EyesandBootsCON-structJackasks aquestionBillyspeaksHighTraceEvidenceThey talkabout“gettingclose”ChappellVault“Wow”"Who WhatWhenWhere Whyand How"BillydigsFloodTunnelWood"discovered"Off-setChamberAnythingsniffed“230 yearoldtreasuremystery”JacksiftsTreasurefoundCGIanimation oftreasureundergroundKnightsTemplarTheRestallsSomethingput in aZiploc bagCaissonSubtitlesused foranyone"AHA"MomentEyesandBootsCON-structJackasks aquestionBillyspeaksHighTraceEvidenceThey talkabout“gettingclose”ChappellVault“Wow”"Who WhatWhenWhere Whyand How"BillydigsFloodTunnelWood"discovered"Off-setChamberAnythingsniffed“230 yearoldtreasuremystery”JacksiftsTreasurefoundCGIanimation oftreasureundergroundKnightsTemplarTheRestallsSomethingput in aZiploc bagCaissonSubtitlesused foranyone"AHA"Moment

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eyes and Boots
  2. CON-struct
  3. Jack asks a question
  4. Billy speaks
  5. High Trace Evidence
  6. They talk about “getting close”
  7. Chappell Vault
  8. “Wow”
  9. "Who What When Where Why and How"
  10. Billy digs
  11. Flood Tunnel
  12. Wood "discovered"
  13. Off-set Chamber
  14. Anything sniffed
  15. “230 year old treasure mystery”
  16. Jack sifts
  17. Treasure found
  18. CGI animation of treasure underground
  19. Knights Templar
  20. The Restalls
  21. Something put in a Ziploc bag
  22. Caisson
  23. Subtitles used for anyone
  24. "AHA" Moment