSIT BACK ONPURPLEGETSLEADJAM12+POINTJAMJAMMERTAKES AWHIPLEADCHANGESKATERSDANCINGDURINGTIME OUTOPPOSINGPLAYERSHIGH FIVEOFFICIALTIMEOUT3BLOCKERSIN THEBOXTEALGETSLEADJAMTWOMINUTEJAMREFYELLS"PACK ISHERE"POWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)SCORETIED3+SKATERPILE UPPOWERJAMJAMMERSKATINGBACKWARDSBOTHJAMMERSIN THEBOX0POINTJAMSOMEONEYELLS"CALL IT"JAMMERKNOCKS ABLOCKERDOWNSTARPASSAPEXJUMPJAMMERRECYCLEDJAMMERTAKESSTAR OFFAND PUTSIT BACK ONPURPLEGETSLEADJAM12+POINTJAMJAMMERTAKES AWHIPLEADCHANGESKATERSDANCINGDURINGTIME OUT

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. OPPOSING PLAYERS HIGH FIVE
  2. OFFICIAL TIME OUT
  3. 3 BLOCKERS IN THE BOX
  4. TEAL GETS LEAD JAM
  5. TWO MINUTE JAM
  6. REF YELLS "PACK IS HERE"
  7. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  8. SCORE TIED
  9. 3+ SKATER PILE UP
  10. POWER JAM
  11. JAMMER SKATING BACKWARDS
  12. BOTH JAMMERS IN THE BOX
  13. 0 POINT JAM
  14. SOMEONE YELLS "CALL IT"
  15. JAMMER KNOCKS A BLOCKER DOWN
  16. STAR PASS
  17. APEX JUMP
  18. JAMMER RECYCLED
  19. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  20. PURPLE GETS LEAD JAM
  21. 12+ POINT JAM
  22. JAMMER TAKES A WHIP
  23. LEAD CHANGE
  24. SKATERS DANCING DURING TIME OUT