OneUnburnedBarRemainingBeetleJar:successfulhitBeetle:chokeRevivedTeammate:NormalwallbanghitBOSS:ButcherkillRelentlessTrait:PickupdoublecashregisterRevolver:KillBurn:3 DownedbodiesFire:KillwallbangkillDynamite:killScope:KillClutch:Full TeamReviveBOSS:ScrapbeakkillRevivedTeammate:NecroShotgun:killBow/Crossbow:killBOSS:AssassinkillRelentlessTrait:UsedDynamite:PickupsmallmoneybagBeetle:BurnOneUnburnedBarRemainingBeetleJar:successfulhitBeetle:chokeRevivedTeammate:NormalwallbanghitBOSS:ButcherkillRelentlessTrait:PickupdoublecashregisterRevolver:KillBurn:3 DownedbodiesFire:KillwallbangkillDynamite:killScope:KillClutch:Full TeamReviveBOSS:ScrapbeakkillRevivedTeammate:NecroShotgun:killBow/Crossbow:killBOSS:AssassinkillRelentlessTrait:UsedDynamite:PickupsmallmoneybagBeetle:Burn

HUNT Showdown: Player Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One Unburned Bar Remaining
  2. Beetle Jar: successful hit
  3. Beetle: choke
  4. Revived Teammate: Normal
  5. wall bang hit
  6. BOSS: Butcher kill
  7. Relentless Trait: Pickup
  8. double cash register
  9. Revolver: Kill
  10. Burn: 3 Downed bodies
  11. Fire: Kill
  12. wall bang kill
  13. Dynamite: kill
  14. Scope: Kill
  15. Clutch: Full Team Revive
  16. BOSS: Scrapbeak kill
  17. Revived Teammate: Necro
  18. Shotgun: kill
  19. Bow/ Crossbow: kill
  20. BOSS: Assassin kill
  21. Relentless Trait: Used
  22. Dynamite: Pickup
  23. small money bag
  24. Beetle: Burn