External antagonist Plot External Denotation Static Situational Situational Round Falling Action Motivation Flat Conflict Allusion Static Setting Verbal Plot Flat Exposition Resolution Dynamic Internal Dramatic Dramatic Indirect Characterization Connotation Denotation Exposition Diction protagonist Direct Characterization Dynamic Climax Diction Connotation Internal protagonist Falling Action Conflict Verbal Direct Characterization Setting Indirect Characterization antagonist Irony Rising Action Resolution Round Irony free Motivation Rising Action Climax Allusion External antagonist Plot External Denotation Static Situational Situational Round Falling Action Motivation Flat Conflict Allusion Static Setting Verbal Plot Flat Exposition Resolution Dynamic Internal Dramatic Dramatic Indirect Characterization Connotation Denotation Exposition Diction protagonist Direct Characterization Dynamic Climax Diction Connotation Internal protagonist Falling Action Conflict Verbal Direct Characterization Setting Indirect Characterization antagonist Irony Rising Action Resolution Round Irony free Motivation Rising Action Climax Allusion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
External
antagonist
Plot
External
Denotation
Static
Situational
Situational
Round
Falling Action
Motivation
Flat
Conflict
Allusion
Static
Setting
Verbal
Plot
Flat
Exposition
Resolution
Dynamic
Internal
Dramatic
Dramatic
Indirect Characterization
Connotation
Denotation
Exposition
Diction
protagonist
Direct Characterization
Dynamic
Climax
Diction
Connotation
Internal
protagonist
Falling Action
Conflict
Verbal
Direct Characterization
Setting
Indirect Characterization
antagonist
Irony
Rising Action
Resolution
Round
Irony
free
Motivation
Rising Action
Climax
Allusion