PsychologicalfactorsLowinvolvementMarketsComplexbuyingbehaviourOrganizationalmarketsPersonalfactorsVariety-seekingbuyingbehaviourB2CHabitualbuyingbehaviourPost-purchaseevaluationSocialfactorsExchangeprocessEconomicManTheoryStimulus-ResponseModelInformationsearchHighinvolvementB2BDissonance-reducingbuyingbehaviourEvaluationofalternativesNeedrecognitionPurchasedecisionMotivationConsumermarketsSituationalfactorsPsychologicalfactorsLowinvolvementMarketsComplexbuyingbehaviourOrganizationalmarketsPersonalfactorsVariety-seekingbuyingbehaviourB2CHabitualbuyingbehaviourPost-purchaseevaluationSocialfactorsExchangeprocessEconomicManTheoryStimulus-ResponseModelInformationsearchHighinvolvementB2BDissonance-reducingbuyingbehaviourEvaluationofalternativesNeedrecognitionPurchasedecisionMotivationConsumermarketsSituationalfactors

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Psychological factors
  2. Low involvement
  3. Markets
  4. Complex buying behaviour
  5. Organizational markets
  6. Personal factors
  7. Variety-seeking buying behaviour
  8. B2C
  9. Habitual buying behaviour
  10. Post-purchase evaluation
  11. Social factors
  12. Exchange process
  13. Economic Man Theory
  14. Stimulus-Response Model
  15. Information search
  16. High involvement
  17. B2B
  18. Dissonance-reducing buying behaviour
  19. Evaluation of alternatives
  20. Need recognition
  21. Purchase decision
  22. Motivation
  23. Consumer markets
  24. Situational factors