OPPOSINGPLAYERSHIGH FIVELEADCHANGEPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)JAMMERTAKESSTAR OFFAND PUTSIT BACK ONJAMMERTAKES AWHIPPOWERJAMJAMMERKNOCKS ABLOCKERDOWNSTARPASSSOMEONEYELLS"CALL IT"REFYELLS"PACK ISHERE"SCORETIEDAPEXJUMP3+SKATERPILE UPJAMMERSKATINGBACKWARDSSKATERSDANCINGDURINGTIME OUTJAMMERRECYCLED3BLOCKERSIN THEBOXTWOMINUTEJAMOFFICIALTIMEOUTTEALGETSLEADJAMBOTHJAMMERSIN THEBOX12+POINTJAMPURPLEGETSLEADJAM0POINTJAMOPPOSINGPLAYERSHIGH FIVELEADCHANGEPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)JAMMERTAKESSTAR OFFAND PUTSIT BACK ONJAMMERTAKES AWHIPPOWERJAMJAMMERKNOCKS ABLOCKERDOWNSTARPASSSOMEONEYELLS"CALL IT"REFYELLS"PACK ISHERE"SCORETIEDAPEXJUMP3+SKATERPILE UPJAMMERSKATINGBACKWARDSSKATERSDANCINGDURINGTIME OUTJAMMERRECYCLED3BLOCKERSIN THEBOXTWOMINUTEJAMOFFICIALTIMEOUTTEALGETSLEADJAMBOTHJAMMERSIN THEBOX12+POINTJAMPURPLEGETSLEADJAM0POINTJAM

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OPPOSING PLAYERS HIGH FIVE
  2. LEAD CHANGE
  3. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  4. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  5. JAMMER TAKES A WHIP
  6. POWER JAM
  7. JAMMER KNOCKS A BLOCKER DOWN
  8. STAR PASS
  9. SOMEONE YELLS "CALL IT"
  10. REF YELLS "PACK IS HERE"
  11. SCORE TIED
  12. APEX JUMP
  13. 3+ SKATER PILE UP
  14. JAMMER SKATING BACKWARDS
  15. SKATERS DANCING DURING TIME OUT
  16. JAMMER RECYCLED
  17. 3 BLOCKERS IN THE BOX
  18. TWO MINUTE JAM
  19. OFFICIAL TIME OUT
  20. TEAL GETS LEAD JAM
  21. BOTH JAMMERS IN THE BOX
  22. 12+ POINT JAM
  23. PURPLE GETS LEAD JAM
  24. 0 POINT JAM