SomeonementionstheirbackgroundRaniel iscalled out forplayinganothergame.Everyonelaughs atthe sametimeSomeonemakes aDeathSavingThrowConsequences:Friendly NPCdies cause ofthe partySteelOffender:S.U.M.Okills manSomeonethreatensa friendlyNPC.CriticalSuccess -Party (Any20 on a D20die roll)HealingSteelOffender:S.U.M.Okills manMaximumEffort:Someonerolls maxdamageThe DMchucklesmenacinglyDue Date:Someonementionsbeing behindon workSomeonetalksabout agunWe’re allwaiting on1 personto show upCriticalFailure -Party (Any 1on a D20 dieroll)FightngWords:Someoneangers anNPC too muchEveryone(who isshowing up)is on timeSomeonemakes adark jokeSomeonedoesn'thave aninitiativeLost inTranslation:Party searchesfor someonethey alreadyknowThe partyavoidscombat bytalkingA player isUnconsciousSomeonethreatensanotherplayerPoorPeopleMentionedSomeonehas to resettheirconnectionto Roll20WefoundLOOT!Skill Check:A partymember rollsSurvival"Trip" toanotherworld: Drugsare doneCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Big spender:One playerpays for thewhole partyTwo Nat1's in asinglesessionConsequences:Friendly NPCdies cause ofthe partyTwo Nat20's in asinglesession"Trip" toanotherworld: Drugsare doneFightngWords:Someoneangers anNPC too muchSomeonedoesn’trealize it’stheir turnCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Click Clack:someone'skeyboard isaudibleSkill Check:A partymember rollsAthleticsSomeonementionstheirbackgroundRaniel iscalled out forplayinganothergame.Everyonelaughs atthe sametimeSomeonemakes aDeathSavingThrowConsequences:Friendly NPCdies cause ofthe partySteelOffender:S.U.M.Okills manSomeonethreatensa friendlyNPC.CriticalSuccess -Party (Any20 on a D20die roll)HealingSteelOffender:S.U.M.Okills manMaximumEffort:Someonerolls maxdamageThe DMchucklesmenacinglyDue Date:Someonementionsbeing behindon workSomeonetalksabout agunWe’re allwaiting on1 personto show upCriticalFailure -Party (Any 1on a D20 dieroll)FightngWords:Someoneangers anNPC too muchEveryone(who isshowing up)is on timeSomeonemakes adark jokeSomeonedoesn'thave aninitiativeLost inTranslation:Party searchesfor someonethey alreadyknowThe partyavoidscombat bytalkingA player isUnconsciousSomeonethreatensanotherplayerPoorPeopleMentionedSomeonehas to resettheirconnectionto Roll20WefoundLOOT!Skill Check:A partymember rollsSurvival"Trip" toanotherworld: Drugsare doneCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Big spender:One playerpays for thewhole partyTwo Nat1's in asinglesessionConsequences:Friendly NPCdies cause ofthe partyTwo Nat20's in asinglesession"Trip" toanotherworld: Drugsare doneFightngWords:Someoneangers anNPC too muchSomeonedoesn’trealize it’stheir turnCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Click Clack:someone'skeyboard isaudibleSkill Check:A partymember rollsAthletics

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone mentions their background
  2. Raniel is called out for playing another game.
  3. Everyone laughs at the same time
  4. Someone makes a Death Saving Throw
  5. Consequences: Friendly NPC dies cause of the party
  6. Steel Offender: S.U.M.O kills man
  7. Someone threatens a friendly NPC.
  8. Critical Success - Party (Any 20 on a D20 die roll)
  9. Healing
  10. Steel Offender: S.U.M.O kills man
  11. Maximum Effort: Someone rolls max damage
  12. The DM chuckles menacingly
  13. Due Date: Someone mentions being behind on work
  14. Someone talks about a gun
  15. We’re all waiting on 1 person to show up
  16. Critical Failure - Party (Any 1 on a D20 die roll)
  17. Fightng Words: Someone angers an NPC too much
  18. Everyone (who is showing up) is on time
  19. Someone makes a dark joke
  20. Someone doesn't have an initiative
  21. Lost in Translation: Party searches for someone they already know
  22. The party avoids combat by talking
  23. A player is Unconscious
  24. Someone threatens another player
  25. Poor People Mentioned
  26. Someone has to reset their connection to Roll20
  27. We found LOOT!
  28. Skill Check: A party member rolls Survival
  29. "Trip" to another world: Drugs are done
  30. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  31. Big spender: One player pays for the whole party
  32. Two Nat 1's in a single session
  33. Consequences: Friendly NPC dies cause of the party
  34. Two Nat 20's in a single session
  35. "Trip" to another world: Drugs are done
  36. Fightng Words: Someone angers an NPC too much
  37. Someone doesn’t realize it’s their turn
  38. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  39. Click Clack: someone's keyboard is audible
  40. Skill Check: A party member rolls Athletics