YamazumiActionPlanningFCCAutonomousMaintenanceCross-TrainingFlowHoshinKanriKaizenTPMProblemSolvingCatchballCycleTimeToyotaStandardWorkLeadTimePlaybookRedTagUnnecessaryWaste6SDailyManagementSQDCPoke-YokeCadenceRootCauseContinuousImprovementAndonBatchingGemba5WhysMuriNecessaryWasteValueStreamTaktTimeHeijunkaGEAPSPullCCCLevelingFlightDeckYamazumiActionPlanningFCCAutonomousMaintenanceCross-TrainingFlowHoshinKanriKaizenTPMProblemSolvingCatchballCycleTimeToyotaStandardWorkLeadTimePlaybookRedTagUnnecessaryWaste6SDailyManagementSQDCPoke-YokeCadenceRootCauseContinuousImprovementAndonBatchingGemba5WhysMuriNecessaryWasteValueStreamTaktTimeHeijunkaGEAPSPullCCCLevelingFlightDeck

Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yamazumi
  2. Action Planning
  3. FCC
  4. Autonomous Maintenance
  5. Cross-Training
  6. Flow
  7. Hoshin Kanri
  8. Kaizen
  9. TPM
  10. Problem Solving
  11. Catchball
  12. Cycle Time
  13. Toyota
  14. Standard Work
  15. Lead Time
  16. Playbook
  17. Red Tag
  18. Unnecessary Waste
  19. 6S
  20. Daily Management
  21. SQDC
  22. Poke-Yoke
  23. Cadence
  24. Root Cause
  25. Continuous Improvement
  26. Andon
  27. Batching
  28. Gemba
  29. 5 Whys
  30. Muri
  31. Necessary Waste
  32. Value Stream
  33. Takt Time
  34. Heijunka
  35. GEAPS
  36. Pull
  37. CCC
  38. Leveling
  39. Flight Deck