SLIME conflict example of characterization characterization imagery- hearing/ audio metaphor imagery- taste/gustatory antagonist imagery/sight/ visual person vs. technology STEAL method imagery- smell/ 0lfactory person vs. self person vs. supernatural imagery/ touch/tactile person vs. society simile person vs. person i imagery internal imagery- hearing/ audio protagonist WIN SLIME conflict example of characterization characterization imagery- hearing/ audio metaphor imagery- taste/gustatory antagonist imagery/sight/ visual person vs. technology STEAL method imagery- smell/ 0lfactory person vs. self person vs. supernatural imagery/ touch/tactile person vs. society simile person vs. person i imagery internal imagery- hearing/ audio protagonist WIN
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SLIME
conflict
example of characterization
characterization
imagery-hearing/
audio
metaphor
imagery- taste/gustatory
antagonist
imagery/sight/
visual
person vs. technology
STEAL method
imagery-smell/
0lfactory
person vs. self
person vs. supernatural
imagery/
touch/tactile
person vs. society
simile
person vs. person
i
imagery
internal
imagery- hearing/
audio
protagonist
WIN