CGIanimation oftreasureundergroundAnythingsniffedHighTraceEvidence"AHA"MomentEyesandBootsKnightsTemplarTreasurefoundJacksiftsBillyspeaksWood"discovered"BillydigsCON-structCaissonJackasks aquestionChappellVault“Wow”FloodTunnelThey talkabout“gettingclose”Subtitlesused foranyoneSomethingput in aZiploc bag“230 yearoldtreasuremystery”TheRestalls"Who WhatWhenWhere Whyand How"Off-setChamberCGIanimation oftreasureundergroundAnythingsniffedHighTraceEvidence"AHA"MomentEyesandBootsKnightsTemplarTreasurefoundJacksiftsBillyspeaksWood"discovered"BillydigsCON-structCaissonJackasks aquestionChappellVault“Wow”FloodTunnelThey talkabout“gettingclose”Subtitlesused foranyoneSomethingput in aZiploc bag“230 yearoldtreasuremystery”TheRestalls"Who WhatWhenWhere Whyand How"Off-setChamber

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CGI animation of treasure underground
  2. Anything sniffed
  3. High Trace Evidence
  4. "AHA" Moment
  5. Eyes and Boots
  6. Knights Templar
  7. Treasure found
  8. Jack sifts
  9. Billy speaks
  10. Wood "discovered"
  11. Billy digs
  12. CON-struct
  13. Caisson
  14. Jack asks a question
  15. Chappell Vault
  16. “Wow”
  17. Flood Tunnel
  18. They talk about “getting close”
  19. Subtitles used for anyone
  20. Something put in a Ziploc bag
  21. “230 year old treasure mystery”
  22. The Restalls
  23. "Who What When Where Why and How"
  24. Off-set Chamber