imagery imagery- hearing/ audio simile person vs. self antagonist person vs. society person vs. technology person vs. person imagery- hearing/ audio imagery- taste/gustatory person vs. supernatural i example of characterization protagonist metaphor internal imagery- smell/ 0lfactory conflict imagery/sight/ visual WIN imagery/ touch/tactile SLIME characterization STEAL method imagery imagery- hearing/ audio simile person vs. self antagonist person vs. society person vs. technology person vs. person imagery- hearing/ audio imagery- taste/gustatory person vs. supernatural i example of characterization protagonist metaphor internal imagery- smell/ 0lfactory conflict imagery/sight/ visual WIN imagery/ touch/tactile SLIME characterization STEAL method
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
imagery
imagery-hearing/
audio
simile
person vs. self
antagonist
person vs. society
person vs. technology
person vs. person
imagery- hearing/
audio
imagery- taste/gustatory
person vs. supernatural
i
example of characterization
protagonist
metaphor
internal
imagery-smell/
0lfactory
conflict
imagery/sight/
visual
WIN
imagery/
touch/tactile
SLIME
characterization
STEAL method