JAMMERSKATINGBACKWARDSSCORETIEDSOMEONEYELLS"CALL IT"3BLOCKERSIN THEBOXPOWERJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONREFYELLS"PACK ISHERE"LEADCHANGE3+SKATERPILE UPSTARPASSJAMMERKNOCKS ABLOCKERDOWNPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)APEXJUMPTWOMINUTEJAMOFFICIALTIMEOUTBOTHJAMMERSIN THEBOXPURPLEGETSLEADJAM12+POINTJAMJAMMERTAKES AWHIPTEALGETSLEADJAMJAMMERRECYCLEDOPPOSINGPLAYERSHIGH FIVESKATERSDANCINGDURINGTIME OUT0POINTJAMJAMMERSKATINGBACKWARDSSCORETIEDSOMEONEYELLS"CALL IT"3BLOCKERSIN THEBOXPOWERJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONREFYELLS"PACK ISHERE"LEADCHANGE3+SKATERPILE UPSTARPASSJAMMERKNOCKS ABLOCKERDOWNPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)APEXJUMPTWOMINUTEJAMOFFICIALTIMEOUTBOTHJAMMERSIN THEBOXPURPLEGETSLEADJAM12+POINTJAMJAMMERTAKES AWHIPTEALGETSLEADJAMJAMMERRECYCLEDOPPOSINGPLAYERSHIGH FIVESKATERSDANCINGDURINGTIME OUT0POINTJAM

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. JAMMER SKATING BACKWARDS
  2. SCORE TIED
  3. SOMEONE YELLS "CALL IT"
  4. 3 BLOCKERS IN THE BOX
  5. POWER JAM
  6. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  7. REF YELLS "PACK IS HERE"
  8. LEAD CHANGE
  9. 3+ SKATER PILE UP
  10. STAR PASS
  11. JAMMER KNOCKS A BLOCKER DOWN
  12. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  13. APEX JUMP
  14. TWO MINUTE JAM
  15. OFFICIAL TIME OUT
  16. BOTH JAMMERS IN THE BOX
  17. PURPLE GETS LEAD JAM
  18. 12+ POINT JAM
  19. JAMMER TAKES A WHIP
  20. TEAL GETS LEAD JAM
  21. JAMMER RECYCLED
  22. OPPOSING PLAYERS HIGH FIVE
  23. SKATERS DANCING DURING TIME OUT
  24. 0 POINT JAM