overlyrotatedpurism5000partframecornerflipsfinalstretchpoorlydrawn 2dcharactersfake outwinpad intothe finalstretchhas"""lore"""cookiecutterSequenceroperatedboss fightsswingmomentumjumpsglasswallsframebroken inthe centerbigoutsidesintense+selectionbox fangradientframe"LDMOFF"AHHBUTTONusescosmicchaoskitforcedacronymcllorbswhitelistrotmaterial"everyoutsideis netted"designovergameplaydialogwithbuttons“Useeverythingyou havelearned”overindication spinningdeco9000particleemittersbreakcore,shitcoreetcwackyframemechanicthat is usedonly twicein a towerfredokaonevine +elevatorcomboInstakillusage aspunishmentquirkytransitioninto a dreamsectionprogresskillerbrickstodisjumpstrongblurcompicatedpushboxcontraptionswalkingsimulator"We arenot doneyet..." "+30speed!"0ropelengthzipline20+minuteslong"This is anXmechanic,it does Y"ToTaSMvinesdoublejumpsoverlyrotatedpurism5000partframecornerflipsfinalstretchpoorlydrawn 2dcharactersfake outwinpad intothe finalstretchhas"""lore"""cookiecutterSequenceroperatedboss fightsswingmomentumjumpsglasswallsframebroken inthe centerbigoutsidesintense+selectionbox fangradientframe"LDMOFF"AHHBUTTONusescosmicchaoskitforcedacronymcllorbswhitelistrotmaterial"everyoutsideis netted"designovergameplaydialogwithbuttons“Useeverythingyou havelearned”overindication spinningdeco9000particleemittersbreakcore,shitcoreetcwackyframemechanicthat is usedonly twicein a towerfredokaonevine +elevatorcomboInstakillusage aspunishmentquirkytransitioninto a dreamsectionprogresskillerbrickstodisjumpstrongblurcompicatedpushboxcontraptionswalkingsimulator"We arenot doneyet..." "+30speed!"0ropelengthzipline20+minuteslong"This is anXmechanic,it does Y"ToTaSMvinesdoublejumps

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. overly rotated purism
  2. 5000 part frame
  3. corner flips
  4. final stretch
  5. poorly drawn 2d characters
  6. fake out winpad into the final stretch
  7. has """lore"""
  8. cookie cutter
  9. Sequencer operated boss fights
  10. swing momentum jumps
  11. glass walls
  12. frame broken in the center
  13. big outsides
  14. intense+
  15. selection box fan
  16. gradient frame
  17. "LDM OFF" AHH BUTTON
  18. uses cosmicchaos kit
  19. forced acronym
  20. cllorbs
  21. whitelist rot material
  22. "every outside is netted"
  23. design over gameplay
  24. dialog with buttons
  25. “Use everything you have learned”
  26. overindication
  27. spinning deco
  28. 9000 particle emitters
  29. breakcore, shitcore etc
  30. wacky frame
  31. mechanic that is used only twice in a tower
  32. fredoka one
  33. vine + elevator combo
  34. Instakill usage as punishment
  35. quirky transition into a dream section
  36. progress killer bricks
  37. todis jump
  38. strong blur
  39. compicated pushbox contraptions
  40. walking simulator
  41. "We are not done yet..."
  42. "+30 speed!"
  43. 0 ropelength zipline
  44. 20+ minutes long
  45. "This is an X mechanic, it does Y"
  46. ToTaSM vines
  47. double jumps