OPPOSING PLAYERS HIGH FIVE OFFICIAL TIME OUT 3 BLOCKERS IN THE BOX TEAL GETS LEAD JAM TWO MINUTE JAM REF YELLS "PACK IS HERE" POWER START (JAMMER IN BOX AT BEGINNING OF JAM) SCORE TIED 3+ SKATER PILE UP POWER JAM JAMMER SKATING BACKWARDS BOTH JAMMERS IN THE BOX 0 POINT JAM SOMEONE YELLS "CALL IT" JAMMER KNOCKS A BLOCKER DOWN STAR PASS APEX JUMP JAMMER RECYCLED JAMMER TAKES STAR OFF AND PUTS IT BACK ON PURPLE GETS LEAD JAM 12+ POINT JAM JAMMER TAKES A WHIP LEAD CHANGE SKATERS DANCING DURING TIME OUT OPPOSING PLAYERS HIGH FIVE OFFICIAL TIME OUT 3 BLOCKERS IN THE BOX TEAL GETS LEAD JAM TWO MINUTE JAM REF YELLS "PACK IS HERE" POWER START (JAMMER IN BOX AT BEGINNING OF JAM) SCORE TIED 3+ SKATER PILE UP POWER JAM JAMMER SKATING BACKWARDS BOTH JAMMERS IN THE BOX 0 POINT JAM SOMEONE YELLS "CALL IT" JAMMER KNOCKS A BLOCKER DOWN STAR PASS APEX JUMP JAMMER RECYCLED JAMMER TAKES STAR OFF AND PUTS IT BACK ON PURPLE GETS LEAD JAM 12+ POINT JAM JAMMER TAKES A WHIP LEAD CHANGE SKATERS DANCING DURING TIME OUT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
OPPOSING PLAYERS HIGH FIVE
OFFICIAL TIME OUT
3 BLOCKERS IN THE BOX
TEAL GETS LEAD JAM
TWO MINUTE JAM
REF YELLS "PACK IS HERE"
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
SCORE TIED
3+ SKATER PILE UP
POWER JAM
JAMMER SKATING BACKWARDS
BOTH JAMMERS IN THE BOX
0 POINT JAM
SOMEONE YELLS "CALL IT"
JAMMER KNOCKS A BLOCKER DOWN
STAR PASS
APEX JUMP
JAMMER RECYCLED
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
PURPLE GETS LEAD JAM
12+ POINT JAM
JAMMER TAKES A WHIP
LEAD CHANGE
SKATERS DANCING DURING TIME OUT