B2BComplexbuyingbehaviourVariety-seekingbuyingbehaviourExchangeprocessStimulus-ResponseModelEvaluationofalternativesSituationalfactorsPurchasedecisionPost-purchaseevaluationConsumermarketsPersonalfactorsInformationsearchPsychologicalfactorsSocialfactorsHabitualbuyingbehaviourDissonance-reducingbuyingbehaviourOrganizationalmarketsNeedrecognitionMarketsB2CMotivationHighinvolvementEconomicManTheoryLowinvolvementB2BComplexbuyingbehaviourVariety-seekingbuyingbehaviourExchangeprocessStimulus-ResponseModelEvaluationofalternativesSituationalfactorsPurchasedecisionPost-purchaseevaluationConsumermarketsPersonalfactorsInformationsearchPsychologicalfactorsSocialfactorsHabitualbuyingbehaviourDissonance-reducingbuyingbehaviourOrganizationalmarketsNeedrecognitionMarketsB2CMotivationHighinvolvementEconomicManTheoryLowinvolvement

TMGT 1150 Challenge 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. B2B
  2. Complex buying behaviour
  3. Variety-seeking buying behaviour
  4. Exchange process
  5. Stimulus-Response Model
  6. Evaluation of alternatives
  7. Situational factors
  8. Purchase decision
  9. Post-purchase evaluation
  10. Consumer markets
  11. Personal factors
  12. Information search
  13. Psychological factors
  14. Social factors
  15. Habitual buying behaviour
  16. Dissonance-reducing buying behaviour
  17. Organizational markets
  18. Need recognition
  19. Markets
  20. B2C
  21. Motivation
  22. High involvement
  23. Economic Man Theory
  24. Low involvement