module6SCWR2003A2Presentationmodule7COMS1007A2 OutlineSCWR2003Digital StoryConceptThreadsdulanya'sbali stuffSCWR2003StoryDevelopmentThreadsSCWR2003PresentationThreadsmodule4SCWR2003A2PresentationScriptmodule8Wake upat 9am(000)module5SCWR2003A2ResearchSheetmodule3COMS1007ResearchSheetmodule6SCWR2003A2Presentationmodule7COMS1007A2 OutlineSCWR2003Digital StoryConceptThreadsdulanya'sbali stuffSCWR2003StoryDevelopmentThreadsSCWR2003PresentationThreadsmodule4SCWR2003A2PresentationScriptmodule8Wake upat 9am(000)module5SCWR2003A2ResearchSheetmodule3COMS1007ResearchSheet

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. module 6
  2. SCWR2003 A2 Presentation
  3. module 7
  4. COMS1007 A2 Outline
  5. SCWR2003 Digital Story Concept Threads
  6. dulanya's bali stuff
  7. SCWR2003 Story Development Threads
  8. SCWR2003 Presentation Threads
  9. module 4
  10. SCWR2003 A2 Presentation Script
  11. module 8
  12. Wake up at 9am (000)
  13. module 5
  14. SCWR2003 A2 Research Sheet
  15. module 3
  16. COMS1007 Research Sheet