12+POINTJAMJAMMERTAKES AWHIPPOWERJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSTARPASSJAMMERSKATINGBACKWARDSAPEXJUMP3+SKATERPILE UPTWOMINUTEJAMREFYELLS"PACK ISHERE"LEADCHANGEOFFICIALTIMEOUTPURPLEGETSLEADJAM3BLOCKERSIN THEBOXPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)0POINTJAMSOMEONEYELLS"CALL IT"TEALGETSLEADJAMSKATERSDANCINGDURINGTIME OUTBOTHJAMMERSIN THEBOXJAMMERKNOCKS ABLOCKERDOWNSCORETIEDJAMMERRECYCLEDOPPOSINGPLAYERSHIGH FIVE12+POINTJAMJAMMERTAKES AWHIPPOWERJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSTARPASSJAMMERSKATINGBACKWARDSAPEXJUMP3+SKATERPILE UPTWOMINUTEJAMREFYELLS"PACK ISHERE"LEADCHANGEOFFICIALTIMEOUTPURPLEGETSLEADJAM3BLOCKERSIN THEBOXPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)0POINTJAMSOMEONEYELLS"CALL IT"TEALGETSLEADJAMSKATERSDANCINGDURINGTIME OUTBOTHJAMMERSIN THEBOXJAMMERKNOCKS ABLOCKERDOWNSCORETIEDJAMMERRECYCLEDOPPOSINGPLAYERSHIGH FIVE

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 12+ POINT JAM
  2. JAMMER TAKES A WHIP
  3. POWER JAM
  4. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  5. STAR PASS
  6. JAMMER SKATING BACKWARDS
  7. APEX JUMP
  8. 3+ SKATER PILE UP
  9. TWO MINUTE JAM
  10. REF YELLS "PACK IS HERE"
  11. LEAD CHANGE
  12. OFFICIAL TIME OUT
  13. PURPLE GETS LEAD JAM
  14. 3 BLOCKERS IN THE BOX
  15. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  16. 0 POINT JAM
  17. SOMEONE YELLS "CALL IT"
  18. TEAL GETS LEAD JAM
  19. SKATERS DANCING DURING TIME OUT
  20. BOTH JAMMERS IN THE BOX
  21. JAMMER KNOCKS A BLOCKER DOWN
  22. SCORE TIED
  23. JAMMER RECYCLED
  24. OPPOSING PLAYERS HIGH FIVE