FlowToyotaPullStandardWorkMuriProblemSolvingDailyManagementFCCBatching5WhysLeadTimeCatchballAutonomousMaintenance6STPMLevelingHeijunkaUnnecessaryWasteContinuousImprovementPlaybookCadenceGembaGEAPSHoshinKanriCycleTimeRootCauseValueStreamCCCPoke-YokeAndonFlightDeckNecessaryWasteRedTagKaizenSQDCActionPlanningTaktTimeCross-TrainingYamazumiFlowToyotaPullStandardWorkMuriProblemSolvingDailyManagementFCCBatching5WhysLeadTimeCatchballAutonomousMaintenance6STPMLevelingHeijunkaUnnecessaryWasteContinuousImprovementPlaybookCadenceGembaGEAPSHoshinKanriCycleTimeRootCauseValueStreamCCCPoke-YokeAndonFlightDeckNecessaryWasteRedTagKaizenSQDCActionPlanningTaktTimeCross-TrainingYamazumi

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flow
  2. Toyota
  3. Pull
  4. Standard Work
  5. Muri
  6. Problem Solving
  7. Daily Management
  8. FCC
  9. Batching
  10. 5 Whys
  11. Lead Time
  12. Catchball
  13. Autonomous Maintenance
  14. 6S
  15. TPM
  16. Leveling
  17. Heijunka
  18. Unnecessary Waste
  19. Continuous Improvement
  20. Playbook
  21. Cadence
  22. Gemba
  23. GEAPS
  24. Hoshin Kanri
  25. Cycle Time
  26. Root Cause
  27. Value Stream
  28. CCC
  29. Poke-Yoke
  30. Andon
  31. Flight Deck
  32. Necessary Waste
  33. Red Tag
  34. Kaizen
  35. SQDC
  36. Action Planning
  37. Takt Time
  38. Cross-Training
  39. Yamazumi