StandardWorkGEAPSFlightDeckBatchingCycleTimeDailyManagementContinuousImprovementProblemSolvingGembaMuriPullNecessaryWasteCatchballHeijunka5WhysToyotaHoshinKanri6SKaizenUnnecessaryWasteYamazumiRootCauseLevelingPoke-YokeCadenceRedTagTPMTaktTimePlaybookActionPlanningAndonValueStreamFCCCCCSQDCAutonomousMaintenanceCross-TrainingFlowLeadTimeStandardWorkGEAPSFlightDeckBatchingCycleTimeDailyManagementContinuousImprovementProblemSolvingGembaMuriPullNecessaryWasteCatchballHeijunka5WhysToyotaHoshinKanri6SKaizenUnnecessaryWasteYamazumiRootCauseLevelingPoke-YokeCadenceRedTagTPMTaktTimePlaybookActionPlanningAndonValueStreamFCCCCCSQDCAutonomousMaintenanceCross-TrainingFlowLeadTime

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Standard Work
  2. GEAPS
  3. Flight Deck
  4. Batching
  5. Cycle Time
  6. Daily Management
  7. Continuous Improvement
  8. Problem Solving
  9. Gemba
  10. Muri
  11. Pull
  12. Necessary Waste
  13. Catchball
  14. Heijunka
  15. 5 Whys
  16. Toyota
  17. Hoshin Kanri
  18. 6S
  19. Kaizen
  20. Unnecessary Waste
  21. Yamazumi
  22. Root Cause
  23. Leveling
  24. Poke-Yoke
  25. Cadence
  26. Red Tag
  27. TPM
  28. Takt Time
  29. Playbook
  30. Action Planning
  31. Andon
  32. Value Stream
  33. FCC
  34. CCC
  35. SQDC
  36. Autonomous Maintenance
  37. Cross-Training
  38. Flow
  39. Lead Time