module5COMS1007A2 OutlineSCWR2003A2Presentationdulanya'sbali stuffWake upat 9am(000)SCWR2003A2ResearchSheetmodule8module7SCWR2003A2PresentationScriptSCWR2003PresentationThreadsCOMS1007ResearchSheetmodule6SCWR2003StoryDevelopmentThreadsmodule4module3SCWR2003Digital StoryConceptThreadsmodule5COMS1007A2 OutlineSCWR2003A2Presentationdulanya'sbali stuffWake upat 9am(000)SCWR2003A2ResearchSheetmodule8module7SCWR2003A2PresentationScriptSCWR2003PresentationThreadsCOMS1007ResearchSheetmodule6SCWR2003StoryDevelopmentThreadsmodule4module3SCWR2003Digital StoryConceptThreads

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. module 5
  2. COMS1007 A2 Outline
  3. SCWR2003 A2 Presentation
  4. dulanya's bali stuff
  5. Wake up at 9am (000)
  6. SCWR2003 A2 Research Sheet
  7. module 8
  8. module 7
  9. SCWR2003 A2 Presentation Script
  10. SCWR2003 Presentation Threads
  11. COMS1007 Research Sheet
  12. module 6
  13. SCWR2003 Story Development Threads
  14. module 4
  15. module 3
  16. SCWR2003 Digital Story Concept Threads