module6dulanya'sbali stuffSCWR2003A2ResearchSheetWake upat 9am(000)SCWR2003Digital StoryConceptThreadsSCWR2003A2Presentationmodule8SCWR2003PresentationThreadsCOMS1007ResearchSheetmodule7module4COMS1007A2 Outlinemodule3module5SCWR2003StoryDevelopmentThreadsSCWR2003A2PresentationScriptmodule6dulanya'sbali stuffSCWR2003A2ResearchSheetWake upat 9am(000)SCWR2003Digital StoryConceptThreadsSCWR2003A2Presentationmodule8SCWR2003PresentationThreadsCOMS1007ResearchSheetmodule7module4COMS1007A2 Outlinemodule3module5SCWR2003StoryDevelopmentThreadsSCWR2003A2PresentationScript

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. module 6
  2. dulanya's bali stuff
  3. SCWR2003 A2 Research Sheet
  4. Wake up at 9am (000)
  5. SCWR2003 Digital Story Concept Threads
  6. SCWR2003 A2 Presentation
  7. module 8
  8. SCWR2003 Presentation Threads
  9. COMS1007 Research Sheet
  10. module 7
  11. module 4
  12. COMS1007 A2 Outline
  13. module 3
  14. module 5
  15. SCWR2003 Story Development Threads
  16. SCWR2003 A2 Presentation Script