corner flips has """lore""" glass walls 9000 particle emitters "We are not done yet..." wacky frame "every outside is netted" whitelist rot material 0 ropelength zipline Instakill usage as punishment progress killer bricks "LDM OFF" AHH BUTTON quirky transition into a dream section swing momentum jumps 5000 part frame walking simulator cookie cutter mechanic that is used only twice in a tower "This is an X mechanic, it does Y" design over gameplay final stretch dialog with buttons 20+ minutes long cllorbs selection box fan intense+ fake out winpad into the final stretch fredoka one poorly drawn 2d characters breakcore, shitcore etc “Use everything you have learned” forced acronym strong blur big outsides uses cosmicchaos kit "+30 speed!" overindication compicated pushbox contraptions double jumps Sequencer operated boss fights frame broken in the center ToTaSM vines gradient frame overly rotated purism vine + elevator combo spinning deco todis jump corner flips has """lore""" glass walls 9000 particle emitters "We are not done yet..." wacky frame "every outside is netted" whitelist rot material 0 ropelength zipline Instakill usage as punishment progress killer bricks "LDM OFF" AHH BUTTON quirky transition into a dream section swing momentum jumps 5000 part frame walking simulator cookie cutter mechanic that is used only twice in a tower "This is an X mechanic, it does Y" design over gameplay final stretch dialog with buttons 20+ minutes long cllorbs selection box fan intense+ fake out winpad into the final stretch fredoka one poorly drawn 2d characters breakcore, shitcore etc “Use everything you have learned” forced acronym strong blur big outsides uses cosmicchaos kit "+30 speed!" overindication compicated pushbox contraptions double jumps Sequencer operated boss fights frame broken in the center ToTaSM vines gradient frame overly rotated purism vine + elevator combo spinning deco todis jump
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
corner flips
has """lore"""
glass walls
9000 particle emitters
"We are not done yet..."
wacky frame
"every outside is netted"
whitelist rot material
0 ropelength zipline
Instakill usage as punishment
progress killer bricks
"LDM OFF"
AHH BUTTON
quirky transition into a dream section
swing momentum jumps
5000 part frame
walking simulator
cookie cutter
mechanic that is used only twice in a tower
"This is an X mechanic, it does Y"
design over gameplay
final stretch
dialog with buttons
20+ minutes long
cllorbs
selection box fan
intense+
fake out winpad into the final stretch
fredoka one
poorly drawn 2d characters
breakcore, shitcore etc
“Use everything you have learned”
forced acronym
strong blur
big outsides
uses cosmicchaos kit
"+30 speed!"
overindication
compicated pushbox contraptions
double jumps
Sequencer operated boss fights
frame broken in the center
ToTaSM vines
gradient frame
overly rotated purism
vine + elevator combo
spinning deco
todis jump