Someonehas to resettheirconnectionto Roll20Consequences:Friendly NPCdies cause ofthe partyWe’re allwaiting on1 personto show upSomeonethreatensa friendlyNPC.Big spender:One playerpays for thewhole partyCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)FightngWords:Someoneangers anNPC too muchSomeonemakes adark jokeSomeonemakes aDeathSavingThrowRaniel iscalled out forplayinganothergame.HealingEveryone(who isshowing up)is on timeSteelOffender:S.U.M.Okills manClick Clack:someone'skeyboard isaudibleSkill Check:A partymember rollsSurvivalTwo Nat20's in asinglesessionSomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeSomeonementionstheirbackgroundLost inTranslation:Party searchesfor someonethey alreadyknowSomeonetalksabout agunWefoundLOOT!"Trip" toanotherworld: Drugsare doneEveryonelaughs atthe sametime"Trip" toanotherworld: Drugsare doneCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Due Date:Someonementionsbeing behindon workSomeonedoesn’trealize it’stheir turnThe partyavoidscombat bytalkingMaximumEffort:Someonerolls maxdamageSkill Check:A partymember rollsAthleticsA player isUnconsciousConsequences:Friendly NPCdies cause ofthe partySteelOffender:S.U.M.Okills manTwo Nat1's in asinglesessionThe DMchucklesmenacinglyPoorPeopleMentionedCriticalSuccess -Party (Any20 on a D20die roll)FightngWords:Someoneangers anNPC too muchCriticalFailure -Party (Any 1on a D20 dieroll)Someonehas to resettheirconnectionto Roll20Consequences:Friendly NPCdies cause ofthe partyWe’re allwaiting on1 personto show upSomeonethreatensa friendlyNPC.Big spender:One playerpays for thewhole partyCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)FightngWords:Someoneangers anNPC too muchSomeonemakes adark jokeSomeonemakes aDeathSavingThrowRaniel iscalled out forplayinganothergame.HealingEveryone(who isshowing up)is on timeSteelOffender:S.U.M.Okills manClick Clack:someone'skeyboard isaudibleSkill Check:A partymember rollsSurvivalTwo Nat20's in asinglesessionSomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeSomeonementionstheirbackgroundLost inTranslation:Party searchesfor someonethey alreadyknowSomeonetalksabout agunWefoundLOOT!"Trip" toanotherworld: Drugsare doneEveryonelaughs atthe sametime"Trip" toanotherworld: Drugsare doneCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Due Date:Someonementionsbeing behindon workSomeonedoesn’trealize it’stheir turnThe partyavoidscombat bytalkingMaximumEffort:Someonerolls maxdamageSkill Check:A partymember rollsAthleticsA player isUnconsciousConsequences:Friendly NPCdies cause ofthe partySteelOffender:S.U.M.Okills manTwo Nat1's in asinglesessionThe DMchucklesmenacinglyPoorPeopleMentionedCriticalSuccess -Party (Any20 on a D20die roll)FightngWords:Someoneangers anNPC too muchCriticalFailure -Party (Any 1on a D20 dieroll)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone has to reset their connection to Roll20
  2. Consequences: Friendly NPC dies cause of the party
  3. We’re all waiting on 1 person to show up
  4. Someone threatens a friendly NPC.
  5. Big spender: One player pays for the whole party
  6. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  7. Fightng Words: Someone angers an NPC too much
  8. Someone makes a dark joke
  9. Someone makes a Death Saving Throw
  10. Raniel is called out for playing another game.
  11. Healing
  12. Everyone (who is showing up) is on time
  13. Steel Offender: S.U.M.O kills man
  14. Click Clack: someone's keyboard is audible
  15. Skill Check: A party member rolls Survival
  16. Two Nat 20's in a single session
  17. Someone threatens another player
  18. Someone doesn't have an initiative
  19. Someone mentions their background
  20. Lost in Translation: Party searches for someone they already know
  21. Someone talks about a gun
  22. We found LOOT!
  23. "Trip" to another world: Drugs are done
  24. Everyone laughs at the same time
  25. "Trip" to another world: Drugs are done
  26. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  27. Due Date: Someone mentions being behind on work
  28. Someone doesn’t realize it’s their turn
  29. The party avoids combat by talking
  30. Maximum Effort: Someone rolls max damage
  31. Skill Check: A party member rolls Athletics
  32. A player is Unconscious
  33. Consequences: Friendly NPC dies cause of the party
  34. Steel Offender: S.U.M.O kills man
  35. Two Nat 1's in a single session
  36. The DM chuckles menacingly
  37. Poor People Mentioned
  38. Critical Success - Party (Any 20 on a D20 die roll)
  39. Fightng Words: Someone angers an NPC too much
  40. Critical Failure - Party (Any 1 on a D20 die roll)