SCWR2003A2PresentationCOMS1007A2 OutlineSCWR2003A2ResearchSheetCOMS1007ResearchSheetSCWR2003PresentationThreadsmodule8module3module4module5Wake upat 9am(000)SCWR2003A2PresentationScriptSCWR2003Digital StoryConceptThreadsSCWR2003StoryDevelopmentThreadsmodule6module7dulanya'sbali stuffSCWR2003A2PresentationCOMS1007A2 OutlineSCWR2003A2ResearchSheetCOMS1007ResearchSheetSCWR2003PresentationThreadsmodule8module3module4module5Wake upat 9am(000)SCWR2003A2PresentationScriptSCWR2003Digital StoryConceptThreadsSCWR2003StoryDevelopmentThreadsmodule6module7dulanya'sbali stuff

must do - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SCWR2003 A2 Presentation
  2. COMS1007 A2 Outline
  3. SCWR2003 A2 Research Sheet
  4. COMS1007 Research Sheet
  5. SCWR2003 Presentation Threads
  6. module 8
  7. module 3
  8. module 4
  9. module 5
  10. Wake up at 9am (000)
  11. SCWR2003 A2 Presentation Script
  12. SCWR2003 Digital Story Concept Threads
  13. SCWR2003 Story Development Threads
  14. module 6
  15. module 7
  16. dulanya's bali stuff