LowinvolvementPersonalfactorsNeedrecognitionExchangeprocessSocialfactorsVariety-seekingbuyingbehaviourMotivationInformationsearchPsychologicalfactorsPurchasedecisionB2CStimulus-ResponseModelEconomicManTheoryB2BSituationalfactorsConsumermarketsHighinvolvementEvaluationofalternativesComplexbuyingbehaviourOrganizationalmarketsMarketsHabitualbuyingbehaviourPost-purchaseevaluationDissonance-reducingbuyingbehaviourLowinvolvementPersonalfactorsNeedrecognitionExchangeprocessSocialfactorsVariety-seekingbuyingbehaviourMotivationInformationsearchPsychologicalfactorsPurchasedecisionB2CStimulus-ResponseModelEconomicManTheoryB2BSituationalfactorsConsumermarketsHighinvolvementEvaluationofalternativesComplexbuyingbehaviourOrganizationalmarketsMarketsHabitualbuyingbehaviourPost-purchaseevaluationDissonance-reducingbuyingbehaviour

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Low involvement
  2. Personal factors
  3. Need recognition
  4. Exchange process
  5. Social factors
  6. Variety-seeking buying behaviour
  7. Motivation
  8. Information search
  9. Psychological factors
  10. Purchase decision
  11. B2C
  12. Stimulus-Response Model
  13. Economic Man Theory
  14. B2B
  15. Situational factors
  16. Consumer markets
  17. High involvement
  18. Evaluation of alternatives
  19. Complex buying behaviour
  20. Organizational markets
  21. Markets
  22. Habitual buying behaviour
  23. Post-purchase evaluation
  24. Dissonance-reducing buying behaviour