5000partframecornerflips"This is anXmechanic,it does Y"overlyrotatedpurismbreakcore,shitcoreetc"everyoutsideis netted"glasswallswackyframemechanicthat is usedonly twicein a towercookiecutter"+30speed!"dialogwithbuttonsspinningdecoforcedacronymcllorbscompicatedpushboxcontraptionsusescosmicchaoskitInstakillusage aspunishmentdoublejumps"We arenot doneyet..." 20+minuteslongstrongblurfake outwinpad intothe finalstretchvine +elevatorcombotodisjumpoverindication “Useeverythingyou havelearned”selectionbox fanwhitelistrotmaterialswingmomentumjumpsquirkytransitioninto a dreamsection"LDMOFF"AHHBUTTONpoorlydrawn 2dcharacters0ropelengthziplineSequenceroperatedboss fightsprogresskillerbricksfinalstretchhas"""lore"""designovergameplaywalkingsimulator9000particleemittersfredokaoneframebroken inthe centerToTaSMvinesgradientframeintense+bigoutsides5000partframecornerflips"This is anXmechanic,it does Y"overlyrotatedpurismbreakcore,shitcoreetc"everyoutsideis netted"glasswallswackyframemechanicthat is usedonly twicein a towercookiecutter"+30speed!"dialogwithbuttonsspinningdecoforcedacronymcllorbscompicatedpushboxcontraptionsusescosmicchaoskitInstakillusage aspunishmentdoublejumps"We arenot doneyet..." 20+minuteslongstrongblurfake outwinpad intothe finalstretchvine +elevatorcombotodisjumpoverindication “Useeverythingyou havelearned”selectionbox fanwhitelistrotmaterialswingmomentumjumpsquirkytransitioninto a dreamsection"LDMOFF"AHHBUTTONpoorlydrawn 2dcharacters0ropelengthziplineSequenceroperatedboss fightsprogresskillerbricksfinalstretchhas"""lore"""designovergameplaywalkingsimulator9000particleemittersfredokaoneframebroken inthe centerToTaSMvinesgradientframeintense+bigoutsides

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. 5000 part frame
  2. corner flips
  3. "This is an X mechanic, it does Y"
  4. overly rotated purism
  5. breakcore, shitcore etc
  6. "every outside is netted"
  7. glass walls
  8. wacky frame
  9. mechanic that is used only twice in a tower
  10. cookie cutter
  11. "+30 speed!"
  12. dialog with buttons
  13. spinning deco
  14. forced acronym
  15. cllorbs
  16. compicated pushbox contraptions
  17. uses cosmicchaos kit
  18. Instakill usage as punishment
  19. double jumps
  20. "We are not done yet..."
  21. 20+ minutes long
  22. strong blur
  23. fake out winpad into the final stretch
  24. vine + elevator combo
  25. todis jump
  26. overindication
  27. “Use everything you have learned”
  28. selection box fan
  29. whitelist rot material
  30. swing momentum jumps
  31. quirky transition into a dream section
  32. "LDM OFF" AHH BUTTON
  33. poorly drawn 2d characters
  34. 0 ropelength zipline
  35. Sequencer operated boss fights
  36. progress killer bricks
  37. final stretch
  38. has """lore"""
  39. design over gameplay
  40. walking simulator
  41. 9000 particle emitters
  42. fredoka one
  43. frame broken in the center
  44. ToTaSM vines
  45. gradient frame
  46. intense+
  47. big outsides