Someonehas to resettheirconnectionto Roll20CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Click Clack:someone'skeyboard isaudibleThe partyavoidscombat bytalkingSomeonementionstheirbackgroundAmerica:Someonetalks abouta gun"Trip" toanotherworld: Drugsare doneAlright nowfunny guy:Everyonelaughs at thesame timeTwo Nat20's in asinglesessionMaximumEffort:Someonerolls maxdamageAgeDescrimination:Age differencementionedSkill Check:A partymember rollsSurvivalA player isUnconsciousSteelOffender:S.U.M.Okills manBig spender:One playerpays for thewhole partyTwo Nat1's in asinglesessionFightngWords:Someoneangers anNPC too muchSkill Check:A partymember rollsAthleticsDue Date:Someonementionsbeing behindon workDeath Bed:DeathSavingThrowSomeonedoesn’trealize it’stheir turnCriticalSuccess -Party (Any20 on a D20die roll)CriticalFailure -Party (Any 1on a D20 dieroll)CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Everyone(who isshowing up)is on timeHealingSomeonedoesn'thave aninitiativeThe DMchucklesmenacinglyLost inTranslation:Party searchesfor someonethey alreadyknowSomeonemakes adark jokeInfighting:SomeonethreatensanotherplayerFriendly Fire:Someonethreatens afriendlyNPC.WaitingGame: allwaiting on1 personEat theRich: PoorPeopleMentionedConsequences:Friendly NPCdies cause ofthe partyWefoundLOOT!DistractedDriver:someone iscalled out forplaying anothergameSomeonehas to resettheirconnectionto Roll20CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Click Clack:someone'skeyboard isaudibleThe partyavoidscombat bytalkingSomeonementionstheirbackgroundAmerica:Someonetalks abouta gun"Trip" toanotherworld: Drugsare doneAlright nowfunny guy:Everyonelaughs at thesame timeTwo Nat20's in asinglesessionMaximumEffort:Someonerolls maxdamageAgeDescrimination:Age differencementionedSkill Check:A partymember rollsSurvivalA player isUnconsciousSteelOffender:S.U.M.Okills manBig spender:One playerpays for thewhole partyTwo Nat1's in asinglesessionFightngWords:Someoneangers anNPC too muchSkill Check:A partymember rollsAthleticsDue Date:Someonementionsbeing behindon workDeath Bed:DeathSavingThrowSomeonedoesn’trealize it’stheir turnCriticalSuccess -Party (Any20 on a D20die roll)CriticalFailure -Party (Any 1on a D20 dieroll)CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Everyone(who isshowing up)is on timeHealingSomeonedoesn'thave aninitiativeThe DMchucklesmenacinglyLost inTranslation:Party searchesfor someonethey alreadyknowSomeonemakes adark jokeInfighting:SomeonethreatensanotherplayerFriendly Fire:Someonethreatens afriendlyNPC.WaitingGame: allwaiting on1 personEat theRich: PoorPeopleMentionedConsequences:Friendly NPCdies cause ofthe partyWefoundLOOT!DistractedDriver:someone iscalled out forplaying anothergame

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
  1. Someone has to reset their connection to Roll20
  2. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  3. Click Clack: someone's keyboard is audible
  4. The party avoids combat by talking
  5. Someone mentions their background
  6. America: Someone talks about a gun
  7. "Trip" to another world: Drugs are done
  8. Alright now funny guy: Everyone laughs at the same time
  9. Two Nat 20's in a single session
  10. Maximum Effort: Someone rolls max damage
  11. Age Descrimination: Age difference mentioned
  12. Skill Check: A party member rolls Survival
  13. A player is Unconscious
  14. Steel Offender: S.U.M.O kills man
  15. Big spender: One player pays for the whole party
  16. Two Nat 1's in a single session
  17. Fightng Words: Someone angers an NPC too much
  18. Skill Check: A party member rolls Athletics
  19. Due Date: Someone mentions being behind on work
  20. Death Bed: Death Saving Throw
  21. Someone doesn’t realize it’s their turn
  22. Critical Success - Party (Any 20 on a D20 die roll)
  23. Critical Failure - Party (Any 1 on a D20 die roll)
  24. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  25. Everyone (who is showing up) is on time
  26. Healing
  27. Someone doesn't have an initiative
  28. The DM chuckles menacingly
  29. Lost in Translation: Party searches for someone they already know
  30. Someone makes a dark joke
  31. Infighting: Someone threatens another player
  32. Friendly Fire: Someone threatens a friendly NPC.
  33. Waiting Game: all waiting on 1 person
  34. Eat the Rich: Poor People Mentioned
  35. Consequences: Friendly NPC dies cause of the party
  36. We found LOOT!
  37. Distracted Driver: someone is called out for playing another game