CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Consequences:Friendly NPCdies cause ofthe partySkill Check:A partymember rollsSurvivalTwo Nat1's in asinglesessionAmerica:Someonetalks abouta gunSomeonehas to resettheirconnectionto Roll20AgeDescrimination:Age differencementionedSomeonedoesn'thave aninitiativeA player isUnconsciousCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Click Clack:someone'skeyboard isaudibleDeath Bed:DeathSavingThrowInfighting:SomeonethreatensanotherplayerMaximumEffort:Someonerolls maxdamageThe partyavoidscombat bytalkingHealingSomeonementionstheirbackgroundFriendly Fire:Someonethreatens afriendlyNPC.CriticalSuccess -Party (Any20 on a D20die roll)WaitingGame: allwaiting on1 personThe DMchucklesmenacinglySkill Check:A partymember rollsAthleticsSomeonedoesn’trealize it’stheir turnSteelOffender:S.U.M.Okills man"Trip" toanotherworld: Drugsare doneTwo Nat20's in asinglesessionDistractedDriver:someone iscalled out forplaying anothergameCriticalFailure -Party (Any 1on a D20 dieroll)Alright nowfunny guy:Everyonelaughs at thesame timeLost inTranslation:Party searchesfor someonethey alreadyknowDue Date:Someonementionsbeing behindon workBig spender:One playerpays for thewhole partyEat theRich: PoorPeopleMentionedEveryone(who isshowing up)is on timeSomeonemakes adark jokeWefoundLOOT!FightngWords:Someoneangers anNPC too muchCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Consequences:Friendly NPCdies cause ofthe partySkill Check:A partymember rollsSurvivalTwo Nat1's in asinglesessionAmerica:Someonetalks abouta gunSomeonehas to resettheirconnectionto Roll20AgeDescrimination:Age differencementionedSomeonedoesn'thave aninitiativeA player isUnconsciousCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Click Clack:someone'skeyboard isaudibleDeath Bed:DeathSavingThrowInfighting:SomeonethreatensanotherplayerMaximumEffort:Someonerolls maxdamageThe partyavoidscombat bytalkingHealingSomeonementionstheirbackgroundFriendly Fire:Someonethreatens afriendlyNPC.CriticalSuccess -Party (Any20 on a D20die roll)WaitingGame: allwaiting on1 personThe DMchucklesmenacinglySkill Check:A partymember rollsAthleticsSomeonedoesn’trealize it’stheir turnSteelOffender:S.U.M.Okills man"Trip" toanotherworld: Drugsare doneTwo Nat20's in asinglesessionDistractedDriver:someone iscalled out forplaying anothergameCriticalFailure -Party (Any 1on a D20 dieroll)Alright nowfunny guy:Everyonelaughs at thesame timeLost inTranslation:Party searchesfor someonethey alreadyknowDue Date:Someonementionsbeing behindon workBig spender:One playerpays for thewhole partyEat theRich: PoorPeopleMentionedEveryone(who isshowing up)is on timeSomeonemakes adark jokeWefoundLOOT!FightngWords:Someoneangers anNPC too much

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  2. Consequences: Friendly NPC dies cause of the party
  3. Skill Check: A party member rolls Survival
  4. Two Nat 1's in a single session
  5. America: Someone talks about a gun
  6. Someone has to reset their connection to Roll20
  7. Age Descrimination: Age difference mentioned
  8. Someone doesn't have an initiative
  9. A player is Unconscious
  10. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  11. Click Clack: someone's keyboard is audible
  12. Death Bed: Death Saving Throw
  13. Infighting: Someone threatens another player
  14. Maximum Effort: Someone rolls max damage
  15. The party avoids combat by talking
  16. Healing
  17. Someone mentions their background
  18. Friendly Fire: Someone threatens a friendly NPC.
  19. Critical Success - Party (Any 20 on a D20 die roll)
  20. Waiting Game: all waiting on 1 person
  21. The DM chuckles menacingly
  22. Skill Check: A party member rolls Athletics
  23. Someone doesn’t realize it’s their turn
  24. Steel Offender: S.U.M.O kills man
  25. "Trip" to another world: Drugs are done
  26. Two Nat 20's in a single session
  27. Distracted Driver: someone is called out for playing another game
  28. Critical Failure - Party (Any 1 on a D20 die roll)
  29. Alright now funny guy: Everyone laughs at the same time
  30. Lost in Translation: Party searches for someone they already know
  31. Due Date: Someone mentions being behind on work
  32. Big spender: One player pays for the whole party
  33. Eat the Rich: Poor People Mentioned
  34. Everyone (who is showing up) is on time
  35. Someone makes a dark joke
  36. We found LOOT!
  37. Fightng Words: Someone angers an NPC too much