quirkytransitioninto a dreamsectionwalkingsimulatorcookiecutterdialogwithbuttonsSequenceroperatedboss fightsglasswalls"everyoutsideis netted"ToTaSMvinestodisjumpstrongblurpoorlydrawn 2dcharactersfredokaonespinningdecooverindication bigoutsidesgradientframe"We arenot doneyet..." usescosmicchaoskit0ropelengthziplinewhitelistrotmaterialhas"""lore"""mechanicthat is usedonly twicein a towerswingmomentumjumpsInstakillusage aspunishmentdesignovergameplay"+30speed!""This is anXmechanic,it does Y"20+minuteslongfake outwinpad intothe finalstretchoverlyrotatedpurismintense+framebroken inthe centercllorbsforcedacronymselectionbox fandoublejumpsvine +elevatorcomboprogresskillerbricksfinalstretchcompicatedpushboxcontraptionsbreakcore,shitcoreetccornerflips"LDMOFF"AHHBUTTON9000particleemitters5000partframe“Useeverythingyou havelearned”wackyframequirkytransitioninto a dreamsectionwalkingsimulatorcookiecutterdialogwithbuttonsSequenceroperatedboss fightsglasswalls"everyoutsideis netted"ToTaSMvinestodisjumpstrongblurpoorlydrawn 2dcharactersfredokaonespinningdecooverindication bigoutsidesgradientframe"We arenot doneyet..." usescosmicchaoskit0ropelengthziplinewhitelistrotmaterialhas"""lore"""mechanicthat is usedonly twicein a towerswingmomentumjumpsInstakillusage aspunishmentdesignovergameplay"+30speed!""This is anXmechanic,it does Y"20+minuteslongfake outwinpad intothe finalstretchoverlyrotatedpurismintense+framebroken inthe centercllorbsforcedacronymselectionbox fandoublejumpsvine +elevatorcomboprogresskillerbricksfinalstretchcompicatedpushboxcontraptionsbreakcore,shitcoreetccornerflips"LDMOFF"AHHBUTTON9000particleemitters5000partframe“Useeverythingyou havelearned”wackyframe

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. quirky transition into a dream section
  2. walking simulator
  3. cookie cutter
  4. dialog with buttons
  5. Sequencer operated boss fights
  6. glass walls
  7. "every outside is netted"
  8. ToTaSM vines
  9. todis jump
  10. strong blur
  11. poorly drawn 2d characters
  12. fredoka one
  13. spinning deco
  14. overindication
  15. big outsides
  16. gradient frame
  17. "We are not done yet..."
  18. uses cosmicchaos kit
  19. 0 ropelength zipline
  20. whitelist rot material
  21. has """lore"""
  22. mechanic that is used only twice in a tower
  23. swing momentum jumps
  24. Instakill usage as punishment
  25. design over gameplay
  26. "+30 speed!"
  27. "This is an X mechanic, it does Y"
  28. 20+ minutes long
  29. fake out winpad into the final stretch
  30. overly rotated purism
  31. intense+
  32. frame broken in the center
  33. cllorbs
  34. forced acronym
  35. selection box fan
  36. double jumps
  37. vine + elevator combo
  38. progress killer bricks
  39. final stretch
  40. compicated pushbox contraptions
  41. breakcore, shitcore etc
  42. corner flips
  43. "LDM OFF" AHH BUTTON
  44. 9000 particle emitters
  45. 5000 part frame
  46. “Use everything you have learned”
  47. wacky frame