person vs. person imagery- smell/ 0lfactory i example of characterization imagery/sight/ visual imagery protagonist imagery/ touch/tactile person vs. supernatural internal person vs. technology imagery- hearing/ audio imagery- taste/gustatory person vs. self imagery- hearing/ audio characterization WIN antagonist conflict person vs. society metaphor simile STEAL method SLIME person vs. person imagery- smell/ 0lfactory i example of characterization imagery/sight/ visual imagery protagonist imagery/ touch/tactile person vs. supernatural internal person vs. technology imagery- hearing/ audio imagery- taste/gustatory person vs. self imagery- hearing/ audio characterization WIN antagonist conflict person vs. society metaphor simile STEAL method SLIME
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
person vs. person
imagery-smell/
0lfactory
i
example of characterization
imagery/sight/
visual
imagery
protagonist
imagery/
touch/tactile
person vs. supernatural
internal
person vs. technology
imagery-hearing/
audio
imagery- taste/gustatory
person vs. self
imagery- hearing/
audio
characterization
WIN
antagonist
conflict
person vs. society
metaphor
simile
STEAL method
SLIME