PersonalfactorsStimulus-ResponseModelHighinvolvementConsumermarketsExchangeprocessComplexbuyingbehaviourB2BMarketsMotivationInformationsearchPost-purchaseevaluationEvaluationofalternativesB2CEconomicManTheoryPurchasedecisionVariety-seekingbuyingbehaviourLowinvolvementSocialfactorsHabitualbuyingbehaviourSituationalfactorsPsychologicalfactorsNeedrecognitionDissonance-reducingbuyingbehaviourOrganizationalmarketsPersonalfactorsStimulus-ResponseModelHighinvolvementConsumermarketsExchangeprocessComplexbuyingbehaviourB2BMarketsMotivationInformationsearchPost-purchaseevaluationEvaluationofalternativesB2CEconomicManTheoryPurchasedecisionVariety-seekingbuyingbehaviourLowinvolvementSocialfactorsHabitualbuyingbehaviourSituationalfactorsPsychologicalfactorsNeedrecognitionDissonance-reducingbuyingbehaviourOrganizationalmarkets

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Personal factors
  2. Stimulus-Response Model
  3. High involvement
  4. Consumer markets
  5. Exchange process
  6. Complex buying behaviour
  7. B2B
  8. Markets
  9. Motivation
  10. Information search
  11. Post-purchase evaluation
  12. Evaluation of alternatives
  13. B2C
  14. Economic Man Theory
  15. Purchase decision
  16. Variety-seeking buying behaviour
  17. Low involvement
  18. Social factors
  19. Habitual buying behaviour
  20. Situational factors
  21. Psychological factors
  22. Need recognition
  23. Dissonance-reducing buying behaviour
  24. Organizational markets