Lost inTranslation:Party searchesfor someonethey alreadyknowMaximumEffort:Someonerolls maxdamageClick Clack:someone'skeyboard isaudibleEveryone(who isshowing up)is on timeTwo Nat20's in asinglesessionAlright nowfunny guy:Everyonelaughs at thesame timeDue Date:Someonementionsbeing behindon workWefoundLOOT!SomeonementionstheirbackgroundAmerica:Someonetalks abouta gunA player isUnconscious"Trip" toanotherworld: Drugsare doneSomeonedoesn'thave aninitiativeSomeonehas to resettheirconnectionto Roll20Two Nat1's in asinglesessionCriticalFailure -Party (Any 1on a D20 dieroll)Big spender:One playerpays for thewhole partyEat theRich: PoorPeopleMentionedSkill Check:A partymember rollsAthleticsDistractedDriver:someone iscalled out forplaying anothergameSteelOffender:S.U.M.Okills manAgeDescrimination:Age differencementionedThe partyavoidscombat bytalkingSomeonedoesn’trealize it’stheir turnCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Death Bed:DeathSavingThrowInfighting:SomeonethreatensanotherplayerCriticalSuccess -Party (Any20 on a D20die roll)Skill Check:A partymember rollsSurvivalHealingThe DMchucklesmenacinglyFightngWords:Someoneangers anNPC too muchConsequences:Friendly NPCdies cause ofthe partyFriendly Fire:Someonethreatens afriendlyNPC.WaitingGame: allwaiting on1 personSomeonemakes adark jokeLost inTranslation:Party searchesfor someonethey alreadyknowMaximumEffort:Someonerolls maxdamageClick Clack:someone'skeyboard isaudibleEveryone(who isshowing up)is on timeTwo Nat20's in asinglesessionAlright nowfunny guy:Everyonelaughs at thesame timeDue Date:Someonementionsbeing behindon workWefoundLOOT!SomeonementionstheirbackgroundAmerica:Someonetalks abouta gunA player isUnconscious"Trip" toanotherworld: Drugsare doneSomeonedoesn'thave aninitiativeSomeonehas to resettheirconnectionto Roll20Two Nat1's in asinglesessionCriticalFailure -Party (Any 1on a D20 dieroll)Big spender:One playerpays for thewhole partyEat theRich: PoorPeopleMentionedSkill Check:A partymember rollsAthleticsDistractedDriver:someone iscalled out forplaying anothergameSteelOffender:S.U.M.Okills manAgeDescrimination:Age differencementionedThe partyavoidscombat bytalkingSomeonedoesn’trealize it’stheir turnCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)CriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Death Bed:DeathSavingThrowInfighting:SomeonethreatensanotherplayerCriticalSuccess -Party (Any20 on a D20die roll)Skill Check:A partymember rollsSurvivalHealingThe DMchucklesmenacinglyFightngWords:Someoneangers anNPC too muchConsequences:Friendly NPCdies cause ofthe partyFriendly Fire:Someonethreatens afriendlyNPC.WaitingGame: allwaiting on1 personSomeonemakes adark joke

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lost in Translation: Party searches for someone they already know
  2. Maximum Effort: Someone rolls max damage
  3. Click Clack: someone's keyboard is audible
  4. Everyone (who is showing up) is on time
  5. Two Nat 20's in a single session
  6. Alright now funny guy: Everyone laughs at the same time
  7. Due Date: Someone mentions being behind on work
  8. We found LOOT!
  9. Someone mentions their background
  10. America: Someone talks about a gun
  11. A player is Unconscious
  12. "Trip" to another world: Drugs are done
  13. Someone doesn't have an initiative
  14. Someone has to reset their connection to Roll20
  15. Two Nat 1's in a single session
  16. Critical Failure - Party (Any 1 on a D20 die roll)
  17. Big spender: One player pays for the whole party
  18. Eat the Rich: Poor People Mentioned
  19. Skill Check: A party member rolls Athletics
  20. Distracted Driver: someone is called out for playing another game
  21. Steel Offender: S.U.M.O kills man
  22. Age Descrimination: Age difference mentioned
  23. The party avoids combat by talking
  24. Someone doesn’t realize it’s their turn
  25. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  26. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  27. Death Bed: Death Saving Throw
  28. Infighting: Someone threatens another player
  29. Critical Success - Party (Any 20 on a D20 die roll)
  30. Skill Check: A party member rolls Survival
  31. Healing
  32. The DM chuckles menacingly
  33. Fightng Words: Someone angers an NPC too much
  34. Consequences: Friendly NPC dies cause of the party
  35. Friendly Fire: Someone threatens a friendly NPC.
  36. Waiting Game: all waiting on 1 person
  37. Someone makes a dark joke