Consequences:Friendly NPCdies cause ofthe partySomeonedoesn'thave aninitiativeTwo Nat20's in asinglesessionCriticalFailure -Party (Any 1on a D20 dieroll)WefoundLOOT!The DMchucklesmenacinglyDistractedDriver:someone iscalled out forplaying anothergameAlright nowfunny guy:Everyonelaughs at thesame timeFriendly Fire:Someonethreatens afriendlyNPC.Eat theRich: PoorPeopleMentionedAgeDescrimination:Age differencementionedEveryone(who isshowing up)is on timeSkill Check:A partymember rollsSurvival"Trip" toanotherworld: Drugsare doneMaximumEffort:Someonerolls maxdamageCriticalSuccess -Party (Any20 on a D20die roll)Someonedoesn’trealize it’stheir turnSomeonementionstheirbackgroundSomeonehas to resettheirconnectionto Roll20Big spender:One playerpays for thewhole partyFightngWords:Someoneangers anNPC too muchSteelOffender:S.U.M.Okills manSomeonemakes adark jokeCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)America:Someonetalks abouta gunA player isUnconsciousLost inTranslation:Party searchesfor someonethey alreadyknowDue Date:Someonementionsbeing behindon workThe partyavoidscombat bytalkingInfighting:SomeonethreatensanotherplayerHealingWaitingGame: allwaiting on1 personCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Click Clack:someone'skeyboard isaudibleSkill Check:A partymember rollsAthleticsDeath Bed:DeathSavingThrowTwo Nat1's in asinglesessionConsequences:Friendly NPCdies cause ofthe partySomeonedoesn'thave aninitiativeTwo Nat20's in asinglesessionCriticalFailure -Party (Any 1on a D20 dieroll)WefoundLOOT!The DMchucklesmenacinglyDistractedDriver:someone iscalled out forplaying anothergameAlright nowfunny guy:Everyonelaughs at thesame timeFriendly Fire:Someonethreatens afriendlyNPC.Eat theRich: PoorPeopleMentionedAgeDescrimination:Age differencementionedEveryone(who isshowing up)is on timeSkill Check:A partymember rollsSurvival"Trip" toanotherworld: Drugsare doneMaximumEffort:Someonerolls maxdamageCriticalSuccess -Party (Any20 on a D20die roll)Someonedoesn’trealize it’stheir turnSomeonementionstheirbackgroundSomeonehas to resettheirconnectionto Roll20Big spender:One playerpays for thewhole partyFightngWords:Someoneangers anNPC too muchSteelOffender:S.U.M.Okills manSomeonemakes adark jokeCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)America:Someonetalks abouta gunA player isUnconsciousLost inTranslation:Party searchesfor someonethey alreadyknowDue Date:Someonementionsbeing behindon workThe partyavoidscombat bytalkingInfighting:SomeonethreatensanotherplayerHealingWaitingGame: allwaiting on1 personCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Click Clack:someone'skeyboard isaudibleSkill Check:A partymember rollsAthleticsDeath Bed:DeathSavingThrowTwo Nat1's in asinglesession

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consequences: Friendly NPC dies cause of the party
  2. Someone doesn't have an initiative
  3. Two Nat 20's in a single session
  4. Critical Failure - Party (Any 1 on a D20 die roll)
  5. We found LOOT!
  6. The DM chuckles menacingly
  7. Distracted Driver: someone is called out for playing another game
  8. Alright now funny guy: Everyone laughs at the same time
  9. Friendly Fire: Someone threatens a friendly NPC.
  10. Eat the Rich: Poor People Mentioned
  11. Age Descrimination: Age difference mentioned
  12. Everyone (who is showing up) is on time
  13. Skill Check: A party member rolls Survival
  14. "Trip" to another world: Drugs are done
  15. Maximum Effort: Someone rolls max damage
  16. Critical Success - Party (Any 20 on a D20 die roll)
  17. Someone doesn’t realize it’s their turn
  18. Someone mentions their background
  19. Someone has to reset their connection to Roll20
  20. Big spender: One player pays for the whole party
  21. Fightng Words: Someone angers an NPC too much
  22. Steel Offender: S.U.M.O kills man
  23. Someone makes a dark joke
  24. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  25. America: Someone talks about a gun
  26. A player is Unconscious
  27. Lost in Translation: Party searches for someone they already know
  28. Due Date: Someone mentions being behind on work
  29. The party avoids combat by talking
  30. Infighting: Someone threatens another player
  31. Healing
  32. Waiting Game: all waiting on 1 person
  33. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  34. Click Clack: someone's keyboard is audible
  35. Skill Check: A party member rolls Athletics
  36. Death Bed: Death Saving Throw
  37. Two Nat 1's in a single session