SCWR2003StoryDevelopmentThreadsSCWR2003Digital StoryConceptThreadsCOMS1007A2 OutlineSCWR2003A2PresentationScriptmodule4module3module8module5module6COMS1007ResearchSheetWake upat 9am(000)SCWR2003A2Presentationmodule7SCWR2003PresentationThreadsdulanya'sbali stuffSCWR2003A2ResearchSheetSCWR2003StoryDevelopmentThreadsSCWR2003Digital StoryConceptThreadsCOMS1007A2 OutlineSCWR2003A2PresentationScriptmodule4module3module8module5module6COMS1007ResearchSheetWake upat 9am(000)SCWR2003A2Presentationmodule7SCWR2003PresentationThreadsdulanya'sbali stuffSCWR2003A2ResearchSheet

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. SCWR2003 Story Development Threads
  2. SCWR2003 Digital Story Concept Threads
  3. COMS1007 A2 Outline
  4. SCWR2003 A2 Presentation Script
  5. module 4
  6. module 3
  7. module 8
  8. module 5
  9. module 6
  10. COMS1007 Research Sheet
  11. Wake up at 9am (000)
  12. SCWR2003 A2 Presentation
  13. module 7
  14. SCWR2003 Presentation Threads
  15. dulanya's bali stuff
  16. SCWR2003 A2 Research Sheet