SKATERSDANCINGDURINGTIME OUTJAMMERSKATINGBACKWARDSPOWERJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OFFICIALTIMEOUTSTARPASSLEADCHANGEJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSOMEONEYELLS"CALL IT"0POINTJAM3BLOCKERSIN THEBOXAPEXJUMPBOTHJAMMERSIN THEBOX3+SKATERPILE UPREFYELLS"PACK ISHERE"JAMMERKNOCKS ABLOCKERDOWNOPPOSINGPLAYERSHIGH FIVE12+POINTJAMTWOMINUTEJAMJAMMERRECYCLEDSCORETIEDPURPLEGETSLEADJAMTEALGETSLEADJAMJAMMERTAKES AWHIPSKATERSDANCINGDURINGTIME OUTJAMMERSKATINGBACKWARDSPOWERJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OFFICIALTIMEOUTSTARPASSLEADCHANGEJAMMERTAKESSTAR OFFAND PUTSIT BACK ONSOMEONEYELLS"CALL IT"0POINTJAM3BLOCKERSIN THEBOXAPEXJUMPBOTHJAMMERSIN THEBOX3+SKATERPILE UPREFYELLS"PACK ISHERE"JAMMERKNOCKS ABLOCKERDOWNOPPOSINGPLAYERSHIGH FIVE12+POINTJAMTWOMINUTEJAMJAMMERRECYCLEDSCORETIEDPURPLEGETSLEADJAMTEALGETSLEADJAMJAMMERTAKES AWHIP

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKATERS DANCING DURING TIME OUT
  2. JAMMER SKATING BACKWARDS
  3. POWER JAM
  4. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  5. OFFICIAL TIME OUT
  6. STAR PASS
  7. LEAD CHANGE
  8. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  9. SOMEONE YELLS "CALL IT"
  10. 0 POINT JAM
  11. 3 BLOCKERS IN THE BOX
  12. APEX JUMP
  13. BOTH JAMMERS IN THE BOX
  14. 3+ SKATER PILE UP
  15. REF YELLS "PACK IS HERE"
  16. JAMMER KNOCKS A BLOCKER DOWN
  17. OPPOSING PLAYERS HIGH FIVE
  18. 12+ POINT JAM
  19. TWO MINUTE JAM
  20. JAMMER RECYCLED
  21. SCORE TIED
  22. PURPLE GETS LEAD JAM
  23. TEAL GETS LEAD JAM
  24. JAMMER TAKES A WHIP