"We arenot doneyet..." Instakillusage aspunishmentgradientframedialogwithbuttonsforcedacronympoorlydrawn 2dcharactersoverlyrotatedpurismcornerflipsmechanicthat is usedonly twicein a towerhas"""lore"""wackyframefake outwinpad intothe finalstretchwalkingsimulatorswingmomentumjumpscllorbsselectionbox fan"This is anXmechanic,it does Y"finalstretchvine +elevatorcombospinningdecocookiecutter0ropelengthzipline"LDMOFF"AHHBUTTONstrongblurprogresskillerbricks"everyoutsideis netted"Sequenceroperatedboss fightstodisjumpToTaSMvines5000partframefredokaonedoublejumpsbigoutsides"+30speed!"designovergameplayquirkytransitioninto a dreamsectionglasswallscompicatedpushboxcontraptions20+minuteslongframebroken inthe centerintense+“Useeverythingyou havelearned”usescosmicchaoskitwhitelistrotmaterialoverindication 9000particleemittersbreakcore,shitcoreetc"We arenot doneyet..." Instakillusage aspunishmentgradientframedialogwithbuttonsforcedacronympoorlydrawn 2dcharactersoverlyrotatedpurismcornerflipsmechanicthat is usedonly twicein a towerhas"""lore"""wackyframefake outwinpad intothe finalstretchwalkingsimulatorswingmomentumjumpscllorbsselectionbox fan"This is anXmechanic,it does Y"finalstretchvine +elevatorcombospinningdecocookiecutter0ropelengthzipline"LDMOFF"AHHBUTTONstrongblurprogresskillerbricks"everyoutsideis netted"Sequenceroperatedboss fightstodisjumpToTaSMvines5000partframefredokaonedoublejumpsbigoutsides"+30speed!"designovergameplayquirkytransitioninto a dreamsectionglasswallscompicatedpushboxcontraptions20+minuteslongframebroken inthe centerintense+“Useeverythingyou havelearned”usescosmicchaoskitwhitelistrotmaterialoverindication 9000particleemittersbreakcore,shitcoreetc

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "We are not done yet..."
  2. Instakill usage as punishment
  3. gradient frame
  4. dialog with buttons
  5. forced acronym
  6. poorly drawn 2d characters
  7. overly rotated purism
  8. corner flips
  9. mechanic that is used only twice in a tower
  10. has """lore"""
  11. wacky frame
  12. fake out winpad into the final stretch
  13. walking simulator
  14. swing momentum jumps
  15. cllorbs
  16. selection box fan
  17. "This is an X mechanic, it does Y"
  18. final stretch
  19. vine + elevator combo
  20. spinning deco
  21. cookie cutter
  22. 0 ropelength zipline
  23. "LDM OFF" AHH BUTTON
  24. strong blur
  25. progress killer bricks
  26. "every outside is netted"
  27. Sequencer operated boss fights
  28. todis jump
  29. ToTaSM vines
  30. 5000 part frame
  31. fredoka one
  32. double jumps
  33. big outsides
  34. "+30 speed!"
  35. design over gameplay
  36. quirky transition into a dream section
  37. glass walls
  38. compicated pushbox contraptions
  39. 20+ minutes long
  40. frame broken in the center
  41. intense+
  42. “Use everything you have learned”
  43. uses cosmicchaos kit
  44. whitelist rot material
  45. overindication
  46. 9000 particle emitters
  47. breakcore, shitcore etc