SCWR2003A2PresentationSCWR2003A2PresentationScriptWake upat 9am(000)COMS1007A2 Outlinedulanya'sbali stuffmodule6SCWR2003A2ResearchSheetSCWR2003StoryDevelopmentThreadsmodule3module5COMS1007ResearchSheetmodule8module7SCWR2003PresentationThreadsmodule4SCWR2003Digital StoryConceptThreadsSCWR2003A2PresentationSCWR2003A2PresentationScriptWake upat 9am(000)COMS1007A2 Outlinedulanya'sbali stuffmodule6SCWR2003A2ResearchSheetSCWR2003StoryDevelopmentThreadsmodule3module5COMS1007ResearchSheetmodule8module7SCWR2003PresentationThreadsmodule4SCWR2003Digital StoryConceptThreads

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SCWR2003 A2 Presentation
  2. SCWR2003 A2 Presentation Script
  3. Wake up at 9am (000)
  4. COMS1007 A2 Outline
  5. dulanya's bali stuff
  6. module 6
  7. SCWR2003 A2 Research Sheet
  8. SCWR2003 Story Development Threads
  9. module 3
  10. module 5
  11. COMS1007 Research Sheet
  12. module 8
  13. module 7
  14. SCWR2003 Presentation Threads
  15. module 4
  16. SCWR2003 Digital Story Concept Threads