corner flips ToTaSM vines big outsides overly rotated purism vine + elevator combo cllorbs whitelist rot material poorly drawn 2d characters "+30 speed!" breakcore, shitcore etc frame broken in the center todis jump wacky frame Sequencer operated boss fights 9000 particle emitters intense+ design over gameplay uses cosmicchaos kit has """lore""" fredoka one Instakill usage as punishment 20+ minutes long gradient frame swing momentum jumps overindication compicated pushbox contraptions quirky transition into a dream section progress killer bricks forced acronym 0 ropelength zipline strong blur walking simulator selection box fan double jumps glass walls "LDM OFF" AHH BUTTON "This is an X mechanic, it does Y" “Use everything you have learned” "We are not done yet..." cookie cutter dialog with buttons spinning deco mechanic that is used only twice in a tower 5000 part frame fake out winpad into the final stretch "every outside is netted" final stretch corner flips ToTaSM vines big outsides overly rotated purism vine + elevator combo cllorbs whitelist rot material poorly drawn 2d characters "+30 speed!" breakcore, shitcore etc frame broken in the center todis jump wacky frame Sequencer operated boss fights 9000 particle emitters intense+ design over gameplay uses cosmicchaos kit has """lore""" fredoka one Instakill usage as punishment 20+ minutes long gradient frame swing momentum jumps overindication compicated pushbox contraptions quirky transition into a dream section progress killer bricks forced acronym 0 ropelength zipline strong blur walking simulator selection box fan double jumps glass walls "LDM OFF" AHH BUTTON "This is an X mechanic, it does Y" “Use everything you have learned” "We are not done yet..." cookie cutter dialog with buttons spinning deco mechanic that is used only twice in a tower 5000 part frame fake out winpad into the final stretch "every outside is netted" final stretch
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
corner flips
ToTaSM vines
big outsides
overly rotated purism
vine + elevator combo
cllorbs
whitelist rot material
poorly drawn 2d characters
"+30 speed!"
breakcore, shitcore etc
frame broken in the center
todis jump
wacky frame
Sequencer operated boss fights
9000 particle emitters
intense+
design over gameplay
uses cosmicchaos kit
has """lore"""
fredoka one
Instakill usage as punishment
20+ minutes long
gradient frame
swing momentum jumps
overindication
compicated pushbox contraptions
quirky transition into a dream section
progress killer bricks
forced acronym
0 ropelength zipline
strong blur
walking simulator
selection box fan
double jumps
glass walls
"LDM OFF"
AHH BUTTON
"This is an X mechanic, it does Y"
“Use everything you have learned”
"We are not done yet..."
cookie cutter
dialog with buttons
spinning deco
mechanic that is used only twice in a tower
5000 part frame
fake out winpad into the final stretch
"every outside is netted"
final stretch