5000 part frame corner flips "This is an X mechanic, it does Y" overly rotated purism breakcore, shitcore etc "every outside is netted" glass walls wacky frame mechanic that is used only twice in a tower cookie cutter "+30 speed!" dialog with buttons spinning deco forced acronym cllorbs compicated pushbox contraptions uses cosmicchaos kit Instakill usage as punishment double jumps "We are not done yet..." 20+ minutes long strong blur fake out winpad into the final stretch vine + elevator combo todis jump overindication “Use everything you have learned” selection box fan whitelist rot material swing momentum jumps quirky transition into a dream section "LDM OFF" AHH BUTTON poorly drawn 2d characters 0 ropelength zipline Sequencer operated boss fights progress killer bricks final stretch has """lore""" design over gameplay walking simulator 9000 particle emitters fredoka one frame broken in the center ToTaSM vines gradient frame intense+ big outsides 5000 part frame corner flips "This is an X mechanic, it does Y" overly rotated purism breakcore, shitcore etc "every outside is netted" glass walls wacky frame mechanic that is used only twice in a tower cookie cutter "+30 speed!" dialog with buttons spinning deco forced acronym cllorbs compicated pushbox contraptions uses cosmicchaos kit Instakill usage as punishment double jumps "We are not done yet..." 20+ minutes long strong blur fake out winpad into the final stretch vine + elevator combo todis jump overindication “Use everything you have learned” selection box fan whitelist rot material swing momentum jumps quirky transition into a dream section "LDM OFF" AHH BUTTON poorly drawn 2d characters 0 ropelength zipline Sequencer operated boss fights progress killer bricks final stretch has """lore""" design over gameplay walking simulator 9000 particle emitters fredoka one frame broken in the center ToTaSM vines gradient frame intense+ big outsides
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5000 part frame
corner flips
"This is an X mechanic, it does Y"
overly rotated purism
breakcore, shitcore etc
"every outside is netted"
glass walls
wacky frame
mechanic that is used only twice in a tower
cookie cutter
"+30 speed!"
dialog with buttons
spinning deco
forced acronym
cllorbs
compicated pushbox contraptions
uses cosmicchaos kit
Instakill usage as punishment
double jumps
"We are not done yet..."
20+ minutes long
strong blur
fake out winpad into the final stretch
vine + elevator combo
todis jump
overindication
“Use everything you have learned”
selection box fan
whitelist rot material
swing momentum jumps
quirky transition into a dream section
"LDM OFF"
AHH BUTTON
poorly drawn 2d characters
0 ropelength zipline
Sequencer operated boss fights
progress killer bricks
final stretch
has """lore"""
design over gameplay
walking simulator
9000 particle emitters
fredoka one
frame broken in the center
ToTaSM vines
gradient frame
intense+
big outsides