HealingDistractedDriver:someone iscalled out forplaying anothergameDeath Bed:DeathSavingThrowEveryone(who isshowing up)is on timeThe DMchucklesmenacinglyFriendly Fire:Someonethreatens afriendlyNPC.Click Clack:someone'skeyboard isaudibleCriticalSuccess -Party (Any20 on a D20die roll)Someonedoesn'thave aninitiativeSomeonehas to resettheirconnectionto Roll20Skill Check:A partymember rollsSurvivalSomeonemakes adark jokeAgeDescrimination:Age differencementionedTwo Nat20's in asinglesessionMaximumEffort:Someonerolls maxdamage"Trip" toanotherworld: Drugsare doneAmerica:Someonetalks abouta gunTwo Nat1's in asinglesessionBig spender:One playerpays for thewhole partyDue Date:Someonementionsbeing behindon workFightngWords:Someoneangers anNPC too muchSteelOffender:S.U.M.Okills manThe partyavoidscombat bytalkingCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)A player isUnconsciousInfighting:SomeonethreatensanotherplayerCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonedoesn’trealize it’stheir turnSomeonementionstheirbackgroundConsequences:Friendly NPCdies cause ofthe partyCriticalFailure -Party (Any 1on a D20 dieroll)Eat theRich: PoorPeopleMentionedAlright nowfunny guy:Everyonelaughs at thesame timeLost inTranslation:Party searchesfor someonethey alreadyknowSkill Check:A partymember rollsAthleticsWaitingGame: allwaiting on1 personWefoundLOOT!HealingDistractedDriver:someone iscalled out forplaying anothergameDeath Bed:DeathSavingThrowEveryone(who isshowing up)is on timeThe DMchucklesmenacinglyFriendly Fire:Someonethreatens afriendlyNPC.Click Clack:someone'skeyboard isaudibleCriticalSuccess -Party (Any20 on a D20die roll)Someonedoesn'thave aninitiativeSomeonehas to resettheirconnectionto Roll20Skill Check:A partymember rollsSurvivalSomeonemakes adark jokeAgeDescrimination:Age differencementionedTwo Nat20's in asinglesessionMaximumEffort:Someonerolls maxdamage"Trip" toanotherworld: Drugsare doneAmerica:Someonetalks abouta gunTwo Nat1's in asinglesessionBig spender:One playerpays for thewhole partyDue Date:Someonementionsbeing behindon workFightngWords:Someoneangers anNPC too muchSteelOffender:S.U.M.Okills manThe partyavoidscombat bytalkingCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)A player isUnconsciousInfighting:SomeonethreatensanotherplayerCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Someonedoesn’trealize it’stheir turnSomeonementionstheirbackgroundConsequences:Friendly NPCdies cause ofthe partyCriticalFailure -Party (Any 1on a D20 dieroll)Eat theRich: PoorPeopleMentionedAlright nowfunny guy:Everyonelaughs at thesame timeLost inTranslation:Party searchesfor someonethey alreadyknowSkill Check:A partymember rollsAthleticsWaitingGame: allwaiting on1 personWefoundLOOT!

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Healing
  2. Distracted Driver: someone is called out for playing another game
  3. Death Bed: Death Saving Throw
  4. Everyone (who is showing up) is on time
  5. The DM chuckles menacingly
  6. Friendly Fire: Someone threatens a friendly NPC.
  7. Click Clack: someone's keyboard is audible
  8. Critical Success - Party (Any 20 on a D20 die roll)
  9. Someone doesn't have an initiative
  10. Someone has to reset their connection to Roll20
  11. Skill Check: A party member rolls Survival
  12. Someone makes a dark joke
  13. Age Descrimination: Age difference mentioned
  14. Two Nat 20's in a single session
  15. Maximum Effort: Someone rolls max damage
  16. "Trip" to another world: Drugs are done
  17. America: Someone talks about a gun
  18. Two Nat 1's in a single session
  19. Big spender: One player pays for the whole party
  20. Due Date: Someone mentions being behind on work
  21. Fightng Words: Someone angers an NPC too much
  22. Steel Offender: S.U.M.O kills man
  23. The party avoids combat by talking
  24. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  25. A player is Unconscious
  26. Infighting: Someone threatens another player
  27. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  28. Someone doesn’t realize it’s their turn
  29. Someone mentions their background
  30. Consequences: Friendly NPC dies cause of the party
  31. Critical Failure - Party (Any 1 on a D20 die roll)
  32. Eat the Rich: Poor People Mentioned
  33. Alright now funny guy: Everyone laughs at the same time
  34. Lost in Translation: Party searches for someone they already know
  35. Skill Check: A party member rolls Athletics
  36. Waiting Game: all waiting on 1 person
  37. We found LOOT!