0ropelengthziplineoverlyrotatedpurismvine +elevatorcomboprogresskillerbrickshas"""lore"""fake outwinpad intothe finalstretchglasswalls"We arenot doneyet..." framebroken inthe centeroverindication fredokaonebreakcore,shitcoreetcpoorlydrawn 2dcharacters"+30speed!""everyoutsideis netted"todisjump"This is anXmechanic,it does Y"dialogwithbuttonsbigoutsidesdoublejumpscookiecutterspinningdecowhitelistrotmaterialswingmomentumjumpsstrongblurdesignovergameplaycornerflips9000particleemittersInstakillusage aspunishmentcompicatedpushboxcontraptions"LDMOFF"AHHBUTTONSequenceroperatedboss fightsforcedacronymintense+“Useeverythingyou havelearned”20+minuteslongquirkytransitioninto a dreamsection5000partframemechanicthat is usedonly twicein a towerselectionbox fanwalkingsimulatorToTaSMvinesusescosmicchaoskitcllorbswackyframegradientframefinalstretch0ropelengthziplineoverlyrotatedpurismvine +elevatorcomboprogresskillerbrickshas"""lore"""fake outwinpad intothe finalstretchglasswalls"We arenot doneyet..." framebroken inthe centeroverindication fredokaonebreakcore,shitcoreetcpoorlydrawn 2dcharacters"+30speed!""everyoutsideis netted"todisjump"This is anXmechanic,it does Y"dialogwithbuttonsbigoutsidesdoublejumpscookiecutterspinningdecowhitelistrotmaterialswingmomentumjumpsstrongblurdesignovergameplaycornerflips9000particleemittersInstakillusage aspunishmentcompicatedpushboxcontraptions"LDMOFF"AHHBUTTONSequenceroperatedboss fightsforcedacronymintense+“Useeverythingyou havelearned”20+minuteslongquirkytransitioninto a dreamsection5000partframemechanicthat is usedonly twicein a towerselectionbox fanwalkingsimulatorToTaSMvinesusescosmicchaoskitcllorbswackyframegradientframefinalstretch

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 0 ropelength zipline
  2. overly rotated purism
  3. vine + elevator combo
  4. progress killer bricks
  5. has """lore"""
  6. fake out winpad into the final stretch
  7. glass walls
  8. "We are not done yet..."
  9. frame broken in the center
  10. overindication
  11. fredoka one
  12. breakcore, shitcore etc
  13. poorly drawn 2d characters
  14. "+30 speed!"
  15. "every outside is netted"
  16. todis jump
  17. "This is an X mechanic, it does Y"
  18. dialog with buttons
  19. big outsides
  20. double jumps
  21. cookie cutter
  22. spinning deco
  23. whitelist rot material
  24. swing momentum jumps
  25. strong blur
  26. design over gameplay
  27. corner flips
  28. 9000 particle emitters
  29. Instakill usage as punishment
  30. compicated pushbox contraptions
  31. "LDM OFF" AHH BUTTON
  32. Sequencer operated boss fights
  33. forced acronym
  34. intense+
  35. “Use everything you have learned”
  36. 20+ minutes long
  37. quirky transition into a dream section
  38. 5000 part frame
  39. mechanic that is used only twice in a tower
  40. selection box fan
  41. walking simulator
  42. ToTaSM vines
  43. uses cosmicchaos kit
  44. cllorbs
  45. wacky frame
  46. gradient frame
  47. final stretch