GetsmoretraumaHashighgoalsInterestedin politicsMulticlassSuspiciousof theschoolKnowsmore thanhe lets onIs/getscursedDidn'thave a lotof friendsbeforeWas in anaccident/disasterSavessomeone'slifeGoesoff onhis ownDr. Squishyis connectedto his patronDr. Squishydies/is lostpermanentlyBreaks intosomewherethat heshouldn'tIs anonlychildHis pacthas adrawbackAssassination/murderattempt(either on orby him)Gets a(prophetic)visionOn badterms withfamily / It'scomplicatedDeadfamilyloreLeft hishome asa result ofhis pactHas agrudgeGets aromance/relationshipGetsbailed outof troubleGetsmoretraumaHashighgoalsInterestedin politicsMulticlassSuspiciousof theschoolKnowsmore thanhe lets onIs/getscursedDidn'thave a lotof friendsbeforeWas in anaccident/disasterSavessomeone'slifeGoesoff onhis ownDr. Squishyis connectedto his patronDr. Squishydies/is lostpermanentlyBreaks intosomewherethat heshouldn'tIs anonlychildHis pacthas adrawbackAssassination/murderattempt(either on orby him)Gets a(prophetic)visionOn badterms withfamily / It'scomplicatedDeadfamilyloreLeft hishome asa result ofhis pactHas agrudgeGets aromance/relationshipGetsbailed outof trouble

Luciano lore bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gets more trauma
  2. Has high goals
  3. Interested in politics
  4. Multiclass
  5. Suspicious of the school
  6. Knows more than he lets on
  7. Is/gets cursed
  8. Didn't have a lot of friends before
  9. Was in an accident/ disaster
  10. Saves someone's life
  11. Goes off on his own
  12. Dr. Squishy is connected to his patron
  13. Dr. Squishy dies/is lost permanently
  14. Breaks into somewhere that he shouldn't
  15. Is an only child
  16. His pact has a drawback
  17. Assassination/ murder attempt (either on or by him)
  18. Gets a (prophetic) vision
  19. On bad terms with family / It's complicated
  20. Dead family lore
  21. Left his home as a result of his pact
  22. Has a grudge
  23. Gets a romance/ relationship
  24. Gets bailed out of trouble