Stimulus-ResponseModelEconomicManTheoryPost-purchaseevaluationOrganizationalmarketsB2CHabitualbuyingbehaviourPersonalfactorsVariety-seekingbuyingbehaviourPurchasedecisionComplexbuyingbehaviourExchangeprocessConsumermarketsSocialfactorsEvaluationofalternativesDissonance-reducingbuyingbehaviourNeedrecognitionMarketsMotivationB2BPsychologicalfactorsSituationalfactorsLowinvolvementHighinvolvementInformationsearchStimulus-ResponseModelEconomicManTheoryPost-purchaseevaluationOrganizationalmarketsB2CHabitualbuyingbehaviourPersonalfactorsVariety-seekingbuyingbehaviourPurchasedecisionComplexbuyingbehaviourExchangeprocessConsumermarketsSocialfactorsEvaluationofalternativesDissonance-reducingbuyingbehaviourNeedrecognitionMarketsMotivationB2BPsychologicalfactorsSituationalfactorsLowinvolvementHighinvolvementInformationsearch

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stimulus-Response Model
  2. Economic Man Theory
  3. Post-purchase evaluation
  4. Organizational markets
  5. B2C
  6. Habitual buying behaviour
  7. Personal factors
  8. Variety-seeking buying behaviour
  9. Purchase decision
  10. Complex buying behaviour
  11. Exchange process
  12. Consumer markets
  13. Social factors
  14. Evaluation of alternatives
  15. Dissonance-reducing buying behaviour
  16. Need recognition
  17. Markets
  18. Motivation
  19. B2B
  20. Psychological factors
  21. Situational factors
  22. Low involvement
  23. High involvement
  24. Information search