BOTHJAMMERSIN THEBOXSCORETIED3BLOCKERSIN THEBOXTWOMINUTEJAMJAMMERKNOCKS ABLOCKERDOWNTEALGETSLEADJAMJAMMERTAKES AWHIPPURPLEGETSLEADJAMOFFICIALTIMEOUTAPEXJUMPSOMEONEYELLS"CALL IT"POWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OPPOSINGPLAYERSHIGH FIVE12+POINTJAMJAMMERRECYCLEDSKATERSDANCINGDURINGTIME OUT0POINTJAMLEADCHANGE3+SKATERPILE UPSTARPASSPOWERJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONREFYELLS"PACK ISHERE"JAMMERSKATINGBACKWARDSBOTHJAMMERSIN THEBOXSCORETIED3BLOCKERSIN THEBOXTWOMINUTEJAMJAMMERKNOCKS ABLOCKERDOWNTEALGETSLEADJAMJAMMERTAKES AWHIPPURPLEGETSLEADJAMOFFICIALTIMEOUTAPEXJUMPSOMEONEYELLS"CALL IT"POWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OPPOSINGPLAYERSHIGH FIVE12+POINTJAMJAMMERRECYCLEDSKATERSDANCINGDURINGTIME OUT0POINTJAMLEADCHANGE3+SKATERPILE UPSTARPASSPOWERJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONREFYELLS"PACK ISHERE"JAMMERSKATINGBACKWARDS

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BOTH JAMMERS IN THE BOX
  2. SCORE TIED
  3. 3 BLOCKERS IN THE BOX
  4. TWO MINUTE JAM
  5. JAMMER KNOCKS A BLOCKER DOWN
  6. TEAL GETS LEAD JAM
  7. JAMMER TAKES A WHIP
  8. PURPLE GETS LEAD JAM
  9. OFFICIAL TIME OUT
  10. APEX JUMP
  11. SOMEONE YELLS "CALL IT"
  12. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  13. OPPOSING PLAYERS HIGH FIVE
  14. 12+ POINT JAM
  15. JAMMER RECYCLED
  16. SKATERS DANCING DURING TIME OUT
  17. 0 POINT JAM
  18. LEAD CHANGE
  19. 3+ SKATER PILE UP
  20. STAR PASS
  21. POWER JAM
  22. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  23. REF YELLS "PACK IS HERE"
  24. JAMMER SKATING BACKWARDS