mechanicthat is usedonly twicein a towerstrongbluroverindication glasswallsquirkytransitioninto a dreamsectionpoorlydrawn 2dcharacterswhitelistrotmaterialcompicatedpushboxcontraptions0ropelengthziplinewackyframevine +elevatorcombobreakcore,shitcoreetcselectionbox fanToTaSMvinesgradientframespinningdecocookiecutter"+30speed!"9000particleemitterswalkingsimulatorInstakillusage aspunishmentdialogwithbuttonsforcedacronymbigoutsidesfake outwinpad intothe finalstretch"This is anXmechanic,it does Y"“Useeverythingyou havelearned”20+minuteslongintense+Sequenceroperatedboss fightshas"""lore"""framebroken inthe centeroverlyrotatedpurismtodisjumpswingmomentumjumpsdoublejumpsprogresskillerbricks5000partframecllorbsusescosmicchaoskitcornerflips"We arenot doneyet..." designovergameplay"LDMOFF"AHHBUTTON"everyoutsideis netted"finalstretchfredokaonemechanicthat is usedonly twicein a towerstrongbluroverindication glasswallsquirkytransitioninto a dreamsectionpoorlydrawn 2dcharacterswhitelistrotmaterialcompicatedpushboxcontraptions0ropelengthziplinewackyframevine +elevatorcombobreakcore,shitcoreetcselectionbox fanToTaSMvinesgradientframespinningdecocookiecutter"+30speed!"9000particleemitterswalkingsimulatorInstakillusage aspunishmentdialogwithbuttonsforcedacronymbigoutsidesfake outwinpad intothe finalstretch"This is anXmechanic,it does Y"“Useeverythingyou havelearned”20+minuteslongintense+Sequenceroperatedboss fightshas"""lore"""framebroken inthe centeroverlyrotatedpurismtodisjumpswingmomentumjumpsdoublejumpsprogresskillerbricks5000partframecllorbsusescosmicchaoskitcornerflips"We arenot doneyet..." designovergameplay"LDMOFF"AHHBUTTON"everyoutsideis netted"finalstretchfredokaone

modern jtoh tower bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. mechanic that is used only twice in a tower
  2. strong blur
  3. overindication
  4. glass walls
  5. quirky transition into a dream section
  6. poorly drawn 2d characters
  7. whitelist rot material
  8. compicated pushbox contraptions
  9. 0 ropelength zipline
  10. wacky frame
  11. vine + elevator combo
  12. breakcore, shitcore etc
  13. selection box fan
  14. ToTaSM vines
  15. gradient frame
  16. spinning deco
  17. cookie cutter
  18. "+30 speed!"
  19. 9000 particle emitters
  20. walking simulator
  21. Instakill usage as punishment
  22. dialog with buttons
  23. forced acronym
  24. big outsides
  25. fake out winpad into the final stretch
  26. "This is an X mechanic, it does Y"
  27. “Use everything you have learned”
  28. 20+ minutes long
  29. intense+
  30. Sequencer operated boss fights
  31. has """lore"""
  32. frame broken in the center
  33. overly rotated purism
  34. todis jump
  35. swing momentum jumps
  36. double jumps
  37. progress killer bricks
  38. 5000 part frame
  39. cllorbs
  40. uses cosmicchaos kit
  41. corner flips
  42. "We are not done yet..."
  43. design over gameplay
  44. "LDM OFF" AHH BUTTON
  45. "every outside is netted"
  46. final stretch
  47. fredoka one