"We are not done yet..." Instakill usage as punishment gradient frame dialog with buttons forced acronym poorly drawn 2d characters overly rotated purism corner flips mechanic that is used only twice in a tower has """lore""" wacky frame fake out winpad into the final stretch walking simulator swing momentum jumps cllorbs selection box fan "This is an X mechanic, it does Y" final stretch vine + elevator combo spinning deco cookie cutter 0 ropelength zipline "LDM OFF" AHH BUTTON strong blur progress killer bricks "every outside is netted" Sequencer operated boss fights todis jump ToTaSM vines 5000 part frame fredoka one double jumps big outsides "+30 speed!" design over gameplay quirky transition into a dream section glass walls compicated pushbox contraptions 20+ minutes long frame broken in the center intense+ “Use everything you have learned” uses cosmicchaos kit whitelist rot material overindication 9000 particle emitters breakcore, shitcore etc "We are not done yet..." Instakill usage as punishment gradient frame dialog with buttons forced acronym poorly drawn 2d characters overly rotated purism corner flips mechanic that is used only twice in a tower has """lore""" wacky frame fake out winpad into the final stretch walking simulator swing momentum jumps cllorbs selection box fan "This is an X mechanic, it does Y" final stretch vine + elevator combo spinning deco cookie cutter 0 ropelength zipline "LDM OFF" AHH BUTTON strong blur progress killer bricks "every outside is netted" Sequencer operated boss fights todis jump ToTaSM vines 5000 part frame fredoka one double jumps big outsides "+30 speed!" design over gameplay quirky transition into a dream section glass walls compicated pushbox contraptions 20+ minutes long frame broken in the center intense+ “Use everything you have learned” uses cosmicchaos kit whitelist rot material overindication 9000 particle emitters breakcore, shitcore etc
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"We are not done yet..."
Instakill usage as punishment
gradient frame
dialog with buttons
forced acronym
poorly drawn 2d characters
overly rotated purism
corner flips
mechanic that is used only twice in a tower
has """lore"""
wacky frame
fake out winpad into the final stretch
walking simulator
swing momentum jumps
cllorbs
selection box fan
"This is an X mechanic, it does Y"
final stretch
vine + elevator combo
spinning deco
cookie cutter
0 ropelength zipline
"LDM OFF"
AHH BUTTON
strong blur
progress killer bricks
"every outside is netted"
Sequencer operated boss fights
todis jump
ToTaSM vines
5000 part frame
fredoka one
double jumps
big outsides
"+30 speed!"
design over gameplay
quirky transition into a dream section
glass walls
compicated pushbox contraptions
20+ minutes long
frame broken in the center
intense+
“Use everything you have learned”
uses cosmicchaos kit
whitelist rot material
overindication
9000 particle emitters
breakcore, shitcore etc