EconomicManTheoryB2BSocialfactorsPersonalfactorsNeedrecognitionComplexbuyingbehaviourPsychologicalfactorsLowinvolvementPost-purchaseevaluationSituationalfactorsEvaluationofalternativesHighinvolvementStimulus-ResponseModelMarketsInformationsearchConsumermarketsHabitualbuyingbehaviourDissonance-reducingbuyingbehaviourPurchasedecisionOrganizationalmarketsVariety-seekingbuyingbehaviourMotivationB2CExchangeprocessEconomicManTheoryB2BSocialfactorsPersonalfactorsNeedrecognitionComplexbuyingbehaviourPsychologicalfactorsLowinvolvementPost-purchaseevaluationSituationalfactorsEvaluationofalternativesHighinvolvementStimulus-ResponseModelMarketsInformationsearchConsumermarketsHabitualbuyingbehaviourDissonance-reducingbuyingbehaviourPurchasedecisionOrganizationalmarketsVariety-seekingbuyingbehaviourMotivationB2CExchangeprocess

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Economic Man Theory
  2. B2B
  3. Social factors
  4. Personal factors
  5. Need recognition
  6. Complex buying behaviour
  7. Psychological factors
  8. Low involvement
  9. Post-purchase evaluation
  10. Situational factors
  11. Evaluation of alternatives
  12. High involvement
  13. Stimulus-Response Model
  14. Markets
  15. Information search
  16. Consumer markets
  17. Habitual buying behaviour
  18. Dissonance-reducing buying behaviour
  19. Purchase decision
  20. Organizational markets
  21. Variety-seeking buying behaviour
  22. Motivation
  23. B2C
  24. Exchange process