SKATERSDANCINGDURINGTIME OUTAPEXJUMPBOTHJAMMERSIN THEBOXJAMMERKNOCKS ABLOCKERDOWNOPPOSINGPLAYERSHIGH FIVEJAMMERSKATINGBACKWARDSTEALGETSLEADJAMPURPLEGETSLEADJAM3+SKATERPILE UP0POINTJAMREFYELLS"PACK ISHERE"JAMMERRECYCLED12+POINTJAMTWOMINUTEJAMSOMEONEYELLS"CALL IT"POWERJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OFFICIALTIMEOUT3BLOCKERSIN THEBOXLEADCHANGEJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSCORETIEDSTARPASSJAMMERTAKES AWHIPSKATERSDANCINGDURINGTIME OUTAPEXJUMPBOTHJAMMERSIN THEBOXJAMMERKNOCKS ABLOCKERDOWNOPPOSINGPLAYERSHIGH FIVEJAMMERSKATINGBACKWARDSTEALGETSLEADJAMPURPLEGETSLEADJAM3+SKATERPILE UP0POINTJAMREFYELLS"PACK ISHERE"JAMMERRECYCLED12+POINTJAMTWOMINUTEJAMSOMEONEYELLS"CALL IT"POWERJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OFFICIALTIMEOUT3BLOCKERSIN THEBOXLEADCHANGEJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSCORETIEDSTARPASSJAMMERTAKES AWHIP

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKATERS DANCING DURING TIME OUT
  2. APEX JUMP
  3. BOTH JAMMERS IN THE BOX
  4. JAMMER KNOCKS A BLOCKER DOWN
  5. OPPOSING PLAYERS HIGH FIVE
  6. JAMMER SKATING BACKWARDS
  7. TEAL GETS LEAD JAM
  8. PURPLE GETS LEAD JAM
  9. 3+ SKATER PILE UP
  10. 0 POINT JAM
  11. REF YELLS "PACK IS HERE"
  12. JAMMER RECYCLED
  13. 12+ POINT JAM
  14. TWO MINUTE JAM
  15. SOMEONE YELLS "CALL IT"
  16. POWER JAM
  17. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  18. OFFICIAL TIME OUT
  19. 3 BLOCKERS IN THE BOX
  20. LEAD CHANGE
  21. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  22. SCORE TIED
  23. STAR PASS
  24. JAMMER TAKES A WHIP