cornerflipshas"""lore"""glasswalls9000particleemitters"We arenot doneyet..." wackyframe"everyoutsideis netted"whitelistrotmaterial0ropelengthziplineInstakillusage aspunishmentprogresskillerbricks"LDMOFF"AHHBUTTONquirkytransitioninto a dreamsectionswingmomentumjumps5000partframewalkingsimulatorcookiecuttermechanicthat is usedonly twicein a tower"This is anXmechanic,it does Y"designovergameplayfinalstretchdialogwithbuttons20+minuteslongcllorbsselectionbox fanintense+fake outwinpad intothe finalstretchfredokaonepoorlydrawn 2dcharactersbreakcore,shitcoreetc“Useeverythingyou havelearned”forcedacronymstrongblurbigoutsidesusescosmicchaoskit"+30speed!"overindication compicatedpushboxcontraptionsdoublejumpsSequenceroperatedboss fightsframebroken inthe centerToTaSMvinesgradientframeoverlyrotatedpurismvine +elevatorcombospinningdecotodisjumpcornerflipshas"""lore"""glasswalls9000particleemitters"We arenot doneyet..." wackyframe"everyoutsideis netted"whitelistrotmaterial0ropelengthziplineInstakillusage aspunishmentprogresskillerbricks"LDMOFF"AHHBUTTONquirkytransitioninto a dreamsectionswingmomentumjumps5000partframewalkingsimulatorcookiecuttermechanicthat is usedonly twicein a tower"This is anXmechanic,it does Y"designovergameplayfinalstretchdialogwithbuttons20+minuteslongcllorbsselectionbox fanintense+fake outwinpad intothe finalstretchfredokaonepoorlydrawn 2dcharactersbreakcore,shitcoreetc“Useeverythingyou havelearned”forcedacronymstrongblurbigoutsidesusescosmicchaoskit"+30speed!"overindication compicatedpushboxcontraptionsdoublejumpsSequenceroperatedboss fightsframebroken inthe centerToTaSMvinesgradientframeoverlyrotatedpurismvine +elevatorcombospinningdecotodisjump

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. corner flips
  2. has """lore"""
  3. glass walls
  4. 9000 particle emitters
  5. "We are not done yet..."
  6. wacky frame
  7. "every outside is netted"
  8. whitelist rot material
  9. 0 ropelength zipline
  10. Instakill usage as punishment
  11. progress killer bricks
  12. "LDM OFF" AHH BUTTON
  13. quirky transition into a dream section
  14. swing momentum jumps
  15. 5000 part frame
  16. walking simulator
  17. cookie cutter
  18. mechanic that is used only twice in a tower
  19. "This is an X mechanic, it does Y"
  20. design over gameplay
  21. final stretch
  22. dialog with buttons
  23. 20+ minutes long
  24. cllorbs
  25. selection box fan
  26. intense+
  27. fake out winpad into the final stretch
  28. fredoka one
  29. poorly drawn 2d characters
  30. breakcore, shitcore etc
  31. “Use everything you have learned”
  32. forced acronym
  33. strong blur
  34. big outsides
  35. uses cosmicchaos kit
  36. "+30 speed!"
  37. overindication
  38. compicated pushbox contraptions
  39. double jumps
  40. Sequencer operated boss fights
  41. frame broken in the center
  42. ToTaSM vines
  43. gradient frame
  44. overly rotated purism
  45. vine + elevator combo
  46. spinning deco
  47. todis jump