cornerflipsToTaSMvinesbigoutsidesoverlyrotatedpurismvine +elevatorcombocllorbswhitelistrotmaterialpoorlydrawn 2dcharacters"+30speed!"breakcore,shitcoreetcframebroken inthe centertodisjumpwackyframeSequenceroperatedboss fights9000particleemittersintense+designovergameplayusescosmicchaoskithas"""lore"""fredokaoneInstakillusage aspunishment20+minuteslonggradientframeswingmomentumjumpsoverindication compicatedpushboxcontraptionsquirkytransitioninto a dreamsectionprogresskillerbricksforcedacronym0ropelengthziplinestrongblurwalkingsimulatorselectionbox fandoublejumpsglasswalls"LDMOFF"AHHBUTTON"This is anXmechanic,it does Y"“Useeverythingyou havelearned”"We arenot doneyet..." cookiecutterdialogwithbuttonsspinningdecomechanicthat is usedonly twicein a tower5000partframefake outwinpad intothe finalstretch"everyoutsideis netted"finalstretchcornerflipsToTaSMvinesbigoutsidesoverlyrotatedpurismvine +elevatorcombocllorbswhitelistrotmaterialpoorlydrawn 2dcharacters"+30speed!"breakcore,shitcoreetcframebroken inthe centertodisjumpwackyframeSequenceroperatedboss fights9000particleemittersintense+designovergameplayusescosmicchaoskithas"""lore"""fredokaoneInstakillusage aspunishment20+minuteslonggradientframeswingmomentumjumpsoverindication compicatedpushboxcontraptionsquirkytransitioninto a dreamsectionprogresskillerbricksforcedacronym0ropelengthziplinestrongblurwalkingsimulatorselectionbox fandoublejumpsglasswalls"LDMOFF"AHHBUTTON"This is anXmechanic,it does Y"“Useeverythingyou havelearned”"We arenot doneyet..." cookiecutterdialogwithbuttonsspinningdecomechanicthat is usedonly twicein a tower5000partframefake outwinpad intothe finalstretch"everyoutsideis netted"finalstretch

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. corner flips
  2. ToTaSM vines
  3. big outsides
  4. overly rotated purism
  5. vine + elevator combo
  6. cllorbs
  7. whitelist rot material
  8. poorly drawn 2d characters
  9. "+30 speed!"
  10. breakcore, shitcore etc
  11. frame broken in the center
  12. todis jump
  13. wacky frame
  14. Sequencer operated boss fights
  15. 9000 particle emitters
  16. intense+
  17. design over gameplay
  18. uses cosmicchaos kit
  19. has """lore"""
  20. fredoka one
  21. Instakill usage as punishment
  22. 20+ minutes long
  23. gradient frame
  24. swing momentum jumps
  25. overindication
  26. compicated pushbox contraptions
  27. quirky transition into a dream section
  28. progress killer bricks
  29. forced acronym
  30. 0 ropelength zipline
  31. strong blur
  32. walking simulator
  33. selection box fan
  34. double jumps
  35. glass walls
  36. "LDM OFF" AHH BUTTON
  37. "This is an X mechanic, it does Y"
  38. “Use everything you have learned”
  39. "We are not done yet..."
  40. cookie cutter
  41. dialog with buttons
  42. spinning deco
  43. mechanic that is used only twice in a tower
  44. 5000 part frame
  45. fake out winpad into the final stretch
  46. "every outside is netted"
  47. final stretch