dulanya'sbali stuffmodule4module5SCWR2003PresentationThreadsmodule8Wake upat 9am(000)COMS1007A2 OutlineSCWR2003Digital StoryConceptThreadsSCWR2003A2Presentationmodule7SCWR2003StoryDevelopmentThreadsCOMS1007ResearchSheetSCWR2003A2PresentationScriptSCWR2003A2ResearchSheetmodule6module3dulanya'sbali stuffmodule4module5SCWR2003PresentationThreadsmodule8Wake upat 9am(000)COMS1007A2 OutlineSCWR2003Digital StoryConceptThreadsSCWR2003A2Presentationmodule7SCWR2003StoryDevelopmentThreadsCOMS1007ResearchSheetSCWR2003A2PresentationScriptSCWR2003A2ResearchSheetmodule6module3

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dulanya's bali stuff
  2. module 4
  3. module 5
  4. SCWR2003 Presentation Threads
  5. module 8
  6. Wake up at 9am (000)
  7. COMS1007 A2 Outline
  8. SCWR2003 Digital Story Concept Threads
  9. SCWR2003 A2 Presentation
  10. module 7
  11. SCWR2003 Story Development Threads
  12. COMS1007 Research Sheet
  13. SCWR2003 A2 Presentation Script
  14. SCWR2003 A2 Research Sheet
  15. module 6
  16. module 3