FlightDeckCadenceSQDCAndonBatchingDailyManagementHeijunkaLeadTimeUnnecessaryWasteFlowFCCRootCauseNecessaryWasteProblemSolving6SValueStream5WhysTaktTimeLevelingYamazumiCatchballContinuousImprovementActionPlanningStandardWorkCycleTimePullPlaybookToyotaGembaCross-TrainingTPMCCCPoke-YokeGEAPSKaizenRedTagMuriAutonomousMaintenanceHoshinKanriFlightDeckCadenceSQDCAndonBatchingDailyManagementHeijunkaLeadTimeUnnecessaryWasteFlowFCCRootCauseNecessaryWasteProblemSolving6SValueStream5WhysTaktTimeLevelingYamazumiCatchballContinuousImprovementActionPlanningStandardWorkCycleTimePullPlaybookToyotaGembaCross-TrainingTPMCCCPoke-YokeGEAPSKaizenRedTagMuriAutonomousMaintenanceHoshinKanri

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. Flight Deck
  2. Cadence
  3. SQDC
  4. Andon
  5. Batching
  6. Daily Management
  7. Heijunka
  8. Lead Time
  9. Unnecessary Waste
  10. Flow
  11. FCC
  12. Root Cause
  13. Necessary Waste
  14. Problem Solving
  15. 6S
  16. Value Stream
  17. 5 Whys
  18. Takt Time
  19. Leveling
  20. Yamazumi
  21. Catchball
  22. Continuous Improvement
  23. Action Planning
  24. Standard Work
  25. Cycle Time
  26. Pull
  27. Playbook
  28. Toyota
  29. Gemba
  30. Cross-Training
  31. TPM
  32. CCC
  33. Poke-Yoke
  34. GEAPS
  35. Kaizen
  36. Red Tag
  37. Muri
  38. Autonomous Maintenance
  39. Hoshin Kanri