HealingAlright nowfunny guy:Everyonelaughs at thesame timeSomeonementionstheirbackgroundSkill Check:A partymember rollsAthleticsThe partyavoidscombat bytalkingSomeonedoesn’trealize it’stheir turnA player isUnconsciousAgeDescrimination:Age differencementionedDeath Bed:DeathSavingThrowSomeonehas to resettheirconnectionto Roll20Someonemakes adark jokeFriendly Fire:Someonethreatens afriendlyNPC.Eat theRich: PoorPeopleMentionedThe DMchucklesmenacinglyAmerica:Someonetalks abouta gunLost inTranslation:Party searchesfor someonethey alreadyknowTwo Nat20's in asinglesessionDue Date:Someonementionsbeing behindon workSkill Check:A partymember rollsSurvivalTwo Nat1's in asinglesessionCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)MaximumEffort:Someonerolls maxdamageBig spender:One playerpays for thewhole partyCriticalSuccess -Party (Any20 on a D20die roll)FightngWords:Someoneangers anNPC too muchEveryone(who isshowing up)is on timeDistractedDriver:someone iscalled out forplaying anothergameClick Clack:someone'skeyboard isaudibleCriticalFailure -Party (Any 1on a D20 dieroll)CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)"Trip" toanotherworld: Drugsare doneWefoundLOOT!Infighting:SomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeWaitingGame: allwaiting on1 personConsequences:Friendly NPCdies cause ofthe partySteelOffender:S.U.M.Okills manHealingAlright nowfunny guy:Everyonelaughs at thesame timeSomeonementionstheirbackgroundSkill Check:A partymember rollsAthleticsThe partyavoidscombat bytalkingSomeonedoesn’trealize it’stheir turnA player isUnconsciousAgeDescrimination:Age differencementionedDeath Bed:DeathSavingThrowSomeonehas to resettheirconnectionto Roll20Someonemakes adark jokeFriendly Fire:Someonethreatens afriendlyNPC.Eat theRich: PoorPeopleMentionedThe DMchucklesmenacinglyAmerica:Someonetalks abouta gunLost inTranslation:Party searchesfor someonethey alreadyknowTwo Nat20's in asinglesessionDue Date:Someonementionsbeing behindon workSkill Check:A partymember rollsSurvivalTwo Nat1's in asinglesessionCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)MaximumEffort:Someonerolls maxdamageBig spender:One playerpays for thewhole partyCriticalSuccess -Party (Any20 on a D20die roll)FightngWords:Someoneangers anNPC too muchEveryone(who isshowing up)is on timeDistractedDriver:someone iscalled out forplaying anothergameClick Clack:someone'skeyboard isaudibleCriticalFailure -Party (Any 1on a D20 dieroll)CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)"Trip" toanotherworld: Drugsare doneWefoundLOOT!Infighting:SomeonethreatensanotherplayerSomeonedoesn'thave aninitiativeWaitingGame: allwaiting on1 personConsequences:Friendly NPCdies cause ofthe partySteelOffender:S.U.M.Okills man

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Healing
  2. Alright now funny guy: Everyone laughs at the same time
  3. Someone mentions their background
  4. Skill Check: A party member rolls Athletics
  5. The party avoids combat by talking
  6. Someone doesn’t realize it’s their turn
  7. A player is Unconscious
  8. Age Descrimination: Age difference mentioned
  9. Death Bed: Death Saving Throw
  10. Someone has to reset their connection to Roll20
  11. Someone makes a dark joke
  12. Friendly Fire: Someone threatens a friendly NPC.
  13. Eat the Rich: Poor People Mentioned
  14. The DM chuckles menacingly
  15. America: Someone talks about a gun
  16. Lost in Translation: Party searches for someone they already know
  17. Two Nat 20's in a single session
  18. Due Date: Someone mentions being behind on work
  19. Skill Check: A party member rolls Survival
  20. Two Nat 1's in a single session
  21. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  22. Maximum Effort: Someone rolls max damage
  23. Big spender: One player pays for the whole party
  24. Critical Success - Party (Any 20 on a D20 die roll)
  25. Fightng Words: Someone angers an NPC too much
  26. Everyone (who is showing up) is on time
  27. Distracted Driver: someone is called out for playing another game
  28. Click Clack: someone's keyboard is audible
  29. Critical Failure - Party (Any 1 on a D20 die roll)
  30. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  31. "Trip" to another world: Drugs are done
  32. We found LOOT!
  33. Infighting: Someone threatens another player
  34. Someone doesn't have an initiative
  35. Waiting Game: all waiting on 1 person
  36. Consequences: Friendly NPC dies cause of the party
  37. Steel Offender: S.U.M.O kills man