PURPLEGETSLEADJAMJAMMERRECYCLEDSTARPASSJAMMERKNOCKS ABLOCKERDOWNSCORETIEDTWOMINUTEJAMPOWERJAMSKATERSDANCINGDURINGTIME OUTPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OPPOSINGPLAYERSHIGH FIVETEALGETSLEADJAMOFFICIALTIMEOUT3BLOCKERSIN THEBOXAPEXJUMP12+POINTJAMLEADCHANGE0POINTJAMREFYELLS"PACK ISHERE"3+SKATERPILE UPSOMEONEYELLS"CALL IT"JAMMERTAKES AWHIPJAMMERSKATINGBACKWARDSBOTHJAMMERSIN THEBOXJAMMERTAKESSTAR OFFAND PUTSIT BACK ONPURPLEGETSLEADJAMJAMMERRECYCLEDSTARPASSJAMMERKNOCKS ABLOCKERDOWNSCORETIEDTWOMINUTEJAMPOWERJAMSKATERSDANCINGDURINGTIME OUTPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OPPOSINGPLAYERSHIGH FIVETEALGETSLEADJAMOFFICIALTIMEOUT3BLOCKERSIN THEBOXAPEXJUMP12+POINTJAMLEADCHANGE0POINTJAMREFYELLS"PACK ISHERE"3+SKATERPILE UPSOMEONEYELLS"CALL IT"JAMMERTAKES AWHIPJAMMERSKATINGBACKWARDSBOTHJAMMERSIN THEBOXJAMMERTAKESSTAR OFFAND PUTSIT BACK ON

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PURPLE GETS LEAD JAM
  2. JAMMER RECYCLED
  3. STAR PASS
  4. JAMMER KNOCKS A BLOCKER DOWN
  5. SCORE TIED
  6. TWO MINUTE JAM
  7. POWER JAM
  8. SKATERS DANCING DURING TIME OUT
  9. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  10. OPPOSING PLAYERS HIGH FIVE
  11. TEAL GETS LEAD JAM
  12. OFFICIAL TIME OUT
  13. 3 BLOCKERS IN THE BOX
  14. APEX JUMP
  15. 12+ POINT JAM
  16. LEAD CHANGE
  17. 0 POINT JAM
  18. REF YELLS "PACK IS HERE"
  19. 3+ SKATER PILE UP
  20. SOMEONE YELLS "CALL IT"
  21. JAMMER TAKES A WHIP
  22. JAMMER SKATING BACKWARDS
  23. BOTH JAMMERS IN THE BOX
  24. JAMMER TAKES STAR OFF AND PUTS IT BACK ON