COMS1007ResearchSheetSCWR2003PresentationThreadsWake upat 9am(000)module6SCWR2003StoryDevelopmentThreadsdulanya'sbali stuffSCWR2003A2ResearchSheetCOMS1007A2 OutlineSCWR2003Digital StoryConceptThreadsmodule3module7SCWR2003A2PresentationScriptmodule4module5module8SCWR2003A2PresentationCOMS1007ResearchSheetSCWR2003PresentationThreadsWake upat 9am(000)module6SCWR2003StoryDevelopmentThreadsdulanya'sbali stuffSCWR2003A2ResearchSheetCOMS1007A2 OutlineSCWR2003Digital StoryConceptThreadsmodule3module7SCWR2003A2PresentationScriptmodule4module5module8SCWR2003A2Presentation

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. COMS1007 Research Sheet
  2. SCWR2003 Presentation Threads
  3. Wake up at 9am (000)
  4. module 6
  5. SCWR2003 Story Development Threads
  6. dulanya's bali stuff
  7. SCWR2003 A2 Research Sheet
  8. COMS1007 A2 Outline
  9. SCWR2003 Digital Story Concept Threads
  10. module 3
  11. module 7
  12. SCWR2003 A2 Presentation Script
  13. module 4
  14. module 5
  15. module 8
  16. SCWR2003 A2 Presentation