12+ POINT JAM JAMMER TAKES A WHIP POWER JAM JAMMER TAKES STAR OFF AND PUTS IT BACK ON STAR PASS JAMMER SKATING BACKWARDS APEX JUMP 3+ SKATER PILE UP TWO MINUTE JAM REF YELLS "PACK IS HERE" LEAD CHANGE OFFICIAL TIME OUT PURPLE GETS LEAD JAM 3 BLOCKERS IN THE BOX POWER START (JAMMER IN BOX AT BEGINNING OF JAM) 0 POINT JAM SOMEONE YELLS "CALL IT" TEAL GETS LEAD JAM SKATERS DANCING DURING TIME OUT BOTH JAMMERS IN THE BOX JAMMER KNOCKS A BLOCKER DOWN SCORE TIED JAMMER RECYCLED OPPOSING PLAYERS HIGH FIVE 12+ POINT JAM JAMMER TAKES A WHIP POWER JAM JAMMER TAKES STAR OFF AND PUTS IT BACK ON STAR PASS JAMMER SKATING BACKWARDS APEX JUMP 3+ SKATER PILE UP TWO MINUTE JAM REF YELLS "PACK IS HERE" LEAD CHANGE OFFICIAL TIME OUT PURPLE GETS LEAD JAM 3 BLOCKERS IN THE BOX POWER START (JAMMER IN BOX AT BEGINNING OF JAM) 0 POINT JAM SOMEONE YELLS "CALL IT" TEAL GETS LEAD JAM SKATERS DANCING DURING TIME OUT BOTH JAMMERS IN THE BOX JAMMER KNOCKS A BLOCKER DOWN SCORE TIED JAMMER RECYCLED OPPOSING PLAYERS HIGH FIVE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
12+ POINT JAM
JAMMER TAKES A WHIP
POWER JAM
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
STAR PASS
JAMMER SKATING BACKWARDS
APEX JUMP
3+ SKATER PILE UP
TWO MINUTE JAM
REF YELLS "PACK IS HERE"
LEAD CHANGE
OFFICIAL TIME OUT
PURPLE GETS LEAD JAM
3 BLOCKERS IN THE BOX
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
0 POINT JAM
SOMEONE YELLS "CALL IT"
TEAL GETS LEAD JAM
SKATERS DANCING DURING TIME OUT
BOTH JAMMERS IN THE BOX
JAMMER KNOCKS A BLOCKER DOWN
SCORE TIED
JAMMER RECYCLED
OPPOSING PLAYERS HIGH FIVE