MarketsEconomicManTheoryLowinvolvementVariety-seekingbuyingbehaviourEvaluationofalternativesPsychologicalfactorsInformationsearchSituationalfactorsDissonance-reducingbuyingbehaviourHabitualbuyingbehaviourB2CPost-purchaseevaluationHighinvolvementNeedrecognitionSocialfactorsOrganizationalmarketsPurchasedecisionStimulus-ResponseModelExchangeprocessMotivationB2BComplexbuyingbehaviourConsumermarketsPersonalfactorsMarketsEconomicManTheoryLowinvolvementVariety-seekingbuyingbehaviourEvaluationofalternativesPsychologicalfactorsInformationsearchSituationalfactorsDissonance-reducingbuyingbehaviourHabitualbuyingbehaviourB2CPost-purchaseevaluationHighinvolvementNeedrecognitionSocialfactorsOrganizationalmarketsPurchasedecisionStimulus-ResponseModelExchangeprocessMotivationB2BComplexbuyingbehaviourConsumermarketsPersonalfactors

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Markets
  2. Economic Man Theory
  3. Low involvement
  4. Variety-seeking buying behaviour
  5. Evaluation of alternatives
  6. Psychological factors
  7. Information search
  8. Situational factors
  9. Dissonance-reducing buying behaviour
  10. Habitual buying behaviour
  11. B2C
  12. Post-purchase evaluation
  13. High involvement
  14. Need recognition
  15. Social factors
  16. Organizational markets
  17. Purchase decision
  18. Stimulus-Response Model
  19. Exchange process
  20. Motivation
  21. B2B
  22. Complex buying behaviour
  23. Consumer markets
  24. Personal factors