LowinvolvementComplexbuyingbehaviourB2BDissonance-reducingbuyingbehaviourInformationsearchPost-purchaseevaluationMotivationExchangeprocessPurchasedecisionSocialfactorsStimulus-ResponseModelConsumermarketsEconomicManTheoryPsychologicalfactorsPersonalfactorsVariety-seekingbuyingbehaviourOrganizationalmarketsHighinvolvementEvaluationofalternativesB2CSituationalfactorsHabitualbuyingbehaviourMarketsNeedrecognitionLowinvolvementComplexbuyingbehaviourB2BDissonance-reducingbuyingbehaviourInformationsearchPost-purchaseevaluationMotivationExchangeprocessPurchasedecisionSocialfactorsStimulus-ResponseModelConsumermarketsEconomicManTheoryPsychologicalfactorsPersonalfactorsVariety-seekingbuyingbehaviourOrganizationalmarketsHighinvolvementEvaluationofalternativesB2CSituationalfactorsHabitualbuyingbehaviourMarketsNeedrecognition

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Low involvement
  2. Complex buying behaviour
  3. B2B
  4. Dissonance-reducing buying behaviour
  5. Information search
  6. Post-purchase evaluation
  7. Motivation
  8. Exchange process
  9. Purchase decision
  10. Social factors
  11. Stimulus-Response Model
  12. Consumer markets
  13. Economic Man Theory
  14. Psychological factors
  15. Personal factors
  16. Variety-seeking buying behaviour
  17. Organizational markets
  18. High involvement
  19. Evaluation of alternatives
  20. B2C
  21. Situational factors
  22. Habitual buying behaviour
  23. Markets
  24. Need recognition