InformationsearchPsychologicalfactorsEvaluationofalternativesComplexbuyingbehaviourPersonalfactorsConsumermarketsMarketsExchangeprocessHighinvolvementVariety-seekingbuyingbehaviourSocialfactorsMotivationDissonance-reducingbuyingbehaviourB2BPost-purchaseevaluationSituationalfactorsEconomicManTheoryPurchasedecisionLowinvolvementOrganizationalmarketsB2CHabitualbuyingbehaviourNeedrecognitionStimulus-ResponseModelInformationsearchPsychologicalfactorsEvaluationofalternativesComplexbuyingbehaviourPersonalfactorsConsumermarketsMarketsExchangeprocessHighinvolvementVariety-seekingbuyingbehaviourSocialfactorsMotivationDissonance-reducingbuyingbehaviourB2BPost-purchaseevaluationSituationalfactorsEconomicManTheoryPurchasedecisionLowinvolvementOrganizationalmarketsB2CHabitualbuyingbehaviourNeedrecognitionStimulus-ResponseModel

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Information search
  2. Psychological factors
  3. Evaluation of alternatives
  4. Complex buying behaviour
  5. Personal factors
  6. Consumer markets
  7. Markets
  8. Exchange process
  9. High involvement
  10. Variety-seeking buying behaviour
  11. Social factors
  12. Motivation
  13. Dissonance-reducing buying behaviour
  14. B2B
  15. Post-purchase evaluation
  16. Situational factors
  17. Economic Man Theory
  18. Purchase decision
  19. Low involvement
  20. Organizational markets
  21. B2C
  22. Habitual buying behaviour
  23. Need recognition
  24. Stimulus-Response Model