0 POINT JAM PURPLE GETS LEAD JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OFFICIAL TIME OUT 3+ SKATER PILE UP 3 BLOCKERS IN THE BOX OPPOSING PLAYERS HIGH FIVE JAMMER RECYCLED POWER JAM JAMMER KNOCKS A BLOCKER DOWN APEX JUMP BOTH JAMMERS IN THE BOX JAMMER SKATING BACKWARDS TWO MINUTE JAM TEAL GETS LEAD JAM 12+ POINT JAM LEAD CHANGE SKATERS DANCING DURING TIME OUT SOMEONE YELLS "CALL IT" STAR PASS REF YELLS "PACK IS HERE" JAMMER TAKES A WHIP JAMMER TAKES STAR OFF AND PUTS IT BACK ON SCORE TIED 0 POINT JAM PURPLE GETS LEAD JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OFFICIAL TIME OUT 3+ SKATER PILE UP 3 BLOCKERS IN THE BOX OPPOSING PLAYERS HIGH FIVE JAMMER RECYCLED POWER JAM JAMMER KNOCKS A BLOCKER DOWN APEX JUMP BOTH JAMMERS IN THE BOX JAMMER SKATING BACKWARDS TWO MINUTE JAM TEAL GETS LEAD JAM 12+ POINT JAM LEAD CHANGE SKATERS DANCING DURING TIME OUT SOMEONE YELLS "CALL IT" STAR PASS REF YELLS "PACK IS HERE" JAMMER TAKES A WHIP JAMMER TAKES STAR OFF AND PUTS IT BACK ON SCORE TIED
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
0 POINT JAM
PURPLE GETS LEAD JAM
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
OFFICIAL TIME OUT
3+ SKATER PILE UP
3 BLOCKERS IN THE BOX
OPPOSING PLAYERS HIGH FIVE
JAMMER RECYCLED
POWER JAM
JAMMER KNOCKS A BLOCKER DOWN
APEX JUMP
BOTH JAMMERS IN THE BOX
JAMMER SKATING BACKWARDS
TWO MINUTE JAM
TEAL GETS LEAD JAM
12+ POINT JAM
LEAD CHANGE
SKATERS DANCING DURING TIME OUT
SOMEONE YELLS "CALL IT"
STAR PASS
REF YELLS "PACK IS HERE"
JAMMER TAKES A WHIP
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
SCORE TIED