ExchangeprocessPurchasedecisionConsumermarketsStimulus-ResponseModelEconomicManTheoryInformationsearchDissonance-reducingbuyingbehaviourComplexbuyingbehaviourPost-purchaseevaluationVariety-seekingbuyingbehaviourSituationalfactorsLowinvolvementMarketsPsychologicalfactorsSocialfactorsMotivationNeedrecognitionB2CHabitualbuyingbehaviourEvaluationofalternativesPersonalfactorsOrganizationalmarketsB2BHighinvolvementExchangeprocessPurchasedecisionConsumermarketsStimulus-ResponseModelEconomicManTheoryInformationsearchDissonance-reducingbuyingbehaviourComplexbuyingbehaviourPost-purchaseevaluationVariety-seekingbuyingbehaviourSituationalfactorsLowinvolvementMarketsPsychologicalfactorsSocialfactorsMotivationNeedrecognitionB2CHabitualbuyingbehaviourEvaluationofalternativesPersonalfactorsOrganizationalmarketsB2BHighinvolvement

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exchange process
  2. Purchase decision
  3. Consumer markets
  4. Stimulus-Response Model
  5. Economic Man Theory
  6. Information search
  7. Dissonance-reducing buying behaviour
  8. Complex buying behaviour
  9. Post-purchase evaluation
  10. Variety-seeking buying behaviour
  11. Situational factors
  12. Low involvement
  13. Markets
  14. Psychological factors
  15. Social factors
  16. Motivation
  17. Need recognition
  18. B2C
  19. Habitual buying behaviour
  20. Evaluation of alternatives
  21. Personal factors
  22. Organizational markets
  23. B2B
  24. High involvement