quirkytransitioninto a dreamsectionintense+“Useeverythingyou havelearned”doublejumpsfinalstretch5000partframeInstakillusage aspunishmentcompicatedpushboxcontraptionsdialogwithbuttons9000particleemittersbigoutsides"+30speed!"whitelistrotmaterialcornerflipsoverlyrotatedpurismstrongblurcookiecutterselectionbox fanglasswalls20+minuteslong"everyoutsideis netted"cllorbsToTaSMvinesframebroken inthe center"LDMOFF"AHHBUTTONoverindication designovergameplaytodisjumpforcedacronymusescosmicchaoskitgradientframebreakcore,shitcoreetc"This is anXmechanic,it does Y"has"""lore"""vine +elevatorcombopoorlydrawn 2dcharacters0ropelengthziplineSequenceroperatedboss fightsswingmomentumjumpswackyframe"We arenot doneyet..." walkingsimulatorfredokaonemechanicthat is usedonly twicein a towerfake outwinpad intothe finalstretchprogresskillerbricksspinningdecoquirkytransitioninto a dreamsectionintense+“Useeverythingyou havelearned”doublejumpsfinalstretch5000partframeInstakillusage aspunishmentcompicatedpushboxcontraptionsdialogwithbuttons9000particleemittersbigoutsides"+30speed!"whitelistrotmaterialcornerflipsoverlyrotatedpurismstrongblurcookiecutterselectionbox fanglasswalls20+minuteslong"everyoutsideis netted"cllorbsToTaSMvinesframebroken inthe center"LDMOFF"AHHBUTTONoverindication designovergameplaytodisjumpforcedacronymusescosmicchaoskitgradientframebreakcore,shitcoreetc"This is anXmechanic,it does Y"has"""lore"""vine +elevatorcombopoorlydrawn 2dcharacters0ropelengthziplineSequenceroperatedboss fightsswingmomentumjumpswackyframe"We arenot doneyet..." walkingsimulatorfredokaonemechanicthat is usedonly twicein a towerfake outwinpad intothe finalstretchprogresskillerbricksspinningdeco

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. quirky transition into a dream section
  2. intense+
  3. “Use everything you have learned”
  4. double jumps
  5. final stretch
  6. 5000 part frame
  7. Instakill usage as punishment
  8. compicated pushbox contraptions
  9. dialog with buttons
  10. 9000 particle emitters
  11. big outsides
  12. "+30 speed!"
  13. whitelist rot material
  14. corner flips
  15. overly rotated purism
  16. strong blur
  17. cookie cutter
  18. selection box fan
  19. glass walls
  20. 20+ minutes long
  21. "every outside is netted"
  22. cllorbs
  23. ToTaSM vines
  24. frame broken in the center
  25. "LDM OFF" AHH BUTTON
  26. overindication
  27. design over gameplay
  28. todis jump
  29. forced acronym
  30. uses cosmicchaos kit
  31. gradient frame
  32. breakcore, shitcore etc
  33. "This is an X mechanic, it does Y"
  34. has """lore"""
  35. vine + elevator combo
  36. poorly drawn 2d characters
  37. 0 ropelength zipline
  38. Sequencer operated boss fights
  39. swing momentum jumps
  40. wacky frame
  41. "We are not done yet..."
  42. walking simulator
  43. fredoka one
  44. mechanic that is used only twice in a tower
  45. fake out winpad into the final stretch
  46. progress killer bricks
  47. spinning deco