“Useeverythingyou havelearned”gradientframeswingmomentumjumpsprogresskillerbrickspoorlydrawn 2dcharacterswackyframemechanicthat is usedonly twicein a towerselectionbox fanforcedacronymintense+"This is anXmechanic,it does Y"bigoutsidesfake outwinpad intothe finalstretch20+minuteslongcornerflips"LDMOFF"AHHBUTTONusescosmicchaoskitquirkytransitioninto a dreamsection"We arenot doneyet..." finalstretch"everyoutsideis netted""+30speed!"0ropelengthziplineToTaSMvinesoverindication fredokaonespinningdecowalkingsimulatorstrongblurtodisjumpglasswallscllorbsframebroken inthe center9000particleemittershas"""lore"""designovergameplay5000partframewhitelistrotmaterialInstakillusage aspunishmentdialogwithbuttonsbreakcore,shitcoreetccookiecutterdoublejumpsSequenceroperatedboss fightsoverlyrotatedpurismvine +elevatorcombocompicatedpushboxcontraptions“Useeverythingyou havelearned”gradientframeswingmomentumjumpsprogresskillerbrickspoorlydrawn 2dcharacterswackyframemechanicthat is usedonly twicein a towerselectionbox fanforcedacronymintense+"This is anXmechanic,it does Y"bigoutsidesfake outwinpad intothe finalstretch20+minuteslongcornerflips"LDMOFF"AHHBUTTONusescosmicchaoskitquirkytransitioninto a dreamsection"We arenot doneyet..." finalstretch"everyoutsideis netted""+30speed!"0ropelengthziplineToTaSMvinesoverindication fredokaonespinningdecowalkingsimulatorstrongblurtodisjumpglasswallscllorbsframebroken inthe center9000particleemittershas"""lore"""designovergameplay5000partframewhitelistrotmaterialInstakillusage aspunishmentdialogwithbuttonsbreakcore,shitcoreetccookiecutterdoublejumpsSequenceroperatedboss fightsoverlyrotatedpurismvine +elevatorcombocompicatedpushboxcontraptions

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. “Use everything you have learned”
  2. gradient frame
  3. swing momentum jumps
  4. progress killer bricks
  5. poorly drawn 2d characters
  6. wacky frame
  7. mechanic that is used only twice in a tower
  8. selection box fan
  9. forced acronym
  10. intense+
  11. "This is an X mechanic, it does Y"
  12. big outsides
  13. fake out winpad into the final stretch
  14. 20+ minutes long
  15. corner flips
  16. "LDM OFF" AHH BUTTON
  17. uses cosmicchaos kit
  18. quirky transition into a dream section
  19. "We are not done yet..."
  20. final stretch
  21. "every outside is netted"
  22. "+30 speed!"
  23. 0 ropelength zipline
  24. ToTaSM vines
  25. overindication
  26. fredoka one
  27. spinning deco
  28. walking simulator
  29. strong blur
  30. todis jump
  31. glass walls
  32. cllorbs
  33. frame broken in the center
  34. 9000 particle emitters
  35. has """lore"""
  36. design over gameplay
  37. 5000 part frame
  38. whitelist rot material
  39. Instakill usage as punishment
  40. dialog with buttons
  41. breakcore, shitcore etc
  42. cookie cutter
  43. double jumps
  44. Sequencer operated boss fights
  45. overly rotated purism
  46. vine + elevator combo
  47. compicated pushbox contraptions