5000partframeswingmomentumjumpsoverlyrotatedpurismdialogwithbuttonsprogresskillerbricksusescosmicchaoskit"everyoutsideis netted"breakcore,shitcoreetcquirkytransitioninto a dreamsection"This is anXmechanic,it does Y"“Useeverythingyou havelearned”fake outwinpad intothe finalstretchpoorlydrawn 2dcharacterswhitelistrotmaterial"+30speed!"strongblurToTaSMvineshas"""lore"""glasswallsselectionbox fanspinningdeco"We arenot doneyet..." 0ropelengthziplinefinalstretch9000particleemittersSequenceroperatedboss fightsintense+walkingsimulatorcompicatedpushboxcontraptionswackyframetodisjumpcornerflipsvine +elevatorcomboforcedacronymcllorbsdoublejumpsdesignovergameplaybigoutsides"LDMOFF"AHHBUTTONfredokaoneInstakillusage aspunishment20+minuteslongoverindication gradientframecookiecutterframebroken inthe centermechanicthat is usedonly twicein a tower5000partframeswingmomentumjumpsoverlyrotatedpurismdialogwithbuttonsprogresskillerbricksusescosmicchaoskit"everyoutsideis netted"breakcore,shitcoreetcquirkytransitioninto a dreamsection"This is anXmechanic,it does Y"“Useeverythingyou havelearned”fake outwinpad intothe finalstretchpoorlydrawn 2dcharacterswhitelistrotmaterial"+30speed!"strongblurToTaSMvineshas"""lore"""glasswallsselectionbox fanspinningdeco"We arenot doneyet..." 0ropelengthziplinefinalstretch9000particleemittersSequenceroperatedboss fightsintense+walkingsimulatorcompicatedpushboxcontraptionswackyframetodisjumpcornerflipsvine +elevatorcomboforcedacronymcllorbsdoublejumpsdesignovergameplaybigoutsides"LDMOFF"AHHBUTTONfredokaoneInstakillusage aspunishment20+minuteslongoverindication gradientframecookiecutterframebroken inthe centermechanicthat is usedonly twicein a tower

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5000 part frame
  2. swing momentum jumps
  3. overly rotated purism
  4. dialog with buttons
  5. progress killer bricks
  6. uses cosmicchaos kit
  7. "every outside is netted"
  8. breakcore, shitcore etc
  9. quirky transition into a dream section
  10. "This is an X mechanic, it does Y"
  11. “Use everything you have learned”
  12. fake out winpad into the final stretch
  13. poorly drawn 2d characters
  14. whitelist rot material
  15. "+30 speed!"
  16. strong blur
  17. ToTaSM vines
  18. has """lore"""
  19. glass walls
  20. selection box fan
  21. spinning deco
  22. "We are not done yet..."
  23. 0 ropelength zipline
  24. final stretch
  25. 9000 particle emitters
  26. Sequencer operated boss fights
  27. intense+
  28. walking simulator
  29. compicated pushbox contraptions
  30. wacky frame
  31. todis jump
  32. corner flips
  33. vine + elevator combo
  34. forced acronym
  35. cllorbs
  36. double jumps
  37. design over gameplay
  38. big outsides
  39. "LDM OFF" AHH BUTTON
  40. fredoka one
  41. Instakill usage as punishment
  42. 20+ minutes long
  43. overindication
  44. gradient frame
  45. cookie cutter
  46. frame broken in the center
  47. mechanic that is used only twice in a tower