FlightDeckActionPlanningRootCauseCadenceTaktTimeSQDCLeadTime5WhysContinuousImprovement6SFCCAutonomousMaintenancePoke-YokeCycleTimeMuriProblemSolvingUnnecessaryWasteGembaYamazumiToyotaCatchballHoshinKanriCCCTPMHeijunkaStandardWorkValueStreamRedTagPlaybookCross-TrainingDailyManagementBatchingLevelingKaizenGEAPSPullFlowAndonNecessaryWasteFlightDeckActionPlanningRootCauseCadenceTaktTimeSQDCLeadTime5WhysContinuousImprovement6SFCCAutonomousMaintenancePoke-YokeCycleTimeMuriProblemSolvingUnnecessaryWasteGembaYamazumiToyotaCatchballHoshinKanriCCCTPMHeijunkaStandardWorkValueStreamRedTagPlaybookCross-TrainingDailyManagementBatchingLevelingKaizenGEAPSPullFlowAndonNecessaryWaste

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. Flight Deck
  2. Action Planning
  3. Root Cause
  4. Cadence
  5. Takt Time
  6. SQDC
  7. Lead Time
  8. 5 Whys
  9. Continuous Improvement
  10. 6S
  11. FCC
  12. Autonomous Maintenance
  13. Poke-Yoke
  14. Cycle Time
  15. Muri
  16. Problem Solving
  17. Unnecessary Waste
  18. Gemba
  19. Yamazumi
  20. Toyota
  21. Catchball
  22. Hoshin Kanri
  23. CCC
  24. TPM
  25. Heijunka
  26. Standard Work
  27. Value Stream
  28. Red Tag
  29. Playbook
  30. Cross-Training
  31. Daily Management
  32. Batching
  33. Leveling
  34. Kaizen
  35. GEAPS
  36. Pull
  37. Flow
  38. Andon
  39. Necessary Waste