CosmeticCollectiblesandMementos EvolvingIndependentPowersMementosSystem LegacyPaths CommanderUnitsEnhancedDiplomacyScreenCrisisEventsEnhancedCity-BuildingMechanics Urban TileDevelopmentDynamicMapTerrainChanges DistrictSystemStreamlinedTech andCultureTrees ContinuousCombatOverhauledCombatMechanics RealisticArt Style OverhauledTutorialExperience InfluenceSystemforDiplomacy IndependentPowersFoundationandLegendPathsThree-AgeStructure NavigableRivers AgeTransitionswith CrisisEvents ReadableRealismLeaderandCivilizationPairing CosmeticCollectiblesandMementos EvolvingIndependentPowersMementosSystem LegacyPaths CommanderUnitsEnhancedDiplomacyScreenCrisisEventsEnhancedCity-BuildingMechanics Urban TileDevelopmentDynamicMapTerrainChanges DistrictSystemStreamlinedTech andCultureTrees ContinuousCombatOverhauledCombatMechanics RealisticArt Style OverhauledTutorialExperience InfluenceSystemforDiplomacy IndependentPowersFoundationandLegendPathsThree-AgeStructure NavigableRivers AgeTransitionswith CrisisEvents ReadableRealismLeaderandCivilizationPairing 

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cosmetic Collectibles and Mementos
  2. Evolving Independent Powers
  3. Mementos System
  4. Legacy Paths
  5. Commander Units
  6. Enhanced Diplomacy Screen
  7. Crisis Events
  8. Enhanced City-Building Mechanics
  9. Urban Tile Development
  10. Dynamic Map Terrain Changes
  11. District System
  12. Streamlined Tech and Culture Trees
  13. Continuous Combat
  14. Overhauled Combat Mechanics
  15. Realistic Art Style
  16. Overhauled Tutorial Experience
  17. Influence System for Diplomacy
  18. Independent Powers
  19. Foundation and Legend Paths
  20. Three-Age Structure
  21. Navigable Rivers
  22. Age Transitions with Crisis Events
  23. Readable Realism
  24. Leader and Civilization Pairing