CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)CriticalFailure -Party (Any 1on a D20 dieroll)SteelOffender:S.U.M.Okills manInfighting:SomeonethreatensanotherplayerTwo Nat20's in asinglesessionAlright nowfunny guy:Everyonelaughs at thesame timeAmerica:Someonetalks abouta gunEat theRich: PoorPeopleMentionedSomeonedoesn'thave aninitiativeBig spender:One playerpays for thewhole partyWaitingGame: allwaiting on1 personSkill Check:A partymember rollsSurvivalFightngWords:Someoneangers anNPC too muchSomeonementionstheirbackground"Trip" toanotherworld: Drugsare doneMaximumEffort:Someonerolls maxdamageFriendly Fire:Someonethreatens afriendlyNPC.Someonedoesn’trealize it’stheir turnDistractedDriver:someone iscalled out forplaying anothergameLost inTranslation:Party searchesfor someonethey alreadyknowThe DMchucklesmenacinglyHealingAgeDescrimination:Age differencementionedWefoundLOOT!Someonemakes adark jokeEveryone(who isshowing up)is on timeConsequences:Friendly NPCdies cause ofthe partySomeonehas to resettheirconnectionto Roll20CriticalSuccess -Party (Any20 on a D20die roll)A player isUnconsciousThe partyavoidscombat bytalkingClick Clack:someone'skeyboard isaudibleDue Date:Someonementionsbeing behindon workSkill Check:A partymember rollsAthleticsTwo Nat1's in asinglesessionDeath Bed:DeathSavingThrowCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)CriticalSuccess -NPC or Enemy(Any 20 on aD20 die roll)CriticalFailure -Party (Any 1on a D20 dieroll)SteelOffender:S.U.M.Okills manInfighting:SomeonethreatensanotherplayerTwo Nat20's in asinglesessionAlright nowfunny guy:Everyonelaughs at thesame timeAmerica:Someonetalks abouta gunEat theRich: PoorPeopleMentionedSomeonedoesn'thave aninitiativeBig spender:One playerpays for thewhole partyWaitingGame: allwaiting on1 personSkill Check:A partymember rollsSurvivalFightngWords:Someoneangers anNPC too muchSomeonementionstheirbackground"Trip" toanotherworld: Drugsare doneMaximumEffort:Someonerolls maxdamageFriendly Fire:Someonethreatens afriendlyNPC.Someonedoesn’trealize it’stheir turnDistractedDriver:someone iscalled out forplaying anothergameLost inTranslation:Party searchesfor someonethey alreadyknowThe DMchucklesmenacinglyHealingAgeDescrimination:Age differencementionedWefoundLOOT!Someonemakes adark jokeEveryone(who isshowing up)is on timeConsequences:Friendly NPCdies cause ofthe partySomeonehas to resettheirconnectionto Roll20CriticalSuccess -Party (Any20 on a D20die roll)A player isUnconsciousThe partyavoidscombat bytalkingClick Clack:someone'skeyboard isaudibleDue Date:Someonementionsbeing behindon workSkill Check:A partymember rollsAthleticsTwo Nat1's in asinglesessionDeath Bed:DeathSavingThrowCriticalFailure - NPCor Enemy(Any 1 on aD20 die roll)

Lucky 13 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Success - NPC or Enemy (Any 20 on a D20 die roll)
  2. Critical Failure - Party (Any 1 on a D20 die roll)
  3. Steel Offender: S.U.M.O kills man
  4. Infighting: Someone threatens another player
  5. Two Nat 20's in a single session
  6. Alright now funny guy: Everyone laughs at the same time
  7. America: Someone talks about a gun
  8. Eat the Rich: Poor People Mentioned
  9. Someone doesn't have an initiative
  10. Big spender: One player pays for the whole party
  11. Waiting Game: all waiting on 1 person
  12. Skill Check: A party member rolls Survival
  13. Fightng Words: Someone angers an NPC too much
  14. Someone mentions their background
  15. "Trip" to another world: Drugs are done
  16. Maximum Effort: Someone rolls max damage
  17. Friendly Fire: Someone threatens a friendly NPC.
  18. Someone doesn’t realize it’s their turn
  19. Distracted Driver: someone is called out for playing another game
  20. Lost in Translation: Party searches for someone they already know
  21. The DM chuckles menacingly
  22. Healing
  23. Age Descrimination: Age difference mentioned
  24. We found LOOT!
  25. Someone makes a dark joke
  26. Everyone (who is showing up) is on time
  27. Consequences: Friendly NPC dies cause of the party
  28. Someone has to reset their connection to Roll20
  29. Critical Success - Party (Any 20 on a D20 die roll)
  30. A player is Unconscious
  31. The party avoids combat by talking
  32. Click Clack: someone's keyboard is audible
  33. Due Date: Someone mentions being behind on work
  34. Skill Check: A party member rolls Athletics
  35. Two Nat 1's in a single session
  36. Death Bed: Death Saving Throw
  37. Critical Failure - NPC or Enemy (Any 1 on a D20 die roll)