SoberClock5+Demonchooses forthe Harlot tolearn whothey are5+ Daysof SavantinfoAll minionsare executedwith Vigor inplayOne ofthe Twinsdie atnightSeamstresspicks 2 evilplayersSoberOracle3+Butchersuccessfullypasses theirnominationmore than onceSoberJuggler5Noexecutionwith Vortoxin playPhilosopheruses theirability thenight beforefinal 3TrueMath3+Witchdeathleads tofinal 3Fang GuneverjumpsNight 1SnakeCharmerswitchAll playersnominatewith a TCin playMutant isCere-madas anOutsiderPit-HagmakesDemons2+ timesSweetheartdrunk isn'tTownsfolkDeviantsurvivesexileFang Gujumps toGoodTwinNo-Dashiipoisoningpassesthrough 3+playersDemonkillsHarlotAll playersvote witha FG inplaySoberClock5+Demonchooses forthe Harlot tolearn whothey are5+ Daysof SavantinfoAll minionsare executedwith Vigor inplayOne ofthe Twinsdie atnightSeamstresspicks 2 evilplayersSoberOracle3+Butchersuccessfullypasses theirnominationmore than onceSoberJuggler5Noexecutionwith Vortoxin playPhilosopheruses theirability thenight beforefinal 3TrueMath3+Witchdeathleads tofinal 3Fang GuneverjumpsNight 1SnakeCharmerswitchAll playersnominatewith a TCin playMutant isCere-madas anOutsiderPit-HagmakesDemons2+ timesSweetheartdrunk isn'tTownsfolkDeviantsurvivesexileFang Gujumps toGoodTwinNo-Dashiipoisoningpassesthrough 3+playersDemonkillsHarlotAll playersvote witha FG inplay

S&V Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sober Clock 5+
  2. Demon chooses for the Harlot to learn who they are
  3. 5+ Days of Savant info
  4. All minions are executed with Vigor in play
  5. One of the Twins die at night
  6. Seamstress picks 2 evil players
  7. Sober Oracle 3+
  8. Butcher successfully passes their nomination more than once
  9. Sober Juggler 5
  10. No execution with Vortox in play
  11. Philosopher uses their ability the night before final 3
  12. True Math 3+
  13. Witch death leads to final 3
  14. Fang Gu never jumps
  15. Night 1 Snake Charmer switch
  16. All players nominate with a TC in play
  17. Mutant is Cere-mad as an Outsider
  18. Pit-Hag makes Demons 2+ times
  19. Sweetheart drunk isn't Townsfolk
  20. Deviant survives exile
  21. Fang Gu jumps to Good Twin
  22. No-Dashii poisoning passes through 3+ players
  23. Demon kills Harlot
  24. All players vote with a FG in play