5WhysCycleTimePoke-YokeAndonFCCHoshinKanriNecessaryWasteCross-TrainingTaktTimeRootCausePlaybookSQDCKaizenProblemSolvingToyotaCadenceTPMLeadTimeGEAPSAutonomousMaintenanceCCCContinuousImprovementFlowHeijunkaRedTagDailyManagementCatchballLevelingUnnecessaryWasteYamazumiValueStreamActionPlanningGembaFlightDeckBatchingPullStandardWorkMuri6S5WhysCycleTimePoke-YokeAndonFCCHoshinKanriNecessaryWasteCross-TrainingTaktTimeRootCausePlaybookSQDCKaizenProblemSolvingToyotaCadenceTPMLeadTimeGEAPSAutonomousMaintenanceCCCContinuousImprovementFlowHeijunkaRedTagDailyManagementCatchballLevelingUnnecessaryWasteYamazumiValueStreamActionPlanningGembaFlightDeckBatchingPullStandardWorkMuri6S

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 Whys
  2. Cycle Time
  3. Poke-Yoke
  4. Andon
  5. FCC
  6. Hoshin Kanri
  7. Necessary Waste
  8. Cross-Training
  9. Takt Time
  10. Root Cause
  11. Playbook
  12. SQDC
  13. Kaizen
  14. Problem Solving
  15. Toyota
  16. Cadence
  17. TPM
  18. Lead Time
  19. GEAPS
  20. Autonomous Maintenance
  21. CCC
  22. Continuous Improvement
  23. Flow
  24. Heijunka
  25. Red Tag
  26. Daily Management
  27. Catchball
  28. Leveling
  29. Unnecessary Waste
  30. Yamazumi
  31. Value Stream
  32. Action Planning
  33. Gemba
  34. Flight Deck
  35. Batching
  36. Pull
  37. Standard Work
  38. Muri
  39. 6S