Wake upat 9am(000)SCWR2003StoryDevelopmentThreadsCOMS1007ResearchSheetSCWR2003PresentationThreadsmodule4SCWR2003Digital StoryConceptThreadsmodule5module7module6SCWR2003A2ResearchSheetCOMS1007A2 OutlineSCWR2003A2PresentationScriptdulanya'sbali stuffmodule8SCWR2003A2Presentationmodule3Wake upat 9am(000)SCWR2003StoryDevelopmentThreadsCOMS1007ResearchSheetSCWR2003PresentationThreadsmodule4SCWR2003Digital StoryConceptThreadsmodule5module7module6SCWR2003A2ResearchSheetCOMS1007A2 OutlineSCWR2003A2PresentationScriptdulanya'sbali stuffmodule8SCWR2003A2Presentationmodule3

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wake up at 9am (000)
  2. SCWR2003 Story Development Threads
  3. COMS1007 Research Sheet
  4. SCWR2003 Presentation Threads
  5. module 4
  6. SCWR2003 Digital Story Concept Threads
  7. module 5
  8. module 7
  9. module 6
  10. SCWR2003 A2 Research Sheet
  11. COMS1007 A2 Outline
  12. SCWR2003 A2 Presentation Script
  13. dulanya's bali stuff
  14. module 8
  15. SCWR2003 A2 Presentation
  16. module 3