Fire:KillRevivedTeammate:NormalRelentlessTrait:UsedBOSS:ButcherkillRelentlessTrait:PickupDynamite:PickupClutch:Full TeamReviveBeetleJar:successfulhitBow/Crossbow:killBeetle:chokeOneUnburnedBarRemainingBurn:3 DownedbodiesScope:KillsmallmoneybagBOSS:AssassinkilldoublecashregisterBeetle:BurnwallbanghitDynamite:killRevolver:KillShotgun:killBOSS:ScrapbeakkillwallbangkillRevivedTeammate:NecroFire:KillRevivedTeammate:NormalRelentlessTrait:UsedBOSS:ButcherkillRelentlessTrait:PickupDynamite:PickupClutch:Full TeamReviveBeetleJar:successfulhitBow/Crossbow:killBeetle:chokeOneUnburnedBarRemainingBurn:3 DownedbodiesScope:KillsmallmoneybagBOSS:AssassinkilldoublecashregisterBeetle:BurnwallbanghitDynamite:killRevolver:KillShotgun:killBOSS:ScrapbeakkillwallbangkillRevivedTeammate:Necro

HUNT Showdown: Player Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fire: Kill
  2. Revived Teammate: Normal
  3. Relentless Trait: Used
  4. BOSS: Butcher kill
  5. Relentless Trait: Pickup
  6. Dynamite: Pickup
  7. Clutch: Full Team Revive
  8. Beetle Jar: successful hit
  9. Bow/ Crossbow: kill
  10. Beetle: choke
  11. One Unburned Bar Remaining
  12. Burn: 3 Downed bodies
  13. Scope: Kill
  14. small money bag
  15. BOSS: Assassin kill
  16. double cash register
  17. Beetle: Burn
  18. wall bang hit
  19. Dynamite: kill
  20. Revolver: Kill
  21. Shotgun: kill
  22. BOSS: Scrapbeak kill
  23. wall bang kill
  24. Revived Teammate: Necro