A player isUnconsciousCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonethreatensa friendlyNPC.Everyone(who isshowing up)is on timeSkill Check:A partymember rollsSurvival"Trip" toanotherworld: Drugsare doneEveryonelaughs atthe sametimeSomeonethreatensanotherplayerThe partyavoidscombat bytalkingSkill Check:A partymember rollsAthleticsFightngWords:Someoneangers anNPC too muchSomeonetalksabout agunLost inTranslation:Party searchesfor someonethey alreadyknowConsequences:Friendly NPCdies cause ofthe partyMaximumEffort:Someonerolls maxdamageSteelOffender:S.U.M.Okills manSomeonedoesn’trealize it’stheir turnSomeonehas to resettheirconnectionto Roll20Big spender:One playerpays for thewhole partyRaniel iscalled out forplayinganothergame.FightngWords:Someoneangers anNPC too muchWefoundLOOT!Someonemakes adark jokeCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Two Nat20's in asinglesessionSomeonemakes aDeathSavingThrowTwo Nat1's in asinglesession"Trip" toanotherworld: Drugsare doneWe’re allwaiting on1 personto show upCriticalSuccess -Party (Any20 on a D20die roll)Consequences:Friendly NPCdies cause ofthe partySomeonedoesn'thave aninitiativeSomeonementionstheirbackgroundClick Clack:someone'skeyboard isaudibleCriticalFailure -Party (Any 1on a D20 dieroll)Due Date:Someonementionsbeing behindon workSteelOffender:S.U.M.Okills manThe DMchucklesmenacinglyPoorPeopleMentionedHealingA player isUnconsciousCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonethreatensa friendlyNPC.Everyone(who isshowing up)is on timeSkill Check:A partymember rollsSurvival"Trip" toanotherworld: Drugsare doneEveryonelaughs atthe sametimeSomeonethreatensanotherplayerThe partyavoidscombat bytalkingSkill Check:A partymember rollsAthleticsFightngWords:Someoneangers anNPC too muchSomeonetalksabout agunLost inTranslation:Party searchesfor someonethey alreadyknowConsequences:Friendly NPCdies cause ofthe partyMaximumEffort:Someonerolls maxdamageSteelOffender:S.U.M.Okills manSomeonedoesn’trealize it’stheir turnSomeonehas to resettheirconnectionto Roll20Big spender:One playerpays for thewhole partyRaniel iscalled out forplayinganothergame.FightngWords:Someoneangers anNPC too muchWefoundLOOT!Someonemakes adark jokeCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Two Nat20's in asinglesessionSomeonemakes aDeathSavingThrowTwo Nat1's in asinglesession"Trip" toanotherworld: Drugsare doneWe’re allwaiting on1 personto show upCriticalSuccess -Party (Any20 on a D20die roll)Consequences:Friendly NPCdies cause ofthe partySomeonedoesn'thave aninitiativeSomeonementionstheirbackgroundClick Clack:someone'skeyboard isaudibleCriticalFailure -Party (Any 1on a D20 dieroll)Due Date:Someonementionsbeing behindon workSteelOffender:S.U.M.Okills manThe DMchucklesmenacinglyPoorPeopleMentionedHealing

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A player is Unconscious
  2. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  3. Someone threatens a friendly NPC.
  4. Everyone (who is showing up) is on time
  5. Skill Check: A party member rolls Survival
  6. "Trip" to another world: Drugs are done
  7. Everyone laughs at the same time
  8. Someone threatens another player
  9. The party avoids combat by talking
  10. Skill Check: A party member rolls Athletics
  11. Fightng Words: Someone angers an NPC too much
  12. Someone talks about a gun
  13. Lost in Translation: Party searches for someone they already know
  14. Consequences: Friendly NPC dies cause of the party
  15. Maximum Effort: Someone rolls max damage
  16. Steel Offender: S.U.M.O kills man
  17. Someone doesn’t realize it’s their turn
  18. Someone has to reset their connection to Roll20
  19. Big spender: One player pays for the whole party
  20. Raniel is called out for playing another game.
  21. Fightng Words: Someone angers an NPC too much
  22. We found LOOT!
  23. Someone makes a dark joke
  24. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  25. Two Nat 20's in a single session
  26. Someone makes a Death Saving Throw
  27. Two Nat 1's in a single session
  28. "Trip" to another world: Drugs are done
  29. We’re all waiting on 1 person to show up
  30. Critical Success - Party (Any 20 on a D20 die roll)
  31. Consequences: Friendly NPC dies cause of the party
  32. Someone doesn't have an initiative
  33. Someone mentions their background
  34. Click Clack: someone's keyboard is audible
  35. Critical Failure - Party (Any 1 on a D20 die roll)
  36. Due Date: Someone mentions being behind on work
  37. Steel Offender: S.U.M.O kills man
  38. The DM chuckles menacingly
  39. Poor People Mentioned
  40. Healing