protagonist WIN imagery person vs. self simile example of characterization characterization imagery/sight/ visual SLIME i imagery- taste/gustatory imagery- hearing/ audio imagery- smell/ 0lfactory person vs. supernatural person vs. person STEAL method conflict antagonist imagery- hearing/ audio internal person vs. technology imagery/ touch/tactile metaphor person vs. society protagonist WIN imagery person vs. self simile example of characterization characterization imagery/sight/ visual SLIME i imagery- taste/gustatory imagery- hearing/ audio imagery- smell/ 0lfactory person vs. supernatural person vs. person STEAL method conflict antagonist imagery- hearing/ audio internal person vs. technology imagery/ touch/tactile metaphor person vs. society
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
protagonist
WIN
imagery
person vs. self
simile
example of characterization
characterization
imagery/sight/
visual
SLIME
i
imagery- taste/gustatory
imagery-hearing/
audio
imagery-smell/
0lfactory
person vs. supernatural
person vs. person
STEAL method
conflict
antagonist
imagery- hearing/
audio
internal
person vs. technology
imagery/
touch/tactile
metaphor
person vs. society