Consequences:Friendly NPCdies cause ofthe partyTwo Nat1's in asinglesessionWefoundLOOT!Eat theRich: PoorPeopleMentionedCriticalSuccess -Party (Any20 on a D20die roll)FightngWords:Someoneangers anNPC too muchThe DMchucklesmenacinglyInfighting:SomeonethreatensanotherplayerSteelOffender:S.U.M.Okills manSkill Check:A partymember rollsAthleticsCriticalFailure -Party (Any 1on a D20 dieroll)America:Someonetalks abouta gunSomeonementionstheirbackgroundDeath Bed:DeathSavingThrowCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Alright nowfunny guy:Everyonelaughs at thesame timeThe partyavoidscombat bytalkingAgeDescrimination:Age differencementionedDue Date:Someonementionsbeing behindon workSomeonedoesn'thave aninitiative"Trip" toanotherworld: Drugsare doneA player isUnconsciousClick Clack:someone'skeyboard isaudibleWaitingGame: allwaiting on1 personMaximumEffort:Someonerolls maxdamageBig spender:One playerpays for thewhole partySkill Check:A partymember rollsSurvivalLost inTranslation:Party searchesfor someonethey alreadyknowFriendly Fire:Someonethreatens afriendlyNPC.Everyone(who isshowing up)is on timeSomeonedoesn’trealize it’stheir turnHealingSomeonemakes adark jokeDistractedDriver:someone iscalled out forplaying anothergameCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Two Nat20's in asinglesessionSomeonehas to resettheirconnectionto Roll20Consequences:Friendly NPCdies cause ofthe partyTwo Nat1's in asinglesessionWefoundLOOT!Eat theRich: PoorPeopleMentionedCriticalSuccess -Party (Any20 on a D20die roll)FightngWords:Someoneangers anNPC too muchThe DMchucklesmenacinglyInfighting:SomeonethreatensanotherplayerSteelOffender:S.U.M.Okills manSkill Check:A partymember rollsAthleticsCriticalFailure -Party (Any 1on a D20 dieroll)America:Someonetalks abouta gunSomeonementionstheirbackgroundDeath Bed:DeathSavingThrowCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Alright nowfunny guy:Everyonelaughs at thesame timeThe partyavoidscombat bytalkingAgeDescrimination:Age differencementionedDue Date:Someonementionsbeing behindon workSomeonedoesn'thave aninitiative"Trip" toanotherworld: Drugsare doneA player isUnconsciousClick Clack:someone'skeyboard isaudibleWaitingGame: allwaiting on1 personMaximumEffort:Someonerolls maxdamageBig spender:One playerpays for thewhole partySkill Check:A partymember rollsSurvivalLost inTranslation:Party searchesfor someonethey alreadyknowFriendly Fire:Someonethreatens afriendlyNPC.Everyone(who isshowing up)is on timeSomeonedoesn’trealize it’stheir turnHealingSomeonemakes adark jokeDistractedDriver:someone iscalled out forplaying anothergameCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Two Nat20's in asinglesessionSomeonehas to resettheirconnectionto Roll20

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consequences: Friendly NPC dies cause of the party
  2. Two Nat 1's in a single session
  3. We found LOOT!
  4. Eat the Rich: Poor People Mentioned
  5. Critical Success - Party (Any 20 on a D20 die roll)
  6. Fightng Words: Someone angers an NPC too much
  7. The DM chuckles menacingly
  8. Infighting: Someone threatens another player
  9. Steel Offender: S.U.M.O kills man
  10. Skill Check: A party member rolls Athletics
  11. Critical Failure - Party (Any 1 on a D20 die roll)
  12. America: Someone talks about a gun
  13. Someone mentions their background
  14. Death Bed: Death Saving Throw
  15. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  16. Alright now funny guy: Everyone laughs at the same time
  17. The party avoids combat by talking
  18. Age Descrimination: Age difference mentioned
  19. Due Date: Someone mentions being behind on work
  20. Someone doesn't have an initiative
  21. "Trip" to another world: Drugs are done
  22. A player is Unconscious
  23. Click Clack: someone's keyboard is audible
  24. Waiting Game: all waiting on 1 person
  25. Maximum Effort: Someone rolls max damage
  26. Big spender: One player pays for the whole party
  27. Skill Check: A party member rolls Survival
  28. Lost in Translation: Party searches for someone they already know
  29. Friendly Fire: Someone threatens a friendly NPC.
  30. Everyone (who is showing up) is on time
  31. Someone doesn’t realize it’s their turn
  32. Healing
  33. Someone makes a dark joke
  34. Distracted Driver: someone is called out for playing another game
  35. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  36. Two Nat 20's in a single session
  37. Someone has to reset their connection to Roll20