POWERJAMJAMMERKNOCKS ABLOCKERDOWNBOTHJAMMERSIN THEBOX3BLOCKERSIN THEBOXPURPLEGETSLEADJAM3+SKATERPILE UPJAMMERTAKESSTAR OFFAND PUTSIT BACK ONJAMMERSKATINGBACKWARDSJAMMERTAKES AWHIPJAMMERRECYCLEDTEALGETSLEADJAMSTARPASSTWOMINUTEJAMREFYELLS"PACK ISHERE"APEXJUMPSCORETIEDSKATERSDANCINGDURINGTIME OUTLEADCHANGE0POINTJAMOFFICIALTIMEOUT12+POINTJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OPPOSINGPLAYERSHIGH FIVESOMEONEYELLS"CALL IT"POWERJAMJAMMERKNOCKS ABLOCKERDOWNBOTHJAMMERSIN THEBOX3BLOCKERSIN THEBOXPURPLEGETSLEADJAM3+SKATERPILE UPJAMMERTAKESSTAR OFFAND PUTSIT BACK ONJAMMERSKATINGBACKWARDSJAMMERTAKES AWHIPJAMMERRECYCLEDTEALGETSLEADJAMSTARPASSTWOMINUTEJAMREFYELLS"PACK ISHERE"APEXJUMPSCORETIEDSKATERSDANCINGDURINGTIME OUTLEADCHANGE0POINTJAMOFFICIALTIMEOUT12+POINTJAMPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)OPPOSINGPLAYERSHIGH FIVESOMEONEYELLS"CALL IT"

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POWER JAM
  2. JAMMER KNOCKS A BLOCKER DOWN
  3. BOTH JAMMERS IN THE BOX
  4. 3 BLOCKERS IN THE BOX
  5. PURPLE GETS LEAD JAM
  6. 3+ SKATER PILE UP
  7. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  8. JAMMER SKATING BACKWARDS
  9. JAMMER TAKES A WHIP
  10. JAMMER RECYCLED
  11. TEAL GETS LEAD JAM
  12. STAR PASS
  13. TWO MINUTE JAM
  14. REF YELLS "PACK IS HERE"
  15. APEX JUMP
  16. SCORE TIED
  17. SKATERS DANCING DURING TIME OUT
  18. LEAD CHANGE
  19. 0 POINT JAM
  20. OFFICIAL TIME OUT
  21. 12+ POINT JAM
  22. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  23. OPPOSING PLAYERS HIGH FIVE
  24. SOMEONE YELLS "CALL IT"