CriticalFailure -Party (Any 1on a D20 dieroll)A player isUnconsciousSteelOffender:S.U.M.Okills manEat theRich: PoorPeopleMentionedAmerica:Someonetalks abouta gunThe DMchucklesmenacinglySomeonedoesn’trealize it’stheir turnSomeonementionstheirbackgroundEveryone(who isshowing up)is on timeDeath Bed:DeathSavingThrowTwo Nat1's in asinglesessionDistractedDriver:someone iscalled out forplaying anothergameSomeonedoesn'thave aninitiativeAlright nowfunny guy:Everyonelaughs at thesame timeCriticalSuccess -Party (Any20 on a D20die roll)Someonehas to resettheirconnectionto Roll20Skill Check:A partymember rollsSurvivalMaximumEffort:Someonerolls maxdamageCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)The partyavoidscombat bytalkingClick Clack:someone'skeyboard isaudibleCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)WaitingGame: allwaiting on1 personDue Date:Someonementionsbeing behindon workLost inTranslation:Party searchesfor someonethey alreadyknowBig spender:One playerpays for thewhole partyFriendly Fire:Someonethreatens afriendlyNPC."Trip" toanotherworld: Drugsare doneTwo Nat20's in asinglesessionSkill Check:A partymember rollsAthleticsFightngWords:Someoneangers anNPC too muchSomeonemakes adark jokeAgeDescrimination:Age differencementionedConsequences:Friendly NPCdies cause ofthe partyHealingWefoundLOOT!Infighting:SomeonethreatensanotherplayerCriticalFailure -Party (Any 1on a D20 dieroll)A player isUnconsciousSteelOffender:S.U.M.Okills manEat theRich: PoorPeopleMentionedAmerica:Someonetalks abouta gunThe DMchucklesmenacinglySomeonedoesn’trealize it’stheir turnSomeonementionstheirbackgroundEveryone(who isshowing up)is on timeDeath Bed:DeathSavingThrowTwo Nat1's in asinglesessionDistractedDriver:someone iscalled out forplaying anothergameSomeonedoesn'thave aninitiativeAlright nowfunny guy:Everyonelaughs at thesame timeCriticalSuccess -Party (Any20 on a D20die roll)Someonehas to resettheirconnectionto Roll20Skill Check:A partymember rollsSurvivalMaximumEffort:Someonerolls maxdamageCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)The partyavoidscombat bytalkingClick Clack:someone'skeyboard isaudibleCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)WaitingGame: allwaiting on1 personDue Date:Someonementionsbeing behindon workLost inTranslation:Party searchesfor someonethey alreadyknowBig spender:One playerpays for thewhole partyFriendly Fire:Someonethreatens afriendlyNPC."Trip" toanotherworld: Drugsare doneTwo Nat20's in asinglesessionSkill Check:A partymember rollsAthleticsFightngWords:Someoneangers anNPC too muchSomeonemakes adark jokeAgeDescrimination:Age differencementionedConsequences:Friendly NPCdies cause ofthe partyHealingWefoundLOOT!Infighting:Someonethreatensanotherplayer

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Failure - Party (Any 1 on a D20 die roll)
  2. A player is Unconscious
  3. Steel Offender: S.U.M.O kills man
  4. Eat the Rich: Poor People Mentioned
  5. America: Someone talks about a gun
  6. The DM chuckles menacingly
  7. Someone doesn’t realize it’s their turn
  8. Someone mentions their background
  9. Everyone (who is showing up) is on time
  10. Death Bed: Death Saving Throw
  11. Two Nat 1's in a single session
  12. Distracted Driver: someone is called out for playing another game
  13. Someone doesn't have an initiative
  14. Alright now funny guy: Everyone laughs at the same time
  15. Critical Success - Party (Any 20 on a D20 die roll)
  16. Someone has to reset their connection to Roll20
  17. Skill Check: A party member rolls Survival
  18. Maximum Effort: Someone rolls max damage
  19. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  20. The party avoids combat by talking
  21. Click Clack: someone's keyboard is audible
  22. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  23. Waiting Game: all waiting on 1 person
  24. Due Date: Someone mentions being behind on work
  25. Lost in Translation: Party searches for someone they already know
  26. Big spender: One player pays for the whole party
  27. Friendly Fire: Someone threatens a friendly NPC.
  28. "Trip" to another world: Drugs are done
  29. Two Nat 20's in a single session
  30. Skill Check: A party member rolls Athletics
  31. Fightng Words: Someone angers an NPC too much
  32. Someone makes a dark joke
  33. Age Descrimination: Age difference mentioned
  34. Consequences: Friendly NPC dies cause of the party
  35. Healing
  36. We found LOOT!
  37. Infighting: Someone threatens another player