MarketsVariety-seekingbuyingbehaviourB2BHighinvolvementNeedrecognitionSocialfactorsConsumermarketsStimulus-ResponseModelLowinvolvementPsychologicalfactorsPost-purchaseevaluationDissonance-reducingbuyingbehaviourPersonalfactorsB2CMotivationHabitualbuyingbehaviourExchangeprocessPurchasedecisionEvaluationofalternativesSituationalfactorsComplexbuyingbehaviourOrganizationalmarketsInformationsearchEconomicManTheoryMarketsVariety-seekingbuyingbehaviourB2BHighinvolvementNeedrecognitionSocialfactorsConsumermarketsStimulus-ResponseModelLowinvolvementPsychologicalfactorsPost-purchaseevaluationDissonance-reducingbuyingbehaviourPersonalfactorsB2CMotivationHabitualbuyingbehaviourExchangeprocessPurchasedecisionEvaluationofalternativesSituationalfactorsComplexbuyingbehaviourOrganizationalmarketsInformationsearchEconomicManTheory

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Markets
  2. Variety-seeking buying behaviour
  3. B2B
  4. High involvement
  5. Need recognition
  6. Social factors
  7. Consumer markets
  8. Stimulus-Response Model
  9. Low involvement
  10. Psychological factors
  11. Post-purchase evaluation
  12. Dissonance-reducing buying behaviour
  13. Personal factors
  14. B2C
  15. Motivation
  16. Habitual buying behaviour
  17. Exchange process
  18. Purchase decision
  19. Evaluation of alternatives
  20. Situational factors
  21. Complex buying behaviour
  22. Organizational markets
  23. Information search
  24. Economic Man Theory