0POINTJAMPURPLEGETSLEADJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OFFICIALTIMEOUT3+SKATERPILE UP3BLOCKERSIN THEBOXOPPOSINGPLAYERSHIGH FIVEJAMMERRECYCLEDPOWERJAMJAMMERKNOCKS ABLOCKERDOWNAPEXJUMPBOTHJAMMERSIN THEBOXJAMMERSKATINGBACKWARDSTWOMINUTEJAMTEALGETSLEADJAM12+POINTJAMLEADCHANGESKATERSDANCINGDURINGTIME OUTSOMEONEYELLS"CALL IT"STARPASSREFYELLS"PACK ISHERE"JAMMERTAKES AWHIPJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSCORETIED0POINTJAMPURPLEGETSLEADJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OFFICIALTIMEOUT3+SKATERPILE UP3BLOCKERSIN THEBOXOPPOSINGPLAYERSHIGH FIVEJAMMERRECYCLEDPOWERJAMJAMMERKNOCKS ABLOCKERDOWNAPEXJUMPBOTHJAMMERSIN THEBOXJAMMERSKATINGBACKWARDSTWOMINUTEJAMTEALGETSLEADJAM12+POINTJAMLEADCHANGESKATERSDANCINGDURINGTIME OUTSOMEONEYELLS"CALL IT"STARPASSREFYELLS"PACK ISHERE"JAMMERTAKES AWHIPJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSCORETIED

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 0 POINT JAM
  2. PURPLE GETS LEAD JAM
  3. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  4. OFFICIAL TIME OUT
  5. 3+ SKATER PILE UP
  6. 3 BLOCKERS IN THE BOX
  7. OPPOSING PLAYERS HIGH FIVE
  8. JAMMER RECYCLED
  9. POWER JAM
  10. JAMMER KNOCKS A BLOCKER DOWN
  11. APEX JUMP
  12. BOTH JAMMERS IN THE BOX
  13. JAMMER SKATING BACKWARDS
  14. TWO MINUTE JAM
  15. TEAL GETS LEAD JAM
  16. 12+ POINT JAM
  17. LEAD CHANGE
  18. SKATERS DANCING DURING TIME OUT
  19. SOMEONE YELLS "CALL IT"
  20. STAR PASS
  21. REF YELLS "PACK IS HERE"
  22. JAMMER TAKES A WHIP
  23. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  24. SCORE TIED