JAMMER SKATING BACKWARDS POWER JAM 0 POINT JAM OFFICIAL TIME OUT TWO MINUTE JAM SKATERS DANCING DURING TIME OUT BOTH JAMMERS IN THE BOX JAMMER TAKES A WHIP 3 BLOCKERS IN THE BOX JAMMER TAKES STAR OFF AND PUTS IT BACK ON STAR PASS JAMMER KNOCKS A BLOCKER DOWN APEX JUMP JAMMER RECYCLED REF YELLS "PACK IS HERE" TEAL GETS LEAD JAM 3+ SKATER PILE UP PURPLE GETS LEAD JAM SOMEONE YELLS "CALL IT" LEAD CHANGE SCORE TIED 12+ POINT JAM OPPOSING PLAYERS HIGH FIVE POWER START (JAMMER IN BOX AT BEGINNING OF JAM) JAMMER SKATING BACKWARDS POWER JAM 0 POINT JAM OFFICIAL TIME OUT TWO MINUTE JAM SKATERS DANCING DURING TIME OUT BOTH JAMMERS IN THE BOX JAMMER TAKES A WHIP 3 BLOCKERS IN THE BOX JAMMER TAKES STAR OFF AND PUTS IT BACK ON STAR PASS JAMMER KNOCKS A BLOCKER DOWN APEX JUMP JAMMER RECYCLED REF YELLS "PACK IS HERE" TEAL GETS LEAD JAM 3+ SKATER PILE UP PURPLE GETS LEAD JAM SOMEONE YELLS "CALL IT" LEAD CHANGE SCORE TIED 12+ POINT JAM OPPOSING PLAYERS HIGH FIVE POWER START (JAMMER IN BOX AT BEGINNING OF JAM)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
JAMMER SKATING BACKWARDS
POWER JAM
0 POINT JAM
OFFICIAL TIME OUT
TWO MINUTE JAM
SKATERS DANCING DURING TIME OUT
BOTH JAMMERS IN THE BOX
JAMMER TAKES A WHIP
3 BLOCKERS IN THE BOX
JAMMER TAKES STAR OFF AND PUTS IT BACK ON
STAR PASS
JAMMER KNOCKS A BLOCKER DOWN
APEX JUMP
JAMMER RECYCLED
REF YELLS "PACK IS HERE"
TEAL GETS LEAD JAM
3+ SKATER PILE UP
PURPLE GETS LEAD JAM
SOMEONE YELLS "CALL IT"
LEAD CHANGE
SCORE TIED
12+ POINT JAM
OPPOSING PLAYERS HIGH FIVE
POWER START (JAMMER IN BOX AT BEGINNING OF JAM)