MotivationHighinvolvementMarketsExchangeprocessEvaluationofalternativesVariety-seekingbuyingbehaviourDissonance-reducingbuyingbehaviourPost-purchaseevaluationOrganizationalmarketsEconomicManTheoryNeedrecognitionPsychologicalfactorsConsumermarketsPurchasedecisionB2BInformationsearchHabitualbuyingbehaviourLowinvolvementStimulus-ResponseModelSocialfactorsPersonalfactorsB2CComplexbuyingbehaviourSituationalfactorsMotivationHighinvolvementMarketsExchangeprocessEvaluationofalternativesVariety-seekingbuyingbehaviourDissonance-reducingbuyingbehaviourPost-purchaseevaluationOrganizationalmarketsEconomicManTheoryNeedrecognitionPsychologicalfactorsConsumermarketsPurchasedecisionB2BInformationsearchHabitualbuyingbehaviourLowinvolvementStimulus-ResponseModelSocialfactorsPersonalfactorsB2CComplexbuyingbehaviourSituationalfactors

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motivation
  2. High involvement
  3. Markets
  4. Exchange process
  5. Evaluation of alternatives
  6. Variety-seeking buying behaviour
  7. Dissonance-reducing buying behaviour
  8. Post-purchase evaluation
  9. Organizational markets
  10. Economic Man Theory
  11. Need recognition
  12. Psychological factors
  13. Consumer markets
  14. Purchase decision
  15. B2B
  16. Information search
  17. Habitual buying behaviour
  18. Low involvement
  19. Stimulus-Response Model
  20. Social factors
  21. Personal factors
  22. B2C
  23. Complex buying behaviour
  24. Situational factors