TaktTimeRedTagRootCauseToyotaSQDCGEAPSContinuousImprovementGembaPullActionPlanningLeadTimeFCCNecessaryWasteProblemSolvingHeijunkaLevelingBatchingAndonCCCHoshinKanriDailyManagementMuriPoke-YokeKaizenUnnecessaryWasteAutonomousMaintenanceCatchballCadenceFlowYamazumiStandardWorkPlaybookCross-TrainingFlightDeckCycleTime5WhysTPM6SValueStreamTaktTimeRedTagRootCauseToyotaSQDCGEAPSContinuousImprovementGembaPullActionPlanningLeadTimeFCCNecessaryWasteProblemSolvingHeijunkaLevelingBatchingAndonCCCHoshinKanriDailyManagementMuriPoke-YokeKaizenUnnecessaryWasteAutonomousMaintenanceCatchballCadenceFlowYamazumiStandardWorkPlaybookCross-TrainingFlightDeckCycleTime5WhysTPM6SValueStream

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Takt Time
  2. Red Tag
  3. Root Cause
  4. Toyota
  5. SQDC
  6. GEAPS
  7. Continuous Improvement
  8. Gemba
  9. Pull
  10. Action Planning
  11. Lead Time
  12. FCC
  13. Necessary Waste
  14. Problem Solving
  15. Heijunka
  16. Leveling
  17. Batching
  18. Andon
  19. CCC
  20. Hoshin Kanri
  21. Daily Management
  22. Muri
  23. Poke-Yoke
  24. Kaizen
  25. Unnecessary Waste
  26. Autonomous Maintenance
  27. Catchball
  28. Cadence
  29. Flow
  30. Yamazumi
  31. Standard Work
  32. Playbook
  33. Cross-Training
  34. Flight Deck
  35. Cycle Time
  36. 5 Whys
  37. TPM
  38. 6S
  39. Value Stream