Cross-TrainingLeadTimeRootCauseTaktTimeBatchingCadenceKaizenHoshinKanriFCCHeijunkaMuriCycleTimePlaybook6SFlowCatchballRedTagLevelingContinuousImprovementYamazumiFlightDeckGembaGEAPSPoke-YokeDailyManagementNecessaryWasteValueStreamSQDCToyotaActionPlanningUnnecessaryWastePullStandardWorkAutonomousMaintenanceProblemSolvingCCC5WhysTPMAndonCross-TrainingLeadTimeRootCauseTaktTimeBatchingCadenceKaizenHoshinKanriFCCHeijunkaMuriCycleTimePlaybook6SFlowCatchballRedTagLevelingContinuousImprovementYamazumiFlightDeckGembaGEAPSPoke-YokeDailyManagementNecessaryWasteValueStreamSQDCToyotaActionPlanningUnnecessaryWastePullStandardWorkAutonomousMaintenanceProblemSolvingCCC5WhysTPMAndon

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cross-Training
  2. Lead Time
  3. Root Cause
  4. Takt Time
  5. Batching
  6. Cadence
  7. Kaizen
  8. Hoshin Kanri
  9. FCC
  10. Heijunka
  11. Muri
  12. Cycle Time
  13. Playbook
  14. 6S
  15. Flow
  16. Catchball
  17. Red Tag
  18. Leveling
  19. Continuous Improvement
  20. Yamazumi
  21. Flight Deck
  22. Gemba
  23. GEAPS
  24. Poke-Yoke
  25. Daily Management
  26. Necessary Waste
  27. Value Stream
  28. SQDC
  29. Toyota
  30. Action Planning
  31. Unnecessary Waste
  32. Pull
  33. Standard Work
  34. Autonomous Maintenance
  35. Problem Solving
  36. CCC
  37. 5 Whys
  38. TPM
  39. Andon