progresskillerbricks"We arenot doneyet..." selectionbox fanglasswallsInstakillusage aspunishment5000partframecornerflipsintense+swingmomentumjumps9000particleemitters0ropelengthziplinefredokaonegradientframevine +elevatorcombowalkingsimulatorfake outwinpad intothe finalstretchusescosmicchaoskitwhitelistrotmaterialspinningdecomechanicthat is usedonly twicein a towerhas"""lore"""finalstretchpoorlydrawn 2dcharacterstodisjumpSequenceroperatedboss fights"+30speed!"wackyframecompicatedpushboxcontraptionsframebroken inthe center"LDMOFF"AHHBUTTONcllorbsquirkytransitioninto a dreamsectionstrongblur"everyoutsideis netted"“Useeverythingyou havelearned”20+minuteslongoverlyrotatedpurismcookiecutterdialogwithbuttonsoverindication forcedacronymbreakcore,shitcoreetcdesignovergameplaydoublejumpsToTaSMvinesbigoutsides"This is anXmechanic,it does Y"progresskillerbricks"We arenot doneyet..." selectionbox fanglasswallsInstakillusage aspunishment5000partframecornerflipsintense+swingmomentumjumps9000particleemitters0ropelengthziplinefredokaonegradientframevine +elevatorcombowalkingsimulatorfake outwinpad intothe finalstretchusescosmicchaoskitwhitelistrotmaterialspinningdecomechanicthat is usedonly twicein a towerhas"""lore"""finalstretchpoorlydrawn 2dcharacterstodisjumpSequenceroperatedboss fights"+30speed!"wackyframecompicatedpushboxcontraptionsframebroken inthe center"LDMOFF"AHHBUTTONcllorbsquirkytransitioninto a dreamsectionstrongblur"everyoutsideis netted"“Useeverythingyou havelearned”20+minuteslongoverlyrotatedpurismcookiecutterdialogwithbuttonsoverindication forcedacronymbreakcore,shitcoreetcdesignovergameplaydoublejumpsToTaSMvinesbigoutsides"This is anXmechanic,it does Y"

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. progress killer bricks
  2. "We are not done yet..."
  3. selection box fan
  4. glass walls
  5. Instakill usage as punishment
  6. 5000 part frame
  7. corner flips
  8. intense+
  9. swing momentum jumps
  10. 9000 particle emitters
  11. 0 ropelength zipline
  12. fredoka one
  13. gradient frame
  14. vine + elevator combo
  15. walking simulator
  16. fake out winpad into the final stretch
  17. uses cosmicchaos kit
  18. whitelist rot material
  19. spinning deco
  20. mechanic that is used only twice in a tower
  21. has """lore"""
  22. final stretch
  23. poorly drawn 2d characters
  24. todis jump
  25. Sequencer operated boss fights
  26. "+30 speed!"
  27. wacky frame
  28. compicated pushbox contraptions
  29. frame broken in the center
  30. "LDM OFF" AHH BUTTON
  31. cllorbs
  32. quirky transition into a dream section
  33. strong blur
  34. "every outside is netted"
  35. “Use everything you have learned”
  36. 20+ minutes long
  37. overly rotated purism
  38. cookie cutter
  39. dialog with buttons
  40. overindication
  41. forced acronym
  42. breakcore, shitcore etc
  43. design over gameplay
  44. double jumps
  45. ToTaSM vines
  46. big outsides
  47. "This is an X mechanic, it does Y"