wackyframegradientframeInstakillusage aspunishmentwalkingsimulatorfake outwinpad intothe finalstretchdialogwithbuttonsintense+forcedacronymglasswalls"This is anXmechanic,it does Y"Sequenceroperatedboss fightsdesignovergameplayselectionbox fanwhitelistrotmaterialframebroken inthe centerfredokaone"LDMOFF"AHHBUTTONprogresskillerbricks“Useeverythingyou havelearned”overindication cllorbs0ropelengthziplinespinningdecodoublejumpscookiecutterToTaSMvines20+minuteslongcompicatedpushboxcontraptions"everyoutsideis netted"finalstretchvine +elevatorcombooverlyrotatedpurismbreakcore,shitcoreetcquirkytransitioninto a dreamsection9000particleemittersmechanicthat is usedonly twicein a tower"+30speed!"todisjump5000partframepoorlydrawn 2dcharactersswingmomentumjumps"We arenot doneyet..." has"""lore"""strongblurbigoutsidescornerflipsusescosmicchaoskitwackyframegradientframeInstakillusage aspunishmentwalkingsimulatorfake outwinpad intothe finalstretchdialogwithbuttonsintense+forcedacronymglasswalls"This is anXmechanic,it does Y"Sequenceroperatedboss fightsdesignovergameplayselectionbox fanwhitelistrotmaterialframebroken inthe centerfredokaone"LDMOFF"AHHBUTTONprogresskillerbricks“Useeverythingyou havelearned”overindication cllorbs0ropelengthziplinespinningdecodoublejumpscookiecutterToTaSMvines20+minuteslongcompicatedpushboxcontraptions"everyoutsideis netted"finalstretchvine +elevatorcombooverlyrotatedpurismbreakcore,shitcoreetcquirkytransitioninto a dreamsection9000particleemittersmechanicthat is usedonly twicein a tower"+30speed!"todisjump5000partframepoorlydrawn 2dcharactersswingmomentumjumps"We arenot doneyet..." has"""lore"""strongblurbigoutsidescornerflipsusescosmicchaoskit

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wacky frame
  2. gradient frame
  3. Instakill usage as punishment
  4. walking simulator
  5. fake out winpad into the final stretch
  6. dialog with buttons
  7. intense+
  8. forced acronym
  9. glass walls
  10. "This is an X mechanic, it does Y"
  11. Sequencer operated boss fights
  12. design over gameplay
  13. selection box fan
  14. whitelist rot material
  15. frame broken in the center
  16. fredoka one
  17. "LDM OFF" AHH BUTTON
  18. progress killer bricks
  19. “Use everything you have learned”
  20. overindication
  21. cllorbs
  22. 0 ropelength zipline
  23. spinning deco
  24. double jumps
  25. cookie cutter
  26. ToTaSM vines
  27. 20+ minutes long
  28. compicated pushbox contraptions
  29. "every outside is netted"
  30. final stretch
  31. vine + elevator combo
  32. overly rotated purism
  33. breakcore, shitcore etc
  34. quirky transition into a dream section
  35. 9000 particle emitters
  36. mechanic that is used only twice in a tower
  37. "+30 speed!"
  38. todis jump
  39. 5000 part frame
  40. poorly drawn 2d characters
  41. swing momentum jumps
  42. "We are not done yet..."
  43. has """lore"""
  44. strong blur
  45. big outsides
  46. corner flips
  47. uses cosmicchaos kit