Everyone(who isshowing up)is on timeCriticalFailure -Party (Any 1on a D20 dieroll)Someonehas to resettheirconnectionto Roll20A player isUnconsciousCriticalSuccess -Party (Any20 on a D20die roll)Lost inTranslation:Party searchesfor someonethey alreadyknowFriendly Fire:Someonethreatens afriendlyNPC.Skill Check:A partymember rollsSurvivalAmerica:Someonetalks abouta gunSkill Check:A partymember rollsAthleticsAgeDescrimination:Age differencementionedInfighting:SomeonethreatensanotherplayerBig spender:One playerpays for thewhole partySomeonedoesn’trealize it’stheir turnAlright nowfunny guy:Everyonelaughs at thesame timeEat theRich: PoorPeopleMentionedMaximumEffort:Someonerolls maxdamageSteelOffender:S.U.M.Okills manCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Due Date:Someonementionsbeing behindon work"Trip" toanotherworld: Drugsare doneSomeonemakes adark jokeSomeonedoesn'thave aninitiativeConsequences:Friendly NPCdies cause ofthe partyDistractedDriver:someone iscalled out forplaying anothergameThe DMchucklesmenacinglySomeonementionstheirbackgroundFightngWords:Someoneangers anNPC too muchDeath Bed:DeathSavingThrowWefoundLOOT!Two Nat20's in asinglesessionCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Two Nat1's in asinglesessionWaitingGame: allwaiting on1 personHealingThe partyavoidscombat bytalkingClick Clack:someone'skeyboard isaudibleEveryone(who isshowing up)is on timeCriticalFailure -Party (Any 1on a D20 dieroll)Someonehas to resettheirconnectionto Roll20A player isUnconsciousCriticalSuccess -Party (Any20 on a D20die roll)Lost inTranslation:Party searchesfor someonethey alreadyknowFriendly Fire:Someonethreatens afriendlyNPC.Skill Check:A partymember rollsSurvivalAmerica:Someonetalks abouta gunSkill Check:A partymember rollsAthleticsAgeDescrimination:Age differencementionedInfighting:SomeonethreatensanotherplayerBig spender:One playerpays for thewhole partySomeonedoesn’trealize it’stheir turnAlright nowfunny guy:Everyonelaughs at thesame timeEat theRich: PoorPeopleMentionedMaximumEffort:Someonerolls maxdamageSteelOffender:S.U.M.Okills manCriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)Due Date:Someonementionsbeing behindon work"Trip" toanotherworld: Drugsare doneSomeonemakes adark jokeSomeonedoesn'thave aninitiativeConsequences:Friendly NPCdies cause ofthe partyDistractedDriver:someone iscalled out forplaying anothergameThe DMchucklesmenacinglySomeonementionstheirbackgroundFightngWords:Someoneangers anNPC too muchDeath Bed:DeathSavingThrowWefoundLOOT!Two Nat20's in asinglesessionCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)Two Nat1's in asinglesessionWaitingGame: allwaiting on1 personHealingThe partyavoidscombat bytalkingClick Clack:someone'skeyboard isaudible

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Everyone (who is showing up) is on time
  2. Critical Failure - Party (Any 1 on a D20 die roll)
  3. Someone has to reset their connection to Roll20
  4. A player is Unconscious
  5. Critical Success - Party (Any 20 on a D20 die roll)
  6. Lost in Translation: Party searches for someone they already know
  7. Friendly Fire: Someone threatens a friendly NPC.
  8. Skill Check: A party member rolls Survival
  9. America: Someone talks about a gun
  10. Skill Check: A party member rolls Athletics
  11. Age Descrimination: Age difference mentioned
  12. Infighting: Someone threatens another player
  13. Big spender: One player pays for the whole party
  14. Someone doesn’t realize it’s their turn
  15. Alright now funny guy: Everyone laughs at the same time
  16. Eat the Rich: Poor People Mentioned
  17. Maximum Effort: Someone rolls max damage
  18. Steel Offender: S.U.M.O kills man
  19. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  20. Due Date: Someone mentions being behind on work
  21. "Trip" to another world: Drugs are done
  22. Someone makes a dark joke
  23. Someone doesn't have an initiative
  24. Consequences: Friendly NPC dies cause of the party
  25. Distracted Driver: someone is called out for playing another game
  26. The DM chuckles menacingly
  27. Someone mentions their background
  28. Fightng Words: Someone angers an NPC too much
  29. Death Bed: Death Saving Throw
  30. We found LOOT!
  31. Two Nat 20's in a single session
  32. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)
  33. Two Nat 1's in a single session
  34. Waiting Game: all waiting on 1 person
  35. Healing
  36. The party avoids combat by talking
  37. Click Clack: someone's keyboard is audible