wacky frame "This is an X mechanic, it does Y" strong blur double jumps cookie cutter fake out winpad into the final stretch uses cosmicchaos kit corner flips breakcore, shitcore etc 9000 particle emitters gradient frame spinning deco whitelist rot material glass walls forced acronym Sequencer operated boss fights 0 ropelength zipline design over gameplay 5000 part frame quirky transition into a dream section ToTaSM vines vine + elevator combo poorly drawn 2d characters dialog with buttons swing momentum jumps 20+ minutes long walking simulator mechanic that is used only twice in a tower "every outside is netted" intense+ "+30 speed!" has """lore""" final stretch "We are not done yet..." compicated pushbox contraptions "LDM OFF" AHH BUTTON todis jump big outsides progress killer bricks selection box fan frame broken in the center Instakill usage as punishment fredoka one overindication “Use everything you have learned” cllorbs overly rotated purism wacky frame "This is an X mechanic, it does Y" strong blur double jumps cookie cutter fake out winpad into the final stretch uses cosmicchaos kit corner flips breakcore, shitcore etc 9000 particle emitters gradient frame spinning deco whitelist rot material glass walls forced acronym Sequencer operated boss fights 0 ropelength zipline design over gameplay 5000 part frame quirky transition into a dream section ToTaSM vines vine + elevator combo poorly drawn 2d characters dialog with buttons swing momentum jumps 20+ minutes long walking simulator mechanic that is used only twice in a tower "every outside is netted" intense+ "+30 speed!" has """lore""" final stretch "We are not done yet..." compicated pushbox contraptions "LDM OFF" AHH BUTTON todis jump big outsides progress killer bricks selection box fan frame broken in the center Instakill usage as punishment fredoka one overindication “Use everything you have learned” cllorbs overly rotated purism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
wacky frame
"This is an X mechanic, it does Y"
strong blur
double jumps
cookie cutter
fake out winpad into the final stretch
uses cosmicchaos kit
corner flips
breakcore, shitcore etc
9000 particle emitters
gradient frame
spinning deco
whitelist rot material
glass walls
forced acronym
Sequencer operated boss fights
0 ropelength zipline
design over gameplay
5000 part frame
quirky transition into a dream section
ToTaSM vines
vine + elevator combo
poorly drawn 2d characters
dialog with buttons
swing momentum jumps
20+ minutes long
walking simulator
mechanic that is used only twice in a tower
"every outside is netted"
intense+
"+30 speed!"
has """lore"""
final stretch
"We are not done yet..."
compicated pushbox contraptions
"LDM OFF"
AHH BUTTON
todis jump
big outsides
progress killer bricks
selection box fan
frame broken in the center
Instakill usage as punishment
fredoka one
overindication
“Use everything you have learned”
cllorbs
overly rotated purism