POWER JAM JAMMER KNOCKS A BLOCKER DOWN BOTH JAMMERS IN THE BOX 3 BLOCKERS IN THE BOX PURPLE GETS LEAD JAM 3+ SKATER PILE UP JAMMER TAKES STAR OFF AND PUTS IT BACK ON JAMMER SKATING BACKWARDS JAMMER TAKES A WHIP JAMMER RECYCLED TEAL GETS LEAD JAM STAR PASS TWO MINUTE JAM REF YELLS "PACK IS HERE" APEX JUMP SCORE TIED SKATERS DANCING DURING TIME OUT LEAD CHANGE 0 POINT JAM OFFICIAL TIME OUT 12+ POINT JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OPPOSING PLAYERS HIGH FIVE SOMEONE YELLS "CALL IT" POWER JAM JAMMER KNOCKS A BLOCKER DOWN BOTH JAMMERS IN THE BOX 3 BLOCKERS IN THE BOX PURPLE GETS LEAD JAM 3+ SKATER PILE UP JAMMER TAKES STAR OFF AND PUTS IT BACK ON JAMMER SKATING BACKWARDS JAMMER TAKES A WHIP JAMMER RECYCLED TEAL GETS LEAD JAM STAR PASS TWO MINUTE JAM REF YELLS "PACK IS HERE" APEX JUMP SCORE TIED SKATERS DANCING DURING TIME OUT LEAD CHANGE 0 POINT JAM OFFICIAL TIME OUT 12+ POINT JAM POWER START (JAMMER IN BOX AT BEGINNING OF JAM) OPPOSING PLAYERS HIGH FIVE SOMEONE YELLS "CALL IT"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
POWER JAM
JAMMER KNOCKS A BLOCKER DOWN
BOTH JAMMERS IN THE BOX
3 BLOCKERS IN THE BOX
PURPLE GETS LEAD JAM
3+ SKATER PILE UP
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
JAMMER SKATING BACKWARDS
JAMMER TAKES A WHIP
JAMMER RECYCLED
TEAL GETS LEAD JAM
STAR PASS
TWO MINUTE JAM
REF YELLS "PACK IS HERE"
APEX JUMP
SCORE TIED
SKATERS DANCING DURING TIME OUT
LEAD CHANGE
0 POINT JAM
OFFICIAL TIME OUT
12+ POINT JAM
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
OPPOSING PLAYERS HIGH FIVE
SOMEONE YELLS "CALL IT"