0POINTJAMTWOMINUTEJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONOFFICIALTIMEOUTOPPOSINGPLAYERSHIGH FIVEBOTHJAMMERSIN THEBOXSCORETIEDSTARPASS3+SKATERPILE UPLEADCHANGEPOWERJAMAPEXJUMP3BLOCKERSIN THEBOXTEALGETSLEADJAMSOMEONEYELLS"CALL IT"12+POINTJAMJAMMERTAKES AWHIPPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)JAMMERSKATINGBACKWARDSJAMMERKNOCKS ABLOCKERDOWNPURPLEGETSLEADJAMSKATERSDANCINGDURINGTIME OUTREFYELLS"PACK ISHERE"JAMMERRECYCLED0POINTJAMTWOMINUTEJAMJAMMERTAKESSTAR OFFAND PUTSIT BACK ONOFFICIALTIMEOUTOPPOSINGPLAYERSHIGH FIVEBOTHJAMMERSIN THEBOXSCORETIEDSTARPASS3+SKATERPILE UPLEADCHANGEPOWERJAMAPEXJUMP3BLOCKERSIN THEBOXTEALGETSLEADJAMSOMEONEYELLS"CALL IT"12+POINTJAMJAMMERTAKES AWHIPPOWERSTART(JAMMER INBOX ATBEGINNINGOF JAM)JAMMERSKATINGBACKWARDSJAMMERKNOCKS ABLOCKERDOWNPURPLEGETSLEADJAMSKATERSDANCINGDURINGTIME OUTREFYELLS"PACK ISHERE"JAMMERRECYCLED

ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 0 POINT JAM
  2. TWO MINUTE JAM
  3. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  4. OFFICIAL TIME OUT
  5. OPPOSING PLAYERS HIGH FIVE
  6. BOTH JAMMERS IN THE BOX
  7. SCORE TIED
  8. STAR PASS
  9. 3+ SKATER PILE UP
  10. LEAD CHANGE
  11. POWER JAM
  12. APEX JUMP
  13. 3 BLOCKERS IN THE BOX
  14. TEAL GETS LEAD JAM
  15. SOMEONE YELLS "CALL IT"
  16. 12+ POINT JAM
  17. JAMMER TAKES A WHIP
  18. POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
  19. JAMMER SKATING BACKWARDS
  20. JAMMER KNOCKS A BLOCKER DOWN
  21. PURPLE GETS LEAD JAM
  22. SKATERS DANCING DURING TIME OUT
  23. REF YELLS "PACK IS HERE"
  24. JAMMER RECYCLED