COMS1007ResearchSheetmodule3COMS1007A2 Outlinemodule8dulanya'sbali stuffmodule4SCWR2003A2ResearchSheetSCWR2003Digital StoryConceptThreadsmodule7module5module6SCWR2003A2PresentationScriptWake upat 9am(000)SCWR2003A2PresentationSCWR2003StoryDevelopmentThreadsSCWR2003PresentationThreadsCOMS1007ResearchSheetmodule3COMS1007A2 Outlinemodule8dulanya'sbali stuffmodule4SCWR2003A2ResearchSheetSCWR2003Digital StoryConceptThreadsmodule7module5module6SCWR2003A2PresentationScriptWake upat 9am(000)SCWR2003A2PresentationSCWR2003StoryDevelopmentThreadsSCWR2003PresentationThreads

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. COMS1007 Research Sheet
  2. module 3
  3. COMS1007 A2 Outline
  4. module 8
  5. dulanya's bali stuff
  6. module 4
  7. SCWR2003 A2 Research Sheet
  8. SCWR2003 Digital Story Concept Threads
  9. module 7
  10. module 5
  11. module 6
  12. SCWR2003 A2 Presentation Script
  13. Wake up at 9am (000)
  14. SCWR2003 A2 Presentation
  15. SCWR2003 Story Development Threads
  16. SCWR2003 Presentation Threads