JAMMER KNOCKS A BLOCKER DOWN SKATERS DANCING DURING TIME OUT 3+ SKATER PILE UP PURPLE GETS LEAD JAM JAMMER TAKES A WHIP POWER START (JAMMER IN BOX AT BEGINNING OF JAM) TWO MINUTE JAM POWER JAM REF YELLS "PACK IS HERE" APEX JUMP SOMEONE YELLS "CALL IT" SCORE TIED 3 BLOCKERS IN THE BOX 0 POINT JAM JAMMER SKATING BACKWARDS OPPOSING PLAYERS HIGH FIVE STAR PASS JAMMER TAKES STAR OFF AND PUTS IT BACK ON BOTH JAMMERS IN THE BOX LEAD CHANGE 12+ POINT JAM TEAL GETS LEAD JAM JAMMER RECYCLED OFFICIAL TIME OUT JAMMER KNOCKS A BLOCKER DOWN SKATERS DANCING DURING TIME OUT 3+ SKATER PILE UP PURPLE GETS LEAD JAM JAMMER TAKES A WHIP POWER START (JAMMER IN BOX AT BEGINNING OF JAM) TWO MINUTE JAM POWER JAM REF YELLS "PACK IS HERE" APEX JUMP SOMEONE YELLS "CALL IT" SCORE TIED 3 BLOCKERS IN THE BOX 0 POINT JAM JAMMER SKATING BACKWARDS OPPOSING PLAYERS HIGH FIVE STAR PASS JAMMER TAKES STAR OFF AND PUTS IT BACK ON BOTH JAMMERS IN THE BOX LEAD CHANGE 12+ POINT JAM TEAL GETS LEAD JAM JAMMER RECYCLED OFFICIAL TIME OUT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
JAMMER KNOCKS A BLOCKER DOWN
SKATERS DANCING DURING TIME OUT
3+ SKATER PILE UP
PURPLE GETS LEAD JAM
JAMMER TAKES A WHIP
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
TWO MINUTE JAM
POWER JAM
REF YELLS "PACK IS HERE"
APEX JUMP
SOMEONE YELLS "CALL IT"
SCORE TIED
3 BLOCKERS IN THE BOX
0 POINT JAM
JAMMER SKATING BACKWARDS
OPPOSING PLAYERS HIGH FIVE
STAR PASS
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
BOTH JAMMERS IN THE BOX
LEAD CHANGE
12+ POINT JAM
TEAL GETS LEAD JAM
JAMMER RECYCLED
OFFICIAL TIME OUT