0 ropelength zipline overly rotated purism vine + elevator combo progress killer bricks has """lore""" fake out winpad into the final stretch glass walls "We are not done yet..." frame broken in the center overindication fredoka one breakcore, shitcore etc poorly drawn 2d characters "+30 speed!" "every outside is netted" todis jump "This is an X mechanic, it does Y" dialog with buttons big outsides double jumps cookie cutter spinning deco whitelist rot material swing momentum jumps strong blur design over gameplay corner flips 9000 particle emitters Instakill usage as punishment compicated pushbox contraptions "LDM OFF" AHH BUTTON Sequencer operated boss fights forced acronym intense+ “Use everything you have learned” 20+ minutes long quirky transition into a dream section 5000 part frame mechanic that is used only twice in a tower selection box fan walking simulator ToTaSM vines uses cosmicchaos kit cllorbs wacky frame gradient frame final stretch 0 ropelength zipline overly rotated purism vine + elevator combo progress killer bricks has """lore""" fake out winpad into the final stretch glass walls "We are not done yet..." frame broken in the center overindication fredoka one breakcore, shitcore etc poorly drawn 2d characters "+30 speed!" "every outside is netted" todis jump "This is an X mechanic, it does Y" dialog with buttons big outsides double jumps cookie cutter spinning deco whitelist rot material swing momentum jumps strong blur design over gameplay corner flips 9000 particle emitters Instakill usage as punishment compicated pushbox contraptions "LDM OFF" AHH BUTTON Sequencer operated boss fights forced acronym intense+ “Use everything you have learned” 20+ minutes long quirky transition into a dream section 5000 part frame mechanic that is used only twice in a tower selection box fan walking simulator ToTaSM vines uses cosmicchaos kit cllorbs wacky frame gradient frame final stretch
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
0 ropelength zipline
overly rotated purism
vine + elevator combo
progress killer bricks
has """lore"""
fake out winpad into the final stretch
glass walls
"We are not done yet..."
frame broken in the center
overindication
fredoka one
breakcore, shitcore etc
poorly drawn 2d characters
"+30 speed!"
"every outside is netted"
todis jump
"This is an X mechanic, it does Y"
dialog with buttons
big outsides
double jumps
cookie cutter
spinning deco
whitelist rot material
swing momentum jumps
strong blur
design over gameplay
corner flips
9000 particle emitters
Instakill usage as punishment
compicated pushbox contraptions
"LDM OFF"
AHH BUTTON
Sequencer operated boss fights
forced acronym
intense+
“Use everything you have learned”
20+ minutes long
quirky transition into a dream section
5000 part frame
mechanic that is used only twice in a tower
selection box fan
walking simulator
ToTaSM vines
uses cosmicchaos kit
cllorbs
wacky frame
gradient frame
final stretch