wallbanghitBOSS:AssassinkillRelentlessTrait:UsedDynamite:PickupRelentlessTrait:PickupRevivedTeammate:NormalBeetle:chokeBOSS:ButcherkillDynamite:killFire:KillRevolver:KillBurn:3 DownedbodiesShotgun:killBeetle:BurnBOSS:ScrapbeakkillBow/Crossbow:killOneUnburnedBarRemainingBeetleJar:successfulhitScope:KillwallbangkillClutch:Full TeamRevivesmallmoneybagdoublecashregisterRevivedTeammate:NecrowallbanghitBOSS:AssassinkillRelentlessTrait:UsedDynamite:PickupRelentlessTrait:PickupRevivedTeammate:NormalBeetle:chokeBOSS:ButcherkillDynamite:killFire:KillRevolver:KillBurn:3 DownedbodiesShotgun:killBeetle:BurnBOSS:ScrapbeakkillBow/Crossbow:killOneUnburnedBarRemainingBeetleJar:successfulhitScope:KillwallbangkillClutch:Full TeamRevivesmallmoneybagdoublecashregisterRevivedTeammate:Necro

HUNT Showdown: Player Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wall bang hit
  2. BOSS: Assassin kill
  3. Relentless Trait: Used
  4. Dynamite: Pickup
  5. Relentless Trait: Pickup
  6. Revived Teammate: Normal
  7. Beetle: choke
  8. BOSS: Butcher kill
  9. Dynamite: kill
  10. Fire: Kill
  11. Revolver: Kill
  12. Burn: 3 Downed bodies
  13. Shotgun: kill
  14. Beetle: Burn
  15. BOSS: Scrapbeak kill
  16. Bow/ Crossbow: kill
  17. One Unburned Bar Remaining
  18. Beetle Jar: successful hit
  19. Scope: Kill
  20. wall bang kill
  21. Clutch: Full Team Revive
  22. small money bag
  23. double cash register
  24. Revived Teammate: Necro