Everyoneknowing whereyou must beand when inteam event.No movementor deviationfrom startposition intosses.Competea full-twisttoss.Keep armsup for highcatch intoss.Competeanupgradedtoss.Have anexplosive toss,tops ridingbases, basesbeing powerfulwith flickA madeteam eventat acompetitionby everyone.Loudcounting andcheering fromeveryone inteam event.Confidence incounts in comptumbling,correctformation fromeveryoneTops trustingbases andbeingconfident in apop around.Highcatches incomp.pyramid.Annabelleriding the toepitch flickand doing afull off.All skillsstuck incomptumbling.Alise gettingtoe pitchwithoutassistanceBothgroups ofcomp acroin sync.Duopass ROBHS 1.5Hand-in-handheld for 3seconds andbeing able totwist out of it.Competea newacro skill.Competea bridgepyramidfor duo.Beingintentional,being sharp inall eventsthroughout acomp.Completesync. insync.pass.10.0 SV foropenpyramid, nodeductionson catch.Cheer onteam insynctumbling.Comp acro -both groupsmade atcompetitionEveryoneknowing whereyou must beand when inteam event.No movementor deviationfrom startposition intosses.Competea full-twisttoss.Keep armsup for highcatch intoss.Competeanupgradedtoss.Have anexplosive toss,tops ridingbases, basesbeing powerfulwith flickA madeteam eventat acompetitionby everyone.Loudcounting andcheering fromeveryone inteam event.Confidence incounts in comptumbling,correctformation fromeveryoneTops trustingbases andbeingconfident in apop around.Highcatches incomp.pyramid.Annabelleriding the toepitch flickand doing afull off.All skillsstuck incomptumbling.Alise gettingtoe pitchwithoutassistanceBothgroups ofcomp acroin sync.Duopass ROBHS 1.5Hand-in-handheld for 3seconds andbeing able totwist out of it.Competea newacro skill.Competea bridgepyramidfor duo.Beingintentional,being sharp inall eventsthroughout acomp.Completesync. insync.pass.10.0 SV foropenpyramid, nodeductionson catch.Cheer onteam insynctumbling.Comp acro -both groupsmade atcompetition

Stevenson A&T's 2025 Bingo - Team Pink - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Everyone knowing where you must be and when in team event.
  2. No movement or deviation from start position in tosses.
  3. Compete a full-twist toss.
  4. Keep arms up for high catch in toss.
  5. Compete an upgraded toss.
  6. Have an explosive toss, tops riding bases, bases being powerful with flick
  7. A made team event at a competition by everyone.
  8. Loud counting and cheering from everyone in team event.
  9. Confidence in counts in comp tumbling, correct formation from everyone
  10. Tops trusting bases and being confident in a pop around.
  11. High catches in comp. pyramid.
  12. Annabelle riding the toe pitch flick and doing a full off.
  13. All skills stuck in comp tumbling.
  14. Alise getting toe pitch without assistance
  15. Both groups of comp acro in sync.
  16. Duo pass RO BHS 1.5
  17. Hand-in-hand held for 3 seconds and being able to twist out of it.
  18. Compete a new acro skill.
  19. Compete a bridge pyramid for duo.
  20. Being intentional, being sharp in all events throughout a comp.
  21. Complete sync. in sync. pass.
  22. 10.0 SV for open pyramid, no deductions on catch.
  23. Cheer on team in sync tumbling.
  24. Comp acro - both groups made at competition