Post-purchaseevaluationB2CNeedrecognitionStimulus-ResponseModelB2BPersonalfactorsSocialfactorsExchangeprocessVariety-seekingbuyingbehaviourEconomicManTheoryEvaluationofalternativesComplexbuyingbehaviourInformationsearchMotivationOrganizationalmarketsMarketsDissonance-reducingbuyingbehaviourHighinvolvementLowinvolvementHabitualbuyingbehaviourPurchasedecisionPsychologicalfactorsSituationalfactorsConsumermarketsPost-purchaseevaluationB2CNeedrecognitionStimulus-ResponseModelB2BPersonalfactorsSocialfactorsExchangeprocessVariety-seekingbuyingbehaviourEconomicManTheoryEvaluationofalternativesComplexbuyingbehaviourInformationsearchMotivationOrganizationalmarketsMarketsDissonance-reducingbuyingbehaviourHighinvolvementLowinvolvementHabitualbuyingbehaviourPurchasedecisionPsychologicalfactorsSituationalfactorsConsumermarkets

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Post-purchase evaluation
  2. B2C
  3. Need recognition
  4. Stimulus-Response Model
  5. B2B
  6. Personal factors
  7. Social factors
  8. Exchange process
  9. Variety-seeking buying behaviour
  10. Economic Man Theory
  11. Evaluation of alternatives
  12. Complex buying behaviour
  13. Information search
  14. Motivation
  15. Organizational markets
  16. Markets
  17. Dissonance-reducing buying behaviour
  18. High involvement
  19. Low involvement
  20. Habitual buying behaviour
  21. Purchase decision
  22. Psychological factors
  23. Situational factors
  24. Consumer markets