WefoundLOOT!Eat theRich: PoorPeopleMentionedTwo Nat1's in asinglesessionSomeonementionstheirbackgroundCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Alright nowfunny guy:Everyonelaughs at thesame timeDeath Bed:DeathSavingThrowLost inTranslation:Party searchesfor someonethey alreadyknowSomeonedoesn’trealize it’stheir turnThe partyavoidscombat bytalkingFightngWords:Someoneangers anNPC too muchSomeonedoesn'thave aninitiativeCriticalSuccess -Party (Any20 on a D20die roll)CriticalFailure -Party (Any 1on a D20 dieroll)MaximumEffort:Someonerolls maxdamageA player isUnconsciousBig spender:One playerpays for thewhole partyWaitingGame: allwaiting on1 personSomeonemakes adark joke"Trip" toanotherworld: Drugsare doneConsequences:Friendly NPCdies cause ofthe partySkill Check:A partymember rollsAthleticsDue Date:Someonementionsbeing behindon workFriendly Fire:Someonethreatens afriendlyNPC.DistractedDriver:someone iscalled out forplaying anothergameEveryone(who isshowing up)is on timeClick Clack:someone'skeyboard isaudibleInfighting:SomeonethreatensanotherplayerTwo Nat20's in asinglesessionSkill Check:A partymember rollsSurvivalThe DMchucklesmenacinglyAmerica:Someonetalks abouta gunHealingCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)SteelOffender:S.U.M.Okills manSomeonehas to resettheirconnectionto Roll20AgeDescrimination:Age differencementionedWefoundLOOT!Eat theRich: PoorPeopleMentionedTwo Nat1's in asinglesessionSomeonementionstheirbackgroundCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Alright nowfunny guy:Everyonelaughs at thesame timeDeath Bed:DeathSavingThrowLost inTranslation:Party searchesfor someonethey alreadyknowSomeonedoesn’trealize it’stheir turnThe partyavoidscombat bytalkingFightngWords:Someoneangers anNPC too muchSomeonedoesn'thave aninitiativeCriticalSuccess -Party (Any20 on a D20die roll)CriticalFailure -Party (Any 1on a D20 dieroll)MaximumEffort:Someonerolls maxdamageA player isUnconsciousBig spender:One playerpays for thewhole partyWaitingGame: allwaiting on1 personSomeonemakes adark joke"Trip" toanotherworld: Drugsare doneConsequences:Friendly NPCdies cause ofthe partySkill Check:A partymember rollsAthleticsDue Date:Someonementionsbeing behindon workFriendly Fire:Someonethreatens afriendlyNPC.DistractedDriver:someone iscalled out forplaying anothergameEveryone(who isshowing up)is on timeClick Clack:someone'skeyboard isaudibleInfighting:SomeonethreatensanotherplayerTwo Nat20's in asinglesessionSkill Check:A partymember rollsSurvivalThe DMchucklesmenacinglyAmerica:Someonetalks abouta gunHealingCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)SteelOffender:S.U.M.Okills manSomeonehas to resettheirconnectionto Roll20AgeDescrimination:Age differencementioned

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We found LOOT!
  2. Eat the Rich: Poor People Mentioned
  3. Two Nat 1's in a single session
  4. Someone mentions their background
  5. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  6. Alright now funny guy: Everyone laughs at the same time
  7. Death Bed: Death Saving Throw
  8. Lost in Translation: Party searches for someone they already know
  9. Someone doesn’t realize it’s their turn
  10. The party avoids combat by talking
  11. Fightng Words: Someone angers an NPC too much
  12. Someone doesn't have an initiative
  13. Critical Success - Party (Any 20 on a D20 die roll)
  14. Critical Failure - Party (Any 1 on a D20 die roll)
  15. Maximum Effort: Someone rolls max damage
  16. A player is Unconscious
  17. Big spender: One player pays for the whole party
  18. Waiting Game: all waiting on 1 person
  19. Someone makes a dark joke
  20. "Trip" to another world: Drugs are done
  21. Consequences: Friendly NPC dies cause of the party
  22. Skill Check: A party member rolls Athletics
  23. Due Date: Someone mentions being behind on work
  24. Friendly Fire: Someone threatens a friendly NPC.
  25. Distracted Driver: someone is called out for playing another game
  26. Everyone (who is showing up) is on time
  27. Click Clack: someone's keyboard is audible
  28. Infighting: Someone threatens another player
  29. Two Nat 20's in a single session
  30. Skill Check: A party member rolls Survival
  31. The DM chuckles menacingly
  32. America: Someone talks about a gun
  33. Healing
  34. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  35. Steel Offender: S.U.M.O kills man
  36. Someone has to reset their connection to Roll20
  37. Age Descrimination: Age difference mentioned