Someonedoesn’trealize it’stheir turnAmerica:Someonetalks abouta gunConsequences:Friendly NPCdies cause ofthe partyA player isUnconsciousEat theRich: PoorPeopleMentionedAgeDescrimination:Age differencementionedMaximumEffort:Someonerolls maxdamageDistractedDriver:someone iscalled out forplaying anothergameWefoundLOOT!Two Nat1's in asinglesessionCriticalFailure -Party (Any 1on a D20 dieroll)Big spender:One playerpays for thewhole partyCriticalSuccess -Party (Any20 on a D20die roll)Alright nowfunny guy:Everyonelaughs at thesame timeSomeonehas to resettheirconnectionto Roll20SteelOffender:S.U.M.Okills manSomeonemakes adark jokeSkill Check:A partymember rollsAthleticsDue Date:Someonementionsbeing behindon workFriendly Fire:Someonethreatens afriendlyNPC.The DMchucklesmenacinglyThe partyavoidscombat bytalkingSomeonedoesn'thave aninitiativeFightngWords:Someoneangers anNPC too muchSkill Check:A partymember rollsSurvivalTwo Nat20's in asinglesessionWaitingGame: allwaiting on1 personSomeonementionstheirbackgroundCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)HealingClick Clack:someone'skeyboard isaudibleInfighting:SomeonethreatensanotherplayerDeath Bed:DeathSavingThrowCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Lost inTranslation:Party searchesfor someonethey alreadyknow"Trip" toanotherworld: Drugsare doneEveryone(who isshowing up)is on timeSomeonedoesn’trealize it’stheir turnAmerica:Someonetalks abouta gunConsequences:Friendly NPCdies cause ofthe partyA player isUnconsciousEat theRich: PoorPeopleMentionedAgeDescrimination:Age differencementionedMaximumEffort:Someonerolls maxdamageDistractedDriver:someone iscalled out forplaying anothergameWefoundLOOT!Two Nat1's in asinglesessionCriticalFailure -Party (Any 1on a D20 dieroll)Big spender:One playerpays for thewhole partyCriticalSuccess -Party (Any20 on a D20die roll)Alright nowfunny guy:Everyonelaughs at thesame timeSomeonehas to resettheirconnectionto Roll20SteelOffender:S.U.M.Okills manSomeonemakes adark jokeSkill Check:A partymember rollsAthleticsDue Date:Someonementionsbeing behindon workFriendly Fire:Someonethreatens afriendlyNPC.The DMchucklesmenacinglyThe partyavoidscombat bytalkingSomeonedoesn'thave aninitiativeFightngWords:Someoneangers anNPC too muchSkill Check:A partymember rollsSurvivalTwo Nat20's in asinglesessionWaitingGame: allwaiting on1 personSomeonementionstheirbackgroundCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)HealingClick Clack:someone'skeyboard isaudibleInfighting:SomeonethreatensanotherplayerDeath Bed:DeathSavingThrowCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Lost inTranslation:Party searchesfor someonethey alreadyknow"Trip" toanotherworld: Drugsare doneEveryone(who isshowing up)is on time

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone doesn’t realize it’s their turn
  2. America: Someone talks about a gun
  3. Consequences: Friendly NPC dies cause of the party
  4. A player is Unconscious
  5. Eat the Rich: Poor People Mentioned
  6. Age Descrimination: Age difference mentioned
  7. Maximum Effort: Someone rolls max damage
  8. Distracted Driver: someone is called out for playing another game
  9. We found LOOT!
  10. Two Nat 1's in a single session
  11. Critical Failure - Party (Any 1 on a D20 die roll)
  12. Big spender: One player pays for the whole party
  13. Critical Success - Party (Any 20 on a D20 die roll)
  14. Alright now funny guy: Everyone laughs at the same time
  15. Someone has to reset their connection to Roll20
  16. Steel Offender: S.U.M.O kills man
  17. Someone makes a dark joke
  18. Skill Check: A party member rolls Athletics
  19. Due Date: Someone mentions being behind on work
  20. Friendly Fire: Someone threatens a friendly NPC.
  21. The DM chuckles menacingly
  22. The party avoids combat by talking
  23. Someone doesn't have an initiative
  24. Fightng Words: Someone angers an NPC too much
  25. Skill Check: A party member rolls Survival
  26. Two Nat 20's in a single session
  27. Waiting Game: all waiting on 1 person
  28. Someone mentions their background
  29. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  30. Healing
  31. Click Clack: someone's keyboard is audible
  32. Infighting: Someone threatens another player
  33. Death Bed: Death Saving Throw
  34. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  35. Lost in Translation: Party searches for someone they already know
  36. "Trip" to another world: Drugs are done
  37. Everyone (who is showing up) is on time