DistractedDriver:someone iscalled out forplaying anothergameSkill Check:A partymember rollsAthleticsSomeonehas to resettheirconnectionto Roll20Skill Check:A partymember rollsSurvivalSomeonementionstheirbackgroundAmerica:Someonetalks abouta gunInfighting:SomeonethreatensanotherplayerConsequences:Friendly NPCdies cause ofthe partyFriendly Fire:Someonethreatens afriendlyNPC.WaitingGame: allwaiting on1 personBig spender:One playerpays for thewhole partyAgeDescrimination:Age differencementionedAlright nowfunny guy:Everyonelaughs at thesame timeClick Clack:someone'skeyboard isaudibleEat theRich: PoorPeopleMentionedDeath Bed:DeathSavingThrowEveryone(who isshowing up)is on timeThe DMchucklesmenacinglyMaximumEffort:Someonerolls maxdamageFightngWords:Someoneangers anNPC too much"Trip" toanotherworld: Drugsare doneCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonedoesn'thave aninitiativeLost inTranslation:Party searchesfor someonethey alreadyknowHealingWefoundLOOT!Due Date:Someonementionsbeing behindon workTwo Nat1's in asinglesessionA player isUnconsciousThe partyavoidscombat bytalkingTwo Nat20's in asinglesessionCriticalSuccess -Party (Any20 on a D20die roll)Someonemakes adark jokeSomeonedoesn’trealize it’stheir turnCriticalFailure -Party (Any 1on a D20 dieroll)SteelOffender:S.U.M.Okills manDistractedDriver:someone iscalled out forplaying anothergameSkill Check:A partymember rollsAthleticsSomeonehas to resettheirconnectionto Roll20Skill Check:A partymember rollsSurvivalSomeonementionstheirbackgroundAmerica:Someonetalks abouta gunInfighting:SomeonethreatensanotherplayerConsequences:Friendly NPCdies cause ofthe partyFriendly Fire:Someonethreatens afriendlyNPC.WaitingGame: allwaiting on1 personBig spender:One playerpays for thewhole partyAgeDescrimination:Age differencementionedAlright nowfunny guy:Everyonelaughs at thesame timeClick Clack:someone'skeyboard isaudibleEat theRich: PoorPeopleMentionedDeath Bed:DeathSavingThrowEveryone(who isshowing up)is on timeThe DMchucklesmenacinglyMaximumEffort:Someonerolls maxdamageFightngWords:Someoneangers anNPC too much"Trip" toanotherworld: Drugsare doneCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonedoesn'thave aninitiativeLost inTranslation:Party searchesfor someonethey alreadyknowHealingWefoundLOOT!Due Date:Someonementionsbeing behindon workTwo Nat1's in asinglesessionA player isUnconsciousThe partyavoidscombat bytalkingTwo Nat20's in asinglesessionCriticalSuccess -Party (Any20 on a D20die roll)Someonemakes adark jokeSomeonedoesn’trealize it’stheir turnCriticalFailure -Party (Any 1on a D20 dieroll)SteelOffender:S.U.M.Okills man

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Distracted Driver: someone is called out for playing another game
  2. Skill Check: A party member rolls Athletics
  3. Someone has to reset their connection to Roll20
  4. Skill Check: A party member rolls Survival
  5. Someone mentions their background
  6. America: Someone talks about a gun
  7. Infighting: Someone threatens another player
  8. Consequences: Friendly NPC dies cause of the party
  9. Friendly Fire: Someone threatens a friendly NPC.
  10. Waiting Game: all waiting on 1 person
  11. Big spender: One player pays for the whole party
  12. Age Descrimination: Age difference mentioned
  13. Alright now funny guy: Everyone laughs at the same time
  14. Click Clack: someone's keyboard is audible
  15. Eat the Rich: Poor People Mentioned
  16. Death Bed: Death Saving Throw
  17. Everyone (who is showing up) is on time
  18. The DM chuckles menacingly
  19. Maximum Effort: Someone rolls max damage
  20. Fightng Words: Someone angers an NPC too much
  21. "Trip" to another world: Drugs are done
  22. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  23. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  24. Someone doesn't have an initiative
  25. Lost in Translation: Party searches for someone they already know
  26. Healing
  27. We found LOOT!
  28. Due Date: Someone mentions being behind on work
  29. Two Nat 1's in a single session
  30. A player is Unconscious
  31. The party avoids combat by talking
  32. Two Nat 20's in a single session
  33. Critical Success - Party (Any 20 on a D20 die roll)
  34. Someone makes a dark joke
  35. Someone doesn’t realize it’s their turn
  36. Critical Failure - Party (Any 1 on a D20 die roll)
  37. Steel Offender: S.U.M.O kills man